eqemu-server/zone/gm_commands/summonburiedplayercorpse.cpp
2025-12-26 20:58:07 -08:00

30 lines
640 B
C++
Executable File

#include "zone/client.h"
#include "zone/corpse.h"
void command_summonburiedplayercorpse(Client *c, const Seperator *sep)
{
auto target = c;
if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
target = c->GetTarget()->CastToClient();
}
auto *corpse = database.SummonBuriedCharacterCorpses(
target->CharacterID(),
target->GetZoneID(),
zone->GetInstanceID(),
target->GetPosition()
);
if (!corpse) {
c->Message(
Chat::White,
fmt::format(
"{} {} not have any buried corpses.",
c->GetTargetDescription(target, TargetDescriptionType::UCYou),
c == target ? "do" : "does"
).c_str()
);
}
}