2025-12-26 20:58:07 -08:00

58 lines
1.4 KiB
C++
Executable File

#include "zone/client.h"
#include "zone/worldserver.h"
extern WorldServer worldserver;
void command_emote(Client *c, const Seperator *sep)
{
auto arguments = sep->argnum;
if (arguments < 3 || !sep->IsNumber(2)) {
c->Message(Chat::White, "Usage: #emote [Name] [Type] [Message]");
c->Message(Chat::White, "Usage: #emote world [Type] [Message]");
c->Message(Chat::White, "Usage: #emote zone [Type] [Message]");
return;
}
if (!worldserver.Connected()) {
c->Message(Chat::White, "Error: World server disconnected!");
return;
}
bool is_world = !strcasecmp(sep->arg[1], "world");
bool is_zone = !strcasecmp(sep->arg[1], "zone");
const std::string emote_message = sep->argplus[3];
const auto emote_type = Strings::ToUnsignedInt(sep->arg[2]);
if (is_zone) {
if (!Strings::Contains(emote_message, "^")) {
entity_list.Message(0, emote_type, emote_message.c_str());
return;
}
for (const auto& m : Strings::Split(emote_message, "^")) {
entity_list.Message(0, emote_type, m.c_str());
}
} else {
if (!Strings::Contains(emote_message, "^")) {
worldserver.SendEmoteMessage(
is_world ? 0 : sep->arg[1],
0,
emote_type,
emote_message.c_str()
);
return;
}
for (const auto& m : Strings::Split(emote_message, "^")) {
worldserver.SendEmoteMessage(
is_world ? 0 : sep->arg[1],
0,
emote_type,
m.c_str()
);
}
}
}