eqemu-server/zone/expedition_request.h
2025-12-26 20:58:07 -08:00

70 lines
2.6 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#pragma once
#include "common/dynamic_zone_lockout.h"
#include "zone/dynamic_zone.h"
#include <cstdint>
#include <string>
#include <vector>
class Client;
class Group;
class Raid;
class ExpeditionRequest
{
public:
ExpeditionRequest(const DynamicZone& dz, Client& client, bool silent = false);
bool Validate();
Client* GetLeaderClient() const { return m_leader; }
uint32_t GetLeaderID() const { return m_leader_id; }
const std::string& GetLeaderName() const { return m_leader_name; }
const std::vector<DynamicZoneMember>& GetMembers() const { return m_members; }
const std::vector<DzLockout>& GetLockouts() const { return m_lockouts; }
bool IsRaid() const { return m_is_raid; }
private:
bool CanMembersJoin(const std::vector<std::string>& member_names);
bool CanRaidRequest(Raid* raid);
bool CanGroupRequest(Group* group);
bool CheckMembersForConflicts(const std::vector<std::string>& member_names);
bool IsPlayerCountValidated();
bool SaveLeaderLockouts(const std::vector<DzLockout>& leader_lockouts);
void SendLeaderMemberInExpedition(const std::string& name, bool is_solo);
void SendLeaderMemberReplayLockout(const std::string& name, const DzLockout& lockout, bool is_solo);
void SendLeaderMemberEventLockout(const std::string& name, const DzLockout& lockout);
void SendLeaderMessage(uint16_t chat_type, uint32_t string_id, std::initializer_list<std::string> args = {});
const DynamicZone* m_dz = nullptr;
Client* m_requester = nullptr;
Client* m_leader = nullptr;
uint32_t m_leader_id = 0;
bool m_silent = false;
bool m_is_raid = false;
std::string m_leader_name;
std::vector<DynamicZoneMember> m_members;
std::vector<DzLockout> m_lockouts;
};