eqemu-server/world/wguild_mgr.h
2025-12-26 20:58:07 -08:00

32 lines
967 B
C++

#pragma once
#include "common/types.h"
#include "common/guild_base.h"
class Client;
class ServerPacket;
class WorldGuildManager : public BaseGuildManager {
public:
//called by zoneserver when it receives a guild message from zone.
void ProcessZonePacket(ServerPacket *pack);
void Process();
bool LoadTributes();
void SendGuildTributeFavorAndTimer(uint32 guild_id);
void SendGuildTributeFavorAndTimer(uint32 guild_id, uint32 favor, uint32 time);
uint32 GetGuildTributeCost(uint32 guild_id);
virtual bool RefreshGuild(uint32 guild_id);
protected:
virtual void SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation);
virtual void SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid);
virtual void SendRankUpdate(uint32 CharID) { return; }
virtual void SendGuildDelete(uint32 guild_id);
//map<uint32, uint32> m_tribute; //map from guild ID to current tribute ammount
};
extern WorldGuildManager guild_mgr;