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32 lines
967 B
C++
32 lines
967 B
C++
#pragma once
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#include "common/types.h"
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#include "common/guild_base.h"
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class Client;
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class ServerPacket;
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class WorldGuildManager : public BaseGuildManager {
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public:
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//called by zoneserver when it receives a guild message from zone.
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void ProcessZonePacket(ServerPacket *pack);
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void Process();
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bool LoadTributes();
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void SendGuildTributeFavorAndTimer(uint32 guild_id);
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void SendGuildTributeFavorAndTimer(uint32 guild_id, uint32 favor, uint32 time);
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uint32 GetGuildTributeCost(uint32 guild_id);
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virtual bool RefreshGuild(uint32 guild_id);
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protected:
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virtual void SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation);
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virtual void SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid);
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virtual void SendRankUpdate(uint32 CharID) { return; }
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virtual void SendGuildDelete(uint32 guild_id);
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//map<uint32, uint32> m_tribute; //map from guild ID to current tribute ammount
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};
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extern WorldGuildManager guild_mgr;
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