eqemu-server/common/struct_strategy.h
2025-12-26 20:58:07 -08:00

48 lines
1.7 KiB
C++

#pragma once
#include "common/emu_opcodes.h"
#include "common/emu_versions.h"
#include <memory>
#include <string>
class EQApplicationPacket;
class EQStreamInterface;
class StructStrategy {
public:
//the encoder takes ownership of the supplied packet, and may enqueue multiple resulting packets into the stream
typedef void(*Encoder)(EQApplicationPacket **p, std::shared_ptr<EQStreamInterface> dest, bool ack_req);
//the decoder may only edit the supplied packet, producing a single packet for eqemu to consume.
typedef void (*Decoder)(EQApplicationPacket *p);
StructStrategy();
virtual ~StructStrategy() {}
//this method takes an eqemu struct, and enqueues the produced structs into the stream.
void Encode(EQApplicationPacket **p, std::shared_ptr<EQStreamInterface> dest, bool ack_req) const;
//this method takes an EQ wire struct, and converts it into an eqemu struct
void Decode(EQApplicationPacket *p) const;
virtual std::string Describe() const = 0;
virtual const EQ::versions::ClientVersion ClientVersion() const = 0;
protected:
//some common coders:
//Print an error saying unknown struct/opcode and drop it
static void ErrorEncoder(EQApplicationPacket **p, std::shared_ptr<EQStreamInterface> dest, bool ack_req);
static void ErrorDecoder(EQApplicationPacket *p);
//pass the packet through without modification (emu == EQ) (default)
static void PassEncoder(EQApplicationPacket **p, std::shared_ptr<EQStreamInterface> dest, bool ack_req);
static void PassDecoder(EQApplicationPacket *p);
Encoder encoders[_maxEmuOpcode];
Decoder decoders[_maxEmuOpcode];
};
//effectively a singleton, but I decided to do it this way for no apparent reason.
namespace StructStrategyFactory {
void RegisterPatch(EmuOpcode first_opcode, const StructStrategy *structs);
};