eqemu-server/common/server_event_scheduler.h
2025-12-26 20:58:07 -08:00

56 lines
2.1 KiB
C++

#pragma once
#include "common/repositories/server_scheduled_events_repository.h"
#include <ctime>
#include <chrono>
namespace ServerEvents {
static const std::string EVENT_TYPE_HOT_ZONE_ACTIVE = "hot_zone_activate";
static const std::string EVENT_TYPE_BROADCAST = "broadcast";
static const std::string EVENT_TYPE_RELOAD_WORLD = "reload_world";
static const std::string EVENT_TYPE_RULE_CHANGE = "rule_change";
static const std::string EVENT_TYPE_CONTENT_FLAG_CHANGE = "content_flag_change";
} // namespace ServerEvents
class ServerEventScheduler {
public:
virtual ~ServerEventScheduler();
ServerEventScheduler();
ServerEventScheduler *SetDatabase(Database *db);
void LoadScheduledEvents();
bool CheckIfEventsChanged();
protected:
// events directly from the database
std::vector<ServerScheduledEventsRepository::ServerScheduledEvents> m_events;
// used to track only when it is convenient to undo an action from an active event
// typically there should be two separate events to turn something on / off
// hotzones use this right now simply to keep us from toggling off the hotzone
// every minute we trigger and then immediately turning it right back on
std::vector<ServerScheduledEventsRepository::ServerScheduledEvents> m_active_events;
// simple ticker used to determine when the last polled minute was so that when the minute
// changes we fire checking the scheduler
int m_last_polled_minute;
// validates an event is currently active or not
bool ValidateEventReadyToActivate(ServerScheduledEventsRepository::ServerScheduledEvents &e);
// is event active
bool IsEventActive(ServerScheduledEventsRepository::ServerScheduledEvents &e);
// remove active event
bool RemoveActiveEvent(ServerScheduledEventsRepository::ServerScheduledEvents &e);
// build time object from event
std::tm BuildStartTimeFromEvent(ServerScheduledEventsRepository::ServerScheduledEvents &e, tm *now);
std::tm BuildEndTimeFromEvent(ServerScheduledEventsRepository::ServerScheduledEvents &e, tm *now);
// reference to database
Database *m_database;
bool ValidateDatabaseConnection();
};