mirror of
https://github.com/EQEmu/Server.git
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* Insert repository improvements * Remove no longer necessary code, remove license banner since we have a license at the repo level * Update template comments
429 lines
12 KiB
C++
429 lines
12 KiB
C++
/**
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* DO NOT MODIFY THIS FILE
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*
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* This repository was automatically generated and is NOT to be modified directly.
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* Any repository modifications are meant to be made to the repository extending the base.
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* Any modifications to base repositories are to be made by the generator only
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*
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* @generator ./utils/scripts/generators/repository-generator.pl
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* @docs https://eqemu.gitbook.io/server/in-development/developer-area/repositories
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*/
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#ifndef EQEMU_BASE_CHARACTER_BUFFS_REPOSITORY_H
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#define EQEMU_BASE_CHARACTER_BUFFS_REPOSITORY_H
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#include "../../database.h"
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#include "../../string_util.h"
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class BaseCharacterBuffsRepository {
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public:
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struct CharacterBuffs {
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int character_id;
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int slot_id;
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int spell_id;
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int caster_level;
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std::string caster_name;
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int ticsremaining;
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int counters;
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int numhits;
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int melee_rune;
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int magic_rune;
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int persistent;
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int dot_rune;
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int caston_x;
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int caston_y;
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int caston_z;
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int ExtraDIChance;
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int instrument_mod;
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};
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static std::string PrimaryKey()
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{
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return std::string("character_id");
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}
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static std::vector<std::string> Columns()
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{
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return {
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"character_id",
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"slot_id",
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"spell_id",
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"caster_level",
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"caster_name",
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"ticsremaining",
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"counters",
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"numhits",
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"melee_rune",
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"magic_rune",
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"persistent",
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"dot_rune",
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"caston_x",
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"caston_y",
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"caston_z",
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"ExtraDIChance",
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"instrument_mod",
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};
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}
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static std::string ColumnsRaw()
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{
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return std::string(implode(", ", Columns()));
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}
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static std::string TableName()
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{
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return std::string("character_buffs");
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}
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static std::string BaseSelect()
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{
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return fmt::format(
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"SELECT {} FROM {}",
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ColumnsRaw(),
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TableName()
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);
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}
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static std::string BaseInsert()
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{
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return fmt::format(
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"INSERT INTO {} ({}) ",
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TableName(),
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ColumnsRaw()
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);
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}
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static CharacterBuffs NewEntity()
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{
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CharacterBuffs entry{};
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entry.character_id = 0;
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entry.slot_id = 0;
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entry.spell_id = 0;
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entry.caster_level = 0;
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entry.caster_name = "";
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entry.ticsremaining = 0;
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entry.counters = 0;
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entry.numhits = 0;
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entry.melee_rune = 0;
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entry.magic_rune = 0;
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entry.persistent = 0;
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entry.dot_rune = 0;
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entry.caston_x = 0;
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entry.caston_y = 0;
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entry.caston_z = 0;
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entry.ExtraDIChance = 0;
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entry.instrument_mod = 10;
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return entry;
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}
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static CharacterBuffs GetCharacterBuffsEntry(
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const std::vector<CharacterBuffs> &character_buffss,
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int character_buffs_id
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)
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{
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for (auto &character_buffs : character_buffss) {
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if (character_buffs.character_id == character_buffs_id) {
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return character_buffs;
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}
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}
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return NewEntity();
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}
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static CharacterBuffs FindOne(
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Database& db,
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int character_buffs_id
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)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"{} WHERE id = {} LIMIT 1",
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BaseSelect(),
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character_buffs_id
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)
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);
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auto row = results.begin();
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if (results.RowCount() == 1) {
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CharacterBuffs entry{};
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entry.character_id = atoi(row[0]);
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entry.slot_id = atoi(row[1]);
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entry.spell_id = atoi(row[2]);
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entry.caster_level = atoi(row[3]);
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entry.caster_name = row[4] ? row[4] : "";
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entry.ticsremaining = atoi(row[5]);
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entry.counters = atoi(row[6]);
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entry.numhits = atoi(row[7]);
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entry.melee_rune = atoi(row[8]);
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entry.magic_rune = atoi(row[9]);
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entry.persistent = atoi(row[10]);
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entry.dot_rune = atoi(row[11]);
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entry.caston_x = atoi(row[12]);
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entry.caston_y = atoi(row[13]);
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entry.caston_z = atoi(row[14]);
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entry.ExtraDIChance = atoi(row[15]);
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entry.instrument_mod = atoi(row[16]);
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return entry;
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}
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return NewEntity();
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}
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static int DeleteOne(
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Database& db,
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int character_buffs_id
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)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"DELETE FROM {} WHERE {} = {}",
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TableName(),
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PrimaryKey(),
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character_buffs_id
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int UpdateOne(
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Database& db,
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CharacterBuffs character_buffs_entry
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)
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{
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std::vector<std::string> update_values;
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auto columns = Columns();
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update_values.push_back(columns[0] + " = " + std::to_string(character_buffs_entry.character_id));
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update_values.push_back(columns[1] + " = " + std::to_string(character_buffs_entry.slot_id));
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update_values.push_back(columns[2] + " = " + std::to_string(character_buffs_entry.spell_id));
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update_values.push_back(columns[3] + " = " + std::to_string(character_buffs_entry.caster_level));
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update_values.push_back(columns[4] + " = '" + EscapeString(character_buffs_entry.caster_name) + "'");
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update_values.push_back(columns[5] + " = " + std::to_string(character_buffs_entry.ticsremaining));
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update_values.push_back(columns[6] + " = " + std::to_string(character_buffs_entry.counters));
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update_values.push_back(columns[7] + " = " + std::to_string(character_buffs_entry.numhits));
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update_values.push_back(columns[8] + " = " + std::to_string(character_buffs_entry.melee_rune));
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update_values.push_back(columns[9] + " = " + std::to_string(character_buffs_entry.magic_rune));
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update_values.push_back(columns[10] + " = " + std::to_string(character_buffs_entry.persistent));
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update_values.push_back(columns[11] + " = " + std::to_string(character_buffs_entry.dot_rune));
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update_values.push_back(columns[12] + " = " + std::to_string(character_buffs_entry.caston_x));
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update_values.push_back(columns[13] + " = " + std::to_string(character_buffs_entry.caston_y));
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update_values.push_back(columns[14] + " = " + std::to_string(character_buffs_entry.caston_z));
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update_values.push_back(columns[15] + " = " + std::to_string(character_buffs_entry.ExtraDIChance));
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update_values.push_back(columns[16] + " = " + std::to_string(character_buffs_entry.instrument_mod));
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auto results = db.QueryDatabase(
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fmt::format(
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"UPDATE {} SET {} WHERE {} = {}",
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TableName(),
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implode(", ", update_values),
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PrimaryKey(),
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character_buffs_entry.character_id
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static CharacterBuffs InsertOne(
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Database& db,
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CharacterBuffs character_buffs_entry
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)
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{
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std::vector<std::string> insert_values;
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insert_values.push_back(std::to_string(character_buffs_entry.character_id));
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insert_values.push_back(std::to_string(character_buffs_entry.slot_id));
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insert_values.push_back(std::to_string(character_buffs_entry.spell_id));
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insert_values.push_back(std::to_string(character_buffs_entry.caster_level));
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insert_values.push_back("'" + EscapeString(character_buffs_entry.caster_name) + "'");
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insert_values.push_back(std::to_string(character_buffs_entry.ticsremaining));
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insert_values.push_back(std::to_string(character_buffs_entry.counters));
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insert_values.push_back(std::to_string(character_buffs_entry.numhits));
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insert_values.push_back(std::to_string(character_buffs_entry.melee_rune));
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insert_values.push_back(std::to_string(character_buffs_entry.magic_rune));
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insert_values.push_back(std::to_string(character_buffs_entry.persistent));
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insert_values.push_back(std::to_string(character_buffs_entry.dot_rune));
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insert_values.push_back(std::to_string(character_buffs_entry.caston_x));
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insert_values.push_back(std::to_string(character_buffs_entry.caston_y));
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insert_values.push_back(std::to_string(character_buffs_entry.caston_z));
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insert_values.push_back(std::to_string(character_buffs_entry.ExtraDIChance));
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insert_values.push_back(std::to_string(character_buffs_entry.instrument_mod));
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auto results = db.QueryDatabase(
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fmt::format(
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"{} VALUES ({})",
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BaseInsert(),
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implode(",", insert_values)
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)
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);
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if (results.Success()) {
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character_buffs_entry.character_id = results.LastInsertedID();
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return character_buffs_entry;
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}
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character_buffs_entry = NewEntity();
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return character_buffs_entry;
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}
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static int InsertMany(
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Database& db,
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std::vector<CharacterBuffs> character_buffs_entries
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)
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{
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std::vector<std::string> insert_chunks;
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for (auto &character_buffs_entry: character_buffs_entries) {
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std::vector<std::string> insert_values;
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insert_values.push_back(std::to_string(character_buffs_entry.character_id));
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insert_values.push_back(std::to_string(character_buffs_entry.slot_id));
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insert_values.push_back(std::to_string(character_buffs_entry.spell_id));
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insert_values.push_back(std::to_string(character_buffs_entry.caster_level));
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insert_values.push_back("'" + EscapeString(character_buffs_entry.caster_name) + "'");
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insert_values.push_back(std::to_string(character_buffs_entry.ticsremaining));
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insert_values.push_back(std::to_string(character_buffs_entry.counters));
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insert_values.push_back(std::to_string(character_buffs_entry.numhits));
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insert_values.push_back(std::to_string(character_buffs_entry.melee_rune));
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insert_values.push_back(std::to_string(character_buffs_entry.magic_rune));
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insert_values.push_back(std::to_string(character_buffs_entry.persistent));
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insert_values.push_back(std::to_string(character_buffs_entry.dot_rune));
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insert_values.push_back(std::to_string(character_buffs_entry.caston_x));
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insert_values.push_back(std::to_string(character_buffs_entry.caston_y));
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insert_values.push_back(std::to_string(character_buffs_entry.caston_z));
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insert_values.push_back(std::to_string(character_buffs_entry.ExtraDIChance));
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insert_values.push_back(std::to_string(character_buffs_entry.instrument_mod));
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insert_chunks.push_back("(" + implode(",", insert_values) + ")");
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}
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std::vector<std::string> insert_values;
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auto results = db.QueryDatabase(
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fmt::format(
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"{} VALUES {}",
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BaseInsert(),
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implode(",", insert_chunks)
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static std::vector<CharacterBuffs> All(Database& db)
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{
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std::vector<CharacterBuffs> all_entries;
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auto results = db.QueryDatabase(
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fmt::format(
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"{}",
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BaseSelect()
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)
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);
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all_entries.reserve(results.RowCount());
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for (auto row = results.begin(); row != results.end(); ++row) {
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CharacterBuffs entry{};
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entry.character_id = atoi(row[0]);
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entry.slot_id = atoi(row[1]);
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entry.spell_id = atoi(row[2]);
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entry.caster_level = atoi(row[3]);
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entry.caster_name = row[4] ? row[4] : "";
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entry.ticsremaining = atoi(row[5]);
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entry.counters = atoi(row[6]);
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entry.numhits = atoi(row[7]);
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entry.melee_rune = atoi(row[8]);
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entry.magic_rune = atoi(row[9]);
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entry.persistent = atoi(row[10]);
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entry.dot_rune = atoi(row[11]);
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entry.caston_x = atoi(row[12]);
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entry.caston_y = atoi(row[13]);
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entry.caston_z = atoi(row[14]);
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entry.ExtraDIChance = atoi(row[15]);
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entry.instrument_mod = atoi(row[16]);
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all_entries.push_back(entry);
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}
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return all_entries;
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}
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static std::vector<CharacterBuffs> GetWhere(Database& db, std::string where_filter)
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{
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std::vector<CharacterBuffs> all_entries;
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auto results = db.QueryDatabase(
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fmt::format(
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"{} WHERE {}",
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BaseSelect(),
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where_filter
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)
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);
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all_entries.reserve(results.RowCount());
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for (auto row = results.begin(); row != results.end(); ++row) {
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CharacterBuffs entry{};
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entry.character_id = atoi(row[0]);
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entry.slot_id = atoi(row[1]);
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entry.spell_id = atoi(row[2]);
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entry.caster_level = atoi(row[3]);
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entry.caster_name = row[4] ? row[4] : "";
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entry.ticsremaining = atoi(row[5]);
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entry.counters = atoi(row[6]);
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entry.numhits = atoi(row[7]);
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entry.melee_rune = atoi(row[8]);
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entry.magic_rune = atoi(row[9]);
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entry.persistent = atoi(row[10]);
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entry.dot_rune = atoi(row[11]);
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entry.caston_x = atoi(row[12]);
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entry.caston_y = atoi(row[13]);
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entry.caston_z = atoi(row[14]);
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entry.ExtraDIChance = atoi(row[15]);
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entry.instrument_mod = atoi(row[16]);
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all_entries.push_back(entry);
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}
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return all_entries;
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}
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static int DeleteWhere(Database& db, std::string where_filter)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"DELETE FROM {} WHERE {}",
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TableName(),
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where_filter
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int Truncate(Database& db)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"TRUNCATE TABLE {}",
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TableName()
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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};
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#endif //EQEMU_BASE_CHARACTER_BUFFS_REPOSITORY_H
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