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* Initial int64 work * Hate 64 bit * Update special_attacks.cpp * Aggro / Damage / Hate int64 * NPC edit adjustments * Fix bot compile * More int64 adjustments * More int64 references * npcedit references * aggrozone * More int64 changes * More int64 changes for damage * Many more damage int64 references * More spell damage int64 conversions * HealDamage * Damage fully working * Remove debug * Add migration * More int64 adjustments * Much wow, many int64 * More int64 * PR adjustments
38 lines
718 B
C++
38 lines
718 B
C++
#ifndef EQEMU_LUA_HATE_LIST_H
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#define EQEMU_LUA_HATE_LIST_H
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#ifdef LUA_EQEMU
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#include "lua_ptr.h"
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class Lua_Mob;
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struct struct_HateList;
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luabind::scope lua_register_hate_entry();
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luabind::scope lua_register_hate_list();
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class Lua_HateEntry : public Lua_Ptr<struct_HateList>
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{
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typedef struct_HateList NativeType;
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public:
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Lua_HateEntry() : Lua_Ptr(nullptr) { }
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Lua_HateEntry(struct_HateList *d) : Lua_Ptr(d) { }
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virtual ~Lua_HateEntry() { }
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Lua_Mob GetEnt();
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void SetEnt(Lua_Mob e);
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int64 GetDamage();
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void SetDamage(int64 value);
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uint64 GetHate();
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void SetHate(uint64 value);
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int GetFrenzy();
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void SetFrenzy(bool value);
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};
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struct Lua_HateList
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{
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std::vector<Lua_HateEntry> entries;
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};
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#endif
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#endif
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