Fryguy 2ef959c5ed
[Improvement] Flee Overhaul (#4407)
* Lots of flee updates primarily based on TAKPs source

* Update Values to EQEmu values.

* Add rule

* Adjustments to fear pathing

* Flee/Pathing adjustments (More TAKP code adjusted)

* updates

* Updates (Massaged functions from TAKP source)

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-07-30 18:27:47 -04:00

15 lines
324 B
C++

#include "../client.h"
void command_fleeinfo(Client *c, const Seperator *sep)
{
if (c->GetTarget() && c->GetTarget()->IsNPC()) {
Mob* client = entity_list.GetMob(c->GetID());
if (client) {
c->GetTarget()->FleeInfo(client);
}
} else {
c->Message(Chat::Red, "Please target a NPC to use this command on.");
}
}