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* Add Parcel Feature Add the parcel system for RoF2 client * Fixed a duplicate define * Reformat reformating and review changes * Further Formatting * Memory Mgmt Updates Refactored to using unique_ptr/make_unique/etc to avoid manual memory mgmt. Other format changes * Refactor db structure Refactor for db structure of parcels to character_parcels Removal of parcel_merchants Addition of npc_types.is_parcel_merchant Cleanup as a result * Refactor to use item id 99990 for money transfers. Removed the money string function as a result, though simplified the messaging related to money. Other updates based on feedback. * Move prune routine out of scheduler and into a world process. Removed RuleI from #define * Update * Update database.cpp * Update database_update_manifest.cpp * Update main.cpp * Update client_process.cpp * Update parcels.cpp * Remove parcel merchant content to optional sql instead of manifest. --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
207 lines
10 KiB
C++
207 lines
10 KiB
C++
#ifndef COMMAND_H
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#define COMMAND_H
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class Client;
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class Seperator;
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#include "../common/types.h"
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#include <string>
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#define COMMAND_CHAR '#'
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typedef void (*CmdFuncPtr)(Client *, const Seperator *);
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typedef struct {
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uint8 admin;
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std::string description;
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CmdFuncPtr function; // null means perl function
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} CommandRecord;
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extern int (*command_dispatch)(Client *, std::string, bool);
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extern int command_count; // Commands Loaded Count
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// Command Utilities
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int command_init(void);
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void command_deinit(void);
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int command_add(std::string command_name, std::string description, uint8 admin, CmdFuncPtr function);
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int command_notavail(Client *c, std::string message, bool ignore_status);
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int command_realdispatch(Client *c, std::string message, bool ignore_status);
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uint8 GetCommandStatus(std::string command_name);
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void ListModifyNPCStatMap(Client *c);
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std::map<std::string, std::string> GetModifyNPCStatMap();
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std::string GetModifyNPCStatDescription(std::string stat);
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void SendFeatureSubCommands(Client *c);
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void SendNPCEditSubCommands(Client *c);
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void SendRuleSubCommands(Client *c);
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void SendGuildSubCommands(Client *c);
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void SendShowInventorySubCommands(Client *c);
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void SendFixMobSubCommands(Client *c);
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void SendDataBucketsSubCommands(Client *c);
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void SendParcelsSubCommands(Client *c);
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// Commands
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void command_acceptrules(Client *c, const Seperator *sep);
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void command_advnpcspawn(Client *c, const Seperator *sep);
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void command_aggrozone(Client *c, const Seperator *sep);
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void command_ai(Client *c, const Seperator *sep);
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void command_appearance(Client *c, const Seperator *sep);
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void command_appearanceeffects(Client *c, const Seperator *sep);
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void command_apply_shared_memory(Client *c, const Seperator *sep);
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void command_attack(Client *c, const Seperator *sep);
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void command_augmentitem(Client *c, const Seperator *sep);
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void command_ban(Client *c, const Seperator *sep);
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void command_bugs(Client *c, const Seperator *sep);
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void command_camerashake(Client *c, const Seperator *sep);
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void command_castspell(Client *c, const Seperator *sep);
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void command_chat(Client *c, const Seperator *sep);
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void command_clearxtargets(Client *c, const Seperator *sep);
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void command_copycharacter(Client *c, const Seperator *sep);
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void command_corpse(Client *c, const Seperator *sep);
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void command_corpsefix(Client *c, const Seperator *sep);
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void command_countitem(Client *c, const Seperator *sep);
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void command_damage(Client *c, const Seperator *sep);
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void command_databuckets(Client *c, const Seperator *sep);
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void command_dbspawn2(Client *c, const Seperator *sep);
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void command_delacct(Client *c, const Seperator *sep);
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void command_delpetition(Client *c, const Seperator *sep);
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void command_depop(Client *c, const Seperator *sep);
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void command_depopzone(Client *c, const Seperator *sep);
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void command_devtools(Client *c, const Seperator *sep);
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void command_disablerecipe(Client *c, const Seperator *sep);
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void command_disarmtrap(Client *c, const Seperator *sep);
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void command_door(Client *c, const Seperator *sep);
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void command_doanim(Client *c, const Seperator *sep);
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void command_dye(Client *c, const Seperator *sep);
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void command_dz(Client *c, const Seperator *sep);
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void command_dzkickplayers(Client *c, const Seperator *sep);
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void command_editmassrespawn(Client *c, const Seperator *sep);
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void command_emote(Client *c, const Seperator *sep);
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void command_emptyinventory(Client *c, const Seperator *sep);
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void command_enablerecipe(Client *c, const Seperator *sep);
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void command_entityvariable(Client *c, const Seperator *sep);
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void command_exptoggle(Client *c, const Seperator *sep);
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void command_faction(Client *c, const Seperator *sep);
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void command_faction_association(Client *c, const Seperator *sep);
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void command_feature(Client *c, const Seperator *sep);
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void command_find(Client *c, const Seperator *sep);
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void command_fish(Client* c, const Seperator* sep);
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void command_fixmob(Client *c, const Seperator *sep);
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void command_flagedit(Client *c, const Seperator *sep);
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void command_forage(Client* c, const Seperator* sep);
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void command_gearup(Client *c, const Seperator *sep);
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void command_giveitem(Client *c, const Seperator *sep);
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void command_givemoney(Client *c, const Seperator *sep);
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void command_gmzone(Client *c, const Seperator *sep);
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void command_goto(Client *c, const Seperator *sep);
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void command_grantaa(Client* c, const Seperator* sep);
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void command_grid(Client *c, const Seperator *sep);
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void command_guild(Client *c, const Seperator *sep);
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void command_help(Client *c, const Seperator *sep);
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void command_hotfix(Client *c, const Seperator *sep);
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void command_hp(Client *c, const Seperator *sep);
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void command_instance(Client *c, const Seperator *sep);
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void command_interrogateinv(Client *c, const Seperator *sep);
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void command_interrupt(Client *c, const Seperator *sep);
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void command_invsnapshot(Client *c, const Seperator *sep);
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void command_ipban(Client *c, const Seperator *sep);
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void command_kick(Client *c, const Seperator *sep);
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void command_killallnpcs(Client *c, const Seperator *sep);
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void command_kill(Client *c, const Seperator *sep);
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void command_level(Client *c, const Seperator *sep);
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void command_list(Client *c, const Seperator *sep);
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void command_lootsim(Client *c, const Seperator *sep);
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void command_load_shared_memory(Client *c, const Seperator *sep);
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void command_loc(Client *c, const Seperator *sep);
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void command_logs(Client *c, const Seperator *sep);
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void command_makepet(Client *c, const Seperator *sep);
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void command_memspell(Client *c, const Seperator *sep);
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void command_merchantshop(Client *c, const Seperator *sep);
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void command_modifynpcstat(Client *c, const Seperator *sep);
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void command_movechar(Client *c, const Seperator *sep);
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void command_movement(Client *c, const Seperator *sep);
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void command_myskills(Client *c, const Seperator *sep);
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void command_mysql(Client *c, const Seperator *sep);
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void command_mystats(Client *c, const Seperator *sep);
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void command_npccast(Client *c, const Seperator *sep);
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void command_npcedit(Client *c, const Seperator *sep);
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void command_npceditmass(Client *c, const Seperator *sep);
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void command_npcemote(Client *c, const Seperator *sep);
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void command_npcloot(Client *c, const Seperator *sep);
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void command_npcsay(Client *c, const Seperator *sep);
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void command_npcshout(Client *c, const Seperator *sep);
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void command_npcspawn(Client *c, const Seperator *sep);
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void command_npctypespawn(Client *c, const Seperator *sep);
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void command_nudge(Client *c, const Seperator *sep);
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void command_nukebuffs(Client *c, const Seperator *sep);
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void command_nukeitem(Client *c, const Seperator *sep);
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void command_object(Client *c, const Seperator *sep);
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void command_oocmute(Client *c, const Seperator *sep);
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void command_parcels(Client *c, const Seperator *sep);
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void command_path(Client *c, const Seperator *sep);
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void command_peqzone(Client *c, const Seperator *sep);
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void command_petitems(Client *c, const Seperator *sep);
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void command_picklock(Client *c, const Seperator *sep);
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void command_profanity(Client *c, const Seperator *sep);
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void command_push(Client *c, const Seperator *sep);
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void command_pvp(Client *c, const Seperator *sep);
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void command_raidloot(Client* c, const Seperator* sep);
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void command_randomfeatures(Client *c, const Seperator *sep);
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void command_refreshgroup(Client *c, const Seperator *sep);
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void command_reload(Client *c, const Seperator *sep);
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void command_removeitem(Client *c, const Seperator *sep);
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void command_repop(Client *c, const Seperator *sep);
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void command_resetaa(Client *c, const Seperator *sep);
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void command_resetaa_timer(Client *c, const Seperator *sep);
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void command_resetdisc_timer(Client *c, const Seperator *sep);
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void command_revoke(Client *c, const Seperator *sep);
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void command_roambox(Client *c, const Seperator *sep);
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void command_rules(Client *c, const Seperator *sep);
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void command_save(Client *c, const Seperator *sep);
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void command_scale(Client *c, const Seperator *sep);
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void command_scribespell(Client *c, const Seperator *sep);
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void command_scribespells(Client *c, const Seperator *sep);
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void command_sendzonespawns(Client *c, const Seperator *sep);
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void command_sensetrap(Client *c, const Seperator *sep);
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void command_serverrules(Client *c, const Seperator *sep);
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void command_set(Client *c, const Seperator *sep);
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void command_show(Client *c, const Seperator *sep);
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void command_shutdown(Client *c, const Seperator *sep);
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void command_spawn(Client *c, const Seperator *sep);
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void command_spawneditmass(Client *c, const Seperator *sep);
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void command_spawnfix(Client *c, const Seperator *sep);
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void command_stun(Client *c, const Seperator *sep);
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void command_summon(Client *c, const Seperator *sep);
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void command_summonburiedplayercorpse(Client *c, const Seperator *sep);
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void command_summonitem(Client *c, const Seperator *sep);
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void command_suspend(Client *c, const Seperator *sep);
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void command_suspendmulti(Client *c, const Seperator *sep);
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void command_takeplatinum(Client* c, const Seperator* sep);
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void command_task(Client *c, const Seperator *sep);
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void command_petname(Client *c, const Seperator *sep);
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void command_traindisc(Client *c, const Seperator *sep);
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void command_tune(Client *c, const Seperator *sep);
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void command_undye(Client *c, const Seperator *sep);
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void command_unmemspell(Client *c, const Seperator *sep);
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void command_unmemspells(Client *c, const Seperator *sep);
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void command_unscribespell(Client *c, const Seperator *sep);
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void command_unscribespells(Client *c, const Seperator *sep);
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void command_untraindisc(Client *c, const Seperator *sep);
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void command_untraindiscs(Client *c, const Seperator *sep);
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void command_wc(Client *c, const Seperator *sep);
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void command_worldshutdown(Client *c, const Seperator *sep);
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void command_wp(Client *c, const Seperator *sep);
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void command_wpadd(Client *c, const Seperator *sep);
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void command_worldwide(Client *c, const Seperator *sep);
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void command_zone(Client *c, const Seperator *sep);
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void command_zone_instance(Client *c, const Seperator *sep);
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void command_zonebootup(Client *c, const Seperator *sep);
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void command_zoneshutdown(Client *c, const Seperator *sep);
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void command_zopp(Client *c, const Seperator *sep);
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void command_zsafecoords(Client *c, const Seperator *sep);
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void command_zsave(Client *c, const Seperator *sep);
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#include "bot.h"
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void command_bot(Client*c, const Seperator *sep);
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#endif
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