eqemu-server/world/world_event_scheduler.cpp
Mitch Freeman fcffc6b3d4
[Feature] Add Parcel Feature for RoF2 Clients (#4198)
* Add Parcel Feature

Add the parcel system for RoF2 client

* Fixed a duplicate define

* Reformat

reformating and review changes

* Further Formatting

* Memory Mgmt Updates

Refactored to using unique_ptr/make_unique/etc to avoid manual memory mgmt.

Other format changes

* Refactor db structure

Refactor for db structure of parcels to character_parcels
Removal of parcel_merchants
Addition of npc_types.is_parcel_merchant
Cleanup as a result

* Refactor to use item id 99990 for money transfers.  Removed the money string function as a result, though simplified the messaging related to money.  Other updates based on feedback.

* Move prune routine out of scheduler and into a world process.
Removed RuleI from #define

* Update

* Update database.cpp

* Update database_update_manifest.cpp

* Update main.cpp

* Update client_process.cpp

* Update parcels.cpp

* Remove parcel merchant content to optional sql instead of manifest.

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-04-20 21:15:56 -05:00

70 lines
2.0 KiB
C++

#include "world_event_scheduler.h"
#include "../common/servertalk.h"
#include <ctime>
#include "../common/rulesys.h"
void WorldEventScheduler::Process(ZSList *zs_list)
{
std::time_t time = std::time(nullptr);
std::tm *now = std::localtime(&time);
// once a minute polling
if (m_last_polled_minute != now->tm_min) {
// refresh; world polls and tells zones if they should update if there is a change
if (CheckIfEventsChanged()) {
LogSchedulerDetail("Event changes detected, forcing zones to refresh their schedules...");
auto pack = new ServerPacket(ServerOP_UpdateSchedulerEvents, 0);
zs_list->SendPacket(pack);
safe_delete(pack);
}
int month = (now->tm_mon + 1);
int year = (now->tm_year + 1900);
LogSchedulerDetail(
"Polling year [{}] month [{}] day [{}] hour [{}] minute [{}]",
year,
month,
now->tm_mday,
now->tm_hour,
now->tm_min
);
for (auto &e: m_events) {
// discard uninteresting events as its less work to calculate time on events we don't care about
// different processes are interested in different events
if (e.event_type != ServerEvents::EVENT_TYPE_BROADCAST &&
e.event_type != ServerEvents::EVENT_TYPE_RELOAD_WORLD) {
continue;
}
// validate event is ready to activate and run it
if (ValidateEventReadyToActivate(e)) {
if (e.event_type == ServerEvents::EVENT_TYPE_BROADCAST) {
LogScheduler("Sending broadcast [{}]", e.event_data.c_str());
zs_list->SendEmoteMessage(
0,
0,
AccountStatus::Player,
Chat::Yellow,
e.event_data.c_str()
);
}
if (e.event_type == ServerEvents::EVENT_TYPE_RELOAD_WORLD) {
LogScheduler("Sending reload world event [{}]", e.event_data.c_str());
auto pack = new ServerPacket(ServerOP_ReloadWorld, sizeof(ReloadWorld_Struct));
auto *reload_world = (ReloadWorld_Struct *) pack->pBuffer;
reload_world->global_repop = ReloadWorld::Repop;
zs_list->SendPacket(pack);
safe_delete(pack);
}
}
}
m_last_polled_minute = now->tm_min;
}
}