eqemu-server/world/main.cpp
Mitch Freeman fcffc6b3d4
[Feature] Add Parcel Feature for RoF2 Clients (#4198)
* Add Parcel Feature

Add the parcel system for RoF2 client

* Fixed a duplicate define

* Reformat

reformating and review changes

* Further Formatting

* Memory Mgmt Updates

Refactored to using unique_ptr/make_unique/etc to avoid manual memory mgmt.

Other format changes

* Refactor db structure

Refactor for db structure of parcels to character_parcels
Removal of parcel_merchants
Addition of npc_types.is_parcel_merchant
Cleanup as a result

* Refactor to use item id 99990 for money transfers.  Removed the money string function as a result, though simplified the messaging related to money.  Other updates based on feedback.

* Move prune routine out of scheduler and into a world process.
Removed RuleI from #define

* Update

* Update database.cpp

* Update database_update_manifest.cpp

* Update main.cpp

* Update client_process.cpp

* Update parcels.cpp

* Remove parcel merchant content to optional sql instead of manifest.

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-04-20 21:15:56 -05:00

512 lines
14 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "../common/global_define.h"
#include <iostream>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#include "../common/strings.h"
#include "../common/eqemu_logsys.h"
#include "../common/queue.h"
#include "../common/timer.h"
#include "../common/eq_packet.h"
#include "../common/seperator.h"
#include "../common/version.h"
#include "../common/eqtime.h"
#include "../common/event/event_loop.h"
#include "../common/net/eqstream.h"
#include "../common/opcodemgr.h"
#include "../common/guilds.h"
#include "../common/eq_stream_ident.h"
#include "../common/rulesys.h"
#include "../common/platform.h"
#include "../common/crash.h"
#include "../common/misc.h"
#include "client.h"
#include "worlddb.h"
#include "wguild_mgr.h"
#ifdef _WINDOWS
#include <process.h>
#define snprintf _snprintf
#define strncasecmp _strnicmp
#define strcasecmp _stricmp
#include <conio.h>
#else
#include <sys/sem.h>
#include <thread>
#endif
#include "../common/patches/patches.h"
#include "zoneserver.h"
#include "login_server.h"
#include "login_server_list.h"
#include "world_config.h"
#include "zonelist.h"
#include "clientlist.h"
#include "launcher_list.h"
#include "lfplist.h"
#include "adventure_manager.h"
#include "ucs.h"
#include "queryserv.h"
#include "web_interface.h"
#include "console.h"
#include "dynamic_zone_manager.h"
#include "expedition_database.h"
#include "world_server_cli.h"
#include "../common/content/world_content_service.h"
#include "../common/repositories/character_task_timers_repository.h"
#include "../common/zone_store.h"
#include "world_event_scheduler.h"
#include "shared_task_manager.h"
#include "world_boot.h"
#include "../common/path_manager.h"
#include "../common/events/player_event_logs.h"
#include "../common/skill_caps.h"
#include "../common/repositories/character_parcels_repository.h"
SkillCaps skill_caps;
ZoneStore zone_store;
ClientList client_list;
GroupLFPList LFPGroupList;
ZSList zoneserver_list;
LoginServerList loginserverlist;
UCSConnection UCSLink;
QueryServConnection QSLink;
LauncherList launcher_list;
AdventureManager adventure_manager;
WorldEventScheduler event_scheduler;
SharedTaskManager shared_task_manager;
EQ::Random emu_random;
volatile bool RunLoops = true;
uint32 numclients = 0;
uint32 numzones = 0;
const WorldConfig *Config;
EQEmuLogSys LogSys;
WorldContentService content_service;
WebInterfaceList web_interface;
PathManager path;
PlayerEventLogs player_event_logs;
void CatchSignal(int sig_num);
inline void UpdateWindowTitle(std::string new_title)
{
#ifdef _WINDOWS
SetConsoleTitle(new_title.c_str());
#endif
}
/**
* World process entrypoint
*
* @param argc
* @param argv
* @return
*/
int main(int argc, char **argv)
{
RegisterExecutablePlatform(ExePlatformWorld);
LogSys.LoadLogSettingsDefaults();
set_exception_handler();
if (WorldBoot::HandleCommandInput(argc, argv)) {
return 0;
}
path.LoadPaths();
if (!WorldBoot::LoadServerConfig()) {
return 0;
}
Config = WorldConfig::get();
LogInfo("CURRENT_VERSION [{}]", CURRENT_VERSION);
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
LogError("Could not set signal handler");
return 1;
}
if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
LogError("Could not set signal handler");
return 1;
}
#ifndef WIN32
if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
LogError("Could not set signal handler");
return 1;
}
#endif
WorldBoot::RegisterLoginservers();
WorldBoot::LoadDatabaseConnections();
if (!WorldBoot::DatabaseLoadRoutines(argc, argv)) {
return 1;
}
// timers
Timer PurgeInstanceTimer(450000);
PurgeInstanceTimer.Start(450000);
Timer EQTimeTimer(600000);
EQTimeTimer.Start(600000);
Timer parcel_prune_timer(86400000);
parcel_prune_timer.Start(86400000);
// global loads
LogInfo("Loading launcher list");
launcher_list.LoadList();
zoneserver_list.Init();
std::unique_ptr<EQ::Net::ConsoleServer> console;
if (Config->TelnetEnabled) {
LogInfo("Console (TCP) listener started on [{}:{}]", Config->TelnetIP, Config->TelnetTCPPort);
console = std::make_unique<EQ::Net::ConsoleServer>(Config->TelnetIP, Config->TelnetTCPPort);
RegisterConsoleFunctions(console);
}
content_service.SetDatabase(&database)
->SetContentDatabase(&content_db)
->SetExpansionContext()
->ReloadContentFlags();
skill_caps.SetContentDatabase(&content_db)->LoadSkillCaps();
std::unique_ptr<EQ::Net::ServertalkServer> server_connection;
server_connection = std::make_unique<EQ::Net::ServertalkServer>();
EQ::Net::ServertalkServerOptions server_opts;
server_opts.port = Config->WorldTCPPort;
server_opts.ipv6 = false;
server_opts.credentials = Config->SharedKey;
server_connection->Listen(server_opts);
LogInfo("Server (TCP) listener started on port [{}]", Config->WorldTCPPort);
server_connection->OnConnectionIdentified(
"Zone", [&console](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
numzones++;
zoneserver_list.Add(new ZoneServer(connection, console.get()));
LogInfo(
"New Zone Server connection from [{}] at [{}:{}] zone_count [{}]",
connection->Handle()->RemoteIP(),
connection->Handle()->RemotePort(),
connection->GetUUID(),
numzones
);
}
);
server_connection->OnConnectionRemoved(
"Zone", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
numzones--;
zoneserver_list.Remove(connection->GetUUID());
LogInfo(
"Removed Zone Server connection from [{}] total zone_count [{}]",
connection->GetUUID(),
numzones
);
}
);
server_connection->OnConnectionIdentified(
"Launcher", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
LogInfo(
"New Launcher connection from [{}] at [{}:{}]",
connection->Handle()->RemoteIP(),
connection->Handle()->RemotePort(),
connection->GetUUID()
);
launcher_list.Add(connection);
}
);
server_connection->OnConnectionRemoved(
"Launcher", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
LogInfo(
"Removed Launcher connection from [{0}]",
connection->GetUUID()
);
launcher_list.Remove(connection);
}
);
server_connection->OnConnectionIdentified(
"QueryServ", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
LogInfo(
"New Query Server connection from [{}] at [{}:{}]",
connection->Handle()->RemoteIP(),
connection->Handle()->RemotePort(),
connection->GetUUID());
QSLink.AddConnection(connection);
}
);
server_connection->OnConnectionRemoved(
"QueryServ", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
LogInfo(
"Removed Query Server connection from [{}]",
connection->GetUUID()
);
QSLink.RemoveConnection(connection);
}
);
server_connection->OnConnectionIdentified(
"UCS", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
LogInfo(
"New UCS Server connection from [{}] at [{}:{}]",
connection->Handle()->RemoteIP(),
connection->Handle()->RemotePort(),
connection->GetUUID()
);
UCSLink.SetConnection(connection);
zoneserver_list.UpdateUCSServerAvailable();
}
);
server_connection->OnConnectionRemoved(
"UCS", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
LogInfo("Connection lost from UCS Server [{}]", connection->GetUUID());
auto ucs_connection = UCSLink.GetConnection();
if (ucs_connection->GetUUID() == connection->GetUUID()) {
LogInfo("Removing currently active UCS connection");
UCSLink.SetConnection(nullptr);
zoneserver_list.UpdateUCSServerAvailable(false);
}
}
);
server_connection->OnConnectionIdentified(
"WebInterface", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
LogInfo(
"New WebInterface Server connection from [{}] at [{}:{}]",
connection->Handle()->RemoteIP(),
connection->Handle()->RemotePort(),
connection->GetUUID()
);
web_interface.AddConnection(connection);
}
);
server_connection->OnConnectionRemoved(
"WebInterface", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
LogInfo(
"Removed WebInterface Server connection from [{}]",
connection->GetUUID()
);
web_interface.RemoveConnection(connection);
}
);
WorldBoot::CheckForPossibleConfigurationIssues();
EQStreamManagerInterfaceOptions opts(9000, false, false);
opts.daybreak_options.resend_delay_ms = RuleI(Network, ResendDelayBaseMS);
opts.daybreak_options.resend_delay_factor = RuleR(Network, ResendDelayFactor);
opts.daybreak_options.resend_delay_min = RuleI(Network, ResendDelayMinMS);
opts.daybreak_options.resend_delay_max = RuleI(Network, ResendDelayMaxMS);
opts.daybreak_options.outgoing_data_rate = RuleR(Network, ClientDataRate);
EQ::Net::EQStreamManager eqsm(opts);
//register all the patches we have avaliable with the stream identifier.
EQStreamIdentifier stream_identifier;
RegisterAllPatches(stream_identifier);
zoneserver_list.shutdowntimer = new Timer(60000);
zoneserver_list.shutdowntimer->Disable();
zoneserver_list.reminder = new Timer(20000);
zoneserver_list.reminder->Disable();
Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
InterserverTimer.Trigger();
uint8 ReconnectCounter = 100;
std::shared_ptr<EQStreamInterface> eqs;
EQStreamInterface *eqsi;
eqsm.OnNewConnection(
[&stream_identifier](std::shared_ptr<EQ::Net::EQStream> stream) {
stream_identifier.AddStream(stream);
LogInfo(
"New [EverQuest Client] connection from IP [{}:{}]",
long2ip(stream->GetRemoteIP()),
ntohs(stream->GetRemotePort())
);
}
);
Timer player_event_process_timer(1000);
player_event_logs.SetDatabase(&database)->Init();
auto loop_fn = [&](EQ::Timer* t) {
Timer::SetCurrentTime();
if (!RunLoops) {
EQ::EventLoop::Get().Shutdown();
return;
}
eqs = nullptr;
//give the stream identifier a chance to do its work....
stream_identifier.Process();
//check the stream identifier for any now-identified streams
while ((eqsi = stream_identifier.PopIdentified())) {
//now that we know what patch they are running, start up their client object
struct in_addr in {};
in.s_addr = eqsi->GetRemoteIP();
if (RuleB(World, UseBannedIPsTable)) { //Lieka: Check to see if we have the responsibility for blocking IPs.
LogInfo("Checking inbound connection [{}] against BannedIPs table", inet_ntoa(in));
if (!database.CheckBannedIPs(inet_ntoa(in))) { //Lieka: Check inbound IP against banned IP table.
LogInfo("Connection [{}] PASSED banned IPs check. Processing connection", inet_ntoa(in));
auto client = new Client(eqsi);
// @merth: client->zoneattempt=0;
client_list.Add(client);
}
else {
LogInfo("Connection from [{}] failed banned IPs check. Closing connection", inet_ntoa(in));
eqsi->Close(); //Lieka: If the inbound IP is on the banned table, close the EQStream.
}
}
if (!RuleB(World, UseBannedIPsTable)) {
LogInfo(
"New connection from [{}]:[{}], processing connection",
inet_ntoa(in),
ntohs(eqsi->GetRemotePort())
);
auto client = new Client(eqsi);
// @merth: client->zoneattempt=0;
client_list.Add(client);
}
}
event_scheduler.Process(&zoneserver_list);
client_list.Process();
guild_mgr.Process();
if (parcel_prune_timer.Check()) {
if (RuleB(Parcel, EnableParcelMerchants) && RuleB(Parcel, EnablePruning)) {
LogTrading(
"Parcel Prune process running for parcels over <red>[{}] days",
RuleI(Parcel, ParcelPruneDelay)
);
auto out = std::make_unique<ServerPacket>(ServerOP_ParcelPrune);
zoneserver_list.SendPacketToBootedZones(out.get());
database.PurgeCharacterParcels();
}
}
if (player_event_process_timer.Check()) {
player_event_logs.Process();
}
if (PurgeInstanceTimer.Check()) {
database.PurgeExpiredInstances();
database.PurgeAllDeletedDataBuckets();
ExpeditionDatabase::PurgeExpiredCharacterLockouts();
CharacterTaskTimersRepository::DeleteWhere(database, "expire_time <= NOW()");
}
if (EQTimeTimer.Check()) {
TimeOfDay_Struct tod{};
zoneserver_list.worldclock.GetCurrentEQTimeOfDay(time(nullptr), &tod);
if (!database.SaveTime(tod.minute, tod.hour, tod.day, tod.month, tod.year)) {
LogEqTime("Failed to save eqtime");
}
else {
LogEqTimeDetail("EQTime successfully saved - time is now year [{}] month [{}] day [{}] hour [{}] minute [{}]",
tod.year,
tod.month,
tod.day,
tod.hour - 1,
tod.minute
);
}
}
zoneserver_list.Process();
launcher_list.Process();
LFPGroupList.Process();
adventure_manager.Process();
shared_task_manager.Process();
dynamic_zone_manager.Process();
if (InterserverTimer.Check()) {
InterserverTimer.Start();
database.ping();
content_db.ping();
std::string window_title = fmt::format(
"World [{}] Clients [{}]",
Config->LongName,
client_list.GetClientCount()
);
UpdateWindowTitle(window_title);
}
};
EQ::Timer process_timer(loop_fn);
process_timer.Start(32, true);
EQ::EventLoop::Get().Run();
LogInfo("World main loop completed");
LogInfo("Shutting down zone connections (if any)");
zoneserver_list.KillAll();
LogInfo("Zone (TCP) listener stopped");
LogInfo("Signaling HTTP service to stop");
LogSys.CloseFileLogs();
WorldBoot::Shutdown();
return 0;
}
void CatchSignal(int sig_num)
{
LogInfo("Caught signal [{}]", sig_num);
RunLoops = false;
}