eqemu-server/common/util/directory.cpp

50 lines
742 B
C++

#include "directory.h"
#ifdef _WIN32
#include "win_dirent.h"
#else
#include <dirent.h>
#endif
struct EQ::Directory::impl {
DIR *m_dir;
};
EQ::Directory::Directory(const std::string &path)
{
m_impl = new impl;
m_impl->m_dir = opendir(path.c_str());
}
EQ::Directory::~Directory()
{
if (m_impl->m_dir) {
closedir(m_impl->m_dir);
}
delete m_impl;
}
bool EQ::Directory::Exists()
{
return m_impl->m_dir != nullptr;
}
void EQ::Directory::GetFiles(std::vector<std::string>& files)
{
if (m_impl->m_dir) {
struct dirent *ent;
while ((ent = readdir(m_impl->m_dir)) != nullptr) {
switch (ent->d_type) {
case DT_REG:
files.push_back(ent->d_name);
break;
default:
break;
}
}
rewinddir(m_impl->m_dir);
}
}