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* LAN detect * Add more checks, consolidate logic * Tweaks * Tweaks * Update world_config.cpp * Tweak logic * Add DNS resolution * Delete task runner after being used * JSON path notation adjust
44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef EQEMU_IP_UTIL_H
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#define EQEMU_IP_UTIL_H
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#include "types.h"
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#include "iostream"
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class IpUtil {
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public:
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static uint32_t IPToUInt(const std::string &ip);
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static bool IsIpInRange(const std::string &ip, const std::string &network, const std::string &mask);
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static bool IsIpInPrivateRfc1918(const std::string &ip);
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static std::string GetLocalIPAddress();
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static std::string GetPublicIPAddress();
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static std::string DNSLookupSync(
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const std::string &addr,
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int port
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);
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static bool IsIPAddress(const std::string &ip_address);
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};
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#endif //EQEMU_IP_UTIL_H
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