mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 16:51:29 +00:00
* Add Parcel Feature Add the parcel system for RoF2 client * Fixed a duplicate define * Reformat reformating and review changes * Further Formatting * Memory Mgmt Updates Refactored to using unique_ptr/make_unique/etc to avoid manual memory mgmt. Other format changes * Refactor db structure Refactor for db structure of parcels to character_parcels Removal of parcel_merchants Addition of npc_types.is_parcel_merchant Cleanup as a result * Refactor to use item id 99990 for money transfers. Removed the money string function as a result, though simplified the messaging related to money. Other updates based on feedback. * Move prune routine out of scheduler and into a world process. Removed RuleI from #define * Update * Update database.cpp * Update database_update_manifest.cpp * Update main.cpp * Update client_process.cpp * Update parcels.cpp * Remove parcel merchant content to optional sql instead of manifest. --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
5966 lines
156 KiB
C++
5966 lines
156 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef EQ_PACKET_STRUCTS_H
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#define EQ_PACKET_STRUCTS_H
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#include "types.h"
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#include <string.h>
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#include <string>
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#include <list>
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#include <time.h>
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#include "../common/version.h"
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#include "emu_constants.h"
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#include "textures.h"
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#include "../cereal/include/cereal/archives/binary.hpp"
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#include "../cereal/include/cereal/types/string.hpp"
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static const uint32 BUFF_COUNT = 42;
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static const uint32 PET_BUFF_COUNT = 30;
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static const uint32 MAX_MERC = 100;
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static const uint32 MAX_MERC_GRADES = 10;
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static const uint32 MAX_MERC_STANCES = 10;
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static const uint32 BLOCKED_BUFF_COUNT = 20;
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static const uint32 QUESTREWARD_COUNT = 8;
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static const uint32 ADVANCED_LORE_LENGTH = 8192;
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/*
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** Compiler override to ensure
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** byte aligned structures
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*/
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#pragma pack(1)
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struct LoginInfo_Struct {
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/*000*/ char login_info[64];
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/*064*/ uint8 unknown064[124];
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/*188*/ uint8 zoning; // 01 if zoning, 00 if not
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/*189*/ uint8 unknown189[275];
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/*488*/
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};
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struct EnterWorld_Struct {
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/*000*/ char name[64];
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/*064*/ uint32 tutorial; // 01 on "Enter Tutorial", 00 if not
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/*068*/ uint32 return_home; // 01 on "Return Home", 00 if not
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};
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struct ExpansionInfo_Struct {
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/*0000*/ uint32 Expansions;
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};
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/* Name Approval Struct */
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/* Len: */
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/* Opcode: 0x8B20*/
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struct NameApproval
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{
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char name[64];
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uint32 race;
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uint32 class_;
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uint32 deity;
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};
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/*
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** Entity identification struct
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** Size: 4 bytes
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** OPCodes: OP_DeleteSpawn, OP_Assist
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*/
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struct EntityId_Struct
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{
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/*00*/ uint32 entity_id;
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/*04*/
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};
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struct Duel_Struct
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{
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uint32 duel_initiator;
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uint32 duel_target;
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};
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struct DuelResponse_Struct
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{
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uint32 target_id;
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uint32 entity_id;
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uint32 unknown;
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};
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//adventure stuff
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enum AdventureObjective
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{
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Adventure_Random = 0,
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Adventure_Assassinate = 1,
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Adventure_Kill = 2,
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Adventure_Collect = 3,
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Adventure_Rescue = 4
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};
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typedef enum
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{
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LDoNTypeMechanical = 1,
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LDoNTypeMagical = 2,
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LDoNTypeCursed = 3,
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} LDoNChestTypes;
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struct LDoNTrapTemplate
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{
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uint32 id;
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LDoNChestTypes type;
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uint32 spell_id;
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uint16 skill;
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uint8 locked;
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};
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enum CrystalReclaimTypes
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{
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Ebon = 5,
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Radiant = 4,
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};
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namespace ItemStackSizeConstraint {
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constexpr int16 Minimum = 1;
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constexpr int16 Maximum = 1000;
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}
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///////////////////////////////////////////////////////////////////////////////
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// All clients translate the character select information to some degree
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struct CharSelectEquip : EQ::textures::Texture_Struct, EQ::textures::Tint_Struct {};
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// RoF2-based hybrid struct
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struct CharacterSelectEntry_Struct
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{
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char Name[64];
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uint8 Class;
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uint32 Race;
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uint8 Level;
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uint8 ShroudClass;
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uint32 ShroudRace;
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uint16 Zone;
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uint16 Instance;
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uint8 Gender;
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uint8 Face;
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CharSelectEquip Equip[EQ::textures::materialCount];
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uint8 Unknown15; // Seen FF
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uint8 Unknown19; // Seen FF
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uint32 DrakkinTattoo;
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uint32 DrakkinDetails;
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uint32 Deity;
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uint32 PrimaryIDFile;
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uint32 SecondaryIDFile;
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uint8 HairColor;
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uint8 BeardColor;
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uint8 EyeColor1;
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uint8 EyeColor2;
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uint8 HairStyle;
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uint8 Beard;
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uint8 GoHome; // Seen 0 for new char and 1 for existing
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uint8 Tutorial; // Seen 1 for new char or 0 for existing
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uint32 DrakkinHeritage;
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uint8 Unknown1; // Seen 0
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uint8 Enabled; // Originally labeled as 'CharEnabled' - unknown purpose and setting
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uint32 LastLogin;
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uint8 Unknown2; // Seen 0
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};
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struct CharacterSelect_Struct
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{
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uint32 CharCount; //number of chars in this packet
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uint32 TotalChars; //total number of chars allowed?
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CharacterSelectEntry_Struct Entries[0];
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};
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/*
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** Generic Spawn Struct
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** Length: 257 Bytes
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** Fields from old struct not yet found:
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** float size;
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** float walkspeed; // probably one of the ff 33 33 33 3f
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** float runspeed; // probably one of the ff 33 33 33 3f
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** uint8 traptype; // 65 is disarmable trap, 66 and 67 are invis triggers/traps
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** uint8 npc_armor_graphic; // 0xFF=Player, 0=none, 1=leather, 2=chain, 3=steelplate
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** uint8 npc_helm_graphic; // 0xFF=Player, 0=none, 1=leather, 2=chain, 3=steelplate
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**
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*/
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/*
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** Generic Spawn Struct
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** Length: 383 Octets
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** Used in:
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** spawnZoneStruct
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** dbSpawnStruct
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** petStruct
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** newSpawnStruct
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*/
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/*
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showeq -> eqemu
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sed -e 's/_t//g' -e 's/seto_0xFF/set_to_0xFF/g'
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*/
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struct Spawn_Struct {
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/*0000*/ uint8 unknown0000;
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/*0001*/ uint8 gm; // 0=no, 1=gm
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/*0002*/ uint8 unknown0003;
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/*0003*/ uint8 aaitle; // 0=none, 1=general, 2=archtype, 3=class
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/*0004*/ uint8 unknown0004;
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/*0005*/ uint8 anon; // 0=normal, 1=anon, 2=roleplay
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/*0006*/ uint8 face; // Face id for players
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/*0007*/ char name[64]; // Player's Name
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/*0071*/ uint16 deity; // Player's Deity
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/*0073*/ uint16 unknown0073;
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/*0075*/ float size; // Model size
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/*0079*/ uint32 unknown0079;
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/*0083*/ uint8 NPC; // 0=player,1=npc,2=pc corpse,3=npc corpse,a
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/*0084*/ uint8 invis; // Invis (0=not, 1=invis)
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/*0085*/ uint8 haircolor; // Hair color
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/*0086*/ uint8 curHp; // Current hp %%% wrong
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/*0087*/ uint8 max_hp; // (name prolly wrong)takes on the value 100 for players, 100 or 110 for NPCs and 120 for PC corpses...
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/*0088*/ uint8 findable; // 0=can't be found, 1=can be found
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/*0089*/ uint8 unknown0089[5];
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/*0094*/ signed deltaHeading:10; // change in heading
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/*????*/ signed x:19; // x coord
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/*????*/ signed padding0054:3; // ***Placeholder
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/*0098*/ signed y:19; // y coord
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/*????*/ signed animation:10; // animation
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/*????*/ signed padding0058:3; // ***Placeholder
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/*0102*/ signed z:19; // z coord
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/*????*/ signed deltaY:13; // change in y
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/*0106*/ signed deltaX:13; // change in x
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/*????*/ unsigned heading:12; // heading
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/*????*/ signed padding0066:7; // ***Placeholder
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/*0110*/ signed deltaZ:13; // change in z
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/*????*/ signed padding0070:19; // ***Placeholder
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/*0114*/ uint8 eyecolor1; // Player's left eye color
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/*0115*/ uint8 unknown0115[11]; // Was [24]
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/*0126*/ uint8 StandState; // stand state for SoF+ 0x64 for normal animation
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/*0127*/ uint32 drakkin_heritage; // Added for SoF
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/*0131*/ uint32 drakkin_tattoo; // Added for SoF
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/*0135*/ uint32 drakkin_details; // Added for SoF
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/*0139*/ uint8 showhelm; // 0=no, 1=yes
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/*0140*/ uint8 unknown0140[4];
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/*0144*/ uint8 is_npc; // 0=no, 1=yes
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/*0145*/ uint8 hairstyle; // Hair style
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/*0146*/ uint8 beard; // Beard style (not totally, sure but maybe!)
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/*0147*/ uint8 unknown0147[4];
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/*0151*/ uint8 level; // Spawn Level
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// None = 0, Open = 1, WeaponSheathed = 2, Aggressive = 4, ForcedAggressive = 8, InstrumentEquipped = 16, Stunned = 32, PrimaryWeaponEquipped = 64, SecondaryWeaponEquipped = 128
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/*0152*/ uint32 PlayerState; // Controls animation stuff
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/*0156*/ uint8 beardcolor; // Beard color
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/*0157*/ char suffix[32]; // Player's suffix (of Veeshan, etc.)
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/*0189*/ uint32 petOwnerId; // If this is a pet, the spawn id of owner
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/*0193*/ uint8 guildrank; // 0=normal, 1=officer, 2=leader
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/*0194*/ uint8 unknown0194[3];
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/*0197*/ EQ::TextureProfile equipment;
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/*0233*/ float runspeed; // Speed when running
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/*0036*/ uint8 afk; // 0=no, 1=afk
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/*0238*/ uint32 guildID; // Current guild
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/*0242*/ char title[32]; // Title
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/*0274*/ uint8 unknown0274; // non-zero prefixes name with '!'
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/*0275*/ uint8 set_to_0xFF[8]; // ***Placeholder (all ff)
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/*0283*/ uint8 helm; // Helm texture
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/*0284*/ uint32 race; // Spawn race
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/*0288*/ uint32 unknown0288;
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/*0292*/ char lastName[32]; // Player's Lastname
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/*0324*/ float walkspeed; // Speed when walking
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/*0328*/ uint8 unknown0328;
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/*0329*/ uint8 is_pet; // 0=no, 1=yes
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/*0330*/ uint8 light; // Spawn's lightsource %%% wrong
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/*0331*/ uint8 class_; // Player's class
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/*0332*/ uint8 eyecolor2; // Left eye color
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/*0333*/ uint8 flymode;
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/*0334*/ uint8 gender; // Gender (0=male, 1=female)
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/*0335*/ uint8 bodytype; // Bodytype
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/*0336*/ uint8 unknown0336[3];
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union
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{
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/*0339*/ uint8 equip_chest2; // Second place in packet for chest texture (usually 0xFF in live packets)
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// Not sure why there are 2 of them, but it effects chest texture!
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/*0339*/ uint8 mount_color; // drogmor: 0=white, 1=black, 2=green, 3=red
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// horse: 0=brown, 1=white, 2=black, 3=tan
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};
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/*0340*/ uint32 spawnId; // Spawn Id
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/*0344*/ float bounding_radius; // used in melee, overrides calc
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/*0347*/ uint8 IsMercenary;
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/*0348*/ EQ::TintProfile equipment_tint;
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/*0384*/ uint8 lfg; // 0=off, 1=lfg on
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/*0385*/
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bool DestructibleObject; // Only used to flag as a destrible object
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char DestructibleModel[64]; // Model of the Destructible Object - Required - Seen "DEST_TNT_G"
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char DestructibleName2[64]; // Secondary name - Not Required - Seen "a_tent"
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char DestructibleString[64]; // Unknown - Not Required - Seen "ZoneActor_01186"
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uint32 DestructibleAppearance; // Damage Appearance
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uint32 DestructibleUnk1;
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uint32 DestructibleID1;
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uint32 DestructibleID2;
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uint32 DestructibleID3;
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uint32 DestructibleID4;
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uint32 DestructibleUnk2;
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uint32 DestructibleUnk3;
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uint32 DestructibleUnk4;
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uint32 DestructibleUnk5;
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uint32 DestructibleUnk6;
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uint32 DestructibleUnk7;
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uint8 DestructibleUnk8;
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uint32 DestructibleUnk9;
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bool targetable_with_hotkey;
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bool show_name;
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bool guild_show;
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};
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struct PlayerState_Struct {
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/*00*/ uint32 spawn_id;
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/*04*/ uint32 state;
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};
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/*
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** New Spawn
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** Length: 176 Bytes
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** OpCode: 4921
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*/
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struct NewSpawn_Struct
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{
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struct Spawn_Struct spawn; // Spawn Information
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};
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struct ClientZoneEntry_Struct {
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/*0000*/ uint32 unknown00;
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/*0004*/ char char_name[64]; // Character Name
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};
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/*
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** Server Zone Entry Struct
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** OPCodes: OP_ServerZoneEntry
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**
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*/
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struct ServerZoneEntry_Struct
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{
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struct NewSpawn_Struct player;
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};
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struct NewZone_Struct {
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/*0000*/ char char_name[64]; // Character Name
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/*0064*/ char zone_short_name[32]; // Zone Short Name
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/*0096*/ char zone_long_name[278]; // Zone Long Name
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/*0374*/ uint8 ztype; // Zone type (usually FF)
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/*0375*/ uint8 fog_red[4]; // Zone fog (red)
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/*0379*/ uint8 fog_green[4]; // Zone fog (green)
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/*0383*/ uint8 fog_blue[4]; // Zone fog (blue)
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/*0387*/ uint8 unknown323;
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/*0388*/ float fog_minclip[4];
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/*0404*/ float fog_maxclip[4];
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/*0420*/ float gravity;
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/*0424*/ uint8 time_type;
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/*0425*/ uint8 rain_chance[4];
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/*0429*/ uint8 rain_duration[4];
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/*0433*/ uint8 snow_chance[4];
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/*0437*/ uint8 snow_duration[4];
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/*0441*/ uint8 unknown360[33];
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/*0474*/ uint8 sky; // Sky Type
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/*0475*/ uint8 unknown331[13]; // ***Placeholder
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/*0488*/ float zone_exp_multiplier; // Experience Multiplier
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/*0492*/ float safe_y; // Zone Safe Y
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/*0496*/ float safe_x; // Zone Safe X
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/*0500*/ float safe_z; // Zone Safe Z
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/*0504*/ float max_z; // Guessed
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/*0508*/ float underworld; // Underworld, min z (Not Sure?)
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/*0512*/ float minclip; // Minimum View Distance
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/*0516*/ float maxclip; // Maximum View DIstance
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/*0520*/ uint8 unknown_end[84]; // ***Placeholder
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/*0604*/ char zone_short_name2[68];
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/*0672*/ char unknown672[12];
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/*0684*/ uint16 zone_id;
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/*0686*/ uint16 zone_instance;
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/*0688*/ uint32 unknown688;
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/*0692*/ uint8 unknown692[8];
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// Titanium doesn't have a translator, but we can still safely add stuff under here without issues since client memcpy's only what it knows
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// Just wastes some bandwidth sending to tit clients /shrug
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/*0700*/ float fog_density;
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/*0704*/ uint32 suspend_buffs;
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/*0708*/ uint32 fast_regen_hp;
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/*0712*/ uint32 fast_regen_mana;
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/*0716*/ uint32 fast_regen_endurance;
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/*0720*/ uint32 npc_aggro_max_dist;
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/*0724*/ uint32 underworld_teleport_index; // > 0 teleports w/ zone point index, invalid succors, if this value is 0, it prevents you from running off edges that would end up underworld
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/*0728*/ uint32 lava_damage; // Seen 50
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/*0732*/ uint32 min_lava_damage; // Seen 10
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/*0736*/ float safe_heading;
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};
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/*
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** Memorize Spell Struct
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** Length: 12 Bytes
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**
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*/
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struct MemorizeSpell_Struct {
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uint32 slot; // Spot in the spell book/memorized slot
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uint32 spell_id; // Spell id (200 or c8 is minor healing, etc)
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uint32 scribing; // 1 if memorizing a spell, set to 0 if scribing to book, 2 if un-memming
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uint32 reduction; // lower reuse
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};
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/*
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** Linked Spell Reuse Timer
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** Length: 12
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** Comes before the OP_Memorize
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** Live (maybe TDS steam) has an extra DWORD after timer_id
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*/
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struct LinkedSpellReuseTimer_Struct {
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uint32 timer_id; // Timer ID of the spell
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uint32 end_time; // timestamp of when it will be ready
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uint32 start_time; // timestamp of when it started
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};
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|
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/*
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** Make Charmed Pet
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** Length: 12 Bytes
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|
**
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|
*/
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struct Charm_Struct {
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/*00*/ uint32 owner_id;
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/*04*/ uint32 pet_id;
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/*08*/ uint32 command; // 1: make pet, 0: release pet
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/*12*/
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};
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|
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struct InterruptCast_Struct
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|
{
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|
uint32 spawnid;
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uint32 messageid;
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char message[0];
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};
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|
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struct DeleteSpell_Struct
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{
|
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/*000*/int16 spell_slot;
|
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/*002*/uint8 unknowndss002[2];
|
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/*004*/uint8 success;
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/*005*/uint8 unknowndss006[3];
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/*008*/
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};
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struct ManaChange_Struct
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{
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/*00*/ uint32 new_mana; // New Mana AMount
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/*04*/ uint32 stamina;
|
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/*08*/ uint32 spell_id;
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/*12*/ uint8 keepcasting; // won't stop the cast. Change mana while casting?
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/*13*/ uint8 padding[3]; // client doesn't read it, garbage data seems like
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/*16*/ int32 slot; // -1 normal, otherwise clear ETA and GCD
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};
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|
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struct SwapSpell_Struct
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{
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uint32 from_slot;
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uint32 to_slot;
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};
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|
|
struct BeginCast_Struct
|
|
{
|
|
// len = 8
|
|
/*000*/ uint16 caster_id;
|
|
/*002*/ uint16 spell_id;
|
|
/*004*/ uint32 cast_time; // in miliseconds
|
|
};
|
|
|
|
struct CastSpell_Struct
|
|
{
|
|
uint32 slot;
|
|
uint32 spell_id;
|
|
uint32 inventoryslot; // slot for clicky item, 0xFFFF = normal cast
|
|
uint32 target_id;
|
|
uint32 cs_unknown1;
|
|
uint32 cs_unknown2;
|
|
float y_pos;
|
|
float x_pos;
|
|
float z_pos;
|
|
};
|
|
|
|
struct SpellEffect_Struct
|
|
{
|
|
/*000*/ uint32 EffectID;
|
|
/*004*/ uint32 EntityID;
|
|
/*008*/ uint32 EntityID2; // EntityID again
|
|
/*012*/ uint32 Duration; // In Milliseconds
|
|
/*016*/ uint32 FinishDelay; // In Milliseconds - delay for final part of spell effect
|
|
/*020*/ uint32 Unknown020; // Seen 3000
|
|
/*024*/ uint8 Unknown024; // Seen 1 for SoD
|
|
/*025*/ uint8 Unknown025; // Seen 1 for Live
|
|
/*026*/ uint16 Unknown026; // Seen 1157 and 1177 - varies per char
|
|
/*028*/
|
|
};
|
|
|
|
|
|
/*
|
|
** SpawnAppearance_Struct
|
|
** Changes client appearance for all other clients in zone
|
|
** Size: 8 bytes
|
|
** Used in: OP_SpawnAppearance
|
|
**
|
|
*/
|
|
struct SpawnAppearance_Struct
|
|
{
|
|
/*0000*/ uint16 spawn_id; // ID of the spawn
|
|
/*0002*/ uint16 type; // Values associated with the type
|
|
/*0004*/ uint32 parameter; // Type of data sent
|
|
/*0008*/
|
|
};
|
|
|
|
|
|
// this is used inside profile
|
|
struct SpellBuff_Struct
|
|
{
|
|
/*000*/ uint8 effect_type; // 0 = no buff, 2 = buff, 4 = inverse affects of buff
|
|
/*001*/ uint8 level;
|
|
/*002*/ uint8 bard_modifier;
|
|
/*003*/ uint8 unknown003; // MQ2 used to call this "damage shield" -- don't see client referencing it, so maybe server side DS type tracking? -- OSX client calls this "activated"
|
|
/*004*/ uint32 spellid;
|
|
/*008*/ int32 duration;
|
|
/*012*/ uint32 counters; // single book keeping value (counters, rune/vie)
|
|
/*016*/ uint32 player_id; // caster ID, pretty sure just zone ID
|
|
// extra stuff for newer packets
|
|
/*020*/ uint32 num_hits;
|
|
/*024*/ float y; // referenced by SPA 441
|
|
/*028*/ float x; // unsure if all buffs get them
|
|
/*032*/ float z; // as valid data
|
|
/*036*/
|
|
};
|
|
|
|
struct SpellBuffPacket_Struct {
|
|
/*000*/ uint32 entityid;
|
|
/*004*/ SpellBuff_Struct buff;
|
|
/*040*/ uint32 slotid;
|
|
/*044*/ uint32 bufffade;
|
|
/*048*/
|
|
};
|
|
|
|
// Underfoot & later struct.
|
|
struct BuffRemoveRequest_Struct
|
|
{
|
|
/*00*/ uint32 SlotID;
|
|
/*04*/ uint32 EntityID;
|
|
/*08*/
|
|
};
|
|
|
|
struct PetBuff_Struct {
|
|
/*000*/ uint32 petid;
|
|
/*004*/ uint32 spellid[PET_BUFF_COUNT];
|
|
/*124*/ int32 ticsremaining[PET_BUFF_COUNT];
|
|
/*244*/ uint32 buffcount;
|
|
};
|
|
|
|
struct BlockedBuffs_Struct
|
|
{
|
|
/*00*/ int32 SpellID[BLOCKED_BUFF_COUNT];
|
|
/*80*/ uint32 Count;
|
|
/*84*/ uint8 Pet;
|
|
/*85*/ uint8 Initialise;
|
|
/*86*/ uint16 Flags;
|
|
};
|
|
|
|
// same for adding
|
|
struct RemoveNimbusEffect_Struct
|
|
{
|
|
/*00*/ uint32 spawnid; // Spawn ID
|
|
/*04*/ int32 nimbus_effect; // Nimbus Effect Number
|
|
/*08*/
|
|
};
|
|
|
|
struct ItemNamePacket_Struct {
|
|
/*000*/ uint32 item_id;
|
|
/*004*/ uint32 unkown004;
|
|
/*008*/ char name[64];
|
|
/*072*/
|
|
};
|
|
|
|
// Length: 10
|
|
struct ItemProperties_Struct {
|
|
|
|
uint8 unknown01[2];
|
|
uint8 charges;
|
|
uint8 unknown02[13];
|
|
};
|
|
|
|
struct GMTrainee_Struct
|
|
{
|
|
/*000*/ uint32 npcid;
|
|
/*004*/ uint32 playerid;
|
|
/*008*/ uint32 skills[PACKET_SKILL_ARRAY_SIZE];
|
|
/*408*/ uint8 unknown408[40];
|
|
/*448*/
|
|
};
|
|
|
|
struct GMTrainEnd_Struct
|
|
{
|
|
/*000*/ uint32 npcid;
|
|
/*004*/ uint32 playerid;
|
|
/*008*/
|
|
};
|
|
|
|
struct GMSkillChange_Struct {
|
|
/*000*/ uint16 npcid;
|
|
/*002*/ uint8 unknown1[2]; // something like PC_ID, but not really. stays the same thru the session though
|
|
/*002*/ uint16 skillbank; // 0 if normal skills, 1 if languages
|
|
/*002*/ uint8 unknown2[2];
|
|
/*008*/ uint16 skill_id;
|
|
/*010*/ uint8 unknown3[2];
|
|
};
|
|
|
|
struct GMTrainSkillConfirm_Struct { // SoF only
|
|
/*000*/ uint32 SkillID;
|
|
/*004*/ uint32 Cost;
|
|
/*008*/ uint8 NewSkill; // Set to 1 for 'You have learned the basics' message.
|
|
/*009*/ char TrainerName[64];
|
|
/*073*/
|
|
};
|
|
|
|
struct ConsentResponse_Struct {
|
|
char grantname[64];
|
|
char ownername[64];
|
|
uint8 permission;
|
|
char zonename[32];
|
|
};
|
|
|
|
struct NameApproval_Struct {
|
|
char name[64];
|
|
uint32 race_id;
|
|
uint32 class_id;
|
|
};
|
|
|
|
/*
|
|
** Name Generator Struct
|
|
** Length: 72 bytes
|
|
** OpCode: 0x0290
|
|
*/
|
|
struct NameGeneration_Struct
|
|
{
|
|
/*0000*/ uint32 race;
|
|
/*0004*/ uint32 gender;
|
|
/*0008*/ char name[64];
|
|
/*0072*/
|
|
};
|
|
|
|
/*
|
|
** Character Creation struct
|
|
** Length: 140 Bytes
|
|
** OpCode: 0x0113
|
|
*/
|
|
struct CharCreate_Struct
|
|
{
|
|
/*0000*/ uint32 class_;
|
|
/*0004*/ uint32 haircolor; // Might be hairstyle
|
|
/*0008*/ uint32 beardcolor; // Might be beard
|
|
/*0012*/ uint32 beard; // Might be beardcolor
|
|
/*0016*/ uint32 gender;
|
|
/*0020*/ uint32 race;
|
|
/*0024*/ uint32 start_zone;
|
|
// 0 = odus
|
|
// 1 = qeynos
|
|
// 2 = halas
|
|
// 3 = rivervale
|
|
// 4 = freeport
|
|
// 5 = neriak
|
|
// 6 = gukta/grobb
|
|
// 7 = ogguk
|
|
// 8 = kaladim
|
|
// 9 = gfay
|
|
// 10 = felwithe
|
|
// 11 = akanon
|
|
// 12 = cabalis
|
|
// 13 = shar vahl
|
|
/*0028*/ uint32 hairstyle; // Might be haircolor
|
|
/*0032*/ uint32 deity;
|
|
/*0036*/ uint32 STR;
|
|
/*0040*/ uint32 STA;
|
|
/*0044*/ uint32 AGI;
|
|
/*0048*/ uint32 DEX;
|
|
/*0052*/ uint32 WIS;
|
|
/*0056*/ uint32 INT;
|
|
/*0060*/ uint32 CHA;
|
|
/*0064*/ uint32 face; // Could be unknown0076
|
|
/*0068*/ uint32 eyecolor1; //its possiable we could have these switched
|
|
/*0073*/ uint32 eyecolor2; //since setting one sets the other we really can't check
|
|
/*0076*/ uint32 drakkin_heritage; // added for SoF
|
|
/*0080*/ uint32 drakkin_tattoo; // added for SoF
|
|
/*0084*/ uint32 drakkin_details; // added for SoF
|
|
/*0088*/ uint32 tutorial;
|
|
};
|
|
|
|
/*
|
|
*Used in PlayerProfile
|
|
*/
|
|
struct AA_Array
|
|
{
|
|
uint32 AA;
|
|
uint32 value;
|
|
uint32 charges;
|
|
};
|
|
|
|
|
|
typedef struct
|
|
{
|
|
/*00*/ char Name[64];
|
|
/*64*/ uint32 Level;
|
|
/*68*/ uint32 Race;
|
|
/*72*/ uint32 Class;
|
|
/*76*/ uint32 Zone;
|
|
/*80*/ uint32 Time;
|
|
/*84*/ uint32 Points;
|
|
/*88*/
|
|
} PVPStatsEntry_Struct;
|
|
|
|
static const uint32 MAX_PP_DISCIPLINES = 100;
|
|
static const uint32 MAX_DISCIPLINE_TIMERS = 20;
|
|
|
|
struct Disciplines_Struct {
|
|
uint32 values[MAX_PP_DISCIPLINES];
|
|
};
|
|
|
|
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
|
|
|
|
struct Tribute_Struct {
|
|
uint32 tribute;
|
|
uint32 tier;
|
|
};
|
|
|
|
// Bandolier item positions
|
|
enum
|
|
{
|
|
bandolierPrimary = 0,
|
|
bandolierSecondary,
|
|
bandolierRange,
|
|
bandolierAmmo
|
|
};
|
|
|
|
//len = 72
|
|
struct BandolierItem_Struct
|
|
{
|
|
uint32 ID;
|
|
uint32 Icon;
|
|
char Name[64];
|
|
};
|
|
|
|
//len = 320
|
|
struct Bandolier_Struct
|
|
{
|
|
char Name[32];
|
|
BandolierItem_Struct Items[EQ::profile::BANDOLIER_ITEM_COUNT];
|
|
};
|
|
|
|
//len = 72
|
|
struct PotionBeltItem_Struct
|
|
{
|
|
uint32 ID;
|
|
uint32 Icon;
|
|
char Name[64];
|
|
};
|
|
|
|
//len = 288
|
|
struct PotionBelt_Struct
|
|
{
|
|
PotionBeltItem_Struct Items[EQ::profile::POTION_BELT_SIZE];
|
|
};
|
|
|
|
struct MovePotionToBelt_Struct
|
|
{
|
|
uint32 Action;
|
|
uint32 SlotNumber;
|
|
uint32 ItemID;
|
|
};
|
|
|
|
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
|
|
static const uint32 MAX_RAID_LEADERSHIP_AA_ARRAY = 16;
|
|
static const uint32 MAX_LEADERSHIP_AA_ARRAY = (MAX_GROUP_LEADERSHIP_AA_ARRAY+MAX_RAID_LEADERSHIP_AA_ARRAY);
|
|
struct GroupLeadershipAA_Struct {
|
|
union {
|
|
struct {
|
|
uint32 groupAAMarkNPC;
|
|
uint32 groupAANPCHealth;
|
|
uint32 groupAADelegateMainAssist;
|
|
uint32 groupAADelegateMarkNPC;
|
|
uint32 groupAA4;
|
|
uint32 groupAA5;
|
|
uint32 groupAAInspectBuffs;
|
|
uint32 groupAA7;
|
|
uint32 groupAASpellAwareness;
|
|
uint32 groupAAOffenseEnhancement;
|
|
uint32 groupAAManaEnhancement;
|
|
uint32 groupAAHealthEnhancement;
|
|
uint32 groupAAHealthRegeneration;
|
|
uint32 groupAAFindPathToPC;
|
|
uint32 groupAAHealthOfTargetsTarget;
|
|
uint32 groupAA15;
|
|
};
|
|
uint32 ranks[MAX_GROUP_LEADERSHIP_AA_ARRAY];
|
|
};
|
|
};
|
|
|
|
struct RaidLeadershipAA_Struct {
|
|
union {
|
|
struct {
|
|
uint32 raidAAMarkNPC;
|
|
uint32 raidAANPCHealth;
|
|
uint32 raidAADelegateMainAssist;
|
|
uint32 raidAADelegateMarkNPC;
|
|
uint32 raidAA4;
|
|
uint32 raidAA5;
|
|
uint32 raidAA6;
|
|
uint32 raidAASpellAwareness;
|
|
uint32 raidAAOffenseEnhancement;
|
|
uint32 raidAAManaEnhancement;
|
|
uint32 raidAAHealthEnhancement;
|
|
uint32 raidAAHealthRegeneration;
|
|
uint32 raidAAFindPathToPC;
|
|
uint32 raidAAHealthOfTargetsTarget;
|
|
uint32 raidAA14;
|
|
uint32 raidAA15;
|
|
};
|
|
uint32 ranks[MAX_RAID_LEADERSHIP_AA_ARRAY];
|
|
};
|
|
};
|
|
|
|
struct LeadershipAA_Struct {
|
|
union {
|
|
struct {
|
|
GroupLeadershipAA_Struct group;
|
|
RaidLeadershipAA_Struct raid;
|
|
};
|
|
uint32 ranks[MAX_LEADERSHIP_AA_ARRAY];
|
|
};
|
|
};
|
|
|
|
/**
|
|
* A bind point.
|
|
* Size: 20 Octets
|
|
*/
|
|
struct BindStruct {
|
|
/*000*/ uint32 zone_id;
|
|
/*004*/ float x;
|
|
/*008*/ float y;
|
|
/*012*/ float z;
|
|
/*016*/ float heading;
|
|
/*020*/ uint32 instance_id;
|
|
/*024*/
|
|
};
|
|
|
|
struct SuspendedMinion_Struct
|
|
{
|
|
/*000*/ uint16 SpellID;
|
|
/*002*/ uint32 HP;
|
|
/*006*/ uint32 Mana;
|
|
/*010*/ SpellBuff_Struct Buffs[BUFF_COUNT];
|
|
/*510*/ EQ::TextureMaterialProfile Items;
|
|
/*546*/ char Name[64];
|
|
/*610*/
|
|
};
|
|
|
|
|
|
/*
|
|
** Player Profile
|
|
**
|
|
** Length: 4308 bytes
|
|
** OpCode: 0x006a
|
|
*/
|
|
static const uint32 MAX_PP_LANGUAGE = 28;
|
|
|
|
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
|
|
static const uint32 MAX_PP_INNATE_SKILL = 25;
|
|
static const uint32 MAX_PP_AA_ARRAY = 240;
|
|
static const uint32 MAX_GROUP_MEMBERS = 6;
|
|
static const uint32 MAX_RECAST_TYPES = 20;
|
|
|
|
/*
|
|
showeq -> eqemu
|
|
sed -e 's/_t//g' -e 's/MAX_AA/MAX_PP_AA_ARRAY/g' \
|
|
-e 's/MAX_SPELL_SLOTS/MAX_PP_MEMSPELL/g' \
|
|
-e 's/MAX_KNOWN_SKILLS/MAX_PP_SKILL/g' \
|
|
-e 's/MAXRIBUTES/MAX_PLAYER_TRIBUTES/g' \
|
|
-e 's/MAX_BUFFS/BUFF_COUNT/g' \
|
|
-e 's/MAX_KNOWN_LANGS/MAX_PP_LANGUAGE/g' \
|
|
-e 's/MAX_RECASTYPES/MAX_RECAST_TYPES/g' \
|
|
-e 's/spellBuff/SpellBuff_Struct/g' \
|
|
-e 's/lastName/last_name/g' \
|
|
-e 's/guildID/guildid/g' \
|
|
-e 's/itemint/item_tint/g' \
|
|
-e 's/MANA/mana/g' \
|
|
-e 's/curHp/cur_hp/g' \
|
|
-e 's/sSpellBook/spell_book/g' \
|
|
-e 's/sMemSpells/mem_spells/g' \
|
|
-e 's/uint32[ \t]*disciplines\[MAX_DISCIPLINES\]/Disciplines_Struct disciplines/g' \
|
|
-e 's/aa_unspent/aapoints/g' \
|
|
-e 's/aa_spent/aapoints_spent/g' \
|
|
-e 's/InlineItem[ \t]*potionBelt\[MAX_POTIONS_IN_BELT\]/PotionBelt_Struct potionbelt/g' \
|
|
-e 's/ldon_guk_points/ldon_points_guk/g' \
|
|
-e 's/ldon_mir_points/ldon_points_mir/g' \
|
|
-e 's/ldon_mmc_points/ldon_points_mmc/g' \
|
|
-e 's/ldon_ruj_points/ldon_points_ruj/g' \
|
|
-e 's/ldonak_points/ldon_points_tak/g' \
|
|
-e 's/ldon_avail_points/ldon_points_available/g' \
|
|
-e 's/tributeTime/tribute_time_remaining/g' \
|
|
-e 's/careerTribute/career_tribute_points/g' \
|
|
-e 's/currentTribute/tribute_points/g' \
|
|
-e 's/tributeActive/tribute_active/g' \
|
|
-e 's/TributeStruct/Tribute_Struct/g' \
|
|
-e 's/expGroupLeadAA/group_leadership_exp/g' \
|
|
-e 's/expRaidLeadAA/raid_leadership_exp/g' \
|
|
-e 's/groupLeadAAUnspent/group_leadership_points/g' \
|
|
-e 's/raidLeadAAUnspent/raid_leadership_points/g' \
|
|
-e 's/uint32[ \t]*leadershipAAs\[MAX_LEAD_AA\]/LeadershipAA_Struct leader_abilities/g' \
|
|
-e 's/BandolierStruct/Bandolier_Struct/g' \
|
|
-e 's/MAX_BANDOLIERS/MAX_PLAYER_BANDOLIER/g' \
|
|
-e 's/birthdayTime/birthday/g' \
|
|
-e 's/lastSaveTime/lastlogin/g' \
|
|
-e 's/zoneId/zone_id/g' \
|
|
-e 's/hunger/hunger_level/g' \
|
|
-e 's/thirst/thirst_level/g' \
|
|
-e 's/guildstatus/guildrank/g' \
|
|
-e 's/airRemaining/air_remaining/g' \
|
|
*/
|
|
|
|
struct PlayerProfile_Struct
|
|
{
|
|
// /*0000*/ uint32 checksum; // Checksum from CRC32::SetEQChecksum
|
|
/*0004*/ char name[64]; // Name of player sizes not right
|
|
/*0068*/ char last_name[32]; // Last name of player sizes not right
|
|
/*0100*/ uint32 gender; // Player Gender - 0 Male, 1 Female
|
|
/*0104*/ uint32 race; // Player race
|
|
/*0108*/ uint32 class_; // Player class
|
|
/*0112*/ uint32 unknown0112; //
|
|
/*0116*/ uint32 level; // Level of player (might be one byte)
|
|
/*0120*/ BindStruct binds[5]; // Bind points (primary is first, home city is fifth)
|
|
/*0220*/ uint32 deity; // deity
|
|
/*0224*/ uint32 guild_id;
|
|
/*0228*/ uint32 birthday; // characters bday
|
|
/*0232*/ uint32 lastlogin; // last login or zone time
|
|
/*0236*/ uint32 timePlayedMin; // in minutes
|
|
/*0240*/ uint8 pvp;
|
|
/*0241*/ uint8 level2; //no idea why this is here, but thats how it is on live
|
|
/*0242*/ uint8 anon; // 2=roleplay, 1=anon, 0=not anon
|
|
/*0243*/ uint8 gm;
|
|
/*0244*/ uint8 guildrank;
|
|
/*0245*/ uint8 guildbanker;
|
|
/*0246*/ uint8 unknown0246[6]; //
|
|
/*0252*/ uint32 intoxication;
|
|
/*0256*/ uint32 spellSlotRefresh[EQ::spells::SPELL_GEM_COUNT]; //in ms
|
|
/*0292*/ uint32 abilitySlotRefresh;
|
|
/*0296*/ uint8 haircolor; // Player hair color
|
|
/*0297*/ uint8 beardcolor; // Player beard color
|
|
/*0298*/ uint8 eyecolor1; // Player left eye color
|
|
/*0299*/ uint8 eyecolor2; // Player right eye color
|
|
/*0300*/ uint8 hairstyle; // Player hair style
|
|
/*0301*/ uint8 beard; // Beard type
|
|
/*0302*/ uint8 ability_time_seconds; //The following four spots are unknown right now.....
|
|
/*0303*/ uint8 ability_number; //ability used
|
|
/*0304*/ uint8 ability_time_minutes;
|
|
/*0305*/ uint8 ability_time_hours; //place holder
|
|
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
|
|
/*0312*/ EQ::TextureMaterialProfile item_material; // Item texture/material of worn/held items
|
|
/*0348*/ uint8 unknown0348[44];
|
|
/*0392*/ EQ::TintProfile item_tint;
|
|
/*0428*/ AA_Array aa_array[MAX_PP_AA_ARRAY];
|
|
/*2348*/ float unknown2384; //seen ~128, ~47
|
|
/*2352*/ char servername[32]; // length probably not right
|
|
/*2384*/ char title[32]; // length might be wrong
|
|
/*2416*/ char suffix[32]; // length might be wrong
|
|
/*2448*/ uint32 guildid2; //
|
|
/*2452*/ uint32 exp; // Current Experience
|
|
/*2456*/ uint32 unknown2492;
|
|
/*2460*/ uint32 points; // Unspent Practice points
|
|
/*2464*/ uint32 mana; // current mana
|
|
/*2468*/ uint32 cur_hp; // current hp
|
|
/*2472*/ uint32 unknown2508; // 0x05
|
|
/*2476*/ uint32 STR; // Strength
|
|
/*2480*/ uint32 STA; // Stamina
|
|
/*2484*/ uint32 CHA; // Charisma
|
|
/*2488*/ uint32 DEX; // Dexterity
|
|
/*2492*/ uint32 INT; // Intelligence
|
|
/*2496*/ uint32 AGI; // Agility
|
|
/*2500*/ uint32 WIS; // Wisdom
|
|
/*2504*/ uint8 face; // Player face
|
|
/*2505*/ uint8 unknown2541[47]; // ?
|
|
/*2552*/ uint8 languages[MAX_PP_LANGUAGE];
|
|
/*2580*/ uint8 unknown2616[4];
|
|
/*2584*/ uint32 spell_book[EQ::spells::SPELLBOOK_SIZE];
|
|
/*4504*/ uint8 unknown4540[128]; // Was [428] all 0xff
|
|
/*4632*/ uint32 mem_spells[EQ::spells::SPELL_GEM_COUNT];
|
|
/*4668*/ uint8 unknown4704[32]; //
|
|
/*4700*/ float y; // Player y position
|
|
/*4704*/ float x; // Player x position
|
|
/*4708*/ float z; // Player z position
|
|
/*4712*/ float heading; // Direction player is facing
|
|
/*4716*/ uint8 unknown4752[4]; //
|
|
/*4720*/ int32 platinum; // Platinum Pieces on player
|
|
/*4724*/ int32 gold; // Gold Pieces on player
|
|
/*4728*/ int32 silver; // Silver Pieces on player
|
|
/*4732*/ int32 copper; // Copper Pieces on player
|
|
/*4736*/ int32 platinum_bank; // Platinum Pieces in Bank
|
|
/*4740*/ int32 gold_bank; // Gold Pieces in Bank
|
|
/*4744*/ int32 silver_bank; // Silver Pieces in Bank
|
|
/*4748*/ int32 copper_bank; // Copper Pieces in Bank
|
|
/*4752*/ int32 platinum_cursor; // Platinum on cursor
|
|
/*4756*/ int32 gold_cursor; // Gold on cursor
|
|
/*4760*/ int32 silver_cursor; // Silver on cursor
|
|
/*4764*/ int32 copper_cursor; // Copper on cursor
|
|
/*4768*/ int32 platinum_shared; // Platinum shared between characters
|
|
/*4772*/ uint8 unknown4808[24];
|
|
/*4796*/ uint32 skills[MAX_PP_SKILL]; // [400] List of skills // 100 dword buffer
|
|
/*5196*/ uint32 InnateSkills[MAX_PP_INNATE_SKILL];
|
|
/*5296*/ uint8 unknown5132[84];
|
|
/*5380*/ uint32 pvp2; //
|
|
/*5384*/ uint32 unknown5420; //
|
|
/*5388*/ uint32 pvptype; //
|
|
/*5392*/ uint32 unknown5428; //
|
|
/*5396*/ uint32 ability_down; // Guessing
|
|
/*5400*/ uint8 unknown5436[8]; //
|
|
/*5408*/ uint32 autosplit; //not used right now
|
|
/*5412*/ uint8 unknown5448[8];
|
|
/*5420*/ uint32 zone_change_count; // Number of times user has zoned in their career (guessing)
|
|
/*5424*/ uint8 unknown5460[16]; //
|
|
/*5440*/ uint32 drakkin_heritage; //
|
|
/*5444*/ uint32 drakkin_tattoo; //
|
|
/*5448*/ uint32 drakkin_details; //
|
|
/*5452*/ uint32 expansions; // expansion setting, bit field of expansions avaliable
|
|
/*5456*/ int32 toxicity; //from drinking potions, seems to increase by 3 each time you drink
|
|
/*5460*/ char unknown5496[16]; //
|
|
/*5476*/ int32 hunger_level;
|
|
/*5480*/ int32 thirst_level;
|
|
/*5484*/ uint32 ability_up;
|
|
/*5488*/ char unknown5524[16];
|
|
/*5504*/ uint16 zone_id; // Current zone of the player
|
|
/*5506*/ uint16 zoneInstance; // Instance ID
|
|
/*5508*/ SpellBuff_Struct buffs[BUFF_COUNT]; // Buffs currently on the player
|
|
/*6008*/ char groupMembers[6][64];//
|
|
/*6392*/ char unknown6428[656];
|
|
/*7048*/ uint32 entityid;
|
|
/*7052*/ uint32 leadAAActive;
|
|
/*7056*/ uint32 unknown7092;
|
|
/*7060*/ int32 ldon_points_guk; //client uses these as signed
|
|
/*7064*/ int32 ldon_points_mir;
|
|
/*7068*/ int32 ldon_points_mmc;
|
|
/*7072*/ int32 ldon_points_ruj;
|
|
/*7076*/ int32 ldon_points_tak;
|
|
/*7080*/ int32 ldon_points_available;
|
|
/*7084*/ int32 ldon_wins_guk;
|
|
/*7088*/ int32 ldon_wins_mir;
|
|
/*7092*/ int32 ldon_wins_mmc;
|
|
/*7096*/ int32 ldon_wins_ruj;
|
|
/*7100*/ int32 ldon_wins_tak;
|
|
/*7104*/ int32 ldon_losses_guk;
|
|
/*7108*/ int32 ldon_losses_mir;
|
|
/*7112*/ int32 ldon_losses_mmc;
|
|
/*7116*/ int32 ldon_losses_ruj;
|
|
/*7120*/ int32 ldon_losses_tak;
|
|
/*7124*/ uint8 unknown7160[72];
|
|
/*7196*/ uint32 tribute_time_remaining; //in miliseconds
|
|
/*7200*/ uint32 showhelm;
|
|
/*7204*/ uint32 career_tribute_points;
|
|
/*7208*/ uint32 unknown7244;
|
|
/*7212*/ uint32 tribute_points;
|
|
/*7216*/ uint32 unknown7252;
|
|
/*7220*/ uint32 tribute_active; //1=active
|
|
/*7224*/ Tribute_Struct tributes[EQ::invtype::TRIBUTE_SIZE];
|
|
/*7264*/ Disciplines_Struct disciplines;
|
|
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
|
|
/*7744*/ char unknown7780[160];
|
|
/*7904*/ uint32 endurance;
|
|
/*7908*/ uint32 group_leadership_exp; //0-1000
|
|
/*7912*/ uint32 raid_leadership_exp; //0-2000
|
|
/*7916*/ uint32 group_leadership_points;
|
|
/*7920*/ uint32 raid_leadership_points;
|
|
/*7924*/ LeadershipAA_Struct leader_abilities;
|
|
/*8052*/ uint8 unknown8088[132];
|
|
/*8184*/ uint32 air_remaining;
|
|
/*8188*/ uint32 PVPKills;
|
|
/*8192*/ uint32 PVPDeaths;
|
|
/*8196*/ uint32 PVPCurrentPoints;
|
|
/*8200*/ uint32 PVPCareerPoints;
|
|
/*8204*/ uint32 PVPBestKillStreak;
|
|
/*8208*/ uint32 PVPWorstDeathStreak;
|
|
/*8212*/ uint32 PVPCurrentKillStreak;
|
|
/*8216*/ PVPStatsEntry_Struct PVPLastKill;
|
|
/*8304*/ PVPStatsEntry_Struct PVPLastDeath;
|
|
/*8392*/ uint32 PVPNumberOfKillsInLast24Hours;
|
|
/*8396*/ PVPStatsEntry_Struct PVPRecentKills[50];
|
|
/*12796*/ uint32 aapoints_spent;
|
|
/*12800*/ uint32 expAA;
|
|
/*12804*/ uint32 aapoints; //avaliable, unspent
|
|
/*12808*/ uint8 unknown12844[36];
|
|
/*12844*/ Bandolier_Struct bandoliers[EQ::profile::BANDOLIERS_SIZE];
|
|
/*14124*/ uint8 unknown14160[4506];
|
|
/*18630*/ SuspendedMinion_Struct SuspendedMinion; // No longer in use
|
|
/*19240*/ uint32 timeentitledonaccount;
|
|
/*19244*/ PotionBelt_Struct potionbelt; //there should be 3 more of these
|
|
/*19532*/ uint8 unknown19568[8];
|
|
/*19540*/ uint32 currentRadCrystals; // Current count of radiant crystals
|
|
/*19544*/ uint32 careerRadCrystals; // Total count of radiant crystals ever
|
|
/*19548*/ uint32 currentEbonCrystals;// Current count of ebon crystals
|
|
/*19552*/ uint32 careerEbonCrystals; // Total count of ebon crystals ever
|
|
/*19556*/ uint8 groupAutoconsent; // 0=off, 1=on
|
|
/*19557*/ uint8 raidAutoconsent; // 0=off, 1=on
|
|
/*19558*/ uint8 guildAutoconsent; // 0=off, 1=on
|
|
/*19559*/ uint8 unknown19595[5]; // ***Placeholder (6/29/2005)
|
|
/*19564*/ uint32 RestTimer;
|
|
/*19568*/
|
|
|
|
// All player profile packets are translated and this overhead is ignored in out-bound packets
|
|
PlayerProfile_Struct() : m_player_profile_version(EQ::versions::MobVersion::Unknown) { }
|
|
|
|
EQ::versions::MobVersion PlayerProfileVersion() { return m_player_profile_version; }
|
|
void SetPlayerProfileVersion(EQ::versions::MobVersion mob_version) { m_player_profile_version = EQ::versions::ValidateMobVersion(mob_version); }
|
|
void SetPlayerProfileVersion(EQ::versions::ClientVersion client_version) { SetPlayerProfileVersion(EQ::versions::ConvertClientVersionToMobVersion(client_version)); }
|
|
|
|
private:
|
|
// No need for gm flag since pp already has one
|
|
// No need for lookup pointer since this struct is not tied to any one system
|
|
EQ::versions::MobVersion m_player_profile_version;
|
|
};
|
|
|
|
|
|
|
|
|
|
/*
|
|
** Client Target Struct
|
|
** Length: 2 Bytes
|
|
** OpCode: 6221
|
|
*/
|
|
struct ClientTarget_Struct {
|
|
/*000*/ uint32 new_target; // Target ID
|
|
};
|
|
|
|
/*
|
|
** Target Rejection Struct
|
|
** Length: 12 Bytes
|
|
** OpCode: OP_TargetReject
|
|
*/
|
|
struct TargetReject_Struct {
|
|
/*00*/ uint8 unknown00[12];
|
|
};
|
|
|
|
struct PetCommand_Struct {
|
|
/*000*/ uint32 command;
|
|
/*004*/ uint32 target;
|
|
};
|
|
|
|
struct PetCommandState_Struct {
|
|
/*00*/ uint32 button_id;
|
|
/*04*/ uint32 state;
|
|
};
|
|
|
|
/*
|
|
** Delete Spawn
|
|
** Length: 4 Bytes
|
|
** OpCode: OP_DeleteSpawn
|
|
*/
|
|
struct DeleteSpawn_Struct
|
|
{
|
|
/*00*/ uint32 spawn_id; // Spawn ID to delete
|
|
/*04*/ uint8 Decay; // 0 = vanish immediately, 1 = 'Decay' sparklies for corpses.
|
|
};
|
|
|
|
/*
|
|
** Channel Message received or sent
|
|
** Length: 144 Bytes + Variable Length + 1
|
|
** OpCode: OP_ChannelMessage
|
|
**
|
|
*/
|
|
struct ChannelMessage_Struct
|
|
{
|
|
/*000*/ char targetname[64]; // Tell recipient
|
|
/*064*/ char sender[64]; // The senders name (len might be wrong)
|
|
/*128*/ uint32 language; // Language
|
|
/*132*/ uint32 chan_num; // Channel
|
|
/*136*/ uint32 cm_unknown4[2]; // ***Placeholder
|
|
/*144*/ uint32 skill_in_language; // The players skill in this language? might be wrong
|
|
/*148*/ char message[0]; // Variable length message
|
|
};
|
|
|
|
/*
|
|
** Special Message
|
|
** Length: 4 Bytes + Variable Text Length + 1
|
|
** OpCode: OP_SpecialMesg
|
|
**
|
|
*/
|
|
/*
|
|
Theres something wrong with this... example live packet:
|
|
Server->Client: [ Opcode: OP_SpecialMesg (0x0fab) Size: 244 ]
|
|
0: 01 02 00 0A 00 00 00 09 - 05 00 00 42 61 72 73 74 | ...........Barst
|
|
16: 72 65 20 53 6F 6E 67 77 - 65 61 76 65 72 00 7C F9 | re Songweaver.|.
|
|
32: FF FF 84 FF FF FF 03 00 - 00 00 47 72 65 65 74 69 | ..........Greeti
|
|
|
|
*/
|
|
struct SpecialMesg_Struct
|
|
{
|
|
/*00*/ char header[3]; // 04 04 00 <-- for #emote style msg
|
|
/*03*/ uint32 msg_type; // Color of text (see MT_*** below)
|
|
/*07*/ uint32 target_spawn_id; // Who is it being said to?
|
|
/*11*/ char sayer[1]; // Who is the source of the info
|
|
/*12*/ uint8 unknown12[12];
|
|
/*24*/ char message[1]; // What is being said?
|
|
};
|
|
|
|
struct SpecialMesgHeader_Struct
|
|
{
|
|
/*00*/ char SpeakMode; // 2 shouts, 4 %1 %2, 3 %2, 5 tells group, 0 copy, default says
|
|
/*01*/ char JournalMode; // 1 and 2 go to journal
|
|
/*02*/ char language;
|
|
/*03*/ uint32 msg_type; // Color of text (see MT_*** below)
|
|
/*07*/ uint32 target_spawn_id; // Who is it being said to?
|
|
/*11*/ // speaker's name
|
|
/*xx*/ // unknown, location, client doesn't care
|
|
/*xx*/ // unknown
|
|
/*xx*/ // unknown
|
|
/*xx*/ // message
|
|
};
|
|
|
|
/*
|
|
** When somebody changes what they're wearing or give a pet a weapon (model changes)
|
|
** Length: 19 Bytes
|
|
*/
|
|
struct WearChange_Struct {
|
|
/*000*/ uint16 spawn_id;
|
|
/*002*/ uint32 material;
|
|
/*006*/ uint32 unknown06;
|
|
/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
|
|
/*014*/ uint32 hero_forge_model; // New to VoA
|
|
/*018*/ uint32 unknown18; // New to RoF
|
|
/*022*/ EQ::textures::Tint_Struct color;
|
|
/*026*/ uint8 wear_slot_id;
|
|
/*027*/
|
|
};
|
|
|
|
/*
|
|
** Type: Bind Wound Structure
|
|
** Length: 8 Bytes
|
|
*/
|
|
//Fixed for 7-14-04 patch
|
|
struct BindWound_Struct
|
|
{
|
|
/*002*/ uint16 to; // TargetID
|
|
/*004*/ uint16 unknown2; // ***Placeholder
|
|
/*006*/ uint16 type;
|
|
/*008*/ uint16 unknown6;
|
|
};
|
|
|
|
|
|
/*
|
|
** Type: Zone Change Request (before hand)
|
|
** Length: 88 bytes
|
|
** OpCode: a320
|
|
*/
|
|
|
|
struct ZoneChange_Struct {
|
|
/*000*/ char char_name[64]; // Character Name
|
|
/*064*/ uint16 zoneID;
|
|
/*066*/ uint16 instanceID;
|
|
/*068*/ float y;
|
|
/*072*/ float x;
|
|
/*076*/ float z;
|
|
/*080*/ uint32 zone_reason; //0x0A == death, I think
|
|
/*084*/ int32 success; // =0 client->server, =1 server->client, -X=specific error
|
|
/*088*/
|
|
};
|
|
|
|
// Whatever you send to the client in RequestClientZoneChange_Struct.type, the client will send back
|
|
// to the server in ZoneChange_Struct.zone_reason. My guess is this is a memo field of sorts.
|
|
// 27 January 2008
|
|
|
|
struct RequestClientZoneChange_Struct {
|
|
/*00*/ uint16 zone_id;
|
|
/*02*/ uint16 instance_id;
|
|
/*04*/ float y;
|
|
/*08*/ float x;
|
|
/*12*/ float z;
|
|
/*16*/ float heading;
|
|
/*20*/ uint32 type; //unknown... values
|
|
};
|
|
|
|
struct Animation_Struct {
|
|
/*00*/ uint16 spawnid;
|
|
/*02*/ uint8 speed;
|
|
/*03*/ uint8 action;
|
|
/*04*/
|
|
};
|
|
|
|
// this is what causes the caster to animate and the target to
|
|
// get the particle effects around them when a spell is cast
|
|
// also causes a buff icon
|
|
struct Action_Struct
|
|
{
|
|
/* 00 */ uint16 target; // id of target
|
|
/* 02 */ uint16 source; // id of caster
|
|
/* 04 */ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
|
|
/* 06 */ uint32 instrument_mod; // OSX dump says base damage, spells use it for bard song (different from newer clients)
|
|
/* 10 */ float force;
|
|
/* 14 */ float hit_heading;
|
|
/* 18 */ float hit_pitch;
|
|
/* 22 */ uint8 type; // 231 (0xE7) for spells, skill
|
|
/* 23 */ uint16 unknown23; // OSX says min_damage
|
|
/* 25 */ uint16 unknown25; // OSX says tohit
|
|
/* 27 */ uint16 spell; // spell id being cast
|
|
/* 29 */ uint8 spell_level;
|
|
// this field seems to be some sort of success flag, if it's 4
|
|
/* 30 */ uint8 effect_flag; // if this is 4, a buff icon is made
|
|
// newer clients have some data for setting LaunchSpellData when effect_flag & 4
|
|
// /* 31 */ uint8 spell_gem;
|
|
// /* 32 */ uint32 inventory_slot;
|
|
// /* 36 */ uint32 item_cast_type;
|
|
};
|
|
|
|
// this is what prints the You have been struck. and the regular
|
|
// melee messages like You try to pierce, etc. It's basically the melee
|
|
// and spell damage message
|
|
struct CombatDamage_Struct
|
|
{
|
|
/* 00 */ uint16 target;
|
|
/* 02 */ uint16 source;
|
|
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells, skill
|
|
/* 05 */ uint16 spellid;
|
|
/* 07 */ uint32 damage;
|
|
/* 11 */ float force;
|
|
/* 15 */ float hit_heading; // see above notes in Action_Struct
|
|
/* 19 */ float hit_pitch;
|
|
/* 23 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage
|
|
};
|
|
|
|
/*
|
|
** Consider Struct
|
|
*/
|
|
struct Consider_Struct{
|
|
/*000*/ uint32 playerid; // PlayerID
|
|
/*004*/ uint32 targetid; // TargetID
|
|
/*008*/ uint32 faction; // Faction
|
|
/*0012*/ uint32 level; // Level
|
|
/*016*/ int32 cur_hp; // Current Hitpoints
|
|
/*020*/ int32 max_hp; // Maximum Hitpoints
|
|
/*024*/ uint8 pvpcon; // Pvp con flag 0/1
|
|
/*025*/ uint8 unknown3[3];
|
|
};
|
|
|
|
/*
|
|
** Spawn Death Blow
|
|
** Length: 32 Bytes
|
|
** OpCode: 0114
|
|
*/
|
|
struct Death_Struct
|
|
{
|
|
/*000*/ uint32 spawn_id;
|
|
/*004*/ uint32 killer_id;
|
|
/*008*/ uint32 corpseid; // was corpseid
|
|
/*012*/ uint32 bindzoneid;
|
|
/*016*/ uint32 spell_id;
|
|
/*020*/ uint32 attack_skill;
|
|
/*024*/ uint32 damage;
|
|
/*028*/ uint32 unknown028;
|
|
};
|
|
|
|
struct BecomeCorpse_Struct {
|
|
uint32 spawn_id;
|
|
float y;
|
|
float x;
|
|
float z;
|
|
};
|
|
|
|
/*
|
|
** Spawn position update
|
|
** Struct sent from server->client to update position of
|
|
** another spawn's position update in zone (whether NPC or PC)
|
|
**
|
|
*/
|
|
struct PlayerPositionUpdateServer_Struct
|
|
{
|
|
/*0000*/ uint16 spawn_id;
|
|
/*0002*/ uint16 vehicle_id;
|
|
/*0004*/ signed padding0004 : 12;
|
|
signed y_pos : 19; // y coord
|
|
unsigned padding : 1;
|
|
/*0008*/ signed delta_z : 13; // change in z
|
|
signed delta_x : 13; // change in x
|
|
signed padding0008 : 6;
|
|
/*0012*/ signed x_pos : 19; // x coord
|
|
unsigned heading : 12; // heading
|
|
signed padding0016 : 1;
|
|
/*0016*/ signed delta_heading : 10; // change in heading
|
|
signed z_pos : 19; // z coord
|
|
signed padding0020 : 3;
|
|
/*0020*/ signed animation : 10; // animation
|
|
signed delta_y : 13; // change in y
|
|
signed padding0024 : 9;
|
|
/*0024*/
|
|
};
|
|
|
|
/*
|
|
** Player position update
|
|
** Struct sent from client->server to update
|
|
** player position on server
|
|
**
|
|
*/
|
|
struct PlayerPositionUpdateClient_Struct
|
|
{
|
|
/*0000*/ uint16 sequence; // increments one each packet - Verified
|
|
/*0002*/ uint16 spawn_id; // Player's spawn id
|
|
/*0004*/ uint16 vehicle_id; // Player's vehicle spawn id
|
|
/*0006*/ uint8 unknown0004[4]; // ***Placeholder
|
|
/*0010*/ float delta_x; // Change in x
|
|
/*0014*/ unsigned heading : 12; // Directional heading
|
|
unsigned padding0040 : 20; // ***Placeholder
|
|
/*0018*/ float x_pos; // x coord (2nd loc value)
|
|
/*0022*/ float delta_z; // Change in z
|
|
/*0026*/ float z_pos; // z coord (3rd loc value)
|
|
/*0030*/ float y_pos; // y coord (1st loc value)
|
|
/*0034*/ unsigned animation : 10; // ***Placeholder
|
|
unsigned padding0024 : 22; // animation
|
|
/*0038*/ float delta_y; // Change in y
|
|
/*0042*/ signed delta_heading : 10; // change in heading
|
|
unsigned padding0041 : 22; // ***Placeholder
|
|
/*0046*/
|
|
};
|
|
|
|
struct SpawnPositionUpdate_Struct
|
|
{
|
|
/*0000*/ uint16 spawn_id;
|
|
/*0002*/ uint64 y_pos:19, z_pos:19, x_pos:19, padding002:7;
|
|
/*0010*/ unsigned heading:12;
|
|
/*0012*/ signed padding010:4;
|
|
};
|
|
|
|
/*
|
|
** Spawn HP Update
|
|
** Length: 10 Bytes
|
|
** OpCode: OP_HPUpdate
|
|
*/
|
|
struct SpawnHPUpdate_Struct
|
|
{
|
|
/*00*/ uint32 cur_hp; // Id of spawn to update
|
|
/*04*/ int32 max_hp; // Maximum hp of spawn
|
|
/*08*/ int16 spawn_id; // Current hp of spawn
|
|
/*10*/
|
|
};
|
|
|
|
struct ManaUpdate_Struct
|
|
{
|
|
/*00*/ uint32 cur_mana;
|
|
/*04*/ uint32 max_mana;
|
|
/*08*/ uint16 spawn_id;
|
|
/*10*/
|
|
};
|
|
|
|
struct EnduranceUpdate_Struct
|
|
{
|
|
/*00*/ uint32 cur_end;
|
|
/*04*/ uint32 max_end;
|
|
/*08*/ uint16 spawn_id;
|
|
/*10*/
|
|
};
|
|
|
|
struct SpawnHPUpdate_Struct2
|
|
{
|
|
/*00*/ int16 spawn_id;
|
|
/*02*/ uint8 hp; //HP Percentage
|
|
/*03*/
|
|
};
|
|
|
|
struct MobManaUpdate_Struct
|
|
{
|
|
/*00*/ uint16 spawn_id;
|
|
/*02*/ uint8 mana; //Mana Percentage
|
|
/*03*/
|
|
};
|
|
|
|
struct MobEnduranceUpdate_Struct
|
|
{
|
|
/*00*/ uint16 spawn_id;
|
|
/*02*/ uint8 endurance; //Endurance Percentage
|
|
/*03*/
|
|
};
|
|
|
|
// Is this even used?
|
|
struct MobHealth
|
|
{
|
|
/*0000*/ uint8 hp; //health percent
|
|
/*0001*/ uint16 id; //mobs id
|
|
};
|
|
|
|
/*
|
|
** Stamina
|
|
** Length: 8 Bytes
|
|
** OpCode: 5721
|
|
*/
|
|
struct Stamina_Struct {
|
|
/*00*/ uint32 food; // (low more hungry 127-0)
|
|
/*02*/ uint32 water; // (low more thirsty 127-0)
|
|
};
|
|
|
|
/*
|
|
** Level Update
|
|
** Length: 12 Bytes
|
|
*/
|
|
struct LevelUpdate_Struct
|
|
{
|
|
/*00*/ uint32 level; // New level
|
|
/*04*/ uint32 level_old; // Old level
|
|
/*08*/ uint32 exp; // Current Experience
|
|
};
|
|
|
|
/*
|
|
** Experience Update
|
|
** Length: 14 Bytes
|
|
** OpCode: 9921
|
|
*/
|
|
struct ExpUpdate_Struct
|
|
{
|
|
/*0000*/ uint32 exp; // Current experience ratio from 0 to 330
|
|
/*0004*/ uint32 aaxp; // @BP ??
|
|
};
|
|
|
|
/*
|
|
** Item Packet Struct - Works on a variety of opcodes
|
|
** Packet Types: See ItemPacketType enum
|
|
**
|
|
*/
|
|
enum ItemPacketType {
|
|
ItemPacketViewLink = 0x00,
|
|
ItemPacketMerchant = 0x64,
|
|
ItemPacketTradeView = 0x65,
|
|
ItemPacketLoot = 0x66,
|
|
ItemPacketTrade = 0x67,
|
|
ItemPacketCharInventory = 0x69,
|
|
ItemPacketLimbo = 0x6A,
|
|
ItemPacketWorldContainer = 0x6B,
|
|
ItemPacketTributeItem = 0x6C,
|
|
ItemPacketGuildTribute = 0x6D,
|
|
ItemPacketCharmUpdate = 0x6E, // noted as incorrect
|
|
ItemPacketRecovery = 0x71,
|
|
ItemPacketParcel = 0x73,
|
|
ItemPacketInvalid = 0xFF
|
|
};
|
|
|
|
enum MerchantWindowTabDisplay {
|
|
None = 0x00,
|
|
SellBuy = 0x01,
|
|
Recover = 0x02,
|
|
SellBuyRecover = 0x03,
|
|
Parcel = 0x04,
|
|
SellBuyParcel = 0x05,
|
|
RecoverParcel = 0x06,
|
|
SellBuyRecoverParcel = 0x07
|
|
};
|
|
|
|
//enum ItemPacketType
|
|
//{
|
|
// ItemPacketMerchant = /*100*/ 0x64, // Titanium+
|
|
// ItemPacketTradeView = /*101*/ 0x65,
|
|
// ItemPacketLoot = /*102*/ 0x66,
|
|
// ItemPacketTrade = /*103*/ 0x67,
|
|
// ItemPacketCharInventory = /*105*/ 0x69, // 105 looks like raw item packet (no appearance update) thru shared bank..110, possibly possessions with appearance update
|
|
// ItemPacketLimbo = /*106*/ 0x6A,
|
|
// ItemPacketWorldContainer = /*107*/ 0x6B,
|
|
// ItemPacketTributeItem = /*108*/ 0x6C,
|
|
// ItemPacketGuildTribute = /*109*/ 0x6D, // missing from EQEmu
|
|
// ItemPacket10 = /*110*/ 0x6E,
|
|
// ItemPacket11 = /*111*/ 0x6F, // UF+ (equipment slots only) (RoF+ checks '(WORD*)slot + 4 != -1' [(WORD*)]slot + 2 would be bag index - if used) (guess) (appearance (over-level) items?)
|
|
// ItemPacket12 = /*112*/ 0x70, // RoF+ (causes stat update) (could be TrophyTribute and GuildTrophyTribute together - two case methodology - is it checking for GuildID?)
|
|
// ItemPacketMerchantRecovery = /*113*/ 0x71,
|
|
// ItemPacket14 = /*115*/ 0x73, (real estate/moving crate?)
|
|
// ItemPacket__ = /*xxx*/ 0xXX // switch 'default' - all clients
|
|
//};
|
|
|
|
struct ItemPacket_Struct
|
|
{
|
|
/*00*/ ItemPacketType PacketType;
|
|
/*04*/ char SerializedItem[1];
|
|
/*xx*/
|
|
};
|
|
|
|
struct BulkItemPacket_Struct
|
|
{
|
|
/*00*/ char SerializedItem[0];
|
|
/*xx*/
|
|
};
|
|
|
|
struct Consume_Struct
|
|
{
|
|
/*0000*/ uint32 slot;
|
|
/*0004*/ uint32 auto_consumed; // 0xffffffff when auto eating e7030000 when right click
|
|
/*0008*/ uint8 c_unknown1[4];
|
|
/*0012*/ uint8 type; // 0x01=Food 0x02=Water
|
|
/*0013*/ uint8 unknown13[3];
|
|
};
|
|
|
|
struct DeleteItem_Struct {
|
|
/*0000*/ uint32 from_slot;
|
|
/*0004*/ uint32 to_slot;
|
|
/*0008*/ uint32 number_in_stack;
|
|
/*0012*/
|
|
};
|
|
|
|
struct MoveItem_Struct
|
|
{
|
|
/*0000*/ uint32 from_slot;
|
|
/*0004*/ uint32 to_slot;
|
|
/*0008*/ uint32 number_in_stack;
|
|
/*0012*/
|
|
};
|
|
|
|
// both MoveItem_Struct/DeleteItem_Struct server structures will be changing to a structure-based slot format..this will
|
|
// be used for handling SoF/SoD/etc... time stamps sent using the MoveItem_Struct format. (nothing will be done with this
|
|
// info at the moment..but, it is forwarded on to the server for handling/future use)
|
|
struct ClientTimeStamp_Struct
|
|
{
|
|
/*0000*/ uint32 from_slot;
|
|
/*0004*/ uint32 to_slot;
|
|
/*0008*/ uint32 number_in_stack;
|
|
/*0012*/
|
|
};
|
|
|
|
//
|
|
// from_slot/to_slot
|
|
// -1 - destroy
|
|
// 0 - cursor
|
|
// 1 - inventory
|
|
// 2 - bank
|
|
// 3 - trade
|
|
// 4 - shared bank
|
|
//
|
|
// cointype
|
|
// 0 - copeer
|
|
// 1 - silver
|
|
// 2 - gold
|
|
// 3 - platinum
|
|
//
|
|
static const uint32 COINTYPE_PP = 3;
|
|
static const uint32 COINTYPE_GP = 2;
|
|
static const uint32 COINTYPE_SP = 1;
|
|
static const uint32 COINTYPE_CP = 0;
|
|
|
|
struct MoveCoin_Struct
|
|
{
|
|
int32 from_slot;
|
|
int32 to_slot;
|
|
uint32 cointype1;
|
|
uint32 cointype2;
|
|
int32 amount;
|
|
};
|
|
struct TradeCoin_Struct{
|
|
uint32 trader;
|
|
uint8 slot;
|
|
uint16 unknown5;
|
|
uint8 unknown7;
|
|
uint32 amount;
|
|
};
|
|
struct TradeMoneyUpdate_Struct{
|
|
uint32 trader;
|
|
uint32 type;
|
|
uint32 amount;
|
|
};
|
|
/*
|
|
** Surname struct
|
|
** Size: 100 bytes
|
|
*/
|
|
struct Surname_Struct
|
|
{
|
|
/*0000*/ char name[64];
|
|
/*0064*/ uint32 unknown0064;
|
|
/*0068*/ char lastname[32];
|
|
/*0100*/
|
|
};
|
|
|
|
struct GuildsListEntry_Struct {
|
|
char name[64];
|
|
};
|
|
|
|
static const uint32 MAX_NUMBER_GUILDS = 1500;
|
|
struct GuildsList_Struct {
|
|
uint8 head[64]; // First on guild list seems to be empty...
|
|
GuildsListEntry_Struct Guilds[MAX_NUMBER_GUILDS];
|
|
};
|
|
|
|
struct GuildUpdate_Struct {
|
|
uint32 guildID;
|
|
GuildsListEntry_Struct entry;
|
|
};
|
|
|
|
struct GuildMemberAdd_Struct {
|
|
/*000*/ uint32 guild_id;
|
|
/*004*/ uint32 unknown04;
|
|
/*008*/ uint32 unknown08;
|
|
/*012*/ uint32 unknown12;
|
|
/*016*/ uint32 level;
|
|
/*020*/ uint32 class_;
|
|
/*024*/ uint32 rank_;
|
|
/*028*/ uint32 guild_show;
|
|
/*032*/ uint32 zone_id;
|
|
/*036*/ uint32 last_on;
|
|
/*040*/ char player_name[64];
|
|
};
|
|
|
|
struct GuildMemberLevel_Struct {
|
|
/*000*/ uint32 guild_id;
|
|
/*004*/ char player_name[64];
|
|
/*068*/ uint32 level;
|
|
};
|
|
|
|
struct GuildMemberRank_Struct {
|
|
/*000*/ uint32 guild_id;
|
|
/*004*/ uint32 rank_;
|
|
/*008*/ char player_name[64];
|
|
/*072*/ uint32 alt_banker; //Banker/Alt bit 00 - none 10 - Alt 11 - Alt and Banker 01 - Banker. Banker not functional for RoF2+
|
|
/*076*/ uint32 offline;
|
|
};
|
|
|
|
struct GuildMemberPublicNote_Struct {
|
|
/*000*/ uint32 guild_id;
|
|
/*004*/ char player_name[64];
|
|
/*068*/ char public_note[256]; //RoF2 256
|
|
};
|
|
|
|
struct GuildDelete_Struct {
|
|
/*000*/ uint32 guild_id;
|
|
};
|
|
|
|
struct GuildRenameGuild_Struct {
|
|
/*000*/ uint32 guild_id;
|
|
/*004*/ char new_guild_name[64];
|
|
};
|
|
|
|
struct GuildRenameMember_Struct {
|
|
/*000*/ uint32 guild_id;
|
|
/*004*/ char player_name[64];
|
|
/*068*/ char new_player_name[64];
|
|
};
|
|
|
|
struct GuildMemberDetails_Struct {
|
|
/*000*/ uint32 guild_id;
|
|
/*004*/ char player_name[64];
|
|
/*068*/ uint32 zone_id;
|
|
/*072*/ uint32 last_on;
|
|
/*076*/ uint32 offline_mode; //1 Offline
|
|
};
|
|
|
|
struct GuildMemberDelete_Struct {
|
|
/*000*/ uint32 guild_id;
|
|
/*004*/ char player_name[64];
|
|
};
|
|
|
|
/*
|
|
** Money Loot
|
|
** Length: 22 Bytes
|
|
** OpCode: 5020
|
|
*/
|
|
struct moneyOnCorpseStruct {
|
|
/*0000*/ uint8 response; // 0 = someone else is, 1 = OK, 2 = not at this time
|
|
/*0001*/ uint8 unknown1; // = 0x5a
|
|
/*0002*/ uint8 unknown2; // = 0x40
|
|
/*0003*/ uint8 unknown3; // = 0
|
|
/*0004*/ uint32 platinum; // Platinum Pieces
|
|
/*0008*/ uint32 gold; // Gold Pieces
|
|
|
|
/*0012*/ uint32 silver; // Silver Pieces
|
|
/*0016*/ uint32 copper; // Copper Pieces
|
|
};
|
|
|
|
//opcode = 0x5220
|
|
// size 292
|
|
|
|
|
|
struct LootingItem_Struct {
|
|
/*000*/ uint32 lootee;
|
|
/*002*/ uint32 looter;
|
|
/*004*/ uint16 slot_id;
|
|
/*006*/ uint8 unknown3[2];
|
|
/*008*/ int32 auto_loot;
|
|
};
|
|
|
|
struct GuildManageStatus_Struct{
|
|
uint32 guild_id;
|
|
uint32 oldrank;
|
|
uint32 newrank;
|
|
char name[64];
|
|
};
|
|
// Guild invite, remove
|
|
struct GuildJoin_Struct{
|
|
/*000*/ uint32 guild_id;
|
|
/*004*/ uint32 unknown04;
|
|
/*008*/ uint32 level;
|
|
/*012*/ uint32 class_;
|
|
/*016*/ uint32 rank;//0 member, 1 officer, 2 leader
|
|
/*020*/ uint32 zoneid;
|
|
/*024*/ uint32 unknown24;
|
|
/*028*/ char name[64];
|
|
/*092*/
|
|
};
|
|
struct GuildInviteAccept_Struct {
|
|
char inviter[64];
|
|
char new_member[64];
|
|
uint32 response;
|
|
uint32 guild_id;
|
|
};
|
|
struct GuildManageRemove_Struct {
|
|
uint32 guildeqid;
|
|
char member[64];
|
|
};
|
|
struct GuildCommand_Struct {
|
|
char othername[64];
|
|
char myname[64];
|
|
uint16 guildeqid;
|
|
uint8 unknown[2]; // for guildinvite all 0's, for remove 0=0x56, 2=0x02
|
|
uint32 officer;
|
|
};
|
|
|
|
struct OnLevelMessage_Struct
|
|
{
|
|
char Title[128];
|
|
char Text[4096];
|
|
uint32 Buttons;
|
|
uint32 Duration;
|
|
uint32 PopupID;
|
|
uint32 NegativeID;
|
|
uint32 SoundControls;
|
|
char ButtonName0[25];
|
|
char ButtonName1[25];
|
|
};
|
|
|
|
struct PopupResponse_Struct {
|
|
/*0000*/ uint32 unknown0000;
|
|
/*0004*/ uint32 popupid;
|
|
};
|
|
|
|
enum GuildInformationActions
|
|
{
|
|
GuildUpdateURL = 0,
|
|
GuildUpdateChannel = 1,
|
|
GuildUpdateRanks = 4,
|
|
GuildUpdatePermissions = 5
|
|
};
|
|
|
|
struct GuildManageBanker_Struct {
|
|
uint32 unknown0;
|
|
char myname[64];
|
|
char member[64];
|
|
uint32 enabled;
|
|
};
|
|
|
|
// Server -> Client
|
|
// Update a guild members rank and banker status
|
|
struct GuildSetRank_Struct
|
|
{
|
|
/*00*/ uint32 Unknown00;
|
|
/*04*/ uint32 Unknown04;
|
|
/*08*/ uint32 rank;
|
|
/*12*/ char member_name[64];
|
|
/*76*/ uint32 banker;
|
|
/*80*/
|
|
};
|
|
|
|
// Opcode OP_GMZoneRequest
|
|
// Size = 88 bytes
|
|
struct GMZoneRequest_Struct {
|
|
/*0000*/ char charname[64];
|
|
/*0064*/ uint32 zone_id;
|
|
/*0068*/ float x;
|
|
/*0072*/ float y;
|
|
/*0076*/ float z;
|
|
/*0080*/ float heading;
|
|
/*0084*/ uint32 success; // 0 if command failed, 1 if succeeded?
|
|
/*0088*/
|
|
// /*072*/ int8 success; // =0 client->server, =1 server->client, -X=specific error
|
|
// /*073*/ uint8 unknown0073[3]; // =0 ok, =ffffff error
|
|
};
|
|
|
|
struct GMSummon_Struct {
|
|
/* 0*/ char charname[64];
|
|
/* 30*/ char gmname[64];
|
|
/* 60*/ uint32 success;
|
|
/* 61*/ uint32 zoneID;
|
|
/*92*/ float y;
|
|
/*96*/ float x;
|
|
/*100*/ float z;
|
|
/*104*/ uint32 unknown2; // E0 E0 56 00
|
|
};
|
|
|
|
struct GMFind_Struct {
|
|
char charname[64];
|
|
char gmname[64];
|
|
uint32 success;
|
|
uint32 zoneID;
|
|
float x;
|
|
float y;
|
|
float z;
|
|
uint32 unknown2;
|
|
};
|
|
|
|
struct GMGoto_Struct { // x,y is swapped as compared to summon and makes sense as own packet
|
|
/* 0*/ char charname[64];
|
|
|
|
/* 64*/ char gmname[64];
|
|
/* 128*/uint32 success;
|
|
/* 132*/ uint32 zoneID;
|
|
|
|
/*136*/ int32 y;
|
|
/*140*/ int32 x;
|
|
/*144*/ int32 z;
|
|
/*148*/ uint32 unknown2; // E0 E0 56 00
|
|
};
|
|
|
|
struct GMLastName_Struct {
|
|
char name[64];
|
|
char gmname[64];
|
|
char lastname[64];
|
|
uint16 unknown[4]; // 0x00, 0x00
|
|
// 0x01, 0x00 = Update the clients
|
|
};
|
|
|
|
//Combat Abilities
|
|
struct CombatAbility_Struct {
|
|
uint32 m_target; //the ID of the target mob
|
|
uint32 m_atk;
|
|
uint32 m_skill;
|
|
};
|
|
|
|
// Disarm Struct incoming from Client [Size: 16]
|
|
struct Disarm_Struct
|
|
{
|
|
uint32 source;
|
|
uint32 target;
|
|
uint32 skill;
|
|
uint32 unknown;
|
|
};
|
|
|
|
//Instill Doubt
|
|
struct Instill_Doubt_Struct {
|
|
uint8 i_id;
|
|
uint8 ia_unknown;
|
|
uint8 ib_unknown;
|
|
uint8 ic_unknown;
|
|
uint8 i_atk;
|
|
|
|
uint8 id_unknown;
|
|
uint8 ie_unknown;
|
|
uint8 if_unknown;
|
|
uint8 i_type;
|
|
uint8 ig_unknown;
|
|
uint8 ih_unknown;
|
|
uint8 ii_unknown;
|
|
};
|
|
|
|
struct GiveItem_Struct {
|
|
uint16 to_entity;
|
|
int16 to_equipSlot;
|
|
uint16 from_entity;
|
|
int16 from_equipSlot;
|
|
};
|
|
|
|
struct RandomReq_Struct {
|
|
uint32 low;
|
|
uint32 high;
|
|
};
|
|
|
|
/* 9/23/03 reply to /random command */
|
|
struct RandomReply_Struct {
|
|
/* 00 */ uint32 low;
|
|
/* 04 */ uint32 high;
|
|
/* 08 */ uint32 result;
|
|
/* 12 */ char name[64];
|
|
/* 76 */
|
|
};
|
|
|
|
struct LFG_Struct {
|
|
/*
|
|
Wrong size on OP_LFG. Got: 80, Expected: 68
|
|
0: 00 00 00 00 01 00 00 00 - 00 00 00 00 64 00 00 00 | ............d...
|
|
16: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
|
|
32: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
|
|
48: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
|
|
64: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
|
|
Wrong size on OP_LFG. Got: 80, Expected: 68
|
|
0: 00 00 00 00 01 00 00 00 - 3F 00 00 00 41 00 00 00 | ........?...A...
|
|
16: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
|
|
32: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
|
|
48: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
|
|
64: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
|
|
Wrong size on OP_LFG. Got: 80, Expected: 68
|
|
0: 00 00 00 00 01 00 00 00 - 3F 00 00 00 41 00 00 00 | ........?...A...
|
|
16: 46 72 75 62 20 66 72 75 - 62 20 66 72 75 62 00 00 | Frub frub frub..
|
|
32: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
|
|
48: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
|
|
64: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
|
|
*/
|
|
/*000*/ uint32 unknown000;
|
|
/*004*/ uint8 value; // 0x00 = off 0x01 = on
|
|
/*005*/ uint8 MatchFilter;
|
|
/*006*/ uint16 Unknown006;
|
|
/*008*/ uint32 FromLevel;
|
|
/*012*/ uint32 ToLevel;
|
|
/*016*/ char Comments[64];
|
|
};
|
|
|
|
struct LFGGetMatchesRequest_Struct {
|
|
/*000*/ uint32 Unknown000;
|
|
/*004*/ uint32 FromLevel;
|
|
/*008*/ uint32 ToLevel;
|
|
/*012*/ uint32 Classes;
|
|
};
|
|
|
|
enum { LFPOff = 0,
|
|
LFPOn = 1,
|
|
LFPMemberUpdate = 255 // Internal use, not sent by client
|
|
};
|
|
|
|
struct LFP_Struct {
|
|
/*000*/ uint32 Unknown000;
|
|
/*004*/ uint8 Action;
|
|
/*005*/ uint8 MatchFilter;
|
|
/*006*/ uint16 Unknown006;
|
|
/*008*/ uint32 FromLevel;
|
|
/*012*/ uint32 ToLevel;
|
|
/*016*/ uint32 Classes;
|
|
/*020*/ char Comments[64];
|
|
};
|
|
|
|
struct LFPGetMatchesRequest_Struct {
|
|
/*000*/ uint32 Unknown000;
|
|
/*004*/ uint32 FromLevel;
|
|
/*008*/ uint32 ToLevel;
|
|
};
|
|
|
|
/*
|
|
** LFG_Appearance_Struct
|
|
** Packet sent to clients to notify when someone in zone toggles LFG flag
|
|
** Size: 8 bytes
|
|
** Used in: OP_LFGAppearance
|
|
**
|
|
*/
|
|
struct LFG_Appearance_Struct
|
|
{
|
|
/*0000*/ uint32 spawn_id; // ID of the client
|
|
/*0004*/ uint8 lfg; // 1=LFG, 0=Not LFG
|
|
/*0005*/ char unknown0005[3]; //
|
|
/*0008*/
|
|
};
|
|
|
|
|
|
// EverQuest Time Information:
|
|
// 72 minutes per EQ Day
|
|
// 3 minutes per EQ Hour
|
|
// 6 seconds per EQ Tick (2 minutes EQ Time)
|
|
// 3 seconds per EQ Minute
|
|
|
|
struct TimeOfDay_Struct {
|
|
uint8 hour;
|
|
uint8 minute;
|
|
uint8 day;
|
|
uint8 month;
|
|
uint32 year;
|
|
};
|
|
|
|
// Darvik: shopkeeper structs
|
|
struct MerchantClick_Struct
|
|
{
|
|
/*000*/ uint32 npc_id; // Merchant NPC's entity id
|
|
/*004*/ uint32 player_id;
|
|
/*008*/ uint32 command; // 1=open, 0=cancel/close
|
|
/*012*/ float rate; // cost multiplier, dosent work anymore
|
|
/*016*/ int32 tab_display; // bitmask b000 none, b001 Purchase/Sell, b010 Recover, b100 Parcels
|
|
/*020*/ int32 unknown020; // Seen 2592000 from Server or -1 from Client
|
|
/*024*/
|
|
};
|
|
|
|
enum MerchantActions {
|
|
Close = 0,
|
|
Open = 1
|
|
};
|
|
|
|
struct Parcel_Struct
|
|
{
|
|
/*000*/ uint32 npc_id;
|
|
/*004*/ uint32 item_slot;
|
|
/*008*/ uint32 quantity;
|
|
/*012*/ uint32 money_flag;
|
|
/*016*/ char send_to[64];
|
|
/*080*/ char note[128];
|
|
/*208*/ uint32 unknown_208;
|
|
/*212*/ uint32 unknown_212;
|
|
/*216*/ uint32 unknown_216;
|
|
};
|
|
|
|
struct ParcelRetrieve_Struct
|
|
{
|
|
uint32 merchant_entity_id;
|
|
uint32 player_entity_id;
|
|
uint32 parcel_slot_id;
|
|
uint32 parcel_item_id;
|
|
};
|
|
|
|
struct ParcelMessaging_Struct {
|
|
ItemPacketType packet_type;
|
|
std::string serialized_item;
|
|
uint32 sent_time;
|
|
std::string player_name;
|
|
std::string note;
|
|
uint32 slot_id;
|
|
|
|
template<class Archive>
|
|
void serialize(Archive &archive)
|
|
{
|
|
archive(
|
|
CEREAL_NVP(packet_type),
|
|
CEREAL_NVP(serialized_item),
|
|
CEREAL_NVP(sent_time),
|
|
CEREAL_NVP(player_name),
|
|
CEREAL_NVP(note),
|
|
CEREAL_NVP(slot_id)
|
|
);
|
|
}
|
|
};
|
|
|
|
struct ParcelIcon_Struct {
|
|
uint32 status; //0 off 1 on 2 overlimit
|
|
};
|
|
|
|
enum ParcelIconActions {
|
|
IconOff = 0,
|
|
IconOn = 1,
|
|
Overlimit = 2
|
|
};
|
|
|
|
/*
|
|
Unknowns:
|
|
0 is e7 from 01 to // MAYBE SLOT IN PURCHASE
|
|
1 is 03
|
|
2 is 00
|
|
3 is 00
|
|
4 is ??
|
|
5 is ??
|
|
6 is 00 from a0 to
|
|
7 is 00 from 3f to */
|
|
/*
|
|
0 is F6 to 01
|
|
1 is CE CE
|
|
4A 4A
|
|
00 00
|
|
00 E0
|
|
00 CB
|
|
00 90
|
|
00 3F
|
|
*/
|
|
|
|
|
|
|
|
struct Merchant_Sell_Struct {
|
|
/*000*/ uint32 npcid; // Merchant NPC's entity id
|
|
/*004*/ uint32 playerid; // Player's entity id
|
|
/*008*/ uint32 itemslot;
|
|
uint32 unknown12;
|
|
/*016*/ uint32 quantity;
|
|
/*020*/ uint32 price;
|
|
};
|
|
struct Merchant_Purchase_Struct {
|
|
/*000*/ uint32 npcid; // Merchant NPC's entity id
|
|
/*004*/ uint32 itemslot; // Player's entity id
|
|
/*008*/ uint32 quantity;
|
|
/*012*/ uint32 price;
|
|
};
|
|
struct Merchant_DelItem_Struct{
|
|
/*000*/ uint32 npcid; // Merchant NPC's entity id
|
|
/*004*/ uint32 playerid; // Player's entity id
|
|
/*008*/ uint32 itemslot;
|
|
/*012*/ uint32 unknown012;
|
|
};
|
|
struct Adventure_Purchase_Struct {
|
|
/*000*/ uint32 Type; // 1 = LDoN, 2 = Discord, 4 = Norrath's Keepers, 5 = Dark Reign
|
|
/*000*/ uint32 npcid;
|
|
/*004*/ uint32 itemid;
|
|
/*008*/ uint32 variable;
|
|
};
|
|
|
|
struct Adventure_Sell_Struct {
|
|
/*000*/ uint32 unknown000; //0x01
|
|
/*004*/ uint32 npcid;
|
|
/*008*/ uint32 slot;
|
|
/*012*/ uint32 charges;
|
|
/*016*/ uint32 sell_price;
|
|
};
|
|
|
|
|
|
struct AdventurePoints_Update_Struct {
|
|
/*000*/ uint32 ldon_available_points; // Total available points
|
|
/*004*/ uint8 unknown004[36];
|
|
/*040*/ uint8 unknown040[16];
|
|
/*056*/ uint32 ldon_guk_points; // Earned Deepest Guk points
|
|
/*060*/ uint8 unknown060[16];
|
|
/*076*/ uint32 ldon_mirugal_points; // Earned Mirugal' Menagerie points
|
|
/*080*/ uint8 unknown080[16];
|
|
/*096*/ uint32 ldon_mistmoore_points; // Earned Mismoore Catacombs Points
|
|
/*100*/ uint8 unknown100[16];
|
|
/*116*/ uint32 ldon_rujarkian_points; // Earned Rujarkian Hills points
|
|
/*120*/ uint8 unknown120[16];
|
|
/*136*/ uint32 ldon_takish_points; // Earned Takish points
|
|
/*140*/
|
|
};
|
|
|
|
struct AdventureFinish_Struct{
|
|
/*000*/ uint32 win_lose;//Cofruben: 00 is a lose,01 is win.
|
|
/*004*/ uint32 points;
|
|
/*008*/
|
|
};
|
|
|
|
struct Weblink_Struct{
|
|
/*000*/ char weblink[1];
|
|
/*004*/
|
|
};
|
|
|
|
//OP_AdventureRequest
|
|
struct AdventureRequest_Struct{
|
|
/*000*/ uint32 risk;//1 normal,2 hard.
|
|
/*004*/ uint32 entity_id;
|
|
/*008*/ uint32 type;
|
|
/*012*/
|
|
};
|
|
struct AdventureRequestResponse_Struct{
|
|
/*0000*/ uint32 unknown000;
|
|
/*0004*/ char text[2048];
|
|
/*2052*/ uint32 timetoenter;
|
|
/*2056*/ uint32 timeleft;
|
|
/*2060*/ uint32 risk;
|
|
/*2064*/ float x;
|
|
/*2068*/ float y;
|
|
/*2072*/ float z;
|
|
/*2076*/ uint32 showcompass;
|
|
/*2080*/ uint32 unknown2080;
|
|
/*2084*/
|
|
};
|
|
|
|
struct AdventureCountUpdate_Struct
|
|
{
|
|
/*000*/ uint32 current;
|
|
/*004*/ uint32 total;
|
|
/*008*/
|
|
};
|
|
|
|
struct AdventureStatsColumn_Struct
|
|
{
|
|
/*000*/ uint32 total;
|
|
/*004*/ uint32 guk;
|
|
/*008*/ uint32 mir;
|
|
/*012*/ uint32 mmc;
|
|
/*016*/ uint32 ruj;
|
|
/*020*/ uint32 tak;
|
|
/*024*/
|
|
};
|
|
|
|
struct AdventureStats_Struct
|
|
{
|
|
/*000*/ AdventureStatsColumn_Struct success;
|
|
/*024*/ AdventureStatsColumn_Struct failure;
|
|
/*048*/ AdventureStatsColumn_Struct rank;
|
|
/*072*/ AdventureStatsColumn_Struct rank2;
|
|
/*096*/
|
|
};
|
|
|
|
//this is mostly right but something is off that causes the client to crash sometimes
|
|
//I don't really care enough about the feature to work on it anymore though.
|
|
struct AdventureLeaderboardEntry_Struct
|
|
{
|
|
/*000*/ char name[64];
|
|
/*064*/ uint32 success;
|
|
/*068*/ uint32 failure;
|
|
/*072*/
|
|
};
|
|
|
|
struct AdventureLeaderboardRequest_Struct
|
|
{
|
|
/*000*/ uint32 type;
|
|
/*004*/ uint32 theme;
|
|
/*008*/ uint32 risk;
|
|
/*012*/
|
|
};
|
|
|
|
struct AdventureLeaderboard_Struct
|
|
{
|
|
/*000*/ uint32 unknown000;
|
|
/*004*/ uint32 unknown004;
|
|
/*008*/ uint32 success;
|
|
/*012*/ uint32 failure;
|
|
/*016*/ uint32 our_rank;
|
|
/*020*/ AdventureLeaderboardEntry_Struct entries[100];
|
|
};
|
|
|
|
/*struct Item_Shop_Struct {
|
|
uint16 merchantid;
|
|
uint8 itemtype;
|
|
EQ::ItemData item;
|
|
uint8 iss_unknown001[6];
|
|
};*/
|
|
|
|
struct Illusion_Struct { //size: 256 - SoF
|
|
/*000*/ uint32 spawnid;
|
|
/*004*/ char charname[64]; //
|
|
/*068*/ uint16 race; //
|
|
/*070*/ char unknown006[2];
|
|
/*072*/ uint8 gender;
|
|
/*073*/ uint8 texture;
|
|
/*074*/ uint8 unknown008; //
|
|
/*075*/ uint8 unknown009; //
|
|
/*076*/ uint8 helmtexture; //
|
|
/*077*/ uint8 unknown010; //
|
|
/*078*/ uint8 unknown011; //
|
|
/*079*/ uint8 unknown012; //
|
|
/*080*/ uint32 face; //
|
|
/*084*/ uint8 hairstyle; //
|
|
/*085*/ uint8 haircolor; //
|
|
/*086*/ uint8 beard; //
|
|
/*087*/ uint8 beardcolor; //
|
|
/*088*/ float size; //
|
|
/*092*/ uint32 drakkin_heritage; //
|
|
/*096*/ uint32 drakkin_tattoo; //
|
|
/*100*/ uint32 drakkin_details; //
|
|
/*104*/ EQ::TintProfile armor_tint; //
|
|
/*140*/ uint8 eyecolor1; // Field Not Identified in any Illusion Struct
|
|
/*141*/ uint8 eyecolor2; // Field Not Identified in any Illusion Struct
|
|
/*142*/ uint8 unknown138[114]; //
|
|
/*256*/
|
|
};
|
|
|
|
struct Illusion_Struct_Old {
|
|
/*000*/ uint32 spawnid;
|
|
char charname[64];
|
|
/**/ uint16 race;
|
|
/**/ char unknown006[2];
|
|
/**/ uint8 gender;
|
|
/**/ uint8 texture;
|
|
/**/ uint8 helmtexture;
|
|
/**/ uint8 unknown011;
|
|
/**/ uint32 face;
|
|
/**/ char unknown020[88];
|
|
/**/
|
|
};
|
|
|
|
// OP_Sound - Size: 68
|
|
struct QuestReward_Struct
|
|
{
|
|
/*000*/ uint32 mob_id; // ID of mob awarding the client
|
|
/*004*/ uint32 target_id;
|
|
/*008*/ uint32 exp_reward;
|
|
/*012*/ uint32 faction;
|
|
/*016*/ int32 faction_mod;
|
|
/*020*/ uint32 copper; // Gives copper to the client
|
|
/*024*/ uint32 silver; // Gives silver to the client
|
|
/*028*/ uint32 gold; // Gives gold to the client
|
|
/*032*/ uint32 platinum; // Gives platinum to the client
|
|
/*036*/ int32 item_id[QUESTREWARD_COUNT]; // -1 for nothing
|
|
/*068*/
|
|
};
|
|
|
|
struct CashReward_Struct
|
|
{
|
|
/*000*/ uint32 copper;
|
|
/*004*/ uint32 silver;
|
|
/*008*/ uint32 gold;
|
|
/*012*/ uint32 platinum;
|
|
};
|
|
|
|
// Size: 8
|
|
struct Camera_Struct
|
|
{
|
|
uint32 duration; // Duration in ms
|
|
float intensity;
|
|
};
|
|
|
|
struct ZonePoint_Entry {
|
|
/*0000*/ uint32 iterator;
|
|
/*0004*/ float y;
|
|
/*0008*/ float x;
|
|
/*0012*/ float z;
|
|
/*0016*/ float heading;
|
|
/*0020*/ uint16 zoneid;
|
|
/*0022*/ uint16 zoneinstance; // LDoN instance
|
|
};
|
|
|
|
struct ZonePoints {
|
|
/*0000*/ uint32 count;
|
|
/*0004*/ struct ZonePoint_Entry zpe[0]; // Always add one extra to the end after all zonepoints
|
|
};
|
|
|
|
struct SkillUpdate_Struct {
|
|
/*00*/ uint32 skillId;
|
|
/*04*/ uint32 value;
|
|
/*08*/
|
|
};
|
|
|
|
struct ZoneUnavail_Struct {
|
|
//This actually varies, but...
|
|
char zonename[16];
|
|
int16 unknown[4];
|
|
};
|
|
|
|
enum { //Group action fields
|
|
groupActJoin = 0,
|
|
groupActLeave = 1,
|
|
groupActDisband = 6,
|
|
groupActUpdate = 7,
|
|
groupActMakeLeader = 8,
|
|
groupActInviteInitial = 9,
|
|
groupActAAUpdate = 10
|
|
};
|
|
|
|
struct GroupGeneric_Struct {
|
|
char name1[64];
|
|
char name2[64];
|
|
};
|
|
|
|
struct GroupCancel_Struct {
|
|
char name1[64];
|
|
char name2[64];
|
|
uint8 toggle;
|
|
};
|
|
|
|
struct GroupUpdate_Struct {
|
|
/*0000*/ uint32 action;
|
|
/*0004*/ char yourname[64];
|
|
/*0068*/ char membername[5][64];
|
|
/*0388*/ char leadersname[64];
|
|
};
|
|
|
|
struct GroupUpdate2_Struct {
|
|
/*0000*/ uint32 action;
|
|
/*0004*/ char yourname[64];
|
|
/*0068*/ char membername[5][64];
|
|
/*0388*/ char leadersname[64];
|
|
/*0452*/ GroupLeadershipAA_Struct leader_aas;
|
|
/*0580*/ uint8 unknown580[196];
|
|
/*0766*/ uint32 NPCMarkerID; // EntityID of player delegated MarkNPC ability
|
|
/*0780*/ uint8 unknown780[56];
|
|
/*0836*/
|
|
};
|
|
struct GroupJoin_Struct {
|
|
/*0000*/ uint32 action;
|
|
/*0004*/ char yourname[64];
|
|
/*0068*/ char membername[64];
|
|
/*0132*/ GroupLeadershipAA_Struct leader_aas;
|
|
/*0196*/ uint8 unknown196[196];
|
|
/*0392*/ uint32 NPCMarkerID; // EntityID of player delegated MarkNPC ability
|
|
/*0396*/ uint8 unknown396[56];
|
|
/*0452*/
|
|
};
|
|
|
|
// SoD+ Struct
|
|
struct GroupLeadershipAAUpdate_Struct
|
|
{
|
|
/*000*/ uint32 Unknown000; // GroupID or Leader EntityID ?
|
|
/*004*/ GroupLeadershipAA_Struct LeaderAAs;
|
|
/*068*/ uint32 Unknown068[49]; // Was 63
|
|
/*264*/ uint32 NPCMarkerID;
|
|
/*268*/ uint32 Unknown268[13];
|
|
/*320*/
|
|
};
|
|
|
|
struct GroupFollow_Struct { // SoF Follow Struct
|
|
/*0000*/ char name1[64]; // inviter
|
|
/*0064*/ char name2[64]; // invitee
|
|
/*0128*/ uint32 unknown0128;
|
|
/*0132*/
|
|
};
|
|
|
|
// this is generic struct
|
|
struct GroupLeaderChange_Struct
|
|
{
|
|
/*000*/ char Unknown000[64];
|
|
/*064*/ char LeaderName[64];
|
|
/*128*/ char Unknown128[20];
|
|
};
|
|
|
|
struct GroupMentor_Struct {
|
|
/*000*/ int percent;
|
|
/*004*/ char name[64];
|
|
/*068*/
|
|
};
|
|
|
|
struct FaceChange_Struct {
|
|
/*000*/ uint8 haircolor;
|
|
/*001*/ uint8 beardcolor;
|
|
/*002*/ uint8 eyecolor1; // the eyecolors always seem to be the same, maybe left and right eye?
|
|
/*003*/ uint8 eyecolor2;
|
|
/*004*/ uint8 hairstyle;
|
|
/*005*/ uint8 beard;
|
|
/*006*/ uint8 face;
|
|
/*007*/ uint8 unused_padding;
|
|
/*008*/ uint32 drakkin_heritage;
|
|
/*012*/ uint32 drakkin_tattoo;
|
|
/*016*/ uint32 drakkin_details;
|
|
/*020*/ uint32 entity_id;
|
|
/*024*/
|
|
//there are only 10 faces for barbs changing woad just
|
|
//increase the face value by ten so if there were 8 woad
|
|
//designs then there would be 80 barb faces
|
|
};
|
|
|
|
/*
|
|
** Trade request from one client to another
|
|
** Used to initiate a trade
|
|
** Size: 8 bytes
|
|
** Used in: OP_TradeRequest
|
|
*/
|
|
struct TradeRequest_Struct {
|
|
/*00*/ uint32 to_mob_id;
|
|
/*04*/ uint32 from_mob_id;
|
|
/*08*/
|
|
};
|
|
|
|
struct TradeAccept_Struct {
|
|
/*00*/ uint32 from_mob_id;
|
|
/*04*/ uint32 unknown4; //seems to be garbage
|
|
/*08*/
|
|
};
|
|
|
|
/*
|
|
** Cancel Trade struct
|
|
** Sent when a player cancels a trade
|
|
** Size: 8 bytes
|
|
** Used In: OP_CancelTrade
|
|
**
|
|
*/
|
|
struct CancelTrade_Struct {
|
|
/*00*/ uint32 fromid;
|
|
/*04*/ uint32 action;
|
|
/*08*/
|
|
};
|
|
|
|
struct TradeBusy_Struct {
|
|
/*00*/ uint32 to_mob_id;
|
|
/*04*/ uint32 from_mob_id;
|
|
/*08*/ uint8 type; // Seen 01
|
|
/*09*/ uint8 unknown09; // Seen EF (239)
|
|
/*10*/ uint8 unknown10; // Seen FF (255)
|
|
/*11*/ uint8 unknown11; // Seen FF (255)
|
|
/*12*/
|
|
};
|
|
|
|
struct PetitionUpdate_Struct {
|
|
uint32 petnumber; // Petition Number
|
|
uint32 color; // 0x00 = green, 0x01 = yellow, 0x02 = red
|
|
uint32 status;
|
|
time_t senttime; // 4 has to be 0x1F
|
|
char accountid[32];
|
|
char gmsenttoo[64];
|
|
int32 quetotal;
|
|
char charname[64];
|
|
};
|
|
|
|
struct Petition_Struct {
|
|
uint32 petnumber;
|
|
uint32 urgency;
|
|
char accountid[32];
|
|
char lastgm[32];
|
|
uint32 zone;
|
|
//char zone[32];
|
|
char charname[64];
|
|
uint32 charlevel;
|
|
uint32 charclass;
|
|
uint32 charrace;
|
|
uint32 unknown;
|
|
//time_t senttime; // Time?
|
|
uint32 checkouts;
|
|
uint32 unavail;
|
|
//uint8 unknown5[4];
|
|
time_t senttime;
|
|
uint32 unknown2;
|
|
char petitiontext[1024];
|
|
char gmtext[1024];
|
|
};
|
|
|
|
|
|
struct Who_All_Struct { // 76 length total
|
|
/*000*/ char whom[64];
|
|
/*064*/ uint32 wrace; // FF FF = no race
|
|
|
|
/*068*/ uint32 wclass; // FF FF = no class
|
|
/*072*/ uint32 lvllow; // FF FF = no numbers
|
|
/*076*/ uint32 lvlhigh; // FF FF = no numbers
|
|
/*080*/ uint32 gmlookup; // FF FF = not doing /who all gm
|
|
/*084*/ uint32 guildid;
|
|
/*088*/ uint8 unknown076[64];
|
|
/*152*/ uint32 type; // New for SoF. 0 = /who 3 = /who all
|
|
/*156*/
|
|
};
|
|
|
|
struct Stun_Struct { // 4 bytes total
|
|
uint32 duration; // Duration of stun
|
|
};
|
|
|
|
struct AugmentItem_Struct {
|
|
/*00*/ uint32 container_index;
|
|
/*04*/ int32 container_slot;
|
|
/*08*/ uint32 augment_index;
|
|
/*12*/ int32 augment_slot;
|
|
/*16*/ uint32 dest_inst_id; // The unique serial number for the item instance that is being augmented
|
|
/*20*/ int32 augment_action; // Guessed - 0 = augment, 1 = remove with distiller, 3 = delete aug
|
|
/*24*/
|
|
};
|
|
|
|
// OP_Emote
|
|
struct Emote_Struct {
|
|
/*0000*/ uint32 type; // 0 - custom, 0xffffffff - command (/dance, /flip, etc...)
|
|
/*0004*/ char message[1024];
|
|
/*1028*/
|
|
};
|
|
|
|
// Inspect
|
|
struct Inspect_Struct {
|
|
uint16 TargetID;
|
|
uint16 PlayerID;
|
|
};
|
|
|
|
//OP_InspectAnswer - Size: 1860
|
|
struct InspectResponse_Struct {
|
|
/*000*/ uint32 TargetID;
|
|
/*004*/ uint32 playerid;
|
|
/*008*/ char itemnames[23][64];
|
|
/*1480*/uint32 itemicons[23];
|
|
/*1572*/char text[288]; // Max number of chars in Inspect Window appears to be 254 // Msg struct property is 256 (254 + '\0' is my guess)
|
|
/*1860*/
|
|
};
|
|
|
|
//OP_InspectMessageUpdate - Size: 256 (SoF+ clients after self-inspect window is closed)
|
|
struct InspectMessage_Struct {
|
|
/*000*/ char text[256];
|
|
/*256*/
|
|
};
|
|
|
|
//OP_SetDataRate
|
|
struct SetDataRate_Struct {
|
|
float newdatarate;
|
|
};
|
|
|
|
//OP_SetServerFilter
|
|
struct SetServerFilter_Struct {
|
|
uint32 filters[29]; //see enum eqFilterType
|
|
};
|
|
|
|
//Op_SetServerFilterAck
|
|
struct SetServerFilterAck_Struct {
|
|
uint8 blank[8];
|
|
};
|
|
struct IncreaseStat_Struct{
|
|
/*0000*/ uint8 unknown0;
|
|
/*0001*/ uint8 str;
|
|
/*0002*/ uint8 sta;
|
|
/*0003*/ uint8 agi;
|
|
/*0004*/ uint8 dex;
|
|
/*0005*/ uint8 int_;
|
|
/*0006*/ uint8 wis;
|
|
/*0007*/ uint8 cha;
|
|
/*0008*/ uint8 fire;
|
|
/*0009*/ uint8 cold;
|
|
/*0010*/ uint8 magic;
|
|
/*0011*/ uint8 poison;
|
|
/*0012*/ uint8 disease;
|
|
/*0013*/ char unknown13[116];
|
|
/*0129*/ uint8 str2;
|
|
/*0130*/ uint8 sta2;
|
|
/*0131*/ uint8 agi2;
|
|
/*0132*/ uint8 dex2;
|
|
/*0133*/ uint8 int_2;
|
|
/*0134*/ uint8 wis2;
|
|
/*0135*/ uint8 cha2;
|
|
/*0136*/ uint8 fire2;
|
|
/*0137*/ uint8 cold2;
|
|
/*0138*/ uint8 magic2;
|
|
/*0139*/ uint8 poison2;
|
|
/*0140*/ uint8 disease2;
|
|
};
|
|
|
|
struct GMName_Struct {
|
|
char oldname[64];
|
|
char gmname[64];
|
|
char newname[64];
|
|
uint8 badname;
|
|
uint8 unknown[3];
|
|
};
|
|
|
|
struct GMDelCorpse_Struct {
|
|
char corpsename[64];
|
|
char gmname[64];
|
|
uint8 unknown;
|
|
};
|
|
|
|
struct GMKick_Struct {
|
|
char name[64];
|
|
char gmname[64];
|
|
uint8 unknown;
|
|
};
|
|
|
|
|
|
struct GMKill_Struct {
|
|
char name[64];
|
|
char gmname[64];
|
|
uint8 unknown;
|
|
};
|
|
|
|
|
|
struct GMEmoteZone_Struct {
|
|
char text[512];
|
|
};
|
|
|
|
// This is where the Text is sent to the client.
|
|
// Use ` as a newline character in the text.
|
|
// Variable length.
|
|
struct BookText_Struct {
|
|
uint8 window; // where to display the text (0xFF means new window)
|
|
uint8 type; //type: 0=scroll, 1=book, 2=item info.. prolly others.
|
|
int16 invslot; // Only used in SoF and later clients.
|
|
int32 target_id;
|
|
int8 can_cast;
|
|
int8 can_scribe;
|
|
char booktext[1]; // Variable Length
|
|
};
|
|
// This is the request to read a book.
|
|
// This is just a "text file" on the server
|
|
// or in our case, the 'name' column in our books table.
|
|
struct BookRequest_Struct {
|
|
uint8 window; // where to display the text (0xFF means new window)
|
|
uint8 type; //type: 0=scroll, 1=book, 2=item info.. prolly others.
|
|
int16 invslot; // Only used in Sof and later clients;
|
|
int32 target_id;
|
|
char txtfile[20];
|
|
};
|
|
|
|
// used by Scribe and CastSpell book buttons
|
|
struct BookButton_Struct
|
|
{
|
|
int16 invslot; // server slot
|
|
int32 target_id;
|
|
};
|
|
|
|
/*
|
|
** Object/Ground Spawn struct
|
|
** Used for Forges, Ovens, ground spawns, items dropped to ground, etc
|
|
** Size: 92 bytes
|
|
** OpCodes: OP_CreateObject
|
|
** Last Updated: Oct-17-2003
|
|
**
|
|
*/
|
|
struct Object_Struct {
|
|
/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
|
|
/*08*/ float size; //
|
|
/*10*/ uint16 solid_type; //
|
|
/*12*/ uint32 drop_id; // Unique object id for zone
|
|
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
|
|
/*18*/ uint16 zone_instance; //
|
|
/*20*/ uint32 incline; //
|
|
/*24*/ uint32 unknown024; //
|
|
/*28*/ float tilt_x;
|
|
/*32*/ float tilt_y;
|
|
/*36*/ float heading; // heading
|
|
/*40*/ float z; // z coord
|
|
/*44*/ float x; // x coord
|
|
/*76*/ float y; // y coord
|
|
/*80*/ char object_name[32]; // Name of object, usually something like IT63_ACTORDEF
|
|
/*84*/ uint32 unknown076; //
|
|
/*88*/ uint32 object_type; // Type of object, not directly translated to OP_OpenObject
|
|
/*92*/ uint32 unknown084; //set to 0xFF
|
|
uint32 spawn_id; // Spawn Id of client interacting with object
|
|
|
|
};
|
|
// 01 = generic drop, 02 = armor, 19 = weapon
|
|
//[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
|
|
|
/*
|
|
** Click Object Struct
|
|
** Client clicking on zone object (forge, groundspawn, etc)
|
|
** Size: 8 bytes
|
|
** Last Updated: Oct-17-2003
|
|
**
|
|
*/
|
|
struct ClickObject_Struct {
|
|
/*00*/ uint32 drop_id;
|
|
/*04*/ uint32 player_id;
|
|
/*08*/
|
|
};
|
|
|
|
struct Shielding_Struct {
|
|
uint32 target_id;
|
|
};
|
|
|
|
/*
|
|
** Click Object Action Struct
|
|
** Response to client clicking on a World Container (ie, forge)
|
|
** also sent by the client when they close the container.
|
|
**
|
|
*/
|
|
struct ClickObjectAction_Struct {
|
|
/*00*/ uint32 player_id; // Entity Id of player who clicked object
|
|
/*04*/ uint32 drop_id; // Zone-specified unique object identifier
|
|
/*08*/ uint32 open; // 1=opening, 0=closing
|
|
/*12*/ uint32 type; // See object.h, "Object Types"
|
|
/*16*/ uint32 unknown16; // set to 0xA
|
|
/*20*/ uint32 icon; // Icon to display for tradeskill containers
|
|
/*24*/ uint32 unknown24; //
|
|
/*28*/ char object_name[64]; // Object name to display
|
|
/*92*/
|
|
};
|
|
|
|
/*
|
|
** This is different now, mostly unknown
|
|
**
|
|
*/
|
|
struct CloseContainer_Struct {
|
|
/*00*/ uint32 player_id; // Entity Id of player who clicked object
|
|
/*04*/ uint32 drop_id; // Zone-specified unique object identifier
|
|
/*08*/ uint32 open; // 1=opening, 0=closing
|
|
/*12*/ uint32 unknown12[12];
|
|
};
|
|
|
|
/*
|
|
** Generic Door Struct
|
|
** Length: 52 Octets
|
|
** Used in:
|
|
** cDoorSpawnsStruct(f721)
|
|
**
|
|
*/
|
|
struct Door_Struct
|
|
{
|
|
/*0000*/ char name[32]; // Filename of Door // Was 10char long before... added the 6 in the next unknown to it //changed both to 32
|
|
/*0032*/ float yPos; // y loc
|
|
/*0036*/ float xPos; // x loc
|
|
/*0040*/ float zPos; // z loc
|
|
/*0044*/ float heading;
|
|
/*0048*/ uint32 incline; // rotates the whole door
|
|
/*0052*/ uint16 size; // 100 is normal, smaller number = smaller model
|
|
/*0054*/ uint8 unknown0038[6];
|
|
/*0060*/ uint8 doorId; // door's id #
|
|
/*0061*/ uint8 opentype;
|
|
/*
|
|
* Open types:
|
|
* 66 = PORT1414 (Qeynos)
|
|
* 55 = BBBOARD (Qeynos)
|
|
* 100 = QEYLAMP (Qeynos)
|
|
* 56 = CHEST1 (Qeynos)
|
|
* 5 = DOOR1 (Qeynos)
|
|
*/
|
|
/*0062*/ uint8 state_at_spawn;
|
|
/*0063*/ uint8 invert_state; // if this is 1, the door is normally open
|
|
/*0064*/ uint32 door_param;
|
|
/*0068*/ uint8 unknown0052[12]; // mostly 0s, the last 3 bytes are something tho
|
|
/*0080*/
|
|
};
|
|
|
|
|
|
|
|
struct DoorSpawns_Struct {
|
|
struct Door_Struct doors[0];
|
|
};
|
|
|
|
/*
|
|
OP Code: Op_ClickDoor
|
|
Size: 16
|
|
*/
|
|
struct ClickDoor_Struct {
|
|
/*000*/ uint8 doorid;
|
|
/*001*/ uint8 unknown001; // This may be some type of action setting
|
|
/*002*/ uint8 unknown002; // This is sometimes set after a lever is closed
|
|
/*003*/ uint8 unknown003; // Seen 0
|
|
/*004*/ uint8 picklockskill;
|
|
/*005*/ uint8 unknown005[3];
|
|
/*008*/ uint32 item_id;
|
|
/*012*/ uint16 player_id;
|
|
/*014*/ uint8 unknown014[2];
|
|
/*016*/
|
|
};
|
|
|
|
struct MoveDoor_Struct {
|
|
uint8 doorid;
|
|
uint8 action;
|
|
};
|
|
|
|
|
|
struct BecomeNPC_Struct {
|
|
uint32 id;
|
|
int32 maxlevel;
|
|
};
|
|
|
|
struct Underworld_Struct {
|
|
float speed;
|
|
float y;
|
|
float x;
|
|
float z;
|
|
};
|
|
|
|
struct Resurrect_Struct {
|
|
/*000*/ uint32 unknown000;
|
|
/*004*/ uint16 zone_id;
|
|
/*006*/ uint16 instance_id;
|
|
/*008*/ float y;
|
|
/*012*/ float x;
|
|
/*016*/ float z;
|
|
/*020*/ uint32 unknown020;
|
|
/*024*/ char your_name[64];
|
|
/*088*/ uint32 unknown088;
|
|
/*092*/ char rezzer_name[64];
|
|
/*156*/ uint32 spellid;
|
|
/*160*/ char corpse_name[64];
|
|
/*224*/ uint32 action;
|
|
/* 228 */
|
|
};
|
|
|
|
struct Translocate_Struct {
|
|
/*000*/ uint32 ZoneID;
|
|
/*004*/ uint32 SpellID;
|
|
/*008*/ uint32 unknown008; //Heading ?
|
|
/*012*/ char Caster[64];
|
|
/*076*/ float y;
|
|
/*080*/ float x;
|
|
/*084*/ float z;
|
|
/*088*/ uint32 Complete;
|
|
};
|
|
|
|
struct PendingTranslocate_Struct
|
|
{
|
|
uint32 zone_id;
|
|
uint16 instance_id;
|
|
float heading;
|
|
float x;
|
|
float y;
|
|
float z;
|
|
uint32 spell_id;
|
|
};
|
|
|
|
struct Sacrifice_Struct {
|
|
/*000*/ uint32 CasterID;
|
|
/*004*/ uint32 TargetID;
|
|
/*008*/ uint32 Confirm;
|
|
};
|
|
|
|
struct SetRunMode_Struct {
|
|
uint8 mode;
|
|
uint8 unknown[3];
|
|
};
|
|
|
|
//EnvDamage is EnvDamage2 without a few bytes at the end.
|
|
|
|
struct EnvDamage2_Struct {
|
|
/*0000*/ uint32 id;
|
|
/*0004*/ uint16 unknown4;
|
|
/*0006*/ uint32 damage;
|
|
/*0010*/ uint8 unknown10[12];
|
|
/*0022*/ uint8 dmgtype; // FA = Lava, FB = Drowning, FC = Falling, FD = Trap
|
|
/*0023*/ uint8 unknown2[4];
|
|
/*0027*/ uint16 constant; //Always FFFF
|
|
/*0029*/ uint16 unknown29;
|
|
};
|
|
|
|
//Bazaar Stuff =D
|
|
//
|
|
|
|
enum {
|
|
BazaarTrader_StartTraderMode = 1,
|
|
BazaarTrader_EndTraderMode = 2,
|
|
BazaarTrader_UpdatePrice = 3,
|
|
BazaarTrader_EndTransaction = 4,
|
|
BazaarSearchResults = 7,
|
|
BazaarWelcome = 9,
|
|
BazaarBuyItem = 10,
|
|
BazaarTrader_ShowItems = 11,
|
|
BazaarSearchDone = 12,
|
|
BazaarTrader_CustomerBrowsing = 13,
|
|
BazaarInspectItem = 18,
|
|
BazaarSearchDone2 = 19,
|
|
BazaarTrader_StartTraderMode2 = 22
|
|
};
|
|
|
|
enum {
|
|
BazaarPriceChange_Fail = 0,
|
|
BazaarPriceChange_UpdatePrice = 1,
|
|
BazaarPriceChange_RemoveItem = 2,
|
|
BazaarPriceChange_AddItem = 3
|
|
};
|
|
|
|
struct BazaarWindowStart_Struct {
|
|
uint8 Action;
|
|
uint8 Unknown001;
|
|
uint16 Unknown002;
|
|
};
|
|
|
|
|
|
struct BazaarWelcome_Struct {
|
|
BazaarWindowStart_Struct Beginning;
|
|
uint32 Traders;
|
|
uint32 Items;
|
|
uint32 Unknown012;
|
|
uint32 Unknown016;
|
|
};
|
|
|
|
struct BazaarSearch_Struct {
|
|
BazaarWindowStart_Struct Beginning;
|
|
uint32 TraderID;
|
|
uint32 Class_;
|
|
uint32 Race;
|
|
uint32 ItemStat;
|
|
uint32 Slot;
|
|
uint32 Type;
|
|
char Name[64];
|
|
uint32 MinPrice;
|
|
uint32 MaxPrice;
|
|
uint32 Minlevel;
|
|
uint32 MaxLlevel;
|
|
};
|
|
struct BazaarInspect_Struct{
|
|
uint32 ItemID;
|
|
uint32 Unknown004;
|
|
char Name[64];
|
|
};
|
|
|
|
struct NewBazaarInspect_Struct {
|
|
/*000*/ BazaarWindowStart_Struct Beginning;
|
|
/*004*/ char Name[64];
|
|
/*068*/ uint32 Unknown068;
|
|
/*072*/ uint32 Unknown072;
|
|
/*076*/ uint32 Unknown076;
|
|
/*080*/ int32 SerialNumber;
|
|
/*084*/ uint32 Unknown084;
|
|
};
|
|
|
|
struct BazaarReturnDone_Struct{
|
|
uint32 Type;
|
|
uint32 TraderID;
|
|
uint32 Unknown008;
|
|
uint32 Unknown012;
|
|
uint32 Unknown016;
|
|
};
|
|
struct BazaarSearchResults_Struct {
|
|
/*000*/ BazaarWindowStart_Struct Beginning;
|
|
/*004*/ uint32 NumItems;
|
|
/*008*/ uint32 SerialNumber;
|
|
/*012*/ uint32 SellerID;
|
|
/*016*/ uint32 Cost;
|
|
/*020*/ uint32 ItemStat;
|
|
/*024*/ char ItemName[64];
|
|
/*088*/
|
|
// New fields for SoD+, stripped off when encoding for older clients.
|
|
char SellerName[64];
|
|
uint32 ItemID;
|
|
};
|
|
|
|
// Barter/Buyer
|
|
//
|
|
//
|
|
enum {
|
|
Barter_BuyerSearch = 0,
|
|
Barter_SellerSearch = 1,
|
|
Barter_BuyerModeOn = 2,
|
|
Barter_BuyerModeOff = 3,
|
|
Barter_BuyerItemUpdate = 5,
|
|
Barter_BuyerItemRemove = 6,
|
|
Barter_SellItem = 7,
|
|
Barter_SellerTransactionComplete = 8,
|
|
Barter_BuyerTransactionComplete = 9,
|
|
Barter_BuyerInspectBegin = 10,
|
|
Barter_BuyerInspectEnd = 11,
|
|
Barter_BuyerAppearance = 12,
|
|
Barter_BuyerInspectWindow = 13,
|
|
Barter_BarterItemInspect = 14,
|
|
Barter_SellerBrowsing = 15,
|
|
Barter_BuyerSearchResults = 16,
|
|
Barter_Welcome = 17,
|
|
Barter_WelcomeMessageUpdate = 19,
|
|
Barter_BuyerItemInspect = 21,
|
|
Barter_Unknown23 = 23
|
|
};
|
|
|
|
struct BuyerWelcomeMessageUpdate_Struct {
|
|
/*000*/ uint32 Action;
|
|
/*004*/ char WelcomeMessage[256];
|
|
};
|
|
|
|
struct BuyerItemSearch_Struct {
|
|
/*000*/ uint32 Unknown000;
|
|
/*004*/ char SearchString[64];
|
|
};
|
|
|
|
struct BuyerItemSearchResultEntry_Struct {
|
|
/*000*/ char ItemName[64];
|
|
/*064*/ uint32 ItemID;
|
|
/*068*/ uint32 Unknown068;
|
|
/*072*/ uint32 Unknown072;
|
|
};
|
|
|
|
#define MAX_BUYER_ITEMSEARCH_RESULTS 200
|
|
|
|
struct BuyerItemSearchResults_Struct {
|
|
uint32 Action;
|
|
uint32 ResultCount;
|
|
BuyerItemSearchResultEntry_Struct Results[MAX_BUYER_ITEMSEARCH_RESULTS];
|
|
};
|
|
|
|
struct BarterSearchRequest_Struct {
|
|
uint32 Action;
|
|
char SearchString[64];
|
|
uint32 SearchID;
|
|
};
|
|
|
|
struct BuyerItemSearchLinkRequest_Struct {
|
|
/*000*/ uint32 Action; // 0x00000015
|
|
/*004*/ uint32 ItemID;
|
|
/*008*/ uint32 Unknown008;
|
|
/*012*/ uint32 Unknown012;
|
|
};
|
|
|
|
struct BarterItemSearchLinkRequest_Struct {
|
|
/*000*/ uint32 Action; // 0x0000000E
|
|
/*004*/ uint32 SearcherID;
|
|
/*008*/ uint32 Unknown008;
|
|
/*012*/ uint32 Unknown012;
|
|
/*016*/ uint32 ItemID;
|
|
/*020*/ uint32 Unknown020;
|
|
};
|
|
|
|
struct BuyerInspectRequest_Struct {
|
|
uint32 Action;
|
|
uint32 BuyerID;
|
|
uint32 Approval;
|
|
};
|
|
|
|
struct BuyerBrowsing_Struct {
|
|
uint32 Action;
|
|
char PlayerName[64];
|
|
};
|
|
|
|
struct BuyerRemoveItem_Struct {
|
|
uint32 Action;
|
|
uint32 BuySlot;
|
|
};
|
|
|
|
struct ServerSideFilters_Struct {
|
|
uint8 clientattackfilters; // 0) No, 1) All (players) but self, 2) All (players) but group
|
|
uint8 npcattackfilters; // 0) No, 1) Ignore NPC misses (all), 2) Ignore NPC Misses + Attacks (all but self), 3) Ignores NPC Misses + Attacks (all but group)
|
|
uint8 clientcastfilters; // 0) No, 1) Ignore PC Casts (all), 2) Ignore PC Casts (not directed towards self)
|
|
uint8 npccastfilters; // 0) No, 1) Ignore NPC Casts (all), 2) Ignore NPC Casts (not directed towards self)
|
|
};
|
|
|
|
/*
|
|
** Client requesting item statistics
|
|
** Size: 48 bytes
|
|
** Used In: OP_ItemLinkClick
|
|
** Last Updated: 2/15/2009
|
|
**
|
|
*/
|
|
struct ItemViewRequest_Struct {
|
|
/*000*/ uint32 item_id;
|
|
/*004*/ uint32 augments[6];
|
|
/*024*/ uint32 link_hash;
|
|
/*028*/ uint32 unknown028;
|
|
/*032*/ char unknown032[12]; //probably includes loregroup & evolving info. see Client::MakeItemLink() in zone/inventory.cpp:469
|
|
/*044*/ uint16 icon;
|
|
/*046*/ char unknown046[2];
|
|
};
|
|
|
|
struct ItemAdvancedLoreText_Struct {
|
|
int32 item_id;
|
|
char item_name[64];
|
|
char advanced_lore[ADVANCED_LORE_LENGTH];
|
|
};
|
|
|
|
struct LDONItemViewRequest_Struct {
|
|
uint32 item_id;
|
|
uint8 unknown004[4];
|
|
char item_name[64];
|
|
};
|
|
|
|
/*
|
|
* Client to server packet
|
|
*/
|
|
struct PickPocket_Struct {
|
|
// Size 18
|
|
uint32 to;
|
|
uint32 from;
|
|
uint16 myskill;
|
|
uint8 type; // -1 you are being picked, 0 failed , 1 = plat, 2 = gold, 3 = silver, 4 = copper, 5 = item
|
|
uint8 unknown1; // 0 for response, unknown for input
|
|
uint32 coin;
|
|
uint8 lastsix[2];
|
|
};
|
|
/*
|
|
* Server to client packet
|
|
*/
|
|
|
|
enum {
|
|
PickPocketFailed = 0,
|
|
PickPocketPlatinum = 1,
|
|
PickPocketGold = 2,
|
|
PickPocketSilver = 3,
|
|
PickPocketCopper = 4,
|
|
PickPocketItem = 5
|
|
};
|
|
|
|
|
|
struct sPickPocket_Struct {
|
|
// Size 28 = coin/fail
|
|
uint32 to;
|
|
uint32 from;
|
|
uint32 myskill;
|
|
uint32 type;
|
|
uint32 coin;
|
|
char itemname[64];
|
|
};
|
|
|
|
struct LogServer_Struct {
|
|
// Op_Code OP_LOGSERVER
|
|
/*000*/ uint32 unknown000;
|
|
/*004*/ uint8 enable_pvp;
|
|
/*005*/ uint8 unknown005;
|
|
/*006*/ uint8 unknown006;
|
|
/*007*/ uint8 unknown007;
|
|
/*008*/ uint8 enable_FV;
|
|
/*009*/ uint8 unknown009;
|
|
/*010*/ uint8 unknown010;
|
|
/*011*/ uint8 unknown011;
|
|
/*012*/ uint32 unknown012; // htonl(1) on live
|
|
/*016*/ uint32 unknown016; // htonl(1) on live
|
|
/*020*/ uint8 unknown020[12];
|
|
/*032*/ char worldshortname[32];
|
|
/*064*/ uint8 unknown064[32];
|
|
/*096*/ char unknown096[16]; // 'pacman' on live
|
|
/*112*/ char unknown112[16]; // '64.37,148,36' on live
|
|
/*126*/ uint8 unknown128[48];
|
|
/*176*/ uint32 unknown176; // htonl(0x00002695)
|
|
/*180*/ char unknown180[80]; // 'eqdataexceptions@mail.station.sony.com' on live
|
|
/*260*/ uint8 enable_petition_wnd;
|
|
/*261*/ uint8 enablevoicemacros;
|
|
/*262*/ uint8 enablemail;
|
|
/*263*/ uint8 disable_tutorial_go_home; // This appears valid on Ti and RoF..other clients need verification
|
|
/*264*/
|
|
};
|
|
|
|
struct ApproveWorld_Struct {
|
|
// Size 544
|
|
// Op_Code OP_ApproveWorld
|
|
uint8 unknown544[544];
|
|
};
|
|
|
|
struct ClientError_Struct
|
|
{
|
|
/*00001*/ char type;
|
|
/*00001*/ char unknown0001[69];
|
|
/*00069*/ char character_name[64];
|
|
/*00134*/ char unknown134[192];
|
|
/*00133*/ char message[31994];
|
|
/*32136*/
|
|
};
|
|
|
|
struct Track_Struct {
|
|
uint32 entityid;
|
|
float distance;
|
|
// Fields for SoD and later
|
|
uint8 level;
|
|
uint8 is_npc;
|
|
char name[64];
|
|
uint8 is_pet;
|
|
uint8 is_merc;
|
|
};
|
|
|
|
struct Tracking_Struct {
|
|
Track_Struct Entrys[0];
|
|
};
|
|
|
|
struct TrackTarget_Struct
|
|
{
|
|
uint32 EntityID;
|
|
};
|
|
|
|
/*
|
|
** ZoneServerInfo_Struct
|
|
** Zone server information
|
|
** Size: 130 bytes
|
|
** Used In: OP_ZoneServerInfo
|
|
**
|
|
*/
|
|
struct ZoneServerInfo_Struct
|
|
{
|
|
/*0000*/ char ip[128];
|
|
/*0128*/ uint16 port;
|
|
};
|
|
|
|
struct WhoAllPlayer{
|
|
uint32 formatstring;
|
|
uint32 pidstring;
|
|
char* name;
|
|
uint32 rankstring;
|
|
char* guild;
|
|
uint32 unknown80[2];
|
|
uint32 zonestring;
|
|
uint32 zone;
|
|
uint32 class_;
|
|
uint32 level;
|
|
uint32 race;
|
|
char* account;
|
|
uint32 unknown100;
|
|
};
|
|
|
|
// The following four structs are the WhoAllPlayer struct above broken down
|
|
// for use in World ClientList::SendFriendsWho to accomodate the user of variable
|
|
// length strings within the struct above.
|
|
|
|
struct WhoAllPlayerPart1 {
|
|
uint32 FormatMSGID;
|
|
uint32 PIDMSGID;
|
|
char Name[1];;
|
|
};
|
|
|
|
struct WhoAllPlayerPart2 {
|
|
uint32 RankMSGID;
|
|
char Guild[1];
|
|
};
|
|
|
|
struct WhoAllPlayerPart3 {
|
|
uint32 Unknown80[2];
|
|
uint32 ZoneMSGID;
|
|
uint32 Zone;
|
|
uint32 Class_;
|
|
uint32 Level;
|
|
uint32 Race;
|
|
char Account[1];
|
|
};
|
|
|
|
struct WhoAllPlayerPart4 {
|
|
uint32 Unknown100;
|
|
};
|
|
|
|
struct WhoAllReturnStruct {
|
|
/*000*/ uint32 id;
|
|
/*004*/ uint32 playerineqstring;
|
|
/*008*/ char line[27];
|
|
/*035*/ uint8 unknown35; //0A
|
|
/*036*/ uint32 unknown36;//0s
|
|
/*040*/ uint32 playersinzonestring;
|
|
/*044*/ uint32 unknown44[2]; //0s
|
|
/*052*/ uint32 unknown52;//1
|
|
/*056*/ uint32 unknown56;//1
|
|
/*060*/ uint32 playercount;//1
|
|
struct WhoAllPlayer player[0];
|
|
};
|
|
|
|
struct Trader_Struct {
|
|
/*000*/ uint32 Code;
|
|
/*004*/ uint32 Unknown004;
|
|
/*008*/ uint64 Items[80];
|
|
/*648*/ uint32 ItemCost[80];
|
|
};
|
|
|
|
struct ClickTrader_Struct {
|
|
/*000*/ uint32 Code;
|
|
/*004*/ uint32 Unknown004;
|
|
/*008*/ int64 SerialNumber[80];
|
|
/*648*/ uint32 ItemCost[80];
|
|
};
|
|
|
|
struct GetItems_Struct{
|
|
uint32 Items[80];
|
|
int32 SerialNumber[80];
|
|
int32 Charges[80];
|
|
};
|
|
|
|
struct BecomeTrader_Struct
|
|
{
|
|
/*000*/ uint32 ID;
|
|
/*004*/ uint32 Code;
|
|
/*008*/ char Name[64];
|
|
/*072*/ uint32 Unknown072; // Observed 0x33,0x91 etc on zone-in, 0x00 when sent for a new trader after zone-in
|
|
/*076*/
|
|
};
|
|
|
|
struct TraderStatus_Struct{
|
|
uint32 Code;
|
|
uint32 Uknown04;
|
|
uint32 Uknown08;
|
|
};
|
|
|
|
struct Trader_ShowItems_Struct{
|
|
/*000*/ uint32 Code;
|
|
/*004*/ uint32 TraderID;
|
|
/*008*/ uint32 Unknown08[3];
|
|
/*020*/
|
|
};
|
|
|
|
struct TraderBuy_Struct{
|
|
/*000*/ uint32 Action;
|
|
/*004*/ uint32 TraderID;
|
|
/*008*/ uint32 ItemID;
|
|
/*012*/ uint32 AlreadySold;
|
|
/*016*/ uint32 Price;
|
|
/*020*/ uint32 Quantity;
|
|
/*024*/ char ItemName[64];
|
|
};
|
|
|
|
struct TraderItemUpdate_Struct{
|
|
uint32 Unknown000;
|
|
uint32 TraderID;
|
|
uint8 FromSlot;
|
|
int ToSlot; //7?
|
|
uint16 Charges;
|
|
};
|
|
|
|
struct TraderPriceUpdate_Struct {
|
|
/*000*/ uint32 Action;
|
|
/*004*/ uint32 SubAction;
|
|
/*008*/ int32 SerialNumber;
|
|
/*012*/ uint32 Unknown012;
|
|
/*016*/ uint32 NewPrice;
|
|
/*020*/ uint32 Unknown016;
|
|
};
|
|
|
|
struct MoneyUpdate_Struct{
|
|
int32 platinum;
|
|
int32 gold;
|
|
int32 silver;
|
|
int32 copper;
|
|
};
|
|
|
|
struct TraderDelItem_Struct{
|
|
uint32 Unknown000;
|
|
uint32 TraderID;
|
|
uint32 ItemID;
|
|
uint32 Unknown012;
|
|
};
|
|
|
|
struct TraderClick_Struct{
|
|
/*000*/ uint32 TraderID;
|
|
/*004*/ uint32 Code;
|
|
/*008*/ uint32 Unknown008;
|
|
/*012*/ uint32 Approval;
|
|
/*016*/
|
|
};
|
|
|
|
struct FormattedMessage_Struct{
|
|
uint32 unknown0; // 1 means from world server
|
|
uint32 string_id;
|
|
uint32 type;
|
|
char message[0];
|
|
};
|
|
struct SimpleMessage_Struct{
|
|
uint32 string_id;
|
|
uint32 color;
|
|
uint32 unknown8; // 1 means from world server
|
|
};
|
|
|
|
struct GuildMemberUpdate_Struct {
|
|
/*00*/ uint32 GuildID;
|
|
/*04*/ char MemberName[64];
|
|
/*68*/ uint16 ZoneID;
|
|
/*70*/ uint16 InstanceID; //speculated
|
|
/*72*/ uint32 LastSeen; //unix timestamp
|
|
/*76*/
|
|
};
|
|
|
|
struct GuildMemberLevelUpdate_Struct {
|
|
/*00*/ uint32 guild_id;
|
|
/*04*/ char member_name[64];
|
|
/*68*/ uint32 level; //not sure
|
|
};
|
|
|
|
struct Internal_GuildMemberEntry_Struct {
|
|
// char name[64]; //variable length
|
|
uint32 level; //network byte order
|
|
uint32 banker; //1=yes, 0=no, network byte order
|
|
uint32 class_; //network byte order
|
|
uint32 rank; //network byte order
|
|
uint32 time_last_on; //network byte order
|
|
uint32 tribute_enable; //network byte order
|
|
uint32 total_tribute; //total guild tribute donated, network byte order
|
|
uint32 last_tribute; //unix timestamp
|
|
// char public_note[1]; //variable length.
|
|
uint16 zoneinstance; //network byte order
|
|
uint16 zone_id; //network byte order
|
|
uint32 online;
|
|
};
|
|
|
|
struct Internal_GuildMembers_Struct { //just for display purposes, this is not actually used in the message encoding.
|
|
char player_name[64]; //variable length.
|
|
uint32 count; //network byte order
|
|
uint32 name_length; //total length of all of the char names, excluding terminators
|
|
uint32 note_length; //total length of all the public notes, excluding terminators
|
|
Internal_GuildMemberEntry_Struct member[0];
|
|
/*
|
|
* followed by a set of `count` null terminated name strings
|
|
* and then a set of `count` null terminated public note strings
|
|
*/
|
|
};
|
|
|
|
struct GuildMOTD_Struct{
|
|
/*0000*/ uint32 unknown0;
|
|
/*0004*/ char name[64];
|
|
/*0068*/ char setby_name[64];
|
|
/*0132*/ uint32 unknown132;
|
|
/*0136*/ char motd[512];
|
|
};
|
|
|
|
struct GuildUpdate_PublicNote{
|
|
uint32 unknown0;
|
|
char name[64];
|
|
char target[64];
|
|
char note[256];
|
|
};
|
|
|
|
struct GuildUpdateURLAndChannelStruct {
|
|
char text[512];
|
|
};
|
|
|
|
struct GuildUpdatePermissionsStruct {
|
|
uint32 rank; // the rank that is being changed
|
|
uint32 function_id; // the id of the guild function
|
|
uint32 value; // 1 is on, 0 is off
|
|
|
|
};
|
|
|
|
struct GuildUpdateRankNamesStruct {
|
|
uint32 rank; // the rank that is being updated
|
|
char rank_name[76]; // the rank name
|
|
};
|
|
|
|
struct GuildUpdateUCPStruct {
|
|
uint32 action; // 0 and 1 use url and channel payload. 5 uses permissions payload
|
|
char unknown[76];
|
|
union {
|
|
GuildUpdateURLAndChannelStruct url_channel;
|
|
GuildUpdatePermissionsStruct permissions;
|
|
GuildUpdateRankNamesStruct rank_name;
|
|
}payload;
|
|
};
|
|
|
|
struct GuildPermission_Struct
|
|
{
|
|
uint32 Action; // 5 = Update function permission
|
|
char Unknown0004[76]; // not used
|
|
uint32 rank; // the rank that is being changed
|
|
uint32 function_id; // the id of the guild function
|
|
uint32 value; // 1 is on, 0 is off
|
|
};
|
|
|
|
struct GuildUpdateURLAndChannel_Struct
|
|
{
|
|
/*0000*/ uint32 Action; // 0 = Update URL, 1 = Update Channel
|
|
/*0004*/ char Unknown0004[76];
|
|
/*0080*/ char Text[512]; // URL can be up to 512, SoD client caps the Channel at 128;
|
|
/*0592*/ char Unknown0592[3584];
|
|
/*4176*/
|
|
};
|
|
|
|
//Case 5 in Rain of Fear and higher clients for guild permissions.
|
|
//RankID is the internal guild rank. There are 8 in Rain of Fear as opposed to the 3 in Titanium.
|
|
//PermissionID is the type of permission. There are 32 total, with some unused. Live May 2014 sends and uses 26 of them. Varies through client version.
|
|
//Permission value is a char that is either 0 or 1. Enabled for that rank/disabled for that rank.
|
|
//The client sends this struct on changing a guild rank. The server sends each rank in 32 or less packets upon zonein if you are in a guild.
|
|
struct GuildUpdateRanks_Struct
|
|
{
|
|
/*0000*/ uint32 Action; // 0 = Update URL, 1 = Update Channel, 4 = Ranks 5 = Permissions
|
|
/*0004*/ uint32 Unknown0004; //Seen 00 00 00 00
|
|
/*0008*/ uint32 Unknown0008; //Seen 96 29 00 00
|
|
/*0008*/ char Unknown0012[64]; //Seen "CharacterName"
|
|
/*0076*/ uint32 GuildID; //Guild ID of "CharacterName"
|
|
/*0080*/ uint32 RankID;
|
|
/*0084*/ uint32 PermissionID;
|
|
/*0088*/ char PermissionVal;
|
|
/*0089*/ char Unknown0089[3]; //Seen 2c 01 00 ?
|
|
/*0092*/
|
|
};
|
|
|
|
|
|
struct GuildStatus_Struct
|
|
{
|
|
/*000*/ char Name[64];
|
|
/*064*/ uint8 Unknown064[72];
|
|
};
|
|
|
|
struct GuildDemoteStruct{
|
|
char name[64];
|
|
char target[64];
|
|
uint32 rank;
|
|
};
|
|
|
|
struct GuildRemoveStruct{
|
|
char target[64];
|
|
char name[64];
|
|
uint32 unknown128;
|
|
uint32 leaderstatus; //?
|
|
};
|
|
|
|
struct GuildMakeLeader_Struct{
|
|
char requestor[64];
|
|
char new_leader[64];
|
|
};
|
|
|
|
struct BugReport_Struct {
|
|
/*0000*/ uint32 category_id;
|
|
/*0004*/ char category_name[64];
|
|
/*0068*/ char reporter_name[64];
|
|
/*0132*/ char unused_0132[32];
|
|
/*0164*/ char ui_path[128];
|
|
/*0292*/ float pos_x;
|
|
/*0296*/ float pos_y;
|
|
/*0300*/ float pos_z;
|
|
/*0304*/ uint32 heading;
|
|
/*0308*/ uint32 unused_0308;
|
|
/*0312*/ uint32 time_played;
|
|
/*0316*/ char padding_0316[8];
|
|
/*0324*/ uint32 target_id;
|
|
/*0328*/ char padding_0328[140];
|
|
/*0468*/ uint32 unknown_0468; // seems to always be '0'
|
|
/*0472*/ char target_name[64];
|
|
/*0536*/ uint32 optional_info_mask;
|
|
|
|
// this looks like a butchered 8k buffer with 2 trailing dword fields
|
|
/*0540*/ char unused_0540[2052];
|
|
/*2592*/ char bug_report[2050];
|
|
/*4642*/ char system_info[4098];
|
|
/*8740*/
|
|
};
|
|
|
|
struct Make_Pet_Struct { //Simple struct for getting pet info
|
|
uint8 level;
|
|
uint8 class_;
|
|
uint16 race;
|
|
uint8 texture;
|
|
uint8 pettype;
|
|
float size;
|
|
uint8 type;
|
|
uint32 min_dmg;
|
|
uint32 max_dmg;
|
|
};
|
|
|
|
struct GroundSpawn {
|
|
float max_x = 0.0f;
|
|
float max_y = 0.0f;
|
|
float min_x = 0.0f;
|
|
float min_y = 0.0f;
|
|
float max_z = 0.0f;
|
|
float heading = 0.0f;
|
|
std::string name = std::string();
|
|
uint32 item_id = 0;
|
|
uint32 max_allowed = 1;
|
|
uint32 respawn_timer = 1;
|
|
bool fix_z = true;
|
|
};
|
|
|
|
struct GroundSpawns {
|
|
struct GroundSpawn spawn[50]; //Assigned max number to allow
|
|
};
|
|
|
|
//struct PetitionBug_Struct{
|
|
// uint32 petition_number;
|
|
// uint32 unknown4;
|
|
// char accountname[64];
|
|
// uint32 zoneid;
|
|
// char name[64];
|
|
// uint32 level;
|
|
// uint32 class_;
|
|
// uint32 race;
|
|
// uint32 unknown152[3];
|
|
// uint32 time;
|
|
// uint32 unknown168;
|
|
// char text[1028];
|
|
//};
|
|
|
|
struct ApproveZone_Struct {
|
|
char name[64];
|
|
uint32 zoneid;
|
|
uint32 approve;
|
|
};
|
|
struct ZoneInSendName_Struct {
|
|
uint32 unknown0;
|
|
char name[64];
|
|
char name2[64];
|
|
uint32 unknown132;
|
|
};
|
|
struct ZoneInSendName_Struct2 {
|
|
uint32 unknown0;
|
|
char name[64];
|
|
uint32 unknown68[145];
|
|
};
|
|
|
|
static const uint32 MAX_TRIBUTE_TIERS = 10;
|
|
|
|
struct StartTribute_Struct {
|
|
uint32 client_id;
|
|
uint32 tribute_master_id;
|
|
uint32 response;
|
|
};
|
|
|
|
struct TributeLevel_Struct {
|
|
uint32 level; //backwards byte order!
|
|
uint32 tribute_item_id; //backwards byte order!
|
|
uint32 cost; //backwards byte order!
|
|
};
|
|
|
|
struct TributeAbility_Struct {
|
|
uint32 tribute_id; //backwards byte order!
|
|
uint32 tier_count; //backwards byte order!
|
|
TributeLevel_Struct tiers[MAX_TRIBUTE_TIERS];
|
|
char name[0];
|
|
};
|
|
|
|
struct SelectTributeReq_Struct {
|
|
uint32 client_id; //? maybe action ID?
|
|
uint32 tribute_id;
|
|
uint32 unknown8; //seen E3 00 00 00
|
|
};
|
|
|
|
struct GuildTributeAbilityDetail_Struct {
|
|
uint32 tribute_id; //backwards byte order!
|
|
uint32 tier_count; //backwards byte order!
|
|
TributeLevel_Struct tiers[MAX_TRIBUTE_TIERS];
|
|
uint32 unknown132;
|
|
char name[0];
|
|
};
|
|
|
|
struct GuildTributeAbility_Struct {
|
|
uint32 guild_id;
|
|
GuildTributeAbilityDetail_Struct ability;
|
|
};
|
|
|
|
struct GuildTributeSelectReq_Struct {
|
|
uint32 tribute_id;
|
|
uint32 tier;
|
|
uint32 tribute_id2;
|
|
uint32 unknown12; //seen A7 01 00 00
|
|
};
|
|
|
|
struct GuildTributeSelectReply_Struct {
|
|
uint32 tribute_id;
|
|
uint32 tier;
|
|
uint32 tribute_id2;
|
|
char description;
|
|
};
|
|
|
|
struct GuildTributeModifyBenefits_Struct {
|
|
/*000*/uint32 command;
|
|
/*004*/uint32 data;
|
|
/*008*/char unknown8[12];
|
|
/*020*/uint32 tribute_master_id;
|
|
/*024*/uint32 tribute_id_1;
|
|
/*028*/uint32 tribute_id_2;
|
|
/*032*/uint32 tribute_id_1_tier;
|
|
/*036*/uint32 tribute_id_2_tier;
|
|
/*040*/char unknown[40];
|
|
};
|
|
|
|
struct GuildTributeOptInOutReq_Struct {
|
|
/*000*/uint32 guild_id;
|
|
/*004*/uint32 tribute_toggle;
|
|
/*008*/char player[64];
|
|
/*072*/uint32 command;
|
|
/*076*/uint32 tribute_master_id;
|
|
};
|
|
|
|
struct GuildTributeOptInOutReply_Struct {
|
|
/*000*/uint32 guild_id;
|
|
/*004*/char player_name[64];
|
|
/*068*/uint32 tribute_toggle;// 0 off 1 on
|
|
/*072*/uint32 tribute_trophy_toggle;// 0 off 1 on not yet implemented
|
|
/*076*/uint32 no_donations;
|
|
/*080*/uint32 time;
|
|
/*084*/uint32 command;
|
|
};
|
|
|
|
struct GuildTributeSaveActive_Struct {
|
|
/*000*/ uint32 command;
|
|
/*004*/ char unknown04[16];
|
|
/*020*/ uint32 master_tribute_id;
|
|
/*024*/ uint32 tribute_id_1;
|
|
/*028*/ uint32 tribute_id_2;
|
|
/*032*/ uint32 tribute_1_tier;
|
|
/*036*/ uint32 tribute_2_tier;
|
|
/*040*/ char unknown40[8];
|
|
};
|
|
|
|
struct GuildTributeFavorTimer_Struct {
|
|
/*000*/ uint32 guild_id;
|
|
/*004*/ uint32 guild_favor;
|
|
/*008*/ uint32 tribute_timer;
|
|
/*012*/ uint32 trophy_timer;
|
|
};
|
|
|
|
struct GuildTributeSendActive_Struct {
|
|
/*000*/ uint32 not_used;
|
|
/*004*/ uint32 guild_favor;
|
|
/*008*/ uint32 tribute_timer;
|
|
/*012*/ uint32 tribute_enabled;
|
|
/*016*/ char unknown16[8];
|
|
/*024*/ uint32 tribute_id_1;
|
|
/*028*/ uint32 tribute_id_2;
|
|
/*032*/ uint32 tribute_id_1_tier;
|
|
/*036*/ uint32 tribute_id_2_tier;
|
|
};
|
|
|
|
struct GuildTributeToggleReq_Struct {
|
|
/*000*/ uint32 command;
|
|
/*004*/ uint32 unknown4;
|
|
/*008*/ uint32 unknown8;
|
|
};
|
|
|
|
struct GuildTributeDonateItemRequest_Struct {
|
|
/*000*/ uint32 type;
|
|
/*004*/ uint16 slot;
|
|
/*006*/ uint16 sub_index;
|
|
/*008*/ uint16 aug_index;
|
|
/*010*/ uint16 unknown10;
|
|
/*012*/ uint32 quantity;
|
|
/*016*/ uint32 tribute_master_id;
|
|
/*020*/ uint32 unknown20;
|
|
/*024*/ uint32 guild_id;
|
|
/*028*/ uint32 unknown28;
|
|
/*032*/ uint32 unknown32;
|
|
};
|
|
|
|
struct GuildTributeDonateItemReply_Struct {
|
|
/*000*/ uint32 type;
|
|
/*004*/ uint16 slot;
|
|
/*006*/ uint16 sub_index;
|
|
/*008*/ uint16 aug_index;
|
|
/*010*/ uint16 unknown10;
|
|
/*012*/ uint32 quantity;
|
|
/*016*/ uint32 unknown20;
|
|
/*020*/ uint32 favor;
|
|
};
|
|
|
|
struct GuildTributeDonatePlatRequest_Struct {
|
|
/*000*/ uint32 quantity;
|
|
/*004*/ uint32 tribute_master_id;
|
|
/*008*/ uint32 unknown08;
|
|
/*012*/ uint32 guild_id;
|
|
/*016*/ uint32 unknown16;
|
|
};
|
|
|
|
struct GuildTributeDonatePlatReply_Struct {
|
|
/*000*/ uint32 quantity;
|
|
/*004*/ uint32 unknown4;
|
|
/*008*/ uint32 favor;
|
|
};
|
|
|
|
struct SelectTributeReply_Struct {
|
|
uint32 client_id; //echoed from request.
|
|
uint32 tribute_id;
|
|
char description[0];
|
|
};
|
|
|
|
struct TributeInfo_Struct {
|
|
uint32 active; //0 == inactive, 1 == active
|
|
uint32 tributes[EQ::invtype::TRIBUTE_SIZE]; //-1 == NONE
|
|
uint32 tiers[EQ::invtype::TRIBUTE_SIZE]; //all 00's
|
|
uint32 tribute_master_id;
|
|
};
|
|
|
|
struct TributeItem_Struct {
|
|
uint32 slot;
|
|
uint32 quantity;
|
|
uint32 tribute_master_id;
|
|
int32 tribute_points;
|
|
};
|
|
|
|
struct TributePoint_Struct {
|
|
int32 tribute_points;
|
|
uint32 unknown04;
|
|
int32 career_tribute_points;
|
|
uint32 unknown12;
|
|
};
|
|
|
|
struct TributeMoney_Struct {
|
|
uint32 platinum;
|
|
uint32 tribute_master_id;
|
|
int32 tribute_points;
|
|
};
|
|
|
|
|
|
struct Split_Struct
|
|
{
|
|
uint32 platinum;
|
|
uint32 gold;
|
|
uint32 silver;
|
|
uint32 copper;
|
|
};
|
|
|
|
|
|
/*
|
|
** New Combine Struct
|
|
** Client requesting to perform a tradeskill combine
|
|
** Size: 4 bytes
|
|
** Used In: OP_TradeSkillCombine
|
|
** Last Updated: Oct-15-2003
|
|
**
|
|
*/
|
|
struct NewCombine_Struct {
|
|
/*00*/ int16 container_slot;
|
|
/*02*/ int16 guildtribute_slot;
|
|
/*04*/
|
|
};
|
|
|
|
|
|
//client requesting favorite recipies
|
|
struct TradeskillFavorites_Struct {
|
|
uint32 object_type;
|
|
uint32 some_id;
|
|
uint32 favorite_recipes[500];
|
|
};
|
|
|
|
//search request
|
|
struct RecipesSearch_Struct {
|
|
uint32 object_type; //same as in favorites
|
|
uint32 some_id; //same as in favorites
|
|
uint32 mintrivial;
|
|
uint32 maxtrivial;
|
|
char query[56];
|
|
uint32 unknown4; //is set to 00 03 00 00
|
|
uint32 unknown5; //is set to 4C DD 12 00
|
|
/*80*/
|
|
};
|
|
|
|
//one sent for each item, from server in reply to favorites or search
|
|
struct RecipeReply_Struct {
|
|
uint32 object_type;
|
|
uint32 some_id; //same as in favorites
|
|
uint32 component_count;
|
|
uint32 recipe_id;
|
|
uint32 trivial;
|
|
char recipe_name[64];
|
|
/*84*/
|
|
};
|
|
|
|
//received and sent back as an ACK with different reply_code
|
|
struct RecipeAutoCombine_Struct {
|
|
uint32 object_type;
|
|
uint32 some_id;
|
|
uint32 unknown1; //echoed in reply
|
|
uint32 recipe_id;
|
|
uint32 reply_code; // 93 64 e1 00 (junk) in request
|
|
// 00 00 00 00 in successful reply
|
|
// f5 ff ff ff in 'you dont have all the stuff' reply
|
|
};
|
|
|
|
// this is the "value#a" data
|
|
enum EParticlePoint {
|
|
eDefault,
|
|
eChest,
|
|
eHead,
|
|
eLeftHand,
|
|
eRigthHand,
|
|
eLeftFoot,
|
|
eRightFood,
|
|
eLeftEye,
|
|
eRightEye,
|
|
eMouth
|
|
};
|
|
|
|
struct LevelAppearance_Struct { //Sends a little graphic on level up
|
|
uint32 spawn_id;
|
|
uint32 parm1;
|
|
uint32 value1a;
|
|
uint32 value1b;
|
|
uint32 parm2;
|
|
uint32 value2a;
|
|
uint32 value2b;
|
|
uint32 parm3;
|
|
uint32 value3a;
|
|
uint32 value3b;
|
|
uint32 parm4;
|
|
uint32 value4a;
|
|
uint32 value4b;
|
|
uint32 parm5;
|
|
uint32 value5a;
|
|
uint32 value5b;
|
|
/*64*/
|
|
};
|
|
|
|
struct MerchantList {
|
|
uint32 id;
|
|
uint32 slot;
|
|
uint32 item;
|
|
int16 faction_required;
|
|
int8 level_required;
|
|
uint8 min_status;
|
|
uint8 max_status;
|
|
uint16 alt_currency_cost;
|
|
uint32 classes_required;
|
|
uint8 probability;
|
|
std::string bucket_name;
|
|
std::string bucket_value;
|
|
uint8 bucket_comparison;
|
|
};
|
|
|
|
struct TempMerchantList {
|
|
uint32 npcid;
|
|
uint32 slot;
|
|
uint32 item;
|
|
uint32 charges; //charges/quantity
|
|
uint32 origslot;
|
|
};
|
|
|
|
struct AltCurrencyDefinition_Struct {
|
|
uint32 id;
|
|
uint32 item_id;
|
|
};
|
|
|
|
struct NPC_Emote_Struct {
|
|
uint32 emoteid;
|
|
uint8 event_;
|
|
uint8 type;
|
|
char text[515];
|
|
};
|
|
|
|
struct FindPerson_Point {
|
|
float y;
|
|
float x;
|
|
float z;
|
|
};
|
|
|
|
struct FindPersonRequest_Struct {
|
|
uint32 npc_id;
|
|
FindPerson_Point client_pos;
|
|
};
|
|
|
|
//variable length packet of points
|
|
struct FindPersonResult_Struct {
|
|
FindPerson_Point dest;
|
|
FindPerson_Point path[0]; //last element must be the same as dest
|
|
};
|
|
|
|
struct MobRename_Struct {
|
|
/*000*/ char old_name[64];
|
|
/*064*/ char old_name_again[64]; //not sure what the difference is
|
|
/*128*/ char new_name[64];
|
|
/*192*/ uint32 unknown192; //set to 0
|
|
/*196*/ uint32 unknown196; //set to 1
|
|
/*200*/
|
|
};
|
|
|
|
struct PlayMP3_Struct {
|
|
char filename[0];
|
|
};
|
|
|
|
//this is for custom title display in the skill window
|
|
struct TitleEntry_Struct {
|
|
uint32 title_id;
|
|
char title[1];
|
|
char suffix[1];
|
|
};
|
|
|
|
struct Titles_Struct {
|
|
uint32 title_count;
|
|
TitleEntry_Struct titles[0];
|
|
};
|
|
|
|
//this is for title selection by the client
|
|
struct TitleListEntry_Struct {
|
|
uint32 unknown0; //title ID
|
|
char prefix[1]; //variable length, null terminated
|
|
char postfix[1]; //variable length, null terminated
|
|
};
|
|
|
|
struct TitleList_Struct {
|
|
uint32 title_count;
|
|
TitleListEntry_Struct titles[0]; //list of title structs
|
|
//uint32 unknown_ending; seen 0x7265, 0
|
|
};
|
|
|
|
struct SetTitle_Struct {
|
|
uint32 is_suffix; //guessed: 0 = prefix, 1 = suffix
|
|
uint32 title_id;
|
|
};
|
|
|
|
struct SetTitleReply_Struct {
|
|
uint32 is_suffix; //guessed: 0 = prefix, 1 = suffix
|
|
char title[32];
|
|
uint32 entity_id;
|
|
};
|
|
|
|
struct SharedTaskMemberList_Struct {
|
|
/*00*/ uint32 gopher_id;
|
|
/*04*/ uint32 unknown04;
|
|
/*08*/ uint32 member_count; //1 less than the number of members
|
|
///*12*/ char list_pointer[0];
|
|
char member_name[1]; //null terminated string
|
|
uint32 monster_mission; // class chosen
|
|
uint8 task_leader; //boolean flag
|
|
|
|
/* list is of the form:
|
|
uint8 task_leader //boolean flag
|
|
*/
|
|
};
|
|
|
|
struct SharedTaskQuit_Struct {
|
|
int32 field1;
|
|
int32 field2;
|
|
int32 field3;
|
|
};
|
|
|
|
struct SharedTaskAddPlayer_Struct {
|
|
int32 field1;
|
|
int32 field2;
|
|
char player_name[64];
|
|
};
|
|
|
|
struct SharedTaskMakeLeader_Struct {
|
|
int32 field1;
|
|
int32 field2;
|
|
char player_name[64];
|
|
};
|
|
|
|
struct SharedTaskRemovePlayer_Struct {
|
|
int32 field1;
|
|
int32 field2;
|
|
char player_name[64];
|
|
};
|
|
|
|
struct SharedTaskInvite_Struct {
|
|
int32_t unknown00; // probably the unique character id sent in some packets
|
|
int32_t invite_id; // invite id sent back in response
|
|
char task_name[64];
|
|
char inviter_name[64];
|
|
};
|
|
|
|
struct SharedTaskInviteResponse_Struct {
|
|
int32_t unknown00; // 0
|
|
int32_t invite_id; // same id sent in the invite, probably for server verification
|
|
int8_t accepted; // 0: declined 1: accepted
|
|
int8_t padding[3]; // padding garbage probably
|
|
};
|
|
|
|
struct SharedTaskAccept_Struct {
|
|
int32_t unknown00;
|
|
int32_t unknown04;
|
|
uint32_t npc_entity_id; // npc task giver entity id (sent in selection window)
|
|
uint32_t task_id;
|
|
float reward_multiplier; // added after titanium (sent in selection window)
|
|
};
|
|
|
|
#if 0
|
|
|
|
// Old struct not used by Task System implementation but left for reference
|
|
struct TaskDescription_Struct {
|
|
/*000*/ uint32 activity_count; //not right.
|
|
/*004*/ uint32 taskid;
|
|
/*008*/ uint8 unk;
|
|
/*009*/ uint32 id3;
|
|
/*013*/ uint32 unknown13;
|
|
/*017*/ char name[1]; //variable length, 0 terminated
|
|
/*018*/ uint32 unknown18;
|
|
/*022*/ uint32 unknown22;
|
|
/*026*/ char desc[1]; //variable length, 0 terminated
|
|
/*027*/ uint32 reward_count; //not sure
|
|
/*031*/ uint32 unknown31;
|
|
/*035*/ uint32 unknown35;
|
|
/*039*/ uint16 unknown39;
|
|
/*041*/ char reward_link[1]; //variable length, 0 terminated
|
|
/*042*/ uint32 unknown43; //maybe crystal count?
|
|
};
|
|
|
|
// Old structs not used by Task System implentation but left for reference
|
|
struct TaskActivity_Struct {
|
|
/*000*/ uint32 activity_count; //not right
|
|
/*004*/ uint32 id3;
|
|
/*008*/ uint32 taskid;
|
|
/*012*/ uint32 activity_id;
|
|
/*016*/ uint32 unknown016;
|
|
/*020*/ uint32 activity_type;
|
|
/*024*/ uint32 unknown024;
|
|
/*028*/ uint32 unknown28;
|
|
/*032*/ char mob_name[1]; //variable length, 0 terminated
|
|
/*033*/ char item_name[1]; //variable length, 0 terminated
|
|
/*034*/ uint32 goal_count;
|
|
/*038*/ uint32 unknown38; //0xFFFFFFFF
|
|
/*042*/ uint32 unknown42; //0xFFFFFFFF
|
|
/*046*/ uint32 unknown46; //saw 0x151,0x156
|
|
/*050*/ uint32 unknown50; //saw 0x404,0
|
|
/*054*/ char activity_name[1]; //variable length, 0 terminated... commonly empty
|
|
/*055*/ uint32 done_count;
|
|
/*059*/ uint32 unknown59; //=1 except on unknown and terminal activities?
|
|
/*063*/
|
|
};
|
|
|
|
struct TaskSelectorWindowHeader_Struct {
|
|
/*000*/ uint32 TaskCount; // Guessed - Seen 1
|
|
/*000*/ uint32 Unknown2; // Seen 2
|
|
/*000*/ uint32 TaskGiver; // Guessed - Seen 1517
|
|
/*000*/ TaskSelectorData_Struct Tasks[1];
|
|
};
|
|
|
|
struct TaskSelectorData_Struct {
|
|
/*000*/ uint32 TaskID; // Seen 208
|
|
/*000*/ float Unknown5; // Seen 1.0
|
|
/*000*/ uint32 Unknown6; // Seen 0
|
|
/*000*/ uint32 Unknown7; // Seen 0
|
|
/*000*/ char TaskName[1]; // Null Terminated
|
|
/*000*/ char TaskDescription[1]; // Null Terminated
|
|
/*000*/ uint8 Unknown10; // Possibly another Null Terminated String? Seen 0
|
|
/*000*/ uint32 ActivityCount; // Seen 5
|
|
/*000*/ TaskSelectorActivities_Struct Activities[1];
|
|
};
|
|
|
|
struct TaskSelectorActivities_Struct {
|
|
/*000*/ uint32 ActivityNumber; // Seen 0 to 4
|
|
/*000*/ uint32 ActivityType; // Guessed - 1 = Give? 2 = Kill? 3 = Loot? 5 = Speak?
|
|
/*000*/ uint32 Unknown14; // Seen 0
|
|
/*000*/ char Text1; // Seen 0
|
|
/*000*/ uint32 Text2Len; // Size of the following string
|
|
/*000*/ char Text2; // If the previous field is 0, this field is not send (item name?)
|
|
/*000*/ uint32 GoalCount; // Seen 1
|
|
/*000*/ uint32 NumString1Len; // Seen 2
|
|
/*000*/ char NumString1; // Seen "-1"
|
|
/*000*/ uint32 NumString2Len; // Seen 2
|
|
/*000*/ char NumString2; // Seen "-1"
|
|
/*000*/ char ZoneIDString; // Seen "188" tutoriala
|
|
/*000*/ char Text3[1]; // Null Terminated
|
|
/*000*/ char NumString3; // Null Terminated - Seen "1546"
|
|
};
|
|
|
|
struct TaskHistoryEntry_Struct {
|
|
uint32 task_id;
|
|
char name[1];
|
|
uint32 completed_time;
|
|
};
|
|
struct TaskHistory_Struct {
|
|
uint32 completed_count;
|
|
TaskHistoryEntry_Struct entries[0];
|
|
};
|
|
#endif
|
|
|
|
struct AcceptNewTask_Struct {
|
|
uint32 task_type; // type sent in selection window
|
|
uint32 task_id; //set to 0 for 'decline'
|
|
uint32 task_master_id; //entity ID
|
|
};
|
|
|
|
//was all 0's from client, server replied with same op, all 0's
|
|
struct CancelTask_Struct {
|
|
uint32 SequenceNumber;
|
|
uint32 type; // Only seen 0x00000002
|
|
};
|
|
|
|
#if 0
|
|
// old struct, not used by Task System implementation but left for reference.
|
|
struct AvaliableTask_Struct {
|
|
uint32 task_index; //no idea, seen 0x1
|
|
uint32 task_master_id; //entity ID
|
|
uint32 task_id;
|
|
uint32 unknown012;
|
|
uint32 activity_count; //not sure, seen 2
|
|
char desc[1]; //variable length, 0 terminated
|
|
uint32 reward_platinum;//not sure on these
|
|
uint32 reward_gold;
|
|
uint32 reward_silver;
|
|
uint32 reward_copper;
|
|
char some_name[1]; //variable length, 0 terminated
|
|
uint8 unknown1;
|
|
uint32 unknown2; //0xFFFFFFFF
|
|
uint32 unknown3; //0xFFFFFFFF
|
|
uint32 unknown4; //seen 0x16
|
|
uint8 unknown5;
|
|
};
|
|
#endif
|
|
|
|
|
|
// Many of the Task System packets contain variable length strings, as well as variable numbers
|
|
// of records, hence splitting them into multiple structs (header, middle, trailer) etc.
|
|
//
|
|
struct AvailableTaskHeader_Struct {
|
|
uint32 TaskCount;
|
|
uint32 unknown1;
|
|
uint32 TaskGiver;
|
|
};
|
|
|
|
struct AvailableTaskData1_Struct {
|
|
uint32 TaskID;
|
|
uint32 TimeLimit;
|
|
uint32 unknown2;
|
|
};
|
|
|
|
struct AvailableTaskData2_Struct {
|
|
uint32 unknown1,unknown2,unknown3,unknown4;
|
|
};
|
|
|
|
struct AvailableTaskTrailer_Struct {
|
|
uint32 ItemCount;
|
|
uint32 unknown1, unknown2;
|
|
uint32 StartZone;
|
|
};
|
|
|
|
struct TaskDescriptionHeader_Struct {
|
|
uint32 SequenceNumber; // The order the tasks appear in the journal. 0 for first task, 1 for second, etc.
|
|
uint32 TaskID;
|
|
uint8 open_window;
|
|
uint32 task_type;
|
|
uint32 reward_type; // if this != 4 says Ebon Crystals else Radiant Crystals
|
|
};
|
|
|
|
struct TaskDescriptionData1_Struct {
|
|
uint32 Duration;
|
|
uint32 dur_code; // if Duration == 0
|
|
uint32 StartTime;
|
|
};
|
|
|
|
struct TaskDescriptionData2_Struct {
|
|
uint8 has_rewards;
|
|
uint32 coin_reward;
|
|
uint32 xp_reward;
|
|
uint32 faction_reward;
|
|
};
|
|
|
|
struct TaskDescriptionTrailer_Struct {
|
|
//uint16 unknown1; // 0x0012
|
|
uint32 Points;
|
|
uint8 has_reward_selection; // uses newer reward selection window, not in all clients
|
|
};
|
|
|
|
struct TaskActivityHeader_Struct {
|
|
uint32 TaskSequenceNumber;
|
|
uint32 unknown2; // Seen 0x00000002
|
|
uint32 TaskID;
|
|
uint32 ActivityID;
|
|
uint32 unknown3;
|
|
uint32 ActivityType;
|
|
uint32 Optional;
|
|
uint32 unknown5;
|
|
};
|
|
|
|
struct TaskActivityData1_Struct {
|
|
uint32 GoalCount;
|
|
uint32 unknown1; // 0xffffffff
|
|
uint32 unknown2; // 0xffffffff
|
|
uint32 ZoneID; // seen 0x36
|
|
uint32 unknown3;
|
|
};
|
|
|
|
struct TaskActivityTrailer_Struct {
|
|
uint32 DoneCount;
|
|
uint32 unknown1; // Seen 1
|
|
};
|
|
|
|
// The Short_Struct is sent for tasks that are hidden and act as a placeholder
|
|
struct TaskActivityShort_Struct {
|
|
uint32 TaskSequenceNumber;
|
|
uint32 unknown2; // Seen 0x00000002
|
|
uint32 TaskID;
|
|
uint32 ActivityID;
|
|
uint32 unknown3;
|
|
uint32 ActivityType; // 0xffffffff for the short packet
|
|
uint32 unknown4;
|
|
};
|
|
|
|
struct TaskActivityComplete_Struct {
|
|
uint32 TaskIndex;
|
|
uint32 TaskType; // task, shared task, quest
|
|
uint32 TaskID; // must match
|
|
uint32 ActivityID;
|
|
uint32 task_completed; // Broadcasts "Task '%1' Completed" it not 0 and "Task '%1' Failed." if 0
|
|
uint32 stage_complete; // Broadcasts "Task Stage Completed"
|
|
};
|
|
|
|
#if 0
|
|
// This is a dupe of the CancelTask struct
|
|
struct TaskComplete_Struct {
|
|
uint32 unknown00; // 0x00000000
|
|
uint32 unknown04; // 0x00000002
|
|
};
|
|
#endif
|
|
|
|
struct TaskHistoryRequest_Struct {
|
|
uint32 TaskIndex; // This is the sequence the task was sent in the Completed Tasks packet.
|
|
};
|
|
|
|
struct TaskHistoryReplyHeader_Struct {
|
|
uint32 TaskID;
|
|
uint32 ActivityCount;
|
|
};
|
|
|
|
struct TaskHistoryReplyData1_Struct {
|
|
uint32 ActivityType;
|
|
};
|
|
|
|
struct TaskHistoryReplyData2_Struct {
|
|
uint32 GoalCount;
|
|
uint32 unknown04; // 0xffffffff
|
|
uint32 unknown08; // 0xffffffff
|
|
uint32 ZoneID;
|
|
uint32 unknown16;
|
|
};
|
|
|
|
enum { VoiceMacroTell = 1, VoiceMacroGroup = 2, VoiceMacroRaid = 3 };
|
|
|
|
struct VoiceMacroIn_Struct {
|
|
/*000*/ char Unknown000[64];
|
|
/*064*/ uint32 Type; // 1 = Tell, 2 = Group, 3 = Raid
|
|
/*068*/ char Target[64];
|
|
/*132*/ uint32 Unknown132; // Seems to be 0x0000000c always
|
|
/*136*/ uint32 MacroNumber;
|
|
};
|
|
|
|
struct VoiceMacroOut_Struct {
|
|
/*000*/ char From[64];
|
|
/*064*/ uint32 Type; // 1 = Tell, 2 = Group, 3 = Raid
|
|
/*068*/ uint32 Unknown068;
|
|
/*072*/ uint32 Voice;
|
|
/*076*/ uint32 MacroNumber;
|
|
/*080*/ char Unknown080[60];
|
|
};
|
|
|
|
struct BankerChange_Struct {
|
|
uint32 platinum;
|
|
uint32 gold;
|
|
uint32 silver;
|
|
uint32 copper;
|
|
uint32 platinum_bank;
|
|
uint32 gold_bank;
|
|
uint32 silver_bank;
|
|
uint32 copper_bank;
|
|
};
|
|
|
|
struct LeadershipExpUpdate_Struct {
|
|
/*0000*/ uint32 unknown0000; // All zeroes?
|
|
/*0004*/ uint32 group_leadership_exp; // Group leadership exp value
|
|
/*0008*/ uint32 group_leadership_points; // Unspent group points
|
|
/*0012*/ uint32 unknown0012; // Type?
|
|
/*0016*/ uint32 unknown0016; // All zeroes?
|
|
/*0020*/ uint32 raid_leadership_exp; // Raid leadership exp value
|
|
/*0024*/ uint32 raid_leadership_points; // Unspent raid points
|
|
/*0028*/ uint32 unknown0028;
|
|
};
|
|
|
|
struct UpdateLeadershipAA_Struct {
|
|
/*00*/ uint32 ability_id;
|
|
/*04*/ uint32 new_rank;
|
|
/*08*/ uint32 pointsleft;
|
|
/*12*/
|
|
};
|
|
|
|
enum
|
|
{
|
|
GroupLeadershipAbility_MarkNPC = 0,
|
|
RaidLeadershipAbility_MarkNPC = 16,
|
|
RaidLeadershipAbility_MainAssist = 19
|
|
};
|
|
|
|
struct DoGroupLeadershipAbility_Struct
|
|
{
|
|
/*000*/ uint32 Ability;
|
|
/*000*/ uint32 Parameter;
|
|
};
|
|
|
|
struct DelegateAbility_Struct
|
|
{
|
|
/*000*/ uint32 DelegateAbility;
|
|
/*004*/ uint32 MemberNumber;
|
|
/*008*/ uint32 Action;
|
|
/*012*/ uint32 Unknown012;
|
|
/*016*/ uint32 Unknown016;
|
|
/*020*/ uint32 EntityID;
|
|
/*024*/ uint32 Unknown024;
|
|
/*028*/ char Name[64];
|
|
};
|
|
|
|
struct GroupUpdateLeaderAA_Struct
|
|
{
|
|
/*000*/ char Unknown000[64];
|
|
/*064*/ GroupLeadershipAA_Struct LeaderAAs;
|
|
/*128*/ char unknown128[128];
|
|
};
|
|
|
|
struct MarkNPC_Struct
|
|
{
|
|
/*00*/ uint32 TargetID; // Target EntityID
|
|
/*04*/ uint32 Number; // Number to mark them with (1, 2 or 3)
|
|
// The following field is for SoD+
|
|
/*08**/ char Name[64];
|
|
};
|
|
|
|
struct InspectBuffs_Struct {
|
|
/*000*/ uint32 spell_id[BUFF_COUNT];
|
|
/*100*/ int32 tics_remaining[BUFF_COUNT];
|
|
};
|
|
|
|
struct RaidGeneral_Struct {
|
|
/*00*/ uint32 action; //=10
|
|
/*04*/ char player_name[64]; //should both be the player's name
|
|
/*68*/ uint32 unknown1;
|
|
/*72*/ char leader_name[64];
|
|
/*136*/ uint32 parameter;
|
|
};
|
|
|
|
struct RaidAddMember_Struct {
|
|
/*000*/ RaidGeneral_Struct raidGen; //param = (group num-1); 0xFFFFFFFF = no group
|
|
/*136*/ uint8 _class;
|
|
/*137*/ uint8 level;
|
|
/*138*/ uint8 isGroupLeader;
|
|
/*139*/ uint8 flags[5]; //no idea if these are needed...
|
|
};
|
|
|
|
struct RaidNote_Struct {
|
|
/*000*/ RaidGeneral_Struct general;
|
|
/*140*/ char note[64];
|
|
};
|
|
|
|
struct RaidMOTD_Struct {
|
|
/*000*/ RaidGeneral_Struct general;
|
|
/*140*/ char motd[1024];
|
|
};
|
|
|
|
struct RaidLeadershipUpdate_Struct {
|
|
/*000*/ uint32 action;
|
|
/*004*/ char player_name[64];
|
|
/*068*/ char leader_name[64];
|
|
/*132*/ GroupLeadershipAA_Struct group; //unneeded
|
|
/*196*/ RaidLeadershipAA_Struct raid;
|
|
/*260*/ char Unknown260[128]; //unverified
|
|
};
|
|
|
|
struct RaidAdd_Struct {
|
|
/*000*/ uint32 action; //=0
|
|
/*004*/ char player_name[64]; //should both be the player's name
|
|
/*068*/ char leader_name[64];
|
|
/*132*/ uint8 _class;
|
|
/*133*/ uint8 level;
|
|
/*134*/ uint8 has_group;
|
|
/*135*/ uint8 unknown135; //seems to be 0x42 or 0
|
|
};
|
|
|
|
struct RaidCreate_Struct {
|
|
/*00*/ uint32 action; //=8
|
|
/*04*/ char leader_name[64];
|
|
/*68*/ uint32 leader_id;
|
|
};
|
|
|
|
struct RaidMemberInfo_Struct {
|
|
/*00*/ uint8 group_number;
|
|
/*01*/ char member_name[1]; //dyanmic length, null terminated '\0'
|
|
/*00*/ uint8 unknown00;
|
|
/*01*/ uint8 _class;
|
|
/*02*/ uint8 level;
|
|
/*03*/ uint8 is_raid_leader;
|
|
/*04*/ uint8 is_group_leader;
|
|
/*05*/ uint8 main_tank; //not sure
|
|
/*06*/ uint8 unknown06[5]; //prolly more flags
|
|
};
|
|
|
|
struct RaidDetails_Struct {
|
|
/*000*/ uint32 action; //=6,20
|
|
/*004*/ char leader_name[64];
|
|
/*068*/ uint32 unknown68[4];
|
|
/*084*/ LeadershipAA_Struct abilities; //ranks in backwards byte order
|
|
/*128*/ uint8 unknown128[142];
|
|
/*354*/ uint32 leader_id;
|
|
};
|
|
|
|
struct RaidMembers_Struct {
|
|
/*000*/ RaidDetails_Struct details;
|
|
/*358*/ uint32 member_count; //including leader
|
|
/*362*/ RaidMemberInfo_Struct members[1];
|
|
/*...*/ RaidMemberInfo_Struct empty; //seem to have an extra member with a 0 length name on the end
|
|
};
|
|
|
|
struct DynamicWall_Struct {
|
|
/*00*/ char name[32];
|
|
/*32*/ float y;
|
|
/*36*/ float x;
|
|
/*40*/ float z;
|
|
/*44*/ uint32 something;
|
|
/*48*/ uint32 unknown48; //0
|
|
/*52*/ uint32 one_hundred; //0x64
|
|
/*56*/ uint32 unknown56; //0
|
|
/*60*/ uint32 something2;
|
|
/*64*/ int32 unknown64; //-1
|
|
/*68*/ uint32 unknown68; //0
|
|
/*72*/ uint32 unknown72; //0
|
|
/*76*/ uint32 unknown76; //0x100
|
|
/*80*/
|
|
};
|
|
|
|
// Bandolier actions
|
|
enum
|
|
{
|
|
bandolierCreate = 0,
|
|
bandolierRemove,
|
|
bandolierSet
|
|
};
|
|
|
|
struct BandolierCreate_Struct
|
|
{
|
|
/*00*/ uint32 Action; //0 for create
|
|
/*04*/ uint8 Number;
|
|
/*05*/ char Name[32];
|
|
/*37*/ uint16 Unknown37; //seen 0x93FD
|
|
/*39*/ uint8 Unknown39; //0
|
|
};
|
|
|
|
struct BandolierDelete_Struct
|
|
{
|
|
/*00*/ uint32 Action;
|
|
/*04*/ uint8 Number;
|
|
/*05*/ uint8 Unknown05[35];
|
|
};
|
|
|
|
struct BandolierSet_Struct
|
|
{
|
|
/*00*/ uint32 Action;
|
|
/*04*/ uint8 Number;
|
|
/*05*/ uint8 Unknown05[35];
|
|
};
|
|
|
|
struct Arrow_Struct {
|
|
/*000*/ uint32 type; //unsure on name, seems to be 0x1, dosent matter
|
|
/*005*/ uint8 unknown004[12];
|
|
/*016*/ float src_y;
|
|
/*020*/ float src_x;
|
|
/*024*/ float src_z;
|
|
/*028*/ uint8 unknown028[12];
|
|
/*040*/ float velocity; //4 is normal, 20 is quite fast
|
|
/*044*/ float launch_angle; //0-450ish, not sure the units, 140ish is straight
|
|
/*048*/ float tilt; //on the order of 125
|
|
/*052*/ uint8 unknown052[8];
|
|
/*060*/ float arc;
|
|
/*064*/ uint8 unknown064[12];
|
|
/*076*/ uint32 source_id;
|
|
/*080*/ uint32 target_id; //entity ID
|
|
/*084*/ uint32 item_id; //1 to about 150ish
|
|
/*088*/ uint32 unknown088; //seen 125, dosent seem to change anything..
|
|
/*092*/ uint32 unknown092; //seen 16, dosent seem to change anything
|
|
/*096*/ uint8 unknown096[2];
|
|
/*098*/ uint8 skill;
|
|
/*099*/ uint8 item_type;
|
|
/*100*/ uint8 unknown100;
|
|
/*101*/ char model_name[16];
|
|
/*117*/ uint8 unknown117[19];
|
|
};
|
|
|
|
//made a bunch of trivial structs for stuff for opcode finder to use
|
|
struct Consent_Struct {
|
|
char name[1]; //always at least a null
|
|
};
|
|
|
|
enum { LDoNMerchant = 1, DiscordMerchant = 2, NorrathsKeepersMerchant = 4, DarkReignMerchant = 5 };
|
|
|
|
struct AdventureMerchant_Struct {
|
|
uint32 Type; // 1 = LDoN, 2 = Discord, 4 = Norrath's Keepers, 5 = Dark Reign
|
|
uint32 entity_id;
|
|
};
|
|
|
|
struct Save_Struct {
|
|
uint8 unknown00[192];
|
|
};
|
|
|
|
struct GMToggle_Struct {
|
|
uint8 unknown0[64];
|
|
uint32 toggle;
|
|
};
|
|
|
|
struct GroupInvite_Struct {
|
|
char invitee_name[64];
|
|
char inviter_name[64];
|
|
// uint8 unknown128[65];
|
|
};
|
|
|
|
struct ColoredText_Struct {
|
|
uint32 color;
|
|
char msg[1];
|
|
};
|
|
|
|
struct UseAA_Struct {
|
|
uint32 begin;
|
|
uint32 ability;
|
|
uint32 end;
|
|
};
|
|
|
|
//new AA stuff
|
|
//reference only
|
|
struct AARankInfo_Struct
|
|
{
|
|
uint32 id;
|
|
int32 upper_hotkey_sid;
|
|
int32 lower_hotkey_sid;
|
|
int32 title_sid;
|
|
int32 desc_sid;
|
|
int32 level_req;
|
|
int32 cost;
|
|
uint32 seq;
|
|
uint32 current_level;
|
|
uint32 type;
|
|
int32 spell;
|
|
int32 spell_type;
|
|
int32 spell_refresh;
|
|
int32 classes;
|
|
int32 max_level;
|
|
int32 prev_id;
|
|
int32 next_id;
|
|
int32 total_cost;
|
|
int32 expansion;
|
|
int32 category;
|
|
uint32 charges;
|
|
uint8 grant_only;
|
|
uint32 total_effects;
|
|
uint32 total_prereqs;
|
|
};
|
|
|
|
struct AARankPrereq_Struct
|
|
{
|
|
int32 aa_id;
|
|
int32 points;
|
|
};
|
|
|
|
struct AARankEffect_Struct
|
|
{
|
|
int32 effect_id;
|
|
int32 base_value;
|
|
int32 limit_value;
|
|
int32 slot;
|
|
};
|
|
|
|
//old AA stuff
|
|
|
|
struct AA_Ability {
|
|
/*00*/ uint32 skill_id;
|
|
/*04*/ uint32 base_value;
|
|
/*08*/ uint32 limit_value;
|
|
/*12*/ uint32 slot;
|
|
};
|
|
|
|
struct SendAA_Struct {
|
|
/* EMU additions for internal use */
|
|
char name[128];
|
|
int16 cost_inc;
|
|
uint32 sof_current_level;
|
|
uint32 sof_next_id;
|
|
uint8 level_inc;
|
|
|
|
/*0000*/ uint32 id;
|
|
/*0004*/ uint32 unknown004;
|
|
/*0008*/ uint32 hotkey_sid;
|
|
/*0012*/ uint32 hotkey_sid2;
|
|
/*0016*/ uint32 title_sid;
|
|
/*0020*/ uint32 desc_sid;
|
|
/*0024*/ uint32 class_type;
|
|
/*0028*/ uint32 cost;
|
|
/*0032*/ uint32 seq;
|
|
/*0036*/ uint32 current_level; //1s, MQ2 calls this AARankRequired
|
|
/*0040*/ uint32 prereq_skill; //is < 0, abs() is category #
|
|
/*0044*/ uint32 prereq_minpoints; //min points in the prereq
|
|
/*0048*/ uint32 type;
|
|
/*0052*/ uint32 spellid;
|
|
/*0056*/ uint32 spell_type;
|
|
/*0060*/ uint32 spell_refresh;
|
|
/*0064*/ uint16 classes;
|
|
/*0066*/ uint16 berserker; //seems to be 1 if its a berserker ability
|
|
/*0068*/ uint32 max_level;
|
|
/*0072*/ uint32 last_id;
|
|
/*0076*/ uint32 next_id;
|
|
/*0080*/ uint32 cost2;
|
|
/*0084*/ uint32 unknown80[2]; //0s
|
|
// Begin SoF Specific/Adjusted AA Fields
|
|
/*0088*/ uint32 aa_expansion;
|
|
/*0092*/ uint32 special_category;
|
|
/*0096*/ uint32 sof_type;
|
|
/*0100*/ uint32 sof_cost_inc;
|
|
/*0104*/ uint32 sof_max_level;
|
|
/*0108*/ uint32 sof_next_skill;
|
|
/*0112*/ uint32 clientver;
|
|
/*0016*/ uint32 account_time_required;
|
|
/*0120*/ uint32 total_abilities;
|
|
/*0124*/ AA_Ability abilities[0];
|
|
};
|
|
|
|
struct AA_Action {
|
|
/*00*/ uint32 action;
|
|
/*04*/ uint32 ability;
|
|
/*08*/ uint32 target_id;
|
|
/*12*/ uint32 exp_value;
|
|
};
|
|
|
|
struct AAExpUpdate_Struct {
|
|
/*00*/ uint32 unknown00; //seems to be a value from AA_Action.ability
|
|
/*04*/ uint32 aapoints_unspent;
|
|
/*08*/ uint8 aaxp_percent; //% of exp that goes to AAs
|
|
/*09*/ uint8 unknown09[3]; //live dosent always zero these, so they arnt part of aaxp_percent
|
|
};
|
|
|
|
|
|
struct AltAdvStats_Struct {
|
|
/*000*/ uint32 experience;
|
|
/*004*/ uint16 unspent;
|
|
/*006*/ uint16 unknown006;
|
|
/*008*/ uint8 percentage;
|
|
/*009*/ uint8 unknown009[3];
|
|
};
|
|
|
|
struct PlayerAA_Struct { // Is this still used?
|
|
AA_Array aa_list[MAX_PP_AA_ARRAY];
|
|
};
|
|
|
|
struct AATable_Struct {
|
|
/*00*/ int32 aa_spent; // Total AAs Spent
|
|
/*04*/ AA_Array aa_list[MAX_PP_AA_ARRAY];
|
|
};
|
|
|
|
struct Weather_Struct {
|
|
uint32 val1; //generall 0x000000FF
|
|
uint32 type; //0x31=rain, 0x02=snow(i think), 0 = normal
|
|
uint32 mode;
|
|
};
|
|
|
|
struct ZoneInUnknown_Struct {
|
|
uint32 val1;
|
|
uint32 val2;
|
|
uint32 val3;
|
|
};
|
|
|
|
struct MobHealth_Struct {
|
|
uint16 entity_id;
|
|
uint8 hp;
|
|
};
|
|
|
|
struct AnnoyingZoneUnknown_Struct {
|
|
uint32 entity_id;
|
|
uint32 value; //always 4
|
|
};
|
|
|
|
struct LoadSpellSet_Struct {
|
|
uint32 spell[EQ::spells::SPELL_GEM_COUNT]; // 0xFFFFFFFF if no action, slot number if to unmem starting at 0
|
|
uint32 unknown; //there seems to be an extra field in this packet...
|
|
};
|
|
|
|
// This is the structure for OP_ZonePlayerToBind opcode. Discovered on Feb 9 2007 by FNW from packet logs for titanium client
|
|
// This field "zone_name" is text the Titanium client will display on player death
|
|
// it appears to be a variable length, null-terminated string
|
|
// In logs it has "Bind Location" text which shows up on Titanium client as ....
|
|
// "Return to Bind Location, please wait..."
|
|
// This can be used to send zone name instead.. On 6.2 client, this is ignored.
|
|
struct ZonePlayerToBind_Struct {
|
|
/*000*/ uint16 bind_zone_id;
|
|
/*002*/ uint16 bind_instance_id;
|
|
/*004*/ float x;
|
|
/*008*/ float y;
|
|
/*012*/ float z;
|
|
/*016*/ float heading;
|
|
/*020*/ char zone_name[1];
|
|
};
|
|
|
|
typedef struct {
|
|
/*000*/ uint32 bind_number; // Number of this bind in the iteration
|
|
/*004*/ uint32 bind_zone_id; // ID of the zone for this bind point or resurect point
|
|
/*008*/ float x; // X loc for this bind point
|
|
/*012*/ float y; // Y loc for this bind point
|
|
/*016*/ float z; // Z loc for this bind point
|
|
/*020*/ float heading; // Heading for this bind point
|
|
/*024*/ char bind_zone_name[1]; // Or "Bind Location" or "Resurrect"
|
|
/*000*/ uint8 validity; // 0 = valid choice, 1 = not a valid choice at this time (resurrection)
|
|
} RespawnOptions_Struct;
|
|
|
|
struct RespawnWindow_Struct {
|
|
/*000*/ uint32 unknown000; // Seen 0
|
|
/*004*/ uint32 time_remaining; // Total time before respawn in milliseconds
|
|
/*008*/ uint32 unknown008; // Seen 0
|
|
/*012*/ uint32 total_binds; // Total Bind Point Options? - Seen 2
|
|
/*016*/ RespawnOptions_Struct bind_points;
|
|
// First bind point is "Bind Location" and the last one is "Ressurect"
|
|
};
|
|
|
|
/**
|
|
* Shroud spawn. For others shrouding, this has their spawnId and
|
|
* spawnStruct.
|
|
*
|
|
* Length: 586
|
|
* OpCode: OP_Shroud
|
|
*/
|
|
struct spawnShroudOther
|
|
{
|
|
/*0000*/ uint32 spawnId; // Spawn Id of the shrouded player
|
|
/*0004*/ Spawn_Struct spawn; // Updated spawn struct for the player
|
|
/*0586*/
|
|
};
|
|
|
|
struct ApplyPoison_Struct {
|
|
uint32 inventorySlot;
|
|
uint32 success;
|
|
};
|
|
|
|
struct ItemVerifyRequest_Struct {
|
|
/*000*/ int32 slot; // Slot being Right Clicked
|
|
/*004*/ uint32 target; // Target Entity ID
|
|
/*008*/
|
|
};
|
|
|
|
struct ItemVerifyReply_Struct {
|
|
/*000*/ int32 slot; // Slot being Right Clicked
|
|
/*004*/ uint32 spell; // Spell ID to cast if different than item effect
|
|
/*008*/ uint32 target; // Target Entity ID
|
|
/*012*/
|
|
};
|
|
|
|
struct ItemRecastDelay_Struct {
|
|
/*000*/ uint32 recast_delay; // in seconds
|
|
/*004*/ uint32 recast_type;
|
|
/*008*/ bool ignore_casting_requirement; //Ignores recast times allows items to be reset?
|
|
/*012*/
|
|
};
|
|
|
|
/**
|
|
* Shroud yourself. For yourself shrouding, this has your spawnId, spawnStruct,
|
|
* bits of your charProfileStruct (no checksum, then charProfile up till
|
|
* but not including name), and an itemPlayerPacket for only items on the player
|
|
* and not the bank.
|
|
*
|
|
* Length: Variable
|
|
* OpCode: OP_Shroud
|
|
*/
|
|
#if 0
|
|
struct spawnShroudSelf
|
|
{
|
|
/*00000*/ uint32 spawnId; // Spawn Id of you
|
|
/*00004*/ Spawn_Struct spawn; // Updated spawnStruct for you
|
|
//this is a sub-struct of PlayerProfile, which we havent broken out yet.
|
|
/*00586*/ playerProfileStruct profile; // Character profile for shrouded char
|
|
/*13522*/ uint8 items; // Items on the player
|
|
/*xxxxx*/
|
|
};
|
|
#endif
|
|
|
|
|
|
typedef struct {
|
|
char Name[64];
|
|
uint16 Class;
|
|
uint16 Level;
|
|
uint16 Zone;
|
|
uint16 GuildID;
|
|
} GroupLFPMemberEntry;
|
|
|
|
struct ControlBoat_Struct {
|
|
/*000*/ uint32 boatId; // entitylist id of the boat
|
|
/*004*/ bool TakeControl; // 01 if taking control, 00 if releasing it
|
|
/*007*/ char unknown[3]; // no idea what these last three bytes represent
|
|
};
|
|
|
|
struct AugmentInfo_Struct
|
|
{
|
|
/*000*/ uint32 itemid; // id of the solvent needed
|
|
/*004*/ uint32 window; // window to display the information in
|
|
/*008*/ char augment_info[64]; // the reply has the text here
|
|
/*072*/
|
|
};
|
|
|
|
struct ClearObject_Struct
|
|
{
|
|
/*000*/ uint8 Clear; // If this is not set to non-zero there is a random chance of a client crash.
|
|
/*001*/ uint8 Unknown001[7];
|
|
};
|
|
|
|
struct PVPStats_Struct
|
|
{
|
|
/*0000*/ uint32 Kills;
|
|
/*0004*/ uint32 Deaths;
|
|
/*0008*/ uint32 PVPPointsAvailable;
|
|
/*0012*/ uint32 TotalPVPPoints;
|
|
/*0016*/ uint32 BestKillStreak;
|
|
/*0020*/ uint32 WorstDeathStreak;
|
|
/*0024*/ uint32 CurrentKillStreak;
|
|
/*0028*/ uint32 Infamy;
|
|
/*0032*/ uint32 Vitality;
|
|
/*0036*/ PVPStatsEntry_Struct LastDeath;
|
|
/*0124*/ PVPStatsEntry_Struct LastKill;
|
|
/*0212*/ PVPStatsEntry_Struct KillsLast24Hours[50];
|
|
/*4612*/
|
|
};
|
|
|
|
typedef struct
|
|
{
|
|
/*000*/ char Name[64];
|
|
/*064*/ uint32 Kills;
|
|
/*068*/ uint32 Deaths;
|
|
/*072*/ uint32 TotalPoints;
|
|
/*076*/ uint32 Infamy;
|
|
/*080*/
|
|
} PVPLeaderBoardEntry_Struct;
|
|
|
|
enum { PVPSortByKills = 0, PVPSortByPoints, PVPSortByInfamy };
|
|
|
|
struct PVPLeaderBoardRequest_Struct
|
|
{
|
|
/*00*/ uint32 SortType;
|
|
/*04*/
|
|
};
|
|
|
|
struct PVPLeaderBoard_Struct
|
|
{
|
|
/*0000*/ uint32 Unknown0000;
|
|
/*0004*/ uint32 MyKills;
|
|
/*0008*/ uint32 MyTotalPoints;
|
|
/*0012*/ uint32 MyRank;
|
|
/*0016*/ uint32 MyDeaths;
|
|
/*0020*/ uint32 MyInfamy;
|
|
/*0024*/ PVPLeaderBoardEntry_Struct Entries[100];
|
|
/*8024*/
|
|
};
|
|
|
|
struct PVPLeaderBoardDetailsRequest_Struct
|
|
{
|
|
/*00*/ uint32 Unknown00;
|
|
/*04*/ char Name[64];
|
|
/*68*/
|
|
};
|
|
|
|
struct PVPLeaderBoardDetailsReply_Struct
|
|
{
|
|
/*000*/ char Name[64];
|
|
/*064*/ uint8 Unknown064[64];
|
|
/*128*/ uint32 Level;
|
|
/*132*/ uint32 Race;
|
|
/*136*/ uint32 Class;
|
|
/*140*/ uint32 GuildID;
|
|
/*144*/ uint32 TotalAA;
|
|
/*148*/ uint32 Unknown148;
|
|
/*152*/ uint32 Kills;
|
|
/*156*/ uint32 Deaths;
|
|
/*160*/ uint32 Infamy;
|
|
/*164*/ uint32 Points;
|
|
/*168*/
|
|
};
|
|
|
|
struct DisciplineTimer_Struct
|
|
{
|
|
/*00*/ uint32 TimerID;
|
|
/*04*/ uint32 Duration;
|
|
/*08*/ uint32 Unknown08;
|
|
};
|
|
|
|
struct InternalVeteranRewardItem
|
|
{
|
|
/*000*/ uint32 item_id;
|
|
/*004*/ uint32 charges;
|
|
/*008*/ char item_name[64];
|
|
};
|
|
|
|
struct InternalVeteranReward
|
|
{
|
|
/*000*/ uint32 claim_id;
|
|
/*004*/ uint32 number_available;
|
|
/*008*/ uint32 claim_count;
|
|
/*012*/ InternalVeteranRewardItem items[8];
|
|
};
|
|
|
|
struct VeteranClaim
|
|
{
|
|
/*000*/ char name[64]; //name + other data
|
|
/*064*/ uint32 claim_id;
|
|
/*068*/ uint32 unknown068;
|
|
/*072*/ uint32 action;
|
|
};
|
|
|
|
struct GMSearchCorpse_Struct
|
|
{
|
|
/*000*/ char Unknown000[64];
|
|
/*064*/ char Name[64];
|
|
/*128*/ uint32 Unknown128;
|
|
};
|
|
|
|
struct CrystalCountUpdate_Struct
|
|
{
|
|
/*000*/ uint32 CurrentRadiantCrystals;
|
|
/*004*/ uint32 CurrentEbonCrystals;
|
|
/*008*/ uint32 CareerRadiantCrystals;
|
|
/*012*/ uint32 CareerEbonCrystals;
|
|
};
|
|
|
|
struct BeggingResponse_Struct
|
|
{
|
|
/*00*/ uint32 Unknown00;
|
|
/*04*/ uint32 Unknown04;
|
|
/*08*/ uint32 Unknown08;
|
|
/*12*/ uint32 Result; // 0 = Fail, 1 = Plat, 2 = Gold, 3 = Silver, 4 = Copper
|
|
/*16*/ uint32 Amount;
|
|
};
|
|
|
|
struct GuildBankAck_Struct
|
|
{
|
|
/*00*/ uint32 Action; // 10
|
|
/*04*/ uint32 Unknown04;
|
|
};
|
|
|
|
struct GuildBankDepositAck_Struct
|
|
{
|
|
/*00*/ uint32 Action; // 10
|
|
/*04*/ uint32 Unknown04;
|
|
/*08*/ uint32 Fail; //1 = Fail, 0 = Success
|
|
};
|
|
|
|
struct GuildBankPromote_Struct
|
|
{
|
|
/*00*/ uint32 Action; // 3
|
|
/*04*/ uint32 Unknown04;
|
|
/*08*/ uint32 Slot;
|
|
/*12*/ uint32 Slot2; // Always appears to be the same as Slot for Action code 3
|
|
};
|
|
|
|
struct GuildPromoteStruct {
|
|
/*000*/ char target[64];
|
|
/*064*/ char name[64];
|
|
/*128*/ uint32 rank;
|
|
/*132*/ uint32 myrank;
|
|
/*136*/
|
|
};
|
|
|
|
struct GuildBankPermissions_Struct
|
|
{
|
|
/*00*/ uint32 Action; // 6
|
|
/*04*/ uint32 Unknown04;
|
|
/*08*/ uint16 SlotID;
|
|
/*10*/ uint16 Unknown10; // Saw 1, probably indicating it is the main area rather than deposits
|
|
/*12*/ uint32 ItemID;
|
|
/*16*/ uint32 Permissions;
|
|
/*20*/ char MemberName[64];
|
|
};
|
|
|
|
struct GuildBankViewItem_Struct
|
|
{
|
|
/*00*/ uint32 Action;
|
|
/*04*/ uint32 Unknown04;
|
|
/*08*/ uint16 SlotID; // 0 = Deposit area, 1 = Main area
|
|
/*10*/ uint16 Area;
|
|
/*12*/ uint32 Unknown12;
|
|
/*16*/ uint32 Unknown16;
|
|
};
|
|
|
|
struct GuildBankWithdrawItem_Struct
|
|
{
|
|
/*00*/ uint32 Action;
|
|
/*04*/ uint32 Unknown04;
|
|
/*08*/ uint16 SlotID;
|
|
/*10*/ uint16 Area;
|
|
/*12*/ uint32 Unknown12;
|
|
/*16*/ uint32 Quantity;
|
|
/*20*/
|
|
};
|
|
|
|
struct GuildBankItemUpdate_Struct
|
|
{
|
|
void Init(uint32 inAction, uint32 inUnknown004, uint16 inSlotID, uint16 inArea, uint16 inUnknown012, uint32 inItemID, uint32 inIcon, uint32 inQuantity,
|
|
uint32 inPermissions, uint32 inAllowMerge, bool inUseable)
|
|
{
|
|
Action = inAction;
|
|
Unknown004 = inUnknown004;
|
|
SlotID = inSlotID;
|
|
Area = inArea;
|
|
Unknown012 = inUnknown012;
|
|
ItemID = inItemID;
|
|
Icon = inIcon;
|
|
Quantity = inQuantity;
|
|
Permissions = inPermissions;
|
|
AllowMerge = inAllowMerge;
|
|
Useable = inUseable;
|
|
ItemName[0] = '\0';
|
|
Donator[0] = '\0';
|
|
WhoFor[0] = '\0';
|
|
};
|
|
|
|
/*000*/ uint32 Action;
|
|
/*004*/ uint32 Unknown004;
|
|
/*008*/ uint16 SlotID;
|
|
/*010*/ uint16 Area;
|
|
/*012*/ uint32 Unknown012;
|
|
/*016*/ uint32 ItemID;
|
|
/*020*/ uint32 Icon;
|
|
/*024*/ uint32 Quantity;
|
|
/*028*/ uint32 Permissions;
|
|
/*032*/ uint8 AllowMerge;
|
|
/*033*/ uint8 Useable; // Used in conjunction with the Public-if-useable permission.
|
|
/*034*/ char ItemName[64];
|
|
/*098*/ char Donator[64];
|
|
/*162*/ char WhoFor[64];
|
|
/*226*/ uint16 Unknown226;
|
|
};
|
|
|
|
// newer clients (RoF+) send a list that contains 240 entries
|
|
// The packets don't actually use all 64 chars in the strings, but we'll just overallocate for these
|
|
struct GuildBankItemListEntry_Struct
|
|
{
|
|
uint8 vaild;
|
|
uint32 permissions;
|
|
char whofor[64];
|
|
char donator[64];
|
|
uint32 item_id;
|
|
uint32 item_icon;
|
|
uint32 quantity;
|
|
uint8 allow_merge; // 1 here for non-full stacks
|
|
uint8 usable;
|
|
char item_name[64];
|
|
};
|
|
|
|
struct GuildBankClear_Struct
|
|
{
|
|
/*00*/ uint32 Action;
|
|
/*04*/ uint32 Unknown04;
|
|
/*08*/ uint32 DepositAreaCount;
|
|
/*12*/ uint32 MainAreaCount;
|
|
};
|
|
|
|
struct FindableNPC_Struct
|
|
{
|
|
/*000*/ uint32 Action; // 0 = Add, 1 = Remove
|
|
/*004*/ uint32 EntityID;
|
|
/*008*/ char Name[64];
|
|
/*072*/ char LastName[32];
|
|
/*104*/ uint32 Race;
|
|
/*108*/ uint8 Class;
|
|
/*109*/ uint8 Unknown109; // Observed 0x16
|
|
/*110*/ uint8 Unknown110; // Observed 0x06
|
|
/*111*/ uint8 Unknown111; // Observed 0x24
|
|
/*112*/
|
|
};
|
|
|
|
struct GroupRole_Struct
|
|
{
|
|
/*000*/ char Name1[64];
|
|
/*064*/ char Name2[64];
|
|
/*128*/ uint32 Unknown128;
|
|
/*132*/ uint32 Unknown132;
|
|
/*136*/ uint32 Unknown136;
|
|
/*140*/ uint32 RoleNumber;
|
|
/*144*/ uint8 Toggle;
|
|
/*145*/ uint8 Unknown145[3];
|
|
/*148*/
|
|
};
|
|
|
|
struct HideCorpse_Struct
|
|
{
|
|
/*00*/ uint32 Action;
|
|
/*04*/ uint32 Unknown04;
|
|
/*08*/
|
|
};
|
|
|
|
struct BuffIconEntry_Struct
|
|
{
|
|
uint32 buff_slot;
|
|
uint32 spell_id;
|
|
int32 tics_remaining;
|
|
uint32 num_hits;
|
|
char caster[64];
|
|
};
|
|
|
|
struct BuffIcon_Struct
|
|
{
|
|
uint32 entity_id;
|
|
uint8 all_buffs;
|
|
uint16 count;
|
|
uint8 type; // 0 = self buff window, 1 = self target window, 4 = group, 5 = PC, 7 = NPC
|
|
int32 tic_timer;
|
|
int32 name_lengths; // so ahh we kind of do these packets hacky, this is the total length of all the names to make creating the real packets in the translators easier
|
|
BuffIconEntry_Struct entries[0];
|
|
};
|
|
|
|
struct ExpeditionInvite_Struct
|
|
{
|
|
/*000*/ uint32 client_id; // unique character id
|
|
/*004*/ uint32 unknown004; // added after titanium
|
|
/*008*/ char inviter_name[64];
|
|
/*072*/ char expedition_name[128];
|
|
/*200*/ uint8 swapping; // 0: adding 1: swapping
|
|
/*201*/ char swap_name[64]; // if swapping, swap name being removed
|
|
/*265*/ uint8 padding[3];
|
|
/*268*/ uint16 dz_zone_id; // dz_id zone/instance pair, sent back in reply
|
|
/*270*/ uint16 dz_instance_id;
|
|
};
|
|
|
|
struct ExpeditionInviteResponse_Struct
|
|
{
|
|
/*000*/ uint32 unknown000;
|
|
/*004*/ uint32 unknown004; // added after titanium
|
|
/*008*/ uint16 dz_zone_id; // dz_id pair sent in invite
|
|
/*010*/ uint16 dz_instance_id;
|
|
/*012*/ uint8 accepted; // 0: declined 1: accepted
|
|
/*013*/ uint8 swapping; // 0: adding 1: swapping (sent in invite)
|
|
/*014*/ char swap_name[64]; // swap name sent in invite
|
|
/*078*/ uint8 unknown078; // padding garbage?
|
|
/*079*/ uint8 unknown079; // padding garbage?
|
|
};
|
|
|
|
struct DynamicZoneInfo_Struct
|
|
{
|
|
/*000*/ uint32 client_id;
|
|
/*004*/ uint32 unknown004; // added after titanium
|
|
/*008*/ uint32 assigned; // padded bool, 0: clear info, 1: fill window info
|
|
/*012*/ uint32 max_players;
|
|
/*016*/ char dz_name[128];
|
|
/*144*/ char leader_name[64];
|
|
//*208*/ uint32 dz_type; // only in newer clients, if not 1 (expedition type) window does not auto show when dz info assigned
|
|
};
|
|
|
|
struct DynamicZoneMemberEntry_Struct
|
|
{
|
|
/*000*/ char name[64]; // variable length, null terminated, max 0x40 (64)
|
|
/*064*/ uint8 online_status; // 0: unknown, 1: Online, 2: Offline, 3: In Dynamic Zone, 4: Link Dead
|
|
};
|
|
|
|
struct DynamicZoneMemberList_Struct
|
|
{
|
|
/*000*/ uint32 client_id;
|
|
/*004*/ uint32 member_count;
|
|
/*008*/ DynamicZoneMemberEntry_Struct members[0]; // variable length
|
|
};
|
|
|
|
struct DynamicZoneMemberListName_Struct
|
|
{
|
|
/*000*/ uint32 client_id;
|
|
/*004*/ uint32 unknown004;
|
|
/*008*/ uint32 add_name; // padded bool, 0: remove name, 1: add name with unknown status
|
|
/*012*/ char name[64];
|
|
};
|
|
|
|
struct ExpeditionLockoutTimerEntry_Struct
|
|
{
|
|
/*000*/ char expedition_name[128]; // variable length, null terminated, max 0x80 (128)
|
|
/*000*/ uint32 seconds_remaining;
|
|
/*000*/ int32 event_type; // seen -1 (0xffffffff) for replay timers and 1 for event timers
|
|
/*000*/ char event_name[256]; // variable length, null terminated, max 0x100 (256)
|
|
};
|
|
|
|
struct ExpeditionLockoutTimers_Struct
|
|
{
|
|
/*000*/ uint32 client_id;
|
|
/*004*/ uint32 count;
|
|
/*008*/ ExpeditionLockoutTimerEntry_Struct timers[0];
|
|
};
|
|
|
|
struct DynamicZoneLeaderName_Struct
|
|
{
|
|
/*000*/ uint32 client_id;
|
|
/*004*/ uint32 unknown004;
|
|
/*008*/ char leader_name[64];
|
|
};
|
|
|
|
struct ExpeditionCommand_Struct
|
|
{
|
|
/*000*/ uint32 unknown000;
|
|
/*004*/ uint32 unknown004;
|
|
/*008*/ char name[64];
|
|
};
|
|
|
|
struct ExpeditionCommandSwap_Struct
|
|
{
|
|
/*000*/ uint32 unknown000;
|
|
/*004*/ uint32 unknown004;
|
|
/*008*/ char add_player_name[64]; // swap to (player must confirm)
|
|
/*072*/ char rem_player_name[64]; // swap from
|
|
};
|
|
|
|
struct ExpeditionExpireWarning
|
|
{
|
|
/*008*/ uint32 minutes_remaining;
|
|
};
|
|
|
|
struct DynamicZoneCompassEntry_Struct
|
|
{
|
|
/*000*/ uint16 dz_zone_id; // target dz id pair
|
|
/*002*/ uint16 dz_instance_id;
|
|
/*004*/ uint32 dz_type; // 1: Expedition, 2: Tutorial (purple), 3: Task, 4: Mission, 5: Quest (green)
|
|
/*008*/ uint32 dz_switch_id;
|
|
/*012*/ float y;
|
|
/*016*/ float x;
|
|
/*020*/ float z;
|
|
};
|
|
|
|
struct DynamicZoneCompass_Struct
|
|
{
|
|
/*000*/ uint32 client_id;
|
|
/*000*/ uint32 count;
|
|
/*004*/ DynamicZoneCompassEntry_Struct entries[0];
|
|
};
|
|
|
|
struct DynamicZoneChooseZoneEntry_Struct
|
|
{
|
|
/*000*/ uint16 dz_zone_id; // dz_id pair
|
|
/*002*/ uint16 dz_instance_id;
|
|
/*004*/ uint32 unknown_id1; // seen 28 00 00 00 (40), sent back in reply
|
|
/*008*/ uint32 dz_type; // 1: Expedition, 2: Tutorial, 3: Task, 4: Mission, 5: Quest -- sent back in reply
|
|
/*012*/ uint32 unknown_id2; // possibly an id based on dz type, for expeditions this was same as dz_id (zone|instance) but task dz was different
|
|
/*016*/ char description[128]; // variable length, null terminated
|
|
/*144*/ char leader_name[64]; // variable length, null terminated
|
|
};
|
|
|
|
struct DynamicZoneChooseZone_Struct
|
|
{
|
|
/*000*/ uint32 client_id;
|
|
/*004*/ uint32 count;
|
|
/*008*/ DynamicZoneChooseZoneEntry_Struct choices[0];
|
|
};
|
|
|
|
struct DynamicZoneChooseZoneReply_Struct
|
|
{
|
|
/*000*/ uint32 unknown000; // ff ff ff ff
|
|
/*004*/ uint32 unknown004; // seen 69 00 00 00
|
|
/*008*/ uint32 unknown008; // ff ff ff ff
|
|
/*012*/ uint32 unknown_id1; // from choose zone entry message
|
|
/*016*/ uint16 dz_zone_id; // dz_id pair
|
|
/*018*/ uint16 dz_instance_id;
|
|
/*020*/ uint32 dz_type; // 1: Expedition, 2: Tutorial, 3: Task, 4: Mission, 5: Quest
|
|
/*024*/ uint32 unknown_id2; // from choose zone entry message
|
|
/*028*/ uint32 unknown028; // 00 00 00 00
|
|
/*032*/ uint32 unknown032; // always same as unknown044
|
|
/*036*/ uint32 unknown036;
|
|
/*040*/ uint32 unknown040;
|
|
/*044*/ uint32 unknown044; // always same as unknown032
|
|
/*048*/ uint32 unknown048; // seen 01 00 00 00 and 02 00 00 00
|
|
};
|
|
|
|
struct KickPlayers_Struct
|
|
{
|
|
/*000*/ char char_name[64];
|
|
/*064*/ uint32 unknown064; // always 0
|
|
/*068*/ uint8 kick_expedition; // true if /kickplayers exp
|
|
/*069*/ uint8 kick_task; // true if /kickplayers task
|
|
/*070*/ uint8 padding[2];
|
|
};
|
|
|
|
struct CorpseDrag_Struct
|
|
{
|
|
/*000*/ char CorpseName[64];
|
|
/*064*/ char DraggerName[64];
|
|
/*128*/ uint8 Unknown128[24];
|
|
/*152*/
|
|
};
|
|
|
|
struct ChangeSize_Struct
|
|
{
|
|
/*00*/ uint32 EntityID;
|
|
/*04*/ float Size;
|
|
/*08*/ uint32 Unknown08; // Observed 0
|
|
/*12*/ float Unknown12; // Observed 1.0f
|
|
/*16*/
|
|
};
|
|
|
|
// New OpCode/Struct for SoD+
|
|
struct GroupMakeLeader_Struct
|
|
{
|
|
/*000*/ uint32 Unknown000;
|
|
/*004*/ char CurrentLeader[64];
|
|
/*068*/ char NewLeader[64];
|
|
/*132*/ char Unknown072[324];
|
|
/*456*/
|
|
};
|
|
|
|
//One packet i didn't include here is the alt currency merchant window.
|
|
//it works much like the adventure merchant window
|
|
//it is formated like: dbstringid|1|dbstringid|count
|
|
//ex for a blank crowns window you would send:
|
|
//999999|1|999999|0
|
|
//any items come after in much the same way adventure merchant items do except there is no theme included
|
|
|
|
//Server -> Client
|
|
//Populates the initial Alternate Currency Window
|
|
struct AltCurrencyPopulateEntry_Struct
|
|
{
|
|
/*000*/ uint32 currency_number; //corresponds to a dbstr id as well, the string matches what shows up in the "alternate currency" tab.
|
|
/*004*/ uint32 unknown00; //always 1
|
|
/*008*/ uint32 currency_number2; //always same as currency number
|
|
/*012*/ uint32 item_id; //appears to be the item id
|
|
/*016*/ uint32 item_icon; //actual icon
|
|
/*020*/ uint32 stack_size; //most are set to 1000, the stack size for the item; should match db i think or there will be problems.
|
|
};
|
|
|
|
struct AltCurrencyPopulate_Struct {
|
|
/*000*/ uint32 opcode; //8 for populate
|
|
/*004*/ uint32 count; //number of entries
|
|
/*008*/ AltCurrencyPopulateEntry_Struct entries[0];
|
|
};
|
|
|
|
//Server -> Client
|
|
//Updates the value of a specific Alternate Currency
|
|
struct AltCurrencyUpdate_Struct {
|
|
/*000*/ uint32 opcode; //7 for update
|
|
/*004*/ char name[64]; //name of client (who knows why just do it)
|
|
/*068*/ uint32 currency_number; //matches currency_number from populate entry
|
|
/*072*/ uint32 unknown072; //always 1
|
|
/*076*/ uint32 amount; //new amount
|
|
/*080*/ uint32 unknown080; //seen 0
|
|
/*084*/ uint32 unknown084; //seen 0
|
|
};
|
|
|
|
//Client -> Server
|
|
//When an item is selected while the alt currency merchant window is open
|
|
struct AltCurrencySelectItem_Struct {
|
|
/*000*/ uint32 merchant_entity_id;
|
|
/*004*/ uint32 slot_id;
|
|
/*008*/ uint32 unknown008;
|
|
/*012*/ uint32 unknown012;
|
|
/*016*/ uint32 unknown016;
|
|
/*020*/ uint32 unknown020;
|
|
/*024*/ uint32 unknown024;
|
|
/*028*/ uint32 unknown028;
|
|
/*032*/ uint32 unknown032;
|
|
/*036*/ uint32 unknown036;
|
|
/*040*/ uint32 unknown040;
|
|
/*044*/ uint32 unknown044;
|
|
/*048*/ uint32 unknown048;
|
|
/*052*/ uint32 unknown052;
|
|
/*056*/ uint32 unknown056;
|
|
/*060*/ uint32 unknown060;
|
|
/*064*/ uint32 unknown064;
|
|
/*068*/ uint32 unknown068;
|
|
/*072*/ uint32 unknown072;
|
|
/*076*/ uint32 unknown076;
|
|
};
|
|
|
|
//Server -> Client
|
|
//As setup it makes it so that item can't be sold to the merchant.
|
|
//eg: "I will give you no doubloons for a cloth cap."
|
|
//Probably also sends amounts somewhere
|
|
struct AltCurrencySelectItemReply_Struct {
|
|
/*000*/ uint32 unknown000;
|
|
/*004*/ uint8 unknown004; //0xff
|
|
/*005*/ uint8 unknown005; //0xff
|
|
/*006*/ uint16 unknown006; //0xffff
|
|
/*008*/ uint16 unknown008; //0xffff
|
|
/*010*/ char item_name[64];
|
|
/*074*/ uint16 unknown074;
|
|
/*076*/ uint32 cost;
|
|
/*080*/ uint32 unknown080;
|
|
/*084*/ uint32 unknown084;
|
|
};
|
|
|
|
//Client -> Server
|
|
//Requests purchase of a specific item from the vendor
|
|
struct AltCurrencyPurchaseItem_Struct {
|
|
/*000*/ uint32 merchant_entity_id;
|
|
/*004*/ uint32 item_id;
|
|
/*008*/ uint32 unknown008; //1
|
|
};
|
|
|
|
//Client -> Server
|
|
//Reclaims / Create currency button pushed.
|
|
struct AltCurrencyReclaim_Struct {
|
|
/*000*/ uint32 currency_id;
|
|
/*004*/ uint32 unknown004;
|
|
/*008*/ uint32 count;
|
|
/*012*/ uint32 reclaim_flag; //1 = this is reclaim
|
|
};
|
|
|
|
struct AltCurrencySellItem_Struct {
|
|
/*000*/ uint32 merchant_entity_id;
|
|
/*004*/ uint32 slot_id;
|
|
/*008*/ uint32 charges;
|
|
/*012*/ uint32 cost;
|
|
};
|
|
|
|
struct Untargetable_Struct {
|
|
/*000*/ uint32 id;
|
|
/*004*/ uint32 targetable_flag; //0 = not targetable, 1 or higher = targetable
|
|
/*008*/
|
|
};
|
|
|
|
struct CrystalReclaim_Struct {
|
|
/**/ uint32 type;
|
|
/**/ uint32 amount;
|
|
};
|
|
|
|
struct LFGuild_SearchPlayer_Struct
|
|
{
|
|
/*00*/ uint32 Command;
|
|
/*04*/ uint32 Unknown04;
|
|
/*08*/ uint32 FromLevel;
|
|
/*12*/ uint32 ToLevel;
|
|
/*16*/ uint32 MinAA;
|
|
/*20*/ uint32 TimeZone;
|
|
/*24*/ uint32 Classes;
|
|
};
|
|
|
|
struct LFGuild_SearchGuild_Struct
|
|
{
|
|
/*00*/ uint32 Command;
|
|
/*04*/ uint32 Unknown04;
|
|
/*08*/ uint32 Level;
|
|
/*12*/ uint32 AAPoints;
|
|
/*16*/ uint32 TimeZone;
|
|
/*20*/ uint32 Class;
|
|
/*24*/
|
|
};
|
|
|
|
struct LFGuild_PlayerToggle_Struct
|
|
{
|
|
/*000*/ uint32 Command;
|
|
/*004*/ uint8 Unknown004[68];
|
|
/*072*/ char Comment[256];
|
|
/*328*/ uint8 Unknown328[268];
|
|
/*596*/ uint32 TimeZone;
|
|
/*600*/ uint8 Toggle;
|
|
/*601*/ uint8 Unknown601[7];
|
|
/*608*/ uint32 TimePosted;
|
|
/*612*/ uint8 Unknown612[12];
|
|
/*624*/
|
|
};
|
|
|
|
struct LFGuild_GuildToggle_Struct
|
|
{
|
|
/*000*/ uint32 Command;
|
|
/*004*/ uint8 Unknown004[8];
|
|
/*012*/ char Comment[256];
|
|
/*268*/ uint8 Unknown268[256];
|
|
/*524*/ uint32 FromLevel;
|
|
/*528*/ uint32 ToLevel;
|
|
/*532*/ uint32 Classes;
|
|
/*536*/ uint32 AACount;
|
|
/*540*/ uint32 TimeZone;
|
|
/*544*/ uint8 Toggle;
|
|
/*545*/ uint8 Unknown545[3];
|
|
/*548*/ uint32 TimePosted;
|
|
/*552*/ char Name[64];
|
|
/*616*/
|
|
};
|
|
|
|
struct MaxCharacters_Struct
|
|
{
|
|
/*000*/ uint32 max_chars; // Seen 4 on Silver Account (4 characters max)
|
|
/*004*/ uint32 unknown004; // Seen 0
|
|
/*008*/ uint32 unknown008; // Seen 0
|
|
};
|
|
|
|
struct Membership_Struct
|
|
{
|
|
/*000*/ uint32 membership; // Seen 2 on Gold Account
|
|
/*004*/ uint32 races; // Seen ff ff 01 00
|
|
/*008*/ uint32 classes; // Seen ff ff 01 01
|
|
/*012*/ uint32 entrysize; // Seen 15 00 00 00
|
|
/*016*/ int32 entries[21]; //Varies. Seen ff ff ff ff, and 01 00 00 00
|
|
/*104*/ uint32 exit_url_length; // Length of the exit_url string (0 for none)
|
|
/*108*/ // char exit_url[0]; // URL that will open when EQ is exited
|
|
};
|
|
// Used by MercenaryListEntry_Struct
|
|
struct MercenaryStance_Struct {
|
|
/*0000*/ uint32 StanceIndex; // Index of this stance (sometimes reverse reverse order - 3, 2, 1, 0 for 4 stances etc)
|
|
/*0004*/ uint32 Stance; // From dbstr_us.txt - 1^24^Passive^0, 2^24^Balanced^0, etc (1 to 9 as of April 2012)
|
|
};
|
|
|
|
struct Membership_Entry_Struct
|
|
{
|
|
/*000*/ uint32 purchase_id; // Seen 1, then increments 90287 to 90300
|
|
/*004*/ uint32 bitwise_entry; // Seen 16 to 65536 - Skips 4096
|
|
/*008*/
|
|
};
|
|
|
|
struct Membership_Setting_Struct
|
|
{
|
|
/*000*/ uint32 setting_index; // 0, 1, or 2
|
|
/*004*/ uint32 setting_id; // 0 to 21
|
|
/*008*/ int32 setting_value; // All can be 0, 1, or -1
|
|
/*012*/
|
|
};
|
|
|
|
struct Membership_Details_Struct
|
|
{
|
|
/*0000*/ uint32 membership_setting_count; // Seen 66
|
|
/*0016*/ Membership_Setting_Struct settings[66];
|
|
/*0012*/ uint32 race_entry_count; // Seen 15
|
|
/*1044*/ Membership_Entry_Struct membership_races[15];
|
|
/*0012*/ uint32 class_entry_count; // Seen 15
|
|
/*1044*/ Membership_Entry_Struct membership_classes[15];
|
|
/*1044*/ uint32 exit_url_length; // Length of the exit_url string (0 for none)
|
|
/*1048*/ //char exit_url[42]; // Upgrade to Silver or Gold Membership URL
|
|
/*1048*/ uint32 exit_url_length2; // Length of the exit_url2 string (0 for none)
|
|
/*0000*/ //char exit_url2[49]; // Upgrade to Gold Membership URL
|
|
};
|
|
|
|
struct ItemPreview_Struct
|
|
{
|
|
/*000*/ uint32 itemid;
|
|
/*004*/ uint32 unknown004[3];
|
|
/*016*/ uint32 slot;
|
|
/*020*/ uint32 unknown020;
|
|
/*024*/ uint16 slot2;
|
|
/*026*/ uint8 unknown026[54];
|
|
};
|
|
|
|
// Used by specific packets
|
|
struct MercenaryList_Struct {
|
|
/*0000*/ uint32 MercID; // ID unique to each type of mercenary (probably a DB id)
|
|
/*0004*/ uint32 MercType; // From dbstr_us.txt - Apprentice (330000100), Journeyman (330000200), Master (330000300)
|
|
/*0008*/ uint32 MercSubType; // From dbstr_us.txt - 330020105^23^Race: Guktan<br>Type: Healer<br>Confidence: High<br>Proficiency: Apprentice, Tier V...
|
|
/*0012*/ uint32 PurchaseCost; // Purchase Cost (in gold)
|
|
/*0016*/ uint32 UpkeepCost; // Upkeep Cost (in gold)
|
|
/*0020*/ uint32 Status; // Required Account Status (Free = 0, Silver = 1, Gold = 2) at merchants - Seen 0 (suspended) or 1 (unsuspended) on hired mercs ?
|
|
/*0024*/ uint32 AltCurrencyCost; // Alternate Currency Purchase Cost? (all seen costs show N/A Bayle Mark) - Seen 0
|
|
/*0028*/ uint32 AltCurrencyUpkeep; // Alternate Currency Upkeep Cost? (all seen costs show 1 Bayle Mark) - Seen 1
|
|
/*0032*/ uint32 AltCurrencyType; // Alternate Currency Type? - 19^17^Bayle Mark^0 - Seen 19
|
|
/*0036*/ uint8 MercUnk01; // Unknown (always see 0)
|
|
/*0037*/ int32 TimeLeft; // Unknown (always see -1 at merchant) - Seen 900000 (15 minutes in ms for newly hired merc)
|
|
/*0041*/ uint32 MerchantSlot; // Merchant Slot? Increments, but not always by 1 - May be for Merc Window Options (Seen 5, 36, 1 for active mercs)?
|
|
/*0045*/ uint32 MercUnk02; // Unknown (normally see 1, but sometimes 2 or 0)
|
|
/*0049*/ uint32 StanceCount; // Iterations of MercenaryStance_Struct - Normally 2 to 4 seen
|
|
/*0053*/ int32 MercUnk03; // Unknown (always 0 at merchant) - Seen on active merc: 93 a4 03 77, b8 ed 2f 26, 88 d5 8b c3, and 93 a4 ad 77
|
|
/*0057*/ uint8 MercUnk04; // Seen 1
|
|
/*0058*/ char MercName[1]; // Null Terminated Mercenary Name (00 at merchants)
|
|
};
|
|
|
|
|
|
// Used by MercenaryMerchantList_Struct
|
|
struct MercenaryListEntry_Struct {
|
|
/*0000*/ uint32 MercID; // ID unique to each type of mercenary (probably a DB id)
|
|
/*0004*/ uint32 MercType; // From dbstr_us.txt - Apprentice (330000100), Journeyman (330000200), Master (330000300)
|
|
/*0008*/ uint32 MercSubType; // From dbstr_us.txt - 330020105^23^Race: Guktan<br>Type: Healer<br>Confidence: High<br>Proficiency: Apprentice, Tier V...
|
|
/*0012*/ uint32 PurchaseCost; // Purchase Cost (in gold)
|
|
/*0016*/ uint32 UpkeepCost; // Upkeep Cost (in gold)
|
|
/*0020*/ uint32 Status; // Required Account Status (Free = 0, Silver = 1, Gold = 2) at merchants - Seen 0 (suspended) or 1 (unsuspended) on hired mercs ?
|
|
/*0024*/ uint32 AltCurrencyCost; // Alternate Currency Purchase Cost? (all seen costs show N/A Bayle Mark) - Seen 0
|
|
/*0028*/ uint32 AltCurrencyUpkeep; // Alternate Currency Upkeep Cost? (all seen costs show 1 Bayle Mark) - Seen 1
|
|
/*0032*/ uint32 AltCurrencyType; // Alternate Currency Type? - 19^17^Bayle Mark^0 - Seen 19
|
|
/*0036*/ uint8 MercUnk01; // Unknown (always see 0)
|
|
/*0037*/ int32 TimeLeft; // Unknown (always see -1 at merchant) - Seen 900000 (15 minutes in ms for newly hired merc)
|
|
/*0041*/ uint32 MerchantSlot; // Merchant Slot? Increments, but not always by 1 - May be for Merc Window Options (Seen 5, 36, 1 for active mercs)?
|
|
/*0045*/ uint32 MercUnk02; // Unknown (normally see 1, but sometimes 2 or 0)
|
|
/*0049*/ uint32 StanceCount; // Iterations of MercenaryStance_Struct - Normally 2 to 4 seen
|
|
/*0053*/ int32 MercUnk03; // Unknown (always 0 at merchant) - Seen on active merc: 93 a4 03 77, b8 ed 2f 26, 88 d5 8b c3, and 93 a4 ad 77
|
|
/*0057*/ uint8 MercUnk04; // Seen 1
|
|
/*0058*/ char MercName[1]; // Null Terminated Mercenary Name (00 at merchants)
|
|
/*0000*/ MercenaryStance_Struct Stances[MAX_MERC_STANCES]; // Count Varies, but hard set to 5 max for now - From dbstr_us.txt - 1^24^Passive^0, 2^24^Balanced^0, etc (1 to 9 as of April 2012)
|
|
};
|
|
|
|
// [OPCode: 0x27ac OP_MercenaryDataResponse] On Live as of April 2 2012 [Server->Client]
|
|
// Opcode should be renamed to something like OP_MercenaryMerchantShopResponse since the Data Response packet is different
|
|
// Sent by the server when browsing the Mercenary Merchant
|
|
struct MercenaryMerchantList_Struct {
|
|
/*0000*/ uint32 MercTypeCount; // Number of Merc Types to follow
|
|
/*0004*/ uint32 MercGrades[MAX_MERC_GRADES]; // Count varies, but hard set to 3 max for now - From dbstr_us.txt - Apprentice (330000100), Journeyman (330000200), Master (330000300)
|
|
/*0016*/ uint32 MercCount; // Number of MercenaryInfo_Struct to follow
|
|
/*0020*/ MercenaryListEntry_Struct Mercs[MAX_MERC]; // Data for individual mercenaries in the Merchant List
|
|
};
|
|
|
|
// [OPCode: 0x4dd9 OP_MercenaryDataRequest] On Live as of April 2 2012 [Client->Server]
|
|
// Opcode should be renamed to something like OP_MercenaryMerchantShopRequest since the Data Request packet is different
|
|
// Right clicking merchant - shop request
|
|
struct MercenaryMerchantShopRequest_Struct {
|
|
/*0000*/ uint32 MercMerchantID; // Entity ID of the Mercenary Merchant
|
|
/*0004*/
|
|
};
|
|
|
|
// Used by MercenaryDataUpdate_Struct
|
|
struct MercenaryData_Struct {
|
|
/*0000*/ uint32 MercID; // ID unique to each type of mercenary (probably a DB id) - (if 1, do not send MercenaryData_Struct - No merc hired)
|
|
/*0004*/ uint32 MercType; // From dbstr_us.txt - Apprentice (330000100), Journeyman (330000200), Master (330000300)
|
|
/*0008*/ uint32 MercSubType; // From dbstr_us.txt - 330020105^23^Race: Guktan<br>Type: Healer<br>Confidence: High<br>Proficiency: Apprentice, Tier V...
|
|
/*0012*/ uint32 PurchaseCost; // Purchase Cost (in gold)
|
|
/*0016*/ uint32 UpkeepCost; // Upkeep Cost (in gold)
|
|
/*0020*/ uint32 Status; // Required Account Status (Free = 0, Silver = 1, Gold = 2) at merchants - Seen 0 (suspended) or 1 (unsuspended) on hired mercs ?
|
|
/*0024*/ uint32 AltCurrencyCost; // Alternate Currency Purchase Cost? (all seen costs show N/A Bayle Mark) - Seen 0
|
|
/*0028*/ uint32 AltCurrencyUpkeep; // Alternate Currency Upkeep Cost? (all seen costs show 1 Bayle Mark) - Seen 1
|
|
/*0032*/ uint32 AltCurrencyType; // Alternate Currency Type? - 19^17^Bayle Mark^0 - Seen 19
|
|
/*0036*/ uint8 MercUnk01; // Unknown (always see 0)
|
|
/*0037*/ int32 TimeLeft; // Unknown (always see -1 at merchant) - Seen 900000 (15 minutes in ms for newly hired merc)
|
|
/*0041*/ uint32 MerchantSlot; // Merchant Slot? Increments, but not always by 1 - May be for Merc Window Options (Seen 5, 36, 1 for active mercs)?
|
|
/*0045*/ uint32 MercUnk02; // Unknown (normally see 1, but sometimes 2 or 0)
|
|
/*0049*/ uint32 StanceCount; // Iterations of MercenaryStance_Struct - Normally 2 to 4 seen
|
|
/*0053*/ int32 MercUnk03; // Unknown (always 0 at merchant) - Seen on active merc: 93 a4 03 77, b8 ed 2f 26, 88 d5 8b c3, and 93 a4 ad 77
|
|
/*0057*/ uint8 MercUnk04; // Seen 1
|
|
/*0058*/ char MercName[64]; // Null Terminated Mercenary Name (00 at merchants)
|
|
/*0000*/ MercenaryStance_Struct Stances[MAX_MERC_STANCES]; // Count Varies, but hard set to 2 for now - From dbstr_us.txt - 1^24^Passive^0, 2^24^Balanced^0, etc (1 to 9 as of April 2012)
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|
/*0000*/ uint32 MercUnk05; // Seen 1 - Extra Merc Data field that differs from MercenaryListEntry_Struct
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|
// MercUnk05 may be a field that is at the end of the packet only, even if multiple mercs are listed (haven't seen examples of multiple mercs owned at once)
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};
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|
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// [OPCode: 0x6537] On Live as of April 2 2012 [Server->Client]
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// Should be named OP_MercenaryDataResponse, but the current opcode using that name should be renamed first
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// Size varies if mercenary is hired or if browsing Mercenary Merchant
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|
// This may also be the response for Client->Server 0x0327 (size 0) packet On Live as of April 2 2012
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|
struct MercenaryDataUpdate_Struct {
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/*0000*/ int32 MercStatus; // Seen 0 with merc and -1 with no merc hired
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|
/*0004*/ uint32 MercCount; // Seen 1 with 1 merc hired and 0 with no merc hired
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|
/*0008*/ MercenaryData_Struct MercData[MAX_MERC]; // Data for individual mercenaries in the Merchant List
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|
};
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|
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|
// [OPCode: 0x6537] On Live as of April 2 2012 [Server->Client]
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|
// Size 12 and sent on Zone-In if no mercenary is currently hired and when merc is dismissed
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|
// (Same packet as MercAssign_Struct?)
|
|
struct NoMercenaryHired_Struct {
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|
/*0000*/ int32 MercStatus; // Seen -1 with no merc hired
|
|
/*0004*/ uint32 MercCount; // Seen 0 with no merc hired
|
|
/*0008*/ uint32 MercID; // Seen 1 when no merc is hired - ID unique to each type of mercenary
|
|
/*0012*/
|
|
};
|
|
|
|
// OP_MercenaryAssign (Same packet as NoMercenaryHired_Struct?)
|
|
struct MercenaryAssign_Struct {
|
|
/*0000*/ uint32 MercEntityID; // Seen 0 (no merc spawned) or 615843841 and 22779137
|
|
/*0004*/ uint32 MercUnk01; //
|
|
/*0008*/ uint32 MercUnk02; //
|
|
/*0012*/
|
|
};
|
|
|
|
// [OPCode: 0x495d OP_MercenaryTimer] On Live as of April 2 2012 [Server->Client] [Size: 20]
|
|
// Sent on Zone-In, or after Dismissing, Suspending, or Unsuspending Mercs
|
|
struct MercenaryStatus_Struct {
|
|
/*0000*/ uint32 MercEntityID; // Seen 0 (no merc spawned) or 615843841 and 22779137
|
|
/*0004*/ uint32 UpdateInterval; // Seen 900000 - Matches from 0x6537 packet (15 minutes in ms?)
|
|
/*0008*/ uint32 MercUnk01; // Seen 180000 - 3 minutes in milleseconds? Maybe next update interval?
|
|
/*0012*/ uint32 MercState; // Seen 5 (normal) or 1 (suspended)
|
|
/*0016*/ uint32 SuspendedTime; // Seen 0 (not suspended) or c9 c2 64 4f (suspended on Sat Mar 17 11:58:49 2012) - Unix Timestamp
|
|
/*0020*/
|
|
};
|
|
|
|
// [OPCode: 0x4c6c] On Live as of April 2 2012 [Client->Server] [Size: 8]
|
|
// Sent from the client when using the Mercenary Window
|
|
struct MercenaryCommand_Struct {
|
|
/*0000*/ uint32 MercCommand; // Seen 0 (zone in with no merc or suspended), 1 (dismiss merc), 5 (normal state), 36 (zone in with merc)
|
|
/*0004*/ int32 Option; // Seen -1 (zone in with no merc), 0 (setting to passive stance), 1 (normal or setting to balanced stance)
|
|
/*0008*/
|
|
};
|
|
|
|
// [OPCode: 0x1a79] On Live as of April 2 2012 [Client->Server] [Size: 1]
|
|
// Requesting to suspend or unsuspend merc
|
|
struct SuspendMercenary_Struct {
|
|
/*0000*/ uint8 SuspendMerc; // Seen 30 (48) for suspending or unsuspending
|
|
/*0001*/
|
|
};
|
|
|
|
// [OPCode: 0x2528] On Live as of April 2 2012 [Server->Client] [Size: 4]
|
|
// Response to suspend merc with timestamp
|
|
struct SuspendMercenaryResponse_Struct {
|
|
/*0000*/ uint32 SuspendTime; // Unix Timestamp - Seen a9 11 78 4f
|
|
/*0004*/
|
|
};
|
|
|
|
// [OPCode: 0x5e78 (OP_MercenaryHire?)] On Live as of April 2 2012
|
|
// Sent by client when requesting to view Mercenary info or Hire a Mercenary
|
|
struct MercenaryMerchantRequest_Struct {
|
|
/*0000*/ uint32 MercID; // Seen 399 and 400 for merc ID
|
|
/*0004*/ uint32 MercUnk01; // Seen 1
|
|
/*0008*/ uint32 MercMerchantID; // Entity ID for Mercenary Merchant
|
|
/*0012*/ uint32 MercUnk02; // Seen 65302016 (00 6e e4 03) - (probably actually individual uint8 fields), but seen as DWORD in Seeds client.
|
|
/*0016*/
|
|
};
|
|
|
|
// [OPCode: 0x5e78 (OP_MercenaryHire?)] On Live as of April 2 2012
|
|
/*
|
|
Valid response IDs:
|
|
|
|
0 - Hire me! (Assign Merc after sending this.)
|
|
1 - Insufficient money message.
|
|
2 - Mercenary-To-Hire does not exist in the server's DB.
|
|
3 - Mercenary failed to spawn. (this actually tells us the mercenary should spawn BEFORE recieving this packet.)
|
|
4 - Mercenaries not allowed in raids.
|
|
5 - You already have a mercenary request pending
|
|
6 - You must dismiss the mercenary before hiring a new one.
|
|
7 - You must dismiss your suspended one before hiring a new one.
|
|
8 - Group is full.
|
|
9 - Error creating mercenary
|
|
10 - Replacing mercenary(?!)
|
|
11 - Your mercenary has quit! You ran out of money to pay for your mercenary!
|
|
12 - Your mercenary waived an upkeep cost of %d plat, and %d gold and your mercenary upkeep cost timer has been reset to %s. <-- these values are for GM resets of mercenaries and are generated from the client's
|
|
mercenary info. NOT from the packet.
|
|
13 - Your mercenary is about to be quit due to insufficient funds! <--- Sent before the mercenary quits, unsure of time sent before.
|
|
14 - There is no mercenary liason nearby! <-- hacking attempt check if no mercenary merchant is in the zone!
|
|
15 - You are too far away from the liason! <-- Liason exists as type in the zone, but client is too far away. (position update happened)
|
|
16 - You do not meet the requirements for that mercenary! <-- For example, if a mercenary is 'unlocked' in some way, send this if they do not have the mercenary unlock.
|
|
*/
|
|
// Sent by Server in response to requesting to view Mercenary info or Hire a Mercenary
|
|
struct MercenaryMerchantResponse_Struct {
|
|
/*0000*/ uint32 ResponseType;
|
|
/*0004*/
|
|
};
|
|
|
|
//Found in client near a ref to the string:
|
|
//"Got a broadcast message for ... %s ...\n"
|
|
struct ClientMarqueeMessage_Struct {
|
|
uint32 type;
|
|
uint32 unk04; // no idea, didn't notice a change when altering it.
|
|
//According to asm the following are hard coded values: 2, 4, 5, 6, 7, 10, 12, 13, 14, 15, 16, 18, 20
|
|
//There is also a non-hardcoded fall through but to be honest i don't know enough about what it does yet
|
|
uint32 priority; //needs a better name but it does:
|
|
//opacity = (priority / 255) - floor(priority / 255)
|
|
//# of fade in/out blinks = (int)((priority - 1) / 255)
|
|
//so 510 would have 100% opacity and 1 extra blink at end
|
|
uint32 fade_in_time; //The fade in time, in ms
|
|
uint32 fade_out_time; //The fade out time, in ms
|
|
uint32 duration; //in ms
|
|
char msg[1]; //message plus null terminator
|
|
|
|
};
|
|
|
|
struct fling_struct {
|
|
/* 00 */ uint32 collision; // 0 collision is off, anything else it's on
|
|
/* 04 */ int32 travel_time; // ms -- UF we need to calc this, RoF+ -1 auto calcs
|
|
/* 08 */ uint8 unk3; // bool, set to 1 has something to do with z-axis or something weird things happen if the new Z is above or equal to yours
|
|
/* 09 */ uint8 disable_fall_damage; // 1 you take no fall damage, 0 you take fall damage
|
|
/* 10 */ uint8 padding[2];
|
|
/* 12 */ float speed_z;
|
|
/* 16 */ float new_y;
|
|
/* 20 */ float new_x;
|
|
/* 24 */ float new_z;
|
|
/* 28 */
|
|
};
|
|
|
|
// used when action == 0
|
|
struct AuraCreate_Struct {
|
|
/* 00 */ uint32 action; // 0 = add, 1 = delete, 2 = reset
|
|
/* 04 */ uint32 type; // unsure -- normal auras show 1 clicky (ex. Circle of Power) show 0
|
|
/* 08 */ char aura_name[64];
|
|
/* 72 */ uint32 entity_id;
|
|
/* 76 */ uint32 icon;
|
|
/* 80 */
|
|
};
|
|
|
|
// used when action == 1
|
|
struct AuraDestory_Struct {
|
|
/* 00 */ uint32 action; // 0 = add, 1 = delete, 2 = reset
|
|
/* 04 */ uint32 entity_id;
|
|
/* 08 */
|
|
};
|
|
// I think we can assume it's just action for 2, client doesn't seem to do anything with the rest of the data in that case
|
|
|
|
struct SayLinkBodyFrame_Struct {
|
|
/*000*/ char ActionID[1];
|
|
/*001*/ char ItemID[5];
|
|
/*006*/ char Augment1[5];
|
|
/*011*/ char Augment2[5];
|
|
/*016*/ char Augment3[5];
|
|
/*021*/ char Augment4[5];
|
|
/*026*/ char Augment5[5];
|
|
/*031*/ char Augment6[5];
|
|
/*036*/ char IsEvolving[1];
|
|
/*037*/ char EvolveGroup[4];
|
|
/*041*/ char EvolveLevel[2];
|
|
/*043*/ char OrnamentIcon[5];
|
|
/*048*/ char Hash[8];
|
|
/*056*/
|
|
};
|
|
|
|
struct Checksum_Struct {
|
|
uint64 checksum;
|
|
uint8 data[2048];
|
|
};
|
|
|
|
struct UpdateMovementEntry {
|
|
/* 00 */ float Y;
|
|
/* 04 */ float X;
|
|
/* 08 */ float Z;
|
|
/* 12 */ uint8 type;
|
|
/* 13 */ unsigned int timestamp;
|
|
/* 17 */
|
|
};
|
|
|
|
struct UnderWorld {
|
|
/* 00 */ int spawn_id;
|
|
/* 04 */ float y;
|
|
/* 08 */ float x;
|
|
/* 12 */ float z;
|
|
/* 16 */
|
|
};
|
|
|
|
// Restore structure packing to default
|
|
#pragma pack()
|
|
|
|
#endif
|
|
|