Alex King f25e37d0c5
[Commands] Consolidate #set-like commands into a singular #set command (#3486)
* First push

* Final push.

* Consolidate zone commands in to one.

* Update command.cpp

* Remove debug messages.

* Test

* Add support for sub command status levels.

* Update command.cpp

* Update client.cpp

* Update database_update_manifest.cpp

* Update version.h

* Update item.cpp

* Update version.h

* Update database_update_manifest.cpp

* Fix command arguments.

* Help message.

* Update command.cpp

* Do DB injection/deletion

* Indent

* Update server_locked.cpp

* Update set.cpp

* Lock aliases

* Update command_subsettings_repository.h

* Update set.cpp

* Fix

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-07-15 00:37:51 -05:00

57 lines
1.2 KiB
C++
Executable File

#include "../../client.h"
void SetTexture(Client *c, const Seperator *sep)
{
const auto arguments = sep->argnum;
if (arguments < 2 || !sep->IsNumber(2)) {
c->Message(Chat::White, "Usage: #set texture [Texture] [Helmet Texture]");
return;
}
const uint16 texture = Strings::ToUnsignedInt(sep->arg[2]);
const uint8 helmet_texture = (
sep->IsNumber(3) ?
Strings::ToUnsignedInt(sep->arg[3]) :
0
);
Mob* t = c;
if (c->GetTarget()) {
t = c->GetTarget();
}
if (IsPlayerRace(t->GetModel())) { // Player Races Wear Armor, so Wearchange is sent instead
for (
int texture_slot = EQ::textures::textureBegin;
texture_slot <= EQ::textures::LastTintableTexture;
texture_slot++
) {
t->SendTextureWC(texture_slot, texture);
}
} else { // Non-Player Races only need Illusion Packets to be sent for texture
t->SendIllusionPacket(
t->GetModel(),
t->GetGender(),
texture,
helmet_texture
);
}
c->Message(
Chat::White,
fmt::format(
"Texture Changed for {} | Texture: {}{}",
c->GetTargetDescription(t, TargetDescriptionType::UCSelf),
texture,
(
IsPlayerRace(t->GetModel()) ?
"" :
fmt::format(
" Helmet Texture: {}",
helmet_texture
)
)
).c_str()
);
}