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* First push * Final push. * Consolidate zone commands in to one. * Update command.cpp * Remove debug messages. * Test * Add support for sub command status levels. * Update command.cpp * Update client.cpp * Update database_update_manifest.cpp * Update version.h * Update item.cpp * Update version.h * Update database_update_manifest.cpp * Fix command arguments. * Help message. * Update command.cpp * Do DB injection/deletion * Indent * Update server_locked.cpp * Update set.cpp * Lock aliases * Update command_subsettings_repository.h * Update set.cpp * Fix --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
40 lines
925 B
C++
Executable File
40 lines
925 B
C++
Executable File
#include "../../client.h"
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void SetSkillAll(Client *c, const Seperator *sep)
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{
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const auto arguments = sep->argnum;
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if (arguments < 2 || !sep->IsNumber(2)) {
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c->Message(Chat::White, "Usage: #set skill_all [Skill Level]");
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return;
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}
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auto t = c;
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if (c->GetTarget() && c->GetTarget()->IsClient()) {
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t = c->GetTarget()->CastToClient();
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}
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const uint16 skill_level = Strings::ToUnsignedInt(sep->arg[2]);
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for (const auto& s : EQ::skills::GetSkillTypeMap()) {
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if (t->CanHaveSkill(s.first) && t->MaxSkill(s.first)) {
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if (c != t) {
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c->Message(
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Chat::White,
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fmt::format(
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"Setting {} ({}) to {} for {}.",
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s.second,
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s.first,
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skill_level > t->MaxSkill(s.first) ? t->MaxSkill(s.first) : skill_level,
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c->GetTargetDescription(t)
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).c_str()
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);
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}
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t->SetSkill(
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s.first,
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skill_level > t->MaxSkill(s.first) ? t->MaxSkill(s.first) : skill_level
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);
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}
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}
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}
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