Alex King f25e37d0c5
[Commands] Consolidate #set-like commands into a singular #set command (#3486)
* First push

* Final push.

* Consolidate zone commands in to one.

* Update command.cpp

* Remove debug messages.

* Test

* Add support for sub command status levels.

* Update command.cpp

* Update client.cpp

* Update database_update_manifest.cpp

* Update version.h

* Update item.cpp

* Update version.h

* Update database_update_manifest.cpp

* Fix command arguments.

* Help message.

* Update command.cpp

* Do DB injection/deletion

* Indent

* Update server_locked.cpp

* Update set.cpp

* Lock aliases

* Update command_subsettings_repository.h

* Update set.cpp

* Fix

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-07-15 00:37:51 -05:00

43 lines
1.0 KiB
C++

#include "../../client.h"
#include "../../../common/repositories/account_repository.h"
void SetGodMode(Client *c, const Seperator *sep)
{
const auto arguments = sep->argnum;
if (arguments < 2) {
c->Message(Chat::White, "Usage: #set god_mode [on|off]");
return;
}
auto t = c;
if (c->GetTarget() && c->GetTarget()->IsClient()) {
t = c->GetTarget()->CastToClient();
}
const bool god_mode = Strings::ToBool(sep->arg[2]);
const uint32 account_id = c->AccountID();
auto a = AccountRepository::FindOne(database, c->AccountID());
if (a.id) {
a.flymode = god_mode ? 1 : 0;
a.gmspeed = god_mode ? 1 : 0;
a.invulnerable = god_mode ? 1 : 0;
a.hideme = god_mode ? 1 : 0;
}
c->SetInvul(god_mode);
c->SendAppearancePacket(AT_Levitate, god_mode);
c->SetHideMe(god_mode);
c->Message(
Chat::White,
fmt::format(
"Turning God Mode {} for {}, zone for GM Speed to take effect.",
god_mode ? "on" : "off",
c->GetTargetDescription(t)
).c_str()
);
AccountRepository::UpdateOne(database, a);
}