mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
This removes the separate Expedition class and moves lockout code and
/dz command handlers into DynamicZone classes. It also refactors some
code to reduce bloat and some database usage.
This completes the effort of moving everything to DynamicZone that
started when implementing shared tasks. It also makes sense to do this
since expeditions are just dynamic zones internally despite dzs being
used for other types. Expedition specific things are just handled with
dz type checks.
Functionally nothing should change. This is mainly internal refactoring
and moving code around along with some bug fixes and reduced database
usage.
Main changes:
- The `expeditions` database table has been removed
- Expeditions no longer use a separate id, the expedition id is just the dz id
- Expedition lock state and replay timer option were moved to the
`dynamic_zones` table
- Expeditions no longer have a separate cache from dynamic zones
- Expedition creation no longer has every zone query the database to cache it
- Expedition internal lockouts are now stored on DynamicZone
- The `expedition_lockouts` table has been renamed to `dynamic_zone_lockouts`
- Fixed a small bug with the UpdateLockoutDuration api where the
internal lockout would get the time added twice in memory in the
initiating zone (this api is likely rarely used)
- Fixed an issue where use of the group/raid DoesAnyMemberHaveExpeditionLockout
api would query once for every out of zone character.
- This api now checks all members in the current zone first and only
performs a single bulk query for out of zone members if that check
is exhausted
- Deprecated the max_check_count param of DoesAnyMemberHaveExpeditionLockout,
the quest api still exists to avoid api break but a passed arg has no effect
4160 lines
142 KiB
C++
4160 lines
142 KiB
C++
#ifdef LUA_EQEMU
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include "client.h"
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#include "dynamic_zone.h"
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#include "expedition_request.h"
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#include "lua_client.h"
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#include "lua_expedition.h"
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#include "lua_npc.h"
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#include "lua_item.h"
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#include "lua_iteminst.h"
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#include "lua_inventory.h"
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#include "lua_group.h"
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#include "lua_raid.h"
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#include "lua_packet.h"
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#include "dialogue_window.h"
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#include "titles.h"
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struct InventoryWhere { };
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void Lua_Client::SendSound() {
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Lua_Safe_Call_Void();
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self->SendSound();
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}
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void Lua_Client::Save() {
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Lua_Safe_Call_Void();
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self->Save();
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}
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void Lua_Client::Save(int commit_now) {
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Lua_Safe_Call_Void();
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self->Save(commit_now);
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}
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bool Lua_Client::Connected() {
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Lua_Safe_Call_Bool();
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return self->Connected();
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}
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bool Lua_Client::InZone() {
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Lua_Safe_Call_Bool();
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return self->InZone();
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}
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void Lua_Client::Kick() {
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Lua_Safe_Call_Void();
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self->Kick("Lua Quest");
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}
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void Lua_Client::Disconnect() {
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Lua_Safe_Call_Void();
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self->Disconnect();
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}
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bool Lua_Client::IsLD() {
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Lua_Safe_Call_Bool();
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return self->IsLD();
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}
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void Lua_Client::WorldKick() {
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Lua_Safe_Call_Void();
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self->WorldKick();
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}
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int Lua_Client::GetAFK() {
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Lua_Safe_Call_Int();
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return self->GetAFK();
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}
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void Lua_Client::SetAFK(uint8 afk_flag) {
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Lua_Safe_Call_Void();
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self->SetAFK(afk_flag);
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}
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int Lua_Client::GetAnon() {
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Lua_Safe_Call_Int();
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return self->GetAnon();
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}
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void Lua_Client::SetAnon(uint8 anon_flag) {
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Lua_Safe_Call_Void();
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self->SetAnon(anon_flag);
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}
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void Lua_Client::Duck() {
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Lua_Safe_Call_Void();
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self->Duck();
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}
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void Lua_Client::Sit() {
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Lua_Safe_Call_Void();
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self->Sit();
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}
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void Lua_Client::DyeArmorBySlot(uint8 slot, uint8 red, uint8 green, uint8 blue) {
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Lua_Safe_Call_Void();
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self->DyeArmorBySlot(slot, red, green, blue);
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}
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void Lua_Client::DyeArmorBySlot(uint8 slot, uint8 red, uint8 green, uint8 blue, uint8 use_tint) {
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Lua_Safe_Call_Void();
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self->DyeArmorBySlot(slot, red, green, blue, use_tint);
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}
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void Lua_Client::Stand() {
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Lua_Safe_Call_Void();
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self->Stand();
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}
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void Lua_Client::SetGM(bool v) {
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Lua_Safe_Call_Void();
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self->SetGM(v);
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}
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void Lua_Client::SetPVP(bool v) {
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Lua_Safe_Call_Void();
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self->SetPVP(v);
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}
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void Lua_Client::SendToGuildHall() {
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Lua_Safe_Call_Void();
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self->SendToGuildHall();
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}
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bool Lua_Client::GetPVP() {
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Lua_Safe_Call_Bool();
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return self->GetPVP();
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}
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bool Lua_Client::GetGM() {
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Lua_Safe_Call_Bool();
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return self->GetGM();
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}
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void Lua_Client::SetBaseClass(int v) {
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Lua_Safe_Call_Void();
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self->SetBaseClass(v);
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}
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void Lua_Client::SetBaseRace(int v) {
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Lua_Safe_Call_Void();
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self->SetBaseRace(v);
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}
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void Lua_Client::SetBaseGender(int v) {
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Lua_Safe_Call_Void();
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self->SetBaseGender(v);
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}
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uint16 Lua_Client::GetClassBitmask() {
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Lua_Safe_Call_Int();
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return GetPlayerClassBit(self->GetClass());
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}
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uint32 Lua_Client::GetDeityBitmask() {
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Lua_Safe_Call_Int();
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return Deity::GetBitmask(GetDeity());
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}
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uint16 Lua_Client::GetRaceBitmask() {
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Lua_Safe_Call_Int();
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return GetPlayerRaceBit(self->GetBaseRace());
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}
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int Lua_Client::GetBaseFace() {
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Lua_Safe_Call_Int();
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return self->GetBaseFace();
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}
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int Lua_Client::GetLanguageSkill(int skill_id) {
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Lua_Safe_Call_Int();
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return self->GetLanguageSkill(skill_id);
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}
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int Lua_Client::GetLDoNPointsTheme(int theme) {
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Lua_Safe_Call_Int();
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return self->GetLDoNPointsTheme(theme);
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}
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int Lua_Client::GetBaseSTR() {
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Lua_Safe_Call_Int();
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return self->GetBaseSTR();
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}
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int Lua_Client::GetBaseSTA() {
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Lua_Safe_Call_Int();
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return self->GetBaseSTA();
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}
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int Lua_Client::GetBaseCHA() {
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Lua_Safe_Call_Int();
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return self->GetBaseCHA();
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}
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int Lua_Client::GetBaseDEX() {
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Lua_Safe_Call_Int();
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return self->GetBaseDEX();
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}
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int Lua_Client::GetBaseINT() {
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Lua_Safe_Call_Int();
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return self->GetBaseINT();
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}
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int Lua_Client::GetBaseAGI() {
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Lua_Safe_Call_Int();
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return self->GetBaseAGI();
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}
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int Lua_Client::GetBaseWIS() {
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Lua_Safe_Call_Int();
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return self->GetBaseWIS();
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}
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int Lua_Client::GetWeight() {
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Lua_Safe_Call_Int();
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return self->GetWeight();
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}
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uint32 Lua_Client::GetEXP() {
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Lua_Safe_Call_Int();
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return self->GetEXP();
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}
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uint32 Lua_Client::GetAAExp() {
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Lua_Safe_Call_Int();
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return self->GetAAXP();
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}
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uint32 Lua_Client::GetAAPercent() {
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Lua_Safe_Call_Int();
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return self->GetAAPercent();
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}
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uint32 Lua_Client::GetTotalSecondsPlayed() {
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Lua_Safe_Call_Int();
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return self->GetTotalSecondsPlayed();
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}
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void Lua_Client::UpdateLDoNPoints(uint32 theme_id, int points) {
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Lua_Safe_Call_Void();
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self->UpdateLDoNPoints(theme_id, points);
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}
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void Lua_Client::SetDeity(int v) {
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Lua_Safe_Call_Void();
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self->SetDeity(v);
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}
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void Lua_Client::AddEXP(uint32 add_exp) {
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Lua_Safe_Call_Void();
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self->AddEXP(ExpSource::Quest, add_exp);
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}
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void Lua_Client::AddEXP(uint32 add_exp, int conlevel) {
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Lua_Safe_Call_Void();
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self->AddEXP(ExpSource::Quest, add_exp, conlevel);
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}
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void Lua_Client::AddEXP(uint32 add_exp, int conlevel, bool resexp) {
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Lua_Safe_Call_Void();
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self->AddEXP(ExpSource::Quest, add_exp, conlevel, resexp);
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}
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void Lua_Client::SetEXP(uint64 set_exp, uint64 set_aaxp) {
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Lua_Safe_Call_Void();
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self->SetEXP(ExpSource::Quest, set_exp, set_aaxp);
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}
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void Lua_Client::SetEXP(uint64 set_exp, uint64 set_aaxp, bool resexp) {
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Lua_Safe_Call_Void();
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self->SetEXP(ExpSource::Quest, set_exp, set_aaxp, resexp);
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}
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void Lua_Client::SetBindPoint() {
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Lua_Safe_Call_Void();
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self->SetBindPoint();
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}
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void Lua_Client::SetBindPoint(int to_zone) {
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Lua_Safe_Call_Void();
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self->SetBindPoint(0, to_zone);
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}
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void Lua_Client::SetBindPoint(int to_zone, int to_instance) {
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Lua_Safe_Call_Void();
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self->SetBindPoint(0, to_zone, to_instance);
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}
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void Lua_Client::SetBindPoint(int to_zone, int to_instance, float new_x) {
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Lua_Safe_Call_Void();
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self->SetBindPoint(0, to_zone, to_instance, glm::vec3(new_x,0.0f,0.0f));
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}
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void Lua_Client::SetBindPoint(int to_zone, int to_instance, float new_x, float new_y) {
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Lua_Safe_Call_Void();
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self->SetBindPoint(0, to_zone, to_instance, glm::vec3(new_x, new_y, 0.0f));
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}
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void Lua_Client::SetBindPoint(int to_zone, int to_instance, float new_x, float new_y, float new_z) {
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Lua_Safe_Call_Void();
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self->SetBindPoint(0, to_zone, to_instance, glm::vec3(new_x, new_y, new_z));
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}
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void Lua_Client::SetBindPoint(int to_zone, int to_instance, float new_x, float new_y, float new_z, float new_heading) {
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Lua_Safe_Call_Void();
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self->SetBindPoint2(0, to_zone, to_instance, glm::vec4(new_x, new_y, new_z, new_heading));
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}
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float Lua_Client::GetBindX() {
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Lua_Safe_Call_Real();
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return self->GetBindX();
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}
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float Lua_Client::GetBindX(int index) {
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Lua_Safe_Call_Real();
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return self->GetBindX(index);
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}
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float Lua_Client::GetBindY() {
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Lua_Safe_Call_Real();
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return self->GetBindY();
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}
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float Lua_Client::GetBindY(int index) {
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Lua_Safe_Call_Real();
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return self->GetBindY(index);
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}
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float Lua_Client::GetBindZ() {
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Lua_Safe_Call_Real();
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return self->GetBindZ();
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}
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float Lua_Client::GetBindZ(int index) {
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Lua_Safe_Call_Real();
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return self->GetBindZ(index);
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}
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float Lua_Client::GetBindHeading() {
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Lua_Safe_Call_Real();
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return self->GetBindHeading();
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}
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float Lua_Client::GetBindHeading(int index) {
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Lua_Safe_Call_Real();
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return self->GetBindHeading(index);
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}
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uint32 Lua_Client::GetBindZoneID() {
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Lua_Safe_Call_Int();
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return self->GetBindZoneID();
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}
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uint32 Lua_Client::GetBindZoneID(int index) {
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Lua_Safe_Call_Int();
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return self->GetBindZoneID(index);
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}
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float Lua_Client::GetTargetRingX() {
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Lua_Safe_Call_Real();
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return self->GetTargetRingX();
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}
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float Lua_Client::GetTargetRingY() {
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Lua_Safe_Call_Real();
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return self->GetTargetRingY();
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}
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float Lua_Client::GetTargetRingZ() {
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Lua_Safe_Call_Real();
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return self->GetTargetRingZ();
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}
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void Lua_Client::MovePC(int zone, float x, float y, float z, float heading) {
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Lua_Safe_Call_Void();
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self->MovePC(zone, x, y, z, heading);
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}
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void Lua_Client::MovePCInstance(int zone, int instance, float x, float y, float z, float heading) {
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Lua_Safe_Call_Void();
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self->MovePC(zone, instance, x, y, z, heading);
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}
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void Lua_Client::ChangeLastName(std::string last_name) {
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Lua_Safe_Call_Void();
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self->ChangeLastName(last_name);
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}
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int Lua_Client::GetFactionLevel(uint32 char_id, uint32 npc_id, uint32 race, uint32 class_, uint32 deity, uint32 faction, Lua_NPC npc) {
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Lua_Safe_Call_Int();
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return static_cast<int>(self->GetFactionLevel(char_id, npc_id, race, class_, deity, faction, npc));
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}
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void Lua_Client::SetFactionLevel(uint32 char_id, uint32 npc_faction_id, int char_class, int char_race, int char_deity) {
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Lua_Safe_Call_Void();
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self->SetFactionLevel(char_id, npc_faction_id, char_class, char_race, char_deity);
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}
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void Lua_Client::SetFactionLevel2(uint32 char_id, int faction_id, int char_class, int char_race, int char_deity, int value, int temp) {
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Lua_Safe_Call_Void();
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self->SetFactionLevel2(char_id, faction_id, char_class, char_race, char_deity, value, temp);
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}
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void Lua_Client::RewardFaction(int id, int amount) {
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Lua_Safe_Call_Void();
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self->RewardFaction(id, amount);
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}
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int Lua_Client::GetRawItemAC() {
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Lua_Safe_Call_Int();
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return self->GetRawItemAC();
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}
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uint32 Lua_Client::AccountID() {
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Lua_Safe_Call_Int();
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return self->AccountID();
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}
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const char *Lua_Client::AccountName() {
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Lua_Safe_Call_String();
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return self->AccountName();
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}
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int Lua_Client::GetAccountAge() {
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Lua_Safe_Call_Int();
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return time(nullptr) - self->GetAccountCreation();
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}
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int16 Lua_Client::Admin() {
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Lua_Safe_Call_Int();
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return self->Admin();
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}
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uint32 Lua_Client::CharacterID() {
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Lua_Safe_Call_Int();
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return self->CharacterID();
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}
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int Lua_Client::GuildRank() {
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Lua_Safe_Call_Int();
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return self->GuildRank();
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}
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uint32 Lua_Client::GuildID() {
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Lua_Safe_Call_Int();
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return self->GuildID();
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}
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int Lua_Client::GetFace() {
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Lua_Safe_Call_Int();
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return self->GetFace();
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}
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bool Lua_Client::TakeMoneyFromPP(uint64 copper) {
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Lua_Safe_Call_Bool();
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return self->TakeMoneyFromPP(copper);
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}
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bool Lua_Client::TakeMoneyFromPP(uint64 copper, bool update_client) {
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Lua_Safe_Call_Bool();
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return self->TakeMoneyFromPP(copper, update_client);
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}
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void Lua_Client::AddMoneyToPP(uint32 copper, uint32 silver, uint32 gold, uint32 platinum) {
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Lua_Safe_Call_Void();
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self->AddMoneyToPP(copper, silver, gold, platinum);
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}
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void Lua_Client::AddMoneyToPP(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, bool update_client) {
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Lua_Safe_Call_Void();
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self->AddMoneyToPP(copper, silver, gold, platinum, update_client);
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}
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bool Lua_Client::TGB() {
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Lua_Safe_Call_Bool();
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return self->TGB();
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}
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int Lua_Client::GetSkillPoints() {
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Lua_Safe_Call_Int();
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return self->GetSkillPoints();
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}
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void Lua_Client::SetSkillPoints(int skill) {
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Lua_Safe_Call_Void();
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self->SetSkillPoints(skill);
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}
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void Lua_Client::IncreaseSkill(int skill_id) {
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Lua_Safe_Call_Void();
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self->IncreaseSkill(skill_id);
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}
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void Lua_Client::IncreaseSkill(int skill_id, int value) {
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Lua_Safe_Call_Void();
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self->IncreaseSkill(skill_id, value);
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}
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void Lua_Client::IncreaseLanguageSkill(uint8 language_id) {
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Lua_Safe_Call_Void();
|
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self->IncreaseLanguageSkill(language_id);
|
|
}
|
|
|
|
void Lua_Client::IncreaseLanguageSkill(uint8 language_id, uint8 increase) {
|
|
Lua_Safe_Call_Void();
|
|
self->IncreaseLanguageSkill(language_id, increase);
|
|
}
|
|
|
|
int Lua_Client::GetRawSkill(int skill_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetRawSkill(static_cast<EQ::skills::SkillType>(skill_id));
|
|
}
|
|
|
|
bool Lua_Client::HasSkill(int skill_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasSkill(static_cast<EQ::skills::SkillType>(skill_id));
|
|
}
|
|
|
|
bool Lua_Client::CanHaveSkill(int skill_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanHaveSkill(static_cast<EQ::skills::SkillType>(skill_id));
|
|
}
|
|
|
|
void Lua_Client::SetSkill(int skill_id, int value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSkill(static_cast<EQ::skills::SkillType>(skill_id), value);
|
|
}
|
|
|
|
void Lua_Client::AddSkill(int skill_id, int value) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddSkill(static_cast<EQ::skills::SkillType>(skill_id), value);
|
|
}
|
|
|
|
void Lua_Client::CheckSpecializeIncrease(int spell_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->CheckSpecializeIncrease(spell_id);
|
|
}
|
|
|
|
void Lua_Client::CheckIncreaseSkill(int skill_id, Lua_Mob target) {
|
|
Lua_Safe_Call_Void();
|
|
self->CheckIncreaseSkill(static_cast<EQ::skills::SkillType>(skill_id), target);
|
|
}
|
|
|
|
void Lua_Client::CheckIncreaseSkill(int skill_id, Lua_Mob target, int chance_mod) {
|
|
Lua_Safe_Call_Void();
|
|
self->CheckIncreaseSkill(static_cast<EQ::skills::SkillType>(skill_id), target, chance_mod);
|
|
}
|
|
|
|
void Lua_Client::SetLanguageSkill(uint8 language_id, uint8 language_skill) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetLanguageSkill(language_id, language_skill);
|
|
}
|
|
|
|
int Lua_Client::MaxSkill(int skill_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->MaxSkill(static_cast<EQ::skills::SkillType>(skill_id));
|
|
}
|
|
|
|
bool Lua_Client::IsMedding() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsMedding();
|
|
}
|
|
|
|
int Lua_Client::GetDuelTarget() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetDuelTarget();
|
|
}
|
|
|
|
bool Lua_Client::IsDueling() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsDueling();
|
|
}
|
|
|
|
void Lua_Client::SetDuelTarget(int c) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetDuelTarget(c);
|
|
}
|
|
|
|
void Lua_Client::SetDueling(bool v) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetDueling(v);
|
|
}
|
|
|
|
void Lua_Client::ResetAA() {
|
|
Lua_Safe_Call_Void();
|
|
self->ResetAA();
|
|
}
|
|
|
|
void Lua_Client::MemSpell(int spell_id, int slot) {
|
|
Lua_Safe_Call_Void();
|
|
self->MemSpell(spell_id, slot);
|
|
}
|
|
|
|
void Lua_Client::MemSpell(int spell_id, int slot, bool update_client) {
|
|
Lua_Safe_Call_Void();
|
|
self->MemSpell(spell_id, slot, update_client);
|
|
}
|
|
|
|
void Lua_Client::UnmemSpell(int slot) {
|
|
Lua_Safe_Call_Void();
|
|
self->UnmemSpell(slot);
|
|
}
|
|
|
|
void Lua_Client::UnmemSpell(int slot, bool update_client) {
|
|
Lua_Safe_Call_Void();
|
|
self->UnmemSpell(slot, update_client);
|
|
}
|
|
|
|
void Lua_Client::UnmemSpellBySpellID(int32 spell_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->UnmemSpellBySpellID(spell_id);
|
|
}
|
|
|
|
void Lua_Client::UnmemSpellAll() {
|
|
Lua_Safe_Call_Void();
|
|
self->UnmemSpellAll();
|
|
}
|
|
|
|
void Lua_Client::UnmemSpellAll(bool update_client) {
|
|
Lua_Safe_Call_Void();
|
|
self->UnmemSpellAll(update_client);
|
|
}
|
|
|
|
uint16 Lua_Client::FindMemmedSpellBySlot(int slot) {
|
|
Lua_Safe_Call_Int();
|
|
return self->FindMemmedSpellBySlot(slot);
|
|
}
|
|
|
|
int Lua_Client::FindMemmedSpellBySpellID(uint16 spell_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->FindMemmedSpellBySpellID(spell_id);
|
|
}
|
|
|
|
int Lua_Client::FindEmptyMemSlot() {
|
|
Lua_Safe_Call_Int();
|
|
return self->FindEmptyMemSlot();
|
|
}
|
|
|
|
int Lua_Client::MemmedCount() {
|
|
Lua_Safe_Call_Int();
|
|
return self->MemmedCount();
|
|
}
|
|
|
|
luabind::object Lua_Client::GetLearnableDisciplines(lua_State* L) {
|
|
auto lua_table = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto learnable_disciplines = self->GetLearnableDisciplines();
|
|
int index = 1;
|
|
for (auto spell_id : learnable_disciplines) {
|
|
lua_table[index] = spell_id;
|
|
index++;
|
|
}
|
|
}
|
|
return lua_table;
|
|
}
|
|
|
|
luabind::object Lua_Client::GetLearnableDisciplines(lua_State* L, uint8 min_level) {
|
|
auto lua_table = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto learnable_disciplines = self->GetLearnableDisciplines(min_level);
|
|
int index = 1;
|
|
for (auto spell_id : learnable_disciplines) {
|
|
lua_table[index] = spell_id;
|
|
index++;
|
|
}
|
|
}
|
|
return lua_table;
|
|
}
|
|
|
|
luabind::object Lua_Client::GetLearnableDisciplines(lua_State* L, uint8 min_level, uint8 max_level) {
|
|
auto lua_table = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto learnable_disciplines = self->GetLearnableDisciplines(min_level, max_level);
|
|
int index = 1;
|
|
for (auto spell_id : learnable_disciplines) {
|
|
lua_table[index] = spell_id;
|
|
index++;
|
|
}
|
|
}
|
|
return lua_table;
|
|
}
|
|
|
|
luabind::object Lua_Client::GetLearnedDisciplines(lua_State* L) {
|
|
auto lua_table = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto learned_disciplines = self->GetLearnedDisciplines();
|
|
int index = 1;
|
|
for (auto spell_id : learned_disciplines) {
|
|
lua_table[index] = spell_id;
|
|
index++;
|
|
}
|
|
}
|
|
return lua_table;
|
|
}
|
|
|
|
luabind::object Lua_Client::GetMemmedSpells(lua_State* L) {
|
|
auto lua_table = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto memmed_spells = self->GetMemmedSpells();
|
|
int index = 1;
|
|
for (auto spell_id : memmed_spells) {
|
|
lua_table[index] = spell_id;
|
|
index++;
|
|
}
|
|
}
|
|
return lua_table;
|
|
}
|
|
|
|
luabind::object Lua_Client::GetScribeableSpells(lua_State* L) {
|
|
auto lua_table = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto scribeable_spells = self->GetScribeableSpells();
|
|
int index = 1;
|
|
for (auto spell_id : scribeable_spells) {
|
|
lua_table[index] = spell_id;
|
|
index++;
|
|
}
|
|
}
|
|
return lua_table;
|
|
}
|
|
|
|
luabind::object Lua_Client::GetScribeableSpells(lua_State* L, uint8 min_level) {
|
|
auto lua_table = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto scribeable_spells = self->GetScribeableSpells(min_level);
|
|
int index = 1;
|
|
for (auto spell_id : scribeable_spells) {
|
|
lua_table[index] = spell_id;
|
|
index++;
|
|
}
|
|
}
|
|
return lua_table;
|
|
}
|
|
|
|
luabind::object Lua_Client::GetScribeableSpells(lua_State* L, uint8 min_level, uint8 max_level) {
|
|
auto lua_table = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto scribeable_spells = self->GetScribeableSpells(min_level, max_level);
|
|
int index = 1;
|
|
for (auto spell_id : scribeable_spells) {
|
|
lua_table[index] = spell_id;
|
|
index++;
|
|
}
|
|
}
|
|
return lua_table;
|
|
}
|
|
|
|
luabind::object Lua_Client::GetScribedSpells(lua_State* L) {
|
|
auto lua_table = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto scribed_spells = self->GetScribedSpells();
|
|
int index = 1;
|
|
for (auto spell_id : scribed_spells) {
|
|
lua_table[index] = spell_id;
|
|
index++;
|
|
}
|
|
}
|
|
return lua_table;
|
|
}
|
|
|
|
void Lua_Client::ScribeSpell(int spell_id, int slot) {
|
|
Lua_Safe_Call_Void();
|
|
self->ScribeSpell(spell_id, slot);
|
|
}
|
|
|
|
void Lua_Client::ScribeSpell(int spell_id, int slot, bool update_client) {
|
|
Lua_Safe_Call_Void();
|
|
self->ScribeSpell(spell_id, slot, update_client);
|
|
}
|
|
|
|
void Lua_Client::UnscribeSpell(int slot) {
|
|
Lua_Safe_Call_Void();
|
|
self->UnscribeSpell(slot);
|
|
}
|
|
|
|
void Lua_Client::UnscribeSpell(int slot, bool update_client) {
|
|
Lua_Safe_Call_Void();
|
|
self->UnscribeSpell(slot, update_client);
|
|
}
|
|
|
|
void Lua_Client::UnscribeSpellAll() {
|
|
Lua_Safe_Call_Void();
|
|
self->UnscribeSpellAll();
|
|
}
|
|
|
|
void Lua_Client::UnscribeSpellAll(bool update_client) {
|
|
Lua_Safe_Call_Void();
|
|
self->UnscribeSpellAll(update_client);
|
|
}
|
|
|
|
void Lua_Client::TrainDisc(int itemid) {
|
|
Lua_Safe_Call_Void();
|
|
self->TrainDiscipline(itemid);
|
|
}
|
|
|
|
void Lua_Client::TrainDiscBySpellID(int32 spell_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->TrainDiscBySpellID(spell_id);
|
|
}
|
|
|
|
int Lua_Client::GetDiscSlotBySpellID(int32 spell_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetDiscSlotBySpellID(spell_id);
|
|
}
|
|
|
|
void Lua_Client::UntrainDisc(int slot) {
|
|
Lua_Safe_Call_Void();
|
|
self->UntrainDisc(slot);
|
|
}
|
|
|
|
void Lua_Client::UntrainDisc(int slot, bool update_client) {
|
|
Lua_Safe_Call_Void();
|
|
self->UntrainDisc(slot, update_client);
|
|
}
|
|
|
|
void Lua_Client::UntrainDiscAll() {
|
|
Lua_Safe_Call_Void();
|
|
self->UntrainDiscAll();
|
|
}
|
|
|
|
void Lua_Client::UntrainDiscAll(bool update_client) {
|
|
Lua_Safe_Call_Void();
|
|
self->UntrainDiscAll(update_client);
|
|
}
|
|
|
|
bool Lua_Client::IsStanding() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsStanding();
|
|
}
|
|
|
|
bool Lua_Client::IsSitting() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsSitting();
|
|
}
|
|
|
|
bool Lua_Client::IsCrouching() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsCrouching();
|
|
}
|
|
|
|
void Lua_Client::SetFeigned(bool v) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetFeigned(v);
|
|
}
|
|
|
|
bool Lua_Client::GetFeigned() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->GetFeigned();
|
|
}
|
|
|
|
bool Lua_Client::AutoSplitEnabled() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->AutoSplitEnabled();
|
|
}
|
|
|
|
void Lua_Client::SetHorseId(int id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetHorseId(id);
|
|
}
|
|
|
|
int Lua_Client::GetHorseId() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetHorseId();
|
|
}
|
|
|
|
void Lua_Client::NukeItem(uint32 item_num) {
|
|
Lua_Safe_Call_Void();
|
|
self->NukeItem(item_num, 0xFF);
|
|
}
|
|
|
|
void Lua_Client::NukeItem(uint32 item_num, int where_to_check) {
|
|
Lua_Safe_Call_Void();
|
|
self->NukeItem(item_num, where_to_check);
|
|
}
|
|
|
|
void Lua_Client::SetTint(int slot_id, uint32 color) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetTint(slot_id, color);
|
|
}
|
|
|
|
void Lua_Client::SetMaterial(int slot_id, uint32 item_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetMaterial(slot_id, item_id);
|
|
}
|
|
|
|
void Lua_Client::Undye() {
|
|
Lua_Safe_Call_Void();
|
|
self->Undye();
|
|
}
|
|
|
|
int Lua_Client::GetItemIDAt(int slot_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetItemIDAt(slot_id);
|
|
}
|
|
|
|
int Lua_Client::GetAugmentIDAt(int slot_id, int aug_slot) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetAugmentIDAt(slot_id, aug_slot);
|
|
}
|
|
|
|
void Lua_Client::DeleteItemInInventory(int slot_id, int quantity) {
|
|
Lua_Safe_Call_Void();
|
|
self->DeleteItemInInventory(slot_id, quantity);
|
|
}
|
|
|
|
void Lua_Client::DeleteItemInInventory(int slot_id, int quantity, bool update_client) {
|
|
Lua_Safe_Call_Void();
|
|
self->DeleteItemInInventory(slot_id, quantity, update_client);
|
|
}
|
|
|
|
void Lua_Client::SummonItem(uint32 item_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SummonItem(item_id);
|
|
}
|
|
|
|
void Lua_Client::SummonItem(uint32 item_id, int charges) {
|
|
Lua_Safe_Call_Void();
|
|
self->SummonItem(item_id, charges);
|
|
}
|
|
|
|
void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1) {
|
|
Lua_Safe_Call_Void();
|
|
self->SummonItem(item_id, charges, aug1);
|
|
}
|
|
|
|
void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2) {
|
|
Lua_Safe_Call_Void();
|
|
self->SummonItem(item_id, charges, aug1, aug2);
|
|
}
|
|
|
|
void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3) {
|
|
Lua_Safe_Call_Void();
|
|
self->SummonItem(item_id, charges, aug1, aug2, aug3);
|
|
}
|
|
|
|
void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4) {
|
|
Lua_Safe_Call_Void();
|
|
self->SummonItem(item_id, charges, aug1, aug2, aug3, aug4);
|
|
}
|
|
|
|
void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5) {
|
|
Lua_Safe_Call_Void();
|
|
self->SummonItem(item_id, charges, aug1, aug2, aug3, aug4, aug5);
|
|
}
|
|
|
|
void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, bool attuned) {
|
|
Lua_Safe_Call_Void();
|
|
self->SummonItem(item_id, charges, aug1, aug2, aug3, aug4, aug5, 0, attuned);
|
|
}
|
|
|
|
void Lua_Client::SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, bool attuned, int to_slot) {
|
|
Lua_Safe_Call_Void();
|
|
self->SummonItem(item_id, charges, aug1, aug2, aug3, aug4, aug5, 0, attuned, to_slot);
|
|
}
|
|
|
|
void Lua_Client::SetStats(int type, int value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetStats(type, value);
|
|
}
|
|
|
|
void Lua_Client::IncStats(int type, int value) {
|
|
Lua_Safe_Call_Void();
|
|
self->IncStats(type, value);
|
|
}
|
|
|
|
void Lua_Client::DropItem(int slot_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->DropItem(slot_id);
|
|
}
|
|
|
|
void Lua_Client::BreakInvis() {
|
|
Lua_Safe_Call_Void();
|
|
self->BreakInvis();
|
|
}
|
|
|
|
void Lua_Client::LeaveGroup() {
|
|
Lua_Safe_Call_Void();
|
|
self->LeaveGroup();
|
|
}
|
|
|
|
bool Lua_Client::IsGrouped() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsGrouped();
|
|
}
|
|
|
|
bool Lua_Client::IsRaidGrouped() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsRaidGrouped();
|
|
}
|
|
|
|
bool Lua_Client::Hungry() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->Hungry();
|
|
}
|
|
|
|
bool Lua_Client::Thirsty() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->Thirsty();
|
|
}
|
|
|
|
int Lua_Client::GetInstrumentMod(int spell_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetInstrumentMod(spell_id);
|
|
}
|
|
|
|
bool Lua_Client::DecreaseByID(uint32 type, int amt) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->DecreaseByID(type, amt);
|
|
}
|
|
|
|
void Lua_Client::Escape() {
|
|
Lua_Safe_Call_Void();
|
|
self->Escape();
|
|
}
|
|
|
|
void Lua_Client::GoFish() {
|
|
Lua_Safe_Call_Void();
|
|
self->GoFish();
|
|
}
|
|
|
|
void Lua_Client::ForageItem() {
|
|
Lua_Safe_Call_Void();
|
|
self->ForageItem();
|
|
}
|
|
|
|
void Lua_Client::ForageItem(bool guarantee) {
|
|
Lua_Safe_Call_Void();
|
|
self->ForageItem(guarantee);
|
|
}
|
|
|
|
float Lua_Client::CalcPriceMod(Lua_Mob other, bool reverse) {
|
|
Lua_Safe_Call_Real();
|
|
return self->CalcPriceMod(other, reverse);
|
|
}
|
|
|
|
void Lua_Client::ResetTrade() {
|
|
Lua_Safe_Call_Void();
|
|
self->ResetTrade();
|
|
}
|
|
|
|
uint32 Lua_Client::GetDisciplineTimer(uint32 timer_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetDisciplineTimer(timer_id);
|
|
}
|
|
|
|
void Lua_Client::ResetDisciplineTimer(uint32 timer_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->ResetDisciplineTimer(timer_id);
|
|
}
|
|
|
|
bool Lua_Client::UseDiscipline(int spell_id, int target_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->UseDiscipline(spell_id, target_id);
|
|
}
|
|
|
|
bool Lua_Client::HasDisciplineLearned(uint16 spell_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasDisciplineLearned(spell_id);
|
|
}
|
|
|
|
int Lua_Client::GetCharacterFactionLevel(int faction_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetCharacterFactionLevel(faction_id);
|
|
}
|
|
|
|
void Lua_Client::SetZoneFlag(uint32 zone_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetZoneFlag(zone_id);
|
|
}
|
|
|
|
void Lua_Client::ClearZoneFlag(uint32 zone_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->ClearZoneFlag(zone_id);
|
|
}
|
|
|
|
bool Lua_Client::HasZoneFlag(uint32 zone_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasZoneFlag(zone_id);
|
|
}
|
|
|
|
void Lua_Client::SendZoneFlagInfo(Lua_Client to) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendZoneFlagInfo(to);
|
|
}
|
|
|
|
void Lua_Client::SetAATitle(std::string title) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetAATitle(title);
|
|
}
|
|
|
|
void Lua_Client::SetAATitle(std::string title, bool save_to_database) {
|
|
Lua_Safe_Call_Void();
|
|
if (!save_to_database) {
|
|
self->SetAATitle(title);
|
|
} else {
|
|
title_manager.CreateNewPlayerTitle(self, title);
|
|
}
|
|
}
|
|
|
|
int Lua_Client::GetClientVersion() {
|
|
Lua_Safe_Call_Int();
|
|
return static_cast<unsigned int>(self->ClientVersion());
|
|
}
|
|
|
|
uint32 Lua_Client::GetClientVersionBit() {
|
|
Lua_Safe_Call_Int();
|
|
return self->ClientVersionBit();
|
|
}
|
|
|
|
void Lua_Client::SetTitleSuffix(const char *text) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetTitleSuffix(text);
|
|
}
|
|
|
|
void Lua_Client::SetAAPoints(int points) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetAAPoints(points);
|
|
}
|
|
|
|
int Lua_Client::GetAAPoints() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetAAPoints();
|
|
}
|
|
|
|
int Lua_Client::GetSpentAA() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSpentAA();
|
|
}
|
|
|
|
void Lua_Client::AddAAPoints(int points) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddAAPoints(points);
|
|
}
|
|
|
|
void Lua_Client::RefundAA() {
|
|
Lua_Safe_Call_Void();
|
|
self->RefundAA();
|
|
}
|
|
|
|
int Lua_Client::GetModCharacterFactionLevel(int faction) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetModCharacterFactionLevel(faction);
|
|
}
|
|
|
|
int Lua_Client::GetLDoNWins() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetLDoNWins();
|
|
}
|
|
|
|
int Lua_Client::GetLDoNLosses() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetLDoNLosses();
|
|
}
|
|
|
|
int Lua_Client::GetLDoNWinsTheme(int theme) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetLDoNWinsTheme(theme);
|
|
}
|
|
|
|
int Lua_Client::GetLDoNLossesTheme(int theme) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetLDoNLossesTheme(theme);
|
|
}
|
|
|
|
int Lua_Client::GetStartZone() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetStartZone();
|
|
}
|
|
|
|
void Lua_Client::SetStartZone(int zone_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetStartZone(zone_id);
|
|
}
|
|
|
|
void Lua_Client::SetStartZone(int zone_id, float x) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetStartZone(zone_id, x);
|
|
}
|
|
|
|
void Lua_Client::SetStartZone(int zone_id, float x, float y) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetStartZone(zone_id, x, y);
|
|
}
|
|
|
|
void Lua_Client::SetStartZone(int zone_id, float x, float y, float z) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetStartZone(zone_id, x, y, z);
|
|
}
|
|
|
|
void Lua_Client::KeyRingAdd(uint32 item) {
|
|
Lua_Safe_Call_Void();
|
|
self->KeyRingAdd(item);
|
|
}
|
|
|
|
bool Lua_Client::KeyRingCheck(uint32 item) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->KeyRingCheck(item);
|
|
}
|
|
|
|
void Lua_Client::AddPVPPoints(uint32 points) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddPVPPoints(points);
|
|
}
|
|
|
|
void Lua_Client::AddCrystals(uint32 radiant_count, uint32 ebon_count) {
|
|
Lua_Safe_Call_Void();
|
|
|
|
if (ebon_count != 0) {
|
|
if (ebon_count > 0) {
|
|
self->AddEbonCrystals(ebon_count);
|
|
} else {
|
|
self->RemoveEbonCrystals(ebon_count);
|
|
}
|
|
}
|
|
|
|
if (radiant_count != 0) {
|
|
if (radiant_count > 0) {
|
|
self->AddRadiantCrystals(radiant_count);
|
|
} else {
|
|
self->RemoveRadiantCrystals(radiant_count);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Lua_Client::SetEbonCrystals(uint32 value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetEbonCrystals(value);
|
|
}
|
|
|
|
void Lua_Client::SetRadiantCrystals(uint32 value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetRadiantCrystals(value);
|
|
}
|
|
|
|
uint32 Lua_Client::GetPVPPoints() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetPVPPoints();
|
|
}
|
|
|
|
uint32 Lua_Client::GetRadiantCrystals() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetRadiantCrystals();
|
|
}
|
|
|
|
uint32 Lua_Client::GetEbonCrystals() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetEbonCrystals();
|
|
}
|
|
|
|
void Lua_Client::QuestReadBook(const char *text, int type) {
|
|
Lua_Safe_Call_Void();
|
|
self->QuestReadBook(text, type);
|
|
}
|
|
|
|
void Lua_Client::UpdateGroupAAs(int points, uint32 type) {
|
|
Lua_Safe_Call_Void();
|
|
self->UpdateGroupAAs(points, type);
|
|
}
|
|
|
|
uint32 Lua_Client::GetGroupPoints() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetGroupPoints();
|
|
}
|
|
|
|
uint32 Lua_Client::GetRaidPoints() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetRaidPoints();
|
|
}
|
|
|
|
void Lua_Client::LearnRecipe(uint32 recipe) {
|
|
Lua_Safe_Call_Void();
|
|
self->LearnRecipe(recipe);
|
|
}
|
|
|
|
int Lua_Client::GetEndurance() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetEndurance();
|
|
}
|
|
|
|
int Lua_Client::GetMaxEndurance() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMaxEndurance();
|
|
}
|
|
|
|
int Lua_Client::GetEndurancePercent() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetEndurancePercent();
|
|
}
|
|
|
|
void Lua_Client::SetEndurance(int endur) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetEndurance(endur);
|
|
}
|
|
|
|
void Lua_Client::SendOPTranslocateConfirm(Lua_Mob caster, int spell_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendOPTranslocateConfirm(caster, spell_id);
|
|
}
|
|
|
|
uint32 Lua_Client::GetIP() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetIP();
|
|
}
|
|
|
|
void Lua_Client::AddLevelBasedExp(int exp_pct) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddLevelBasedExp(ExpSource::Quest, exp_pct);
|
|
}
|
|
|
|
void Lua_Client::AddLevelBasedExp(int exp_pct, int max_level) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddLevelBasedExp(ExpSource::Quest, exp_pct, max_level);
|
|
}
|
|
|
|
void Lua_Client::AddLevelBasedExp(int exp_pct, int max_level, bool ignore_mods) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddLevelBasedExp(ExpSource::Quest, exp_pct, max_level, ignore_mods);
|
|
}
|
|
|
|
void Lua_Client::IncrementAA(int aa) {
|
|
Lua_Safe_Call_Void();
|
|
self->IncrementAlternateAdvancementRank(aa);
|
|
}
|
|
|
|
bool Lua_Client::GrantAlternateAdvancementAbility(int aa_id, int points) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->GrantAlternateAdvancementAbility(aa_id, points);
|
|
}
|
|
|
|
bool Lua_Client::GrantAlternateAdvancementAbility(int aa_id, int points, bool ignore_cost) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->GrantAlternateAdvancementAbility(aa_id, points, ignore_cost);
|
|
}
|
|
|
|
void Lua_Client::ResetAlternateAdvancementRank(int aa_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->ResetAlternateAdvancementRank(aa_id);
|
|
}
|
|
|
|
void Lua_Client::MarkSingleCompassLoc(float in_x, float in_y, float in_z) {
|
|
Lua_Safe_Call_Void();
|
|
self->MarkSingleCompassLoc(in_x, in_y, in_z);
|
|
}
|
|
|
|
void Lua_Client::MarkSingleCompassLoc(float in_x, float in_y, float in_z, int count) {
|
|
Lua_Safe_Call_Void();
|
|
self->MarkSingleCompassLoc(in_x, in_y, in_z, count);
|
|
}
|
|
|
|
void Lua_Client::ClearCompassMark() {
|
|
Lua_Safe_Call_Void();
|
|
self->MarkSingleCompassLoc(0,0,0,0);
|
|
}
|
|
|
|
int Lua_Client::GetNextAvailableSpellBookSlot() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetNextAvailableSpellBookSlot();
|
|
}
|
|
|
|
uint32 Lua_Client::GetSpellIDByBookSlot(int slot_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSpellIDByBookSlot(slot_id);
|
|
}
|
|
|
|
int Lua_Client::GetNextAvailableSpellBookSlot(int start) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetNextAvailableSpellBookSlot(start);
|
|
}
|
|
|
|
int Lua_Client::FindSpellBookSlotBySpellID(int spell_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->FindSpellBookSlotBySpellID(spell_id);
|
|
}
|
|
|
|
void Lua_Client::UpdateTaskActivity(int task, int activity, int count) {
|
|
Lua_Safe_Call_Void();
|
|
self->UpdateTaskActivity(task, activity, count);
|
|
}
|
|
|
|
void Lua_Client::AssignTask(int task_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->AssignTask(task_id);
|
|
}
|
|
|
|
void Lua_Client::AssignTask(int task_id, int npc_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->AssignTask(task_id, npc_id);
|
|
}
|
|
|
|
void Lua_Client::AssignTask(int task_id, int npc_id, bool enforce_level_requirement) {
|
|
Lua_Safe_Call_Void();
|
|
self->AssignTask(task_id, npc_id, enforce_level_requirement);
|
|
}
|
|
|
|
void Lua_Client::FailTask(int task) {
|
|
Lua_Safe_Call_Void();
|
|
self->FailTask(task);
|
|
}
|
|
|
|
bool Lua_Client::IsTaskCompleted(int task_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsTaskCompleted(task_id);
|
|
}
|
|
|
|
bool Lua_Client::IsTaskActive(int task) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsTaskActive(task);
|
|
}
|
|
|
|
bool Lua_Client::IsTaskActivityActive(int task, int activity) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsTaskActivityActive(task, activity);
|
|
}
|
|
|
|
void Lua_Client::LockSharedTask(bool lock) {
|
|
Lua_Safe_Call_Void();
|
|
return self->LockSharedTask(lock);
|
|
}
|
|
|
|
void Lua_Client::EndSharedTask() {
|
|
Lua_Safe_Call_Void();
|
|
self->EndSharedTask();
|
|
}
|
|
|
|
void Lua_Client::EndSharedTask(bool send_fail) {
|
|
Lua_Safe_Call_Void();
|
|
self->EndSharedTask(send_fail);
|
|
}
|
|
|
|
int64 Lua_Client::GetCorpseCount() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetCorpseCount();
|
|
}
|
|
|
|
int Lua_Client::GetCorpseID(int corpse) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetCorpseID(corpse);
|
|
}
|
|
|
|
int Lua_Client::GetCorpseItemAt(int corpse, int slot) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetCorpseItemAt(corpse, slot);
|
|
}
|
|
|
|
void Lua_Client::AssignToInstance(int instance_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->AssignToInstance(instance_id);
|
|
}
|
|
|
|
void Lua_Client::Freeze() {
|
|
Lua_Safe_Call_Void();
|
|
self->SendAppearancePacket(AppearanceType::Animation, Animation::Freeze);
|
|
}
|
|
|
|
void Lua_Client::UnFreeze() {
|
|
Lua_Safe_Call_Void();
|
|
self->SendAppearancePacket(AppearanceType::Animation, Animation::Standing);
|
|
}
|
|
|
|
uint32 Lua_Client::GetAggroCount() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetAggroCount();
|
|
}
|
|
|
|
uint64 Lua_Client::GetCarriedMoney() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetCarriedMoney();
|
|
}
|
|
|
|
uint64 Lua_Client::GetAllMoney() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetAllMoney();
|
|
}
|
|
|
|
uint32 Lua_Client::GetMoney(uint8 type, uint8 subtype) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetMoney(type, subtype);
|
|
}
|
|
|
|
void Lua_Client::OpenLFGuildWindow() {
|
|
Lua_Safe_Call_Void();
|
|
self->OpenLFGuildWindow();
|
|
}
|
|
|
|
void Lua_Client::NotifyNewTitlesAvailable() {
|
|
Lua_Safe_Call_Void();
|
|
self->NotifyNewTitlesAvailable();
|
|
}
|
|
|
|
void Lua_Client::Signal(int signal_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->Signal(signal_id);
|
|
}
|
|
|
|
void Lua_Client::AddAlternateCurrencyValue(uint32 currency, int amount) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddAlternateCurrencyValue(currency, amount, true);
|
|
}
|
|
|
|
void Lua_Client::SetAlternateCurrencyValue(uint32 currency, uint32 amount) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetAlternateCurrencyValue(currency, amount);
|
|
}
|
|
|
|
uint32 Lua_Client::GetAlternateCurrencyValue(uint32 currency) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetAlternateCurrencyValue(currency);
|
|
}
|
|
|
|
void Lua_Client::SendWebLink(const char *site) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendWebLink(site);
|
|
}
|
|
|
|
bool Lua_Client::HasSpellScribed(int spell_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasSpellScribed(spell_id);
|
|
}
|
|
|
|
void Lua_Client::ClearAccountFlag(const std::string& flag) {
|
|
Lua_Safe_Call_Void();
|
|
self->ClearAccountFlag(flag);
|
|
}
|
|
|
|
void Lua_Client::SetAccountFlag(const std::string& flag, const std::string& value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetAccountFlag(flag, value);
|
|
}
|
|
|
|
std::string Lua_Client::GetAccountFlag(const std::string& flag) {
|
|
Lua_Safe_Call_String();
|
|
return self->GetAccountFlag(flag);
|
|
}
|
|
|
|
luabind::object Lua_Client::GetAccountFlags(lua_State* L) {
|
|
auto t = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto l = self->GetAccountFlags();
|
|
int i = 1;
|
|
for (const auto& e : l) {
|
|
t[i] = e;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
Lua_Group Lua_Client::GetGroup() {
|
|
Lua_Safe_Call_Class(Lua_Group);
|
|
return self->GetGroup();
|
|
}
|
|
|
|
Lua_Raid Lua_Client::GetRaid() {
|
|
Lua_Safe_Call_Class(Lua_Raid);
|
|
return self->GetRaid();
|
|
}
|
|
|
|
bool Lua_Client::PutItemInInventory(int slot_id, Lua_ItemInst inst) {
|
|
Lua_Safe_Call_Bool();
|
|
EQ::ItemInstance *rinst = inst;
|
|
return self->PutItemInInventory(slot_id, *rinst, true);
|
|
}
|
|
|
|
bool Lua_Client::PushItemOnCursor(Lua_ItemInst inst) {
|
|
Lua_Safe_Call_Bool();
|
|
EQ::ItemInstance *rinst = inst;
|
|
return self->PushItemOnCursor(*rinst, true);
|
|
}
|
|
|
|
Lua_Inventory Lua_Client::GetInventory() {
|
|
Lua_Safe_Call_Class(Lua_Inventory);
|
|
return &self->GetInv();
|
|
}
|
|
|
|
void Lua_Client::SendItemScale(Lua_ItemInst inst) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendItemScale(inst);
|
|
}
|
|
|
|
void Lua_Client::QueuePacket(Lua_Packet app) {
|
|
Lua_Safe_Call_Void();
|
|
self->QueuePacket(app);
|
|
}
|
|
|
|
void Lua_Client::QueuePacket(Lua_Packet app, bool ack_req) {
|
|
Lua_Safe_Call_Void();
|
|
self->QueuePacket(app, ack_req);
|
|
}
|
|
|
|
void Lua_Client::QueuePacket(Lua_Packet app, bool ack_req, int client_connection_status) {
|
|
Lua_Safe_Call_Void();
|
|
self->QueuePacket(app, ack_req, static_cast<Mob::CLIENT_CONN_STATUS>(client_connection_status));
|
|
}
|
|
|
|
void Lua_Client::QueuePacket(Lua_Packet app, bool ack_req, int client_connection_status, int filter) {
|
|
Lua_Safe_Call_Void();
|
|
self->QueuePacket(app, ack_req, static_cast<Mob::CLIENT_CONN_STATUS>(client_connection_status), static_cast<eqFilterType>(filter));
|
|
}
|
|
|
|
int Lua_Client::GetHunger() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetHunger();
|
|
}
|
|
|
|
int Lua_Client::GetThirst() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetThirst();
|
|
}
|
|
|
|
void Lua_Client::SetHunger(int in_hunger) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetHunger(in_hunger);
|
|
}
|
|
|
|
void Lua_Client::SetThirst(int in_thirst) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetThirst(in_thirst);
|
|
}
|
|
|
|
void Lua_Client::SetConsumption(int in_hunger, int in_thirst) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetConsumption(in_hunger, in_thirst);
|
|
}
|
|
|
|
void Lua_Client::SendColoredText(uint32 type, std::string msg) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendColoredText(type, msg);
|
|
}
|
|
|
|
void Lua_Client::PlayMP3(std::string file)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->PlayMP3(file.c_str());
|
|
}
|
|
|
|
void Lua_Client::QuestReward(Lua_Mob target) {
|
|
Lua_Safe_Call_Void();
|
|
self->QuestReward(target);
|
|
}
|
|
|
|
void Lua_Client::QuestReward(Lua_Mob target, uint32 copper) {
|
|
Lua_Safe_Call_Void();
|
|
self->QuestReward(target, copper);
|
|
}
|
|
|
|
void Lua_Client::QuestReward(Lua_Mob target, uint32 copper, uint32 silver) {
|
|
Lua_Safe_Call_Void();
|
|
self->QuestReward(target, copper, silver);
|
|
}
|
|
|
|
void Lua_Client::QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold) {
|
|
Lua_Safe_Call_Void();
|
|
self->QuestReward(target, copper, silver, gold);
|
|
}
|
|
|
|
void Lua_Client::QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum) {
|
|
Lua_Safe_Call_Void();
|
|
self->QuestReward(target, copper, silver, gold, platinum);
|
|
}
|
|
|
|
void Lua_Client::QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid) {
|
|
Lua_Safe_Call_Void();
|
|
self->QuestReward(target, copper, silver, gold, platinum, itemid);
|
|
}
|
|
|
|
void Lua_Client::QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid, uint32 exp) {
|
|
Lua_Safe_Call_Void();
|
|
self->QuestReward(target, copper, silver, gold, platinum, itemid, exp);
|
|
}
|
|
|
|
void Lua_Client::QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid, uint32 exp, bool faction) {
|
|
Lua_Safe_Call_Void();
|
|
self->QuestReward(target, copper, silver, gold, platinum, itemid, exp, faction);
|
|
}
|
|
|
|
void Lua_Client::QuestReward(Lua_Mob target, luabind::adl::object reward) {
|
|
Lua_Safe_Call_Void();
|
|
|
|
if (luabind::type(reward) != LUA_TTABLE) {
|
|
return;
|
|
}
|
|
|
|
QuestReward_Struct quest_reward;
|
|
quest_reward.mob_id = 0;
|
|
quest_reward.target_id = self->GetID();
|
|
quest_reward.copper = luabind::type(reward["copper"]) != LUA_TNIL ? luabind::object_cast<uint32>(reward["copper"]) : 0;
|
|
quest_reward.silver = luabind::type(reward["silver"]) != LUA_TNIL ? luabind::object_cast<uint32>(reward["silver"]) : 0;
|
|
quest_reward.gold = luabind::type(reward["gold"]) != LUA_TNIL ? luabind::object_cast<uint32>(reward["gold"]) : 0;
|
|
quest_reward.platinum = luabind::type(reward["platinum"]) != LUA_TNIL ? luabind::object_cast<uint32>(reward["platinum"]) : 0;
|
|
quest_reward.exp_reward = luabind::type(reward["exp"]) != LUA_TNIL ? luabind::object_cast<uint32>(reward["exp"]) : 0;
|
|
quest_reward.faction = 0;
|
|
quest_reward.faction_mod = 0;
|
|
bool faction = false;
|
|
std::fill(std::begin(quest_reward.item_id), std::end(quest_reward.item_id), -1);
|
|
|
|
auto item_id = reward["itemid"];
|
|
if (luabind::type(item_id) != LUA_TNIL) {
|
|
quest_reward.item_id[0] = luabind::object_cast<uint32>(item_id);
|
|
}
|
|
|
|
// if you define both an itemid and items table, the itemid is thrown away
|
|
// should we error?
|
|
auto items = reward["items"];
|
|
if (luabind::type(items) == LUA_TTABLE) {
|
|
// assume they defined a compatible table
|
|
for (int i = 1; i <= QUESTREWARD_COUNT; ++i) {
|
|
auto item = items[i];
|
|
int cur_value = -1;
|
|
if (luabind::type(item) != LUA_TNIL) {
|
|
cur_value = luabind::object_cast<uint32>(item);
|
|
} else {
|
|
break;
|
|
}
|
|
quest_reward.item_id[i - 1] = cur_value;
|
|
}
|
|
}
|
|
|
|
auto lua_faction = reward["faction"];
|
|
if (luabind::type(lua_faction) != LUA_TNIL) {
|
|
// if it's a table it will be {faction, faction_mod}
|
|
if (luabind::type(lua_faction) == LUA_TTABLE) {
|
|
auto item = lua_faction[1];
|
|
if (luabind::type(item) != LUA_TNIL) {
|
|
quest_reward.faction = luabind::object_cast<uint32>(item);
|
|
}
|
|
item = lua_faction[2];
|
|
if (luabind::type(item) != LUA_TNIL) {
|
|
quest_reward.faction_mod = luabind::object_cast<uint32>(item);
|
|
}
|
|
} else {
|
|
faction = luabind::object_cast<bool>(lua_faction);
|
|
}
|
|
}
|
|
|
|
self->QuestReward(target, quest_reward, faction);
|
|
}
|
|
|
|
void Lua_Client::CashReward(uint32 copper, uint32 silver, uint32 gold, uint32 platinum) {
|
|
Lua_Safe_Call_Void();
|
|
self->CashReward(copper, silver, gold, platinum);
|
|
}
|
|
|
|
bool Lua_Client::IsDead() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsDead();
|
|
}
|
|
|
|
int Lua_Client::CalcCurrentWeight() {
|
|
Lua_Safe_Call_Int();
|
|
return self->CalcCurrentWeight();
|
|
}
|
|
|
|
int Lua_Client::CalcATK() {
|
|
Lua_Safe_Call_Int();
|
|
return self->CalcATK();
|
|
}
|
|
|
|
void Lua_Client::FilteredMessage(Lua_Mob sender, uint32 type, int filter, const char *message)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->FilteredMessage(sender, type, (eqFilterType)filter, message);
|
|
}
|
|
|
|
void Lua_Client::EnableAreaHPRegen(int value)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->EnableAreaHPRegen(value);
|
|
}
|
|
|
|
void Lua_Client::DisableAreaHPRegen()
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->DisableAreaHPRegen();
|
|
}
|
|
|
|
void Lua_Client::EnableAreaManaRegen(int value)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->EnableAreaManaRegen(value);
|
|
}
|
|
|
|
void Lua_Client::DisableAreaManaRegen()
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->DisableAreaManaRegen();
|
|
}
|
|
|
|
void Lua_Client::EnableAreaEndRegen(int value)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->EnableAreaEndRegen(value);
|
|
}
|
|
|
|
void Lua_Client::DisableAreaEndRegen()
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->DisableAreaEndRegen();
|
|
}
|
|
|
|
void Lua_Client::EnableAreaRegens(int value)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->EnableAreaRegens(value);
|
|
}
|
|
|
|
void Lua_Client::DisableAreaRegens()
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->DisableAreaRegens();
|
|
}
|
|
|
|
void Lua_Client::SetPrimaryWeaponOrnamentation(uint32 model_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetPrimaryWeaponOrnamentation(model_id);
|
|
}
|
|
|
|
void Lua_Client::SetSecondaryWeaponOrnamentation(uint32 model_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSecondaryWeaponOrnamentation(model_id);
|
|
}
|
|
|
|
void Lua_Client::SetClientMaxLevel(uint8 max_level) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetClientMaxLevel(max_level);
|
|
}
|
|
|
|
uint8 Lua_Client::GetClientMaxLevel() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetClientMaxLevel();
|
|
}
|
|
|
|
void Lua_Client::DialogueWindow(std::string markdown) {
|
|
Lua_Safe_Call_Void();
|
|
DialogueWindow::Render(self, std::move(markdown));
|
|
}
|
|
|
|
DynamicZoneLocation GetDynamicZoneLocationFromTable(const luabind::object& lua_table)
|
|
{
|
|
DynamicZoneLocation zone_location;
|
|
|
|
if (luabind::type(lua_table) == LUA_TTABLE)
|
|
{
|
|
luabind::object lua_zone = lua_table["zone"];
|
|
|
|
// default invalid/missing args to 0
|
|
uint32_t zone_id = 0;
|
|
if (luabind::type(lua_zone) == LUA_TSTRING)
|
|
{
|
|
zone_id = ZoneID(luabind::object_cast<std::string>(lua_zone));
|
|
}
|
|
else if (luabind::type(lua_zone) == LUA_TNUMBER)
|
|
{
|
|
zone_id = luabind::object_cast<uint32_t>(lua_zone);
|
|
}
|
|
|
|
float x = (luabind::type(lua_table["x"]) != LUA_TNIL) ? luabind::object_cast<float>(lua_table["x"]) : 0.0f;
|
|
float y = (luabind::type(lua_table["y"]) != LUA_TNIL) ? luabind::object_cast<float>(lua_table["y"]) : 0.0f;
|
|
float z = (luabind::type(lua_table["z"]) != LUA_TNIL) ? luabind::object_cast<float>(lua_table["z"]) : 0.0f;
|
|
float h = (luabind::type(lua_table["h"]) != LUA_TNIL) ? luabind::object_cast<float>(lua_table["h"]) : 0.0f;
|
|
|
|
zone_location = { zone_id, x, y, z, h };
|
|
}
|
|
|
|
return zone_location;
|
|
}
|
|
|
|
Lua_Expedition Lua_Client::CreateExpedition(luabind::object expedition_table) {
|
|
Lua_Safe_Call_Class(Lua_Expedition);
|
|
|
|
if (luabind::type(expedition_table) != LUA_TTABLE)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
// luabind will catch thrown cast_failed exceptions for invalid/missing args
|
|
luabind::object instance_info = expedition_table["instance"];
|
|
luabind::object expedition_info = expedition_table["expedition"];
|
|
luabind::object zone = instance_info["zone"];
|
|
|
|
uint32_t zone_id = 0;
|
|
if (luabind::type(zone) == LUA_TSTRING)
|
|
{
|
|
zone_id = ZoneID(luabind::object_cast<std::string>(zone));
|
|
}
|
|
else if (luabind::type(zone) == LUA_TNUMBER)
|
|
{
|
|
zone_id = luabind::object_cast<uint32_t>(zone);
|
|
}
|
|
|
|
uint32_t zone_version = luabind::object_cast<uint32_t>(instance_info["version"]);
|
|
uint32_t zone_duration = luabind::object_cast<uint32_t>(instance_info["duration"]);
|
|
|
|
DynamicZone dz{ zone_id, zone_version, zone_duration, DynamicZoneType::Expedition };
|
|
dz.SetName(luabind::object_cast<std::string>(expedition_info["name"]));
|
|
dz.SetMinPlayers(luabind::object_cast<uint32_t>(expedition_info["min_players"]));
|
|
dz.SetMaxPlayers(luabind::object_cast<uint32_t>(expedition_info["max_players"]));
|
|
|
|
// the dz_info table supports optional hash entries for 'compass', 'safereturn', and 'zonein' data
|
|
if (luabind::type(expedition_table["compass"]) == LUA_TTABLE)
|
|
{
|
|
auto compass_loc = GetDynamicZoneLocationFromTable(expedition_table["compass"]);
|
|
dz.SetCompass(compass_loc);
|
|
}
|
|
|
|
if (luabind::type(expedition_table["safereturn"]) == LUA_TTABLE)
|
|
{
|
|
auto safereturn_loc = GetDynamicZoneLocationFromTable(expedition_table["safereturn"]);
|
|
dz.SetSafeReturn(safereturn_loc);
|
|
}
|
|
|
|
if (luabind::type(expedition_table["zonein"]) == LUA_TTABLE)
|
|
{
|
|
auto zonein_loc = GetDynamicZoneLocationFromTable(expedition_table["zonein"]);
|
|
dz.SetZoneInLocation(zonein_loc);
|
|
}
|
|
|
|
if (luabind::type(expedition_table["switchid"]) == LUA_TNUMBER)
|
|
{
|
|
dz.SetSwitchID(luabind::object_cast<int>(expedition_table["switchid"]));
|
|
}
|
|
|
|
bool disable_messages = false;
|
|
if (luabind::type(expedition_info["disable_messages"]) == LUA_TBOOLEAN)
|
|
{
|
|
disable_messages = luabind::object_cast<bool>(expedition_info["disable_messages"]);
|
|
}
|
|
|
|
return self->CreateExpedition(dz, disable_messages);
|
|
}
|
|
|
|
Lua_Expedition Lua_Client::CreateExpedition(std::string zone_name, uint32 version, uint32 duration, std::string expedition_name, uint32 min_players, uint32 max_players) {
|
|
Lua_Safe_Call_Class(Lua_Expedition);
|
|
return self->CreateExpedition(ZoneID(zone_name), version, duration, expedition_name, min_players, max_players);
|
|
}
|
|
|
|
Lua_Expedition Lua_Client::CreateExpedition(std::string zone_name, uint32 version, uint32 duration, std::string expedition_name, uint32 min_players, uint32 max_players, bool disable_messages) {
|
|
Lua_Safe_Call_Class(Lua_Expedition);
|
|
return self->CreateExpedition(ZoneID(zone_name), version, duration, expedition_name, min_players, max_players, disable_messages);
|
|
}
|
|
|
|
Lua_Expedition Lua_Client::CreateExpeditionFromTemplate(uint32_t dz_template_id) {
|
|
Lua_Safe_Call_Class(Lua_Expedition);
|
|
return self->CreateExpeditionFromTemplate(dz_template_id);
|
|
}
|
|
|
|
Lua_Expedition Lua_Client::GetExpedition() {
|
|
Lua_Safe_Call_Class(Lua_Expedition);
|
|
return self->GetExpedition();
|
|
}
|
|
|
|
luabind::object Lua_Client::GetExpeditionLockouts(lua_State* L)
|
|
{
|
|
auto lua_table = luabind::newtable(L);
|
|
if (d_)
|
|
{
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
const auto& lockouts = self->GetDzLockouts();
|
|
for (const auto& lockout : lockouts)
|
|
{
|
|
auto lockout_table = lua_table[lockout.DzName()];
|
|
if (luabind::type(lockout_table) != LUA_TTABLE)
|
|
{
|
|
lockout_table = luabind::newtable(L);
|
|
}
|
|
lockout_table[lockout.Event()] = lockout.GetSecondsRemaining();
|
|
}
|
|
}
|
|
return lua_table;
|
|
}
|
|
|
|
luabind::object Lua_Client::GetExpeditionLockouts(lua_State* L, std::string expedition_name)
|
|
{
|
|
auto lua_table = luabind::newtable(L);
|
|
if (d_)
|
|
{
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
const auto& lockouts = self->GetDzLockouts();
|
|
for (const auto& lockout : lockouts)
|
|
{
|
|
if (lockout.DzName() == expedition_name)
|
|
{
|
|
lua_table[lockout.Event()] = lockout.GetSecondsRemaining();
|
|
}
|
|
}
|
|
}
|
|
return lua_table;
|
|
}
|
|
|
|
std::string Lua_Client::GetLockoutExpeditionUUID(std::string expedition_name, std::string event_name) {
|
|
Lua_Safe_Call_String();
|
|
std::string uuid;
|
|
auto lockout = self->GetDzLockout(expedition_name, event_name);
|
|
if (lockout)
|
|
{
|
|
uuid = lockout->UUID();
|
|
}
|
|
return uuid;
|
|
}
|
|
|
|
void Lua_Client::AddExpeditionLockout(std::string expedition_name, std::string event_name, uint32 seconds) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddDzLockout(expedition_name, event_name, seconds);
|
|
}
|
|
|
|
void Lua_Client::AddExpeditionLockout(std::string expedition_name, std::string event_name, uint32 seconds, std::string uuid) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddDzLockout(expedition_name, event_name, seconds, uuid);
|
|
}
|
|
|
|
void Lua_Client::AddExpeditionLockoutDuration(std::string expedition_name, std::string event_name, int seconds) {
|
|
Lua_Safe_Call_Void();
|
|
auto lockout = DzLockout::Create(expedition_name, event_name, seconds);
|
|
self->AddDzLockoutDuration(lockout, seconds, {}, true);
|
|
}
|
|
|
|
void Lua_Client::AddExpeditionLockoutDuration(std::string expedition_name, std::string event_name, int seconds, std::string uuid) {
|
|
Lua_Safe_Call_Void();
|
|
auto lockout = DzLockout::Create(expedition_name, event_name, seconds, uuid);
|
|
self->AddDzLockoutDuration(lockout, seconds, uuid, true);
|
|
}
|
|
|
|
void Lua_Client::RemoveAllExpeditionLockouts() {
|
|
Lua_Safe_Call_Void();
|
|
self->RemoveDzLockouts({}, true);
|
|
}
|
|
|
|
void Lua_Client::RemoveAllExpeditionLockouts(std::string expedition_name) {
|
|
Lua_Safe_Call_Void();
|
|
self->RemoveDzLockouts(expedition_name, true);
|
|
}
|
|
|
|
void Lua_Client::RemoveExpeditionLockout(std::string expedition_name, std::string event_name) {
|
|
Lua_Safe_Call_Void();
|
|
self->RemoveDzLockout(expedition_name, event_name, true);
|
|
}
|
|
|
|
bool Lua_Client::HasExpeditionLockout(std::string expedition_name, std::string event_name) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasDzLockout(expedition_name, event_name);
|
|
}
|
|
|
|
void Lua_Client::MovePCDynamicZone(uint32 zone_id) {
|
|
Lua_Safe_Call_Void();
|
|
return self->MovePCDynamicZone(zone_id);
|
|
}
|
|
|
|
void Lua_Client::MovePCDynamicZone(uint32 zone_id, int zone_version) {
|
|
Lua_Safe_Call_Void();
|
|
return self->MovePCDynamicZone(zone_id, zone_version);
|
|
}
|
|
|
|
void Lua_Client::MovePCDynamicZone(uint32 zone_id, int zone_version, bool msg_if_invalid) {
|
|
Lua_Safe_Call_Void();
|
|
return self->MovePCDynamicZone(zone_id, zone_version, msg_if_invalid);
|
|
}
|
|
|
|
void Lua_Client::MovePCDynamicZone(std::string zone_name) {
|
|
Lua_Safe_Call_Void();
|
|
return self->MovePCDynamicZone(zone_name);
|
|
}
|
|
|
|
void Lua_Client::MovePCDynamicZone(std::string zone_name, int zone_version) {
|
|
Lua_Safe_Call_Void();
|
|
return self->MovePCDynamicZone(zone_name, zone_version);
|
|
}
|
|
|
|
void Lua_Client::MovePCDynamicZone(std::string zone_name, int zone_version, bool msg_if_invalid) {
|
|
Lua_Safe_Call_Void();
|
|
return self->MovePCDynamicZone(zone_name, zone_version, msg_if_invalid);
|
|
}
|
|
|
|
void Lua_Client::CreateTaskDynamicZone(int task_id, luabind::object dz_table) {
|
|
Lua_Safe_Call_Void();
|
|
|
|
if (luabind::type(dz_table) != LUA_TTABLE)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// luabind will catch thrown cast_failed exceptions for invalid/missing args
|
|
luabind::object instance_info = dz_table["instance"];
|
|
luabind::object zone = instance_info["zone"];
|
|
|
|
uint32_t zone_id = 0;
|
|
if (luabind::type(zone) == LUA_TSTRING)
|
|
{
|
|
zone_id = ZoneID(luabind::object_cast<std::string>(zone));
|
|
}
|
|
else if (luabind::type(zone) == LUA_TNUMBER)
|
|
{
|
|
zone_id = luabind::object_cast<uint32_t>(zone);
|
|
}
|
|
|
|
uint32_t zone_version = luabind::object_cast<uint32_t>(instance_info["version"]);
|
|
|
|
// tasks override dz duration so duration is ignored here
|
|
DynamicZone dz{ zone_id, zone_version, 0, DynamicZoneType::None };
|
|
|
|
// the dz_info table supports optional hash entries for 'compass', 'safereturn', and 'zonein' data
|
|
if (luabind::type(dz_table["compass"]) == LUA_TTABLE)
|
|
{
|
|
auto compass_loc = GetDynamicZoneLocationFromTable(dz_table["compass"]);
|
|
dz.SetCompass(compass_loc);
|
|
}
|
|
|
|
if (luabind::type(dz_table["safereturn"]) == LUA_TTABLE)
|
|
{
|
|
auto safereturn_loc = GetDynamicZoneLocationFromTable(dz_table["safereturn"]);
|
|
dz.SetSafeReturn(safereturn_loc);
|
|
}
|
|
|
|
if (luabind::type(dz_table["zonein"]) == LUA_TTABLE)
|
|
{
|
|
auto zonein_loc = GetDynamicZoneLocationFromTable(dz_table["zonein"]);
|
|
dz.SetZoneInLocation(zonein_loc);
|
|
}
|
|
|
|
if (luabind::type(dz_table["switchid"]) == LUA_TNUMBER)
|
|
{
|
|
dz.SetSwitchID(luabind::object_cast<int>(dz_table["switchid"]));
|
|
}
|
|
|
|
self->CreateTaskDynamicZone(task_id, dz);
|
|
}
|
|
|
|
void Lua_Client::Fling(float target_x, float target_y, float target_z) {
|
|
Lua_Safe_Call_Void();
|
|
self->Fling(0, target_x, target_y, target_z, false, false, true);
|
|
}
|
|
|
|
void Lua_Client::Fling(float target_x, float target_y, float target_z, bool ignore_los) {
|
|
Lua_Safe_Call_Void();
|
|
self->Fling(0, target_x, target_y, target_z, ignore_los, false, true);
|
|
}
|
|
|
|
void Lua_Client::Fling(float target_x, float target_y, float target_z, bool ignore_los, bool clip_through_walls) {
|
|
Lua_Safe_Call_Void();
|
|
self->Fling(0, target_x, target_y, target_z, ignore_los, clip_through_walls, true);
|
|
}
|
|
|
|
void Lua_Client::Fling(float value, float target_x, float target_y, float target_z) {
|
|
Lua_Safe_Call_Void();
|
|
self->Fling(value, target_x, target_y, target_z);
|
|
}
|
|
|
|
void Lua_Client::Fling(float value, float target_x, float target_y, float target_z, bool ignore_los) {
|
|
Lua_Safe_Call_Void();
|
|
self->Fling(value, target_x, target_y, target_z, ignore_los);
|
|
}
|
|
|
|
void Lua_Client::Fling(float value, float target_x, float target_y, float target_z, bool ignore_los, bool clip_through_walls) {
|
|
Lua_Safe_Call_Void();
|
|
self->Fling(value, target_x, target_y, target_z, ignore_los, clip_through_walls);
|
|
}
|
|
|
|
float Lua_Client::GetAAEXPModifier() {
|
|
Lua_Safe_Call_Real();
|
|
return zone->GetAAEXPModifier(self);
|
|
}
|
|
|
|
float Lua_Client::GetAAEXPModifier(uint32 zone_id) {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetAAEXPModifier(zone_id);
|
|
}
|
|
|
|
float Lua_Client::GetAAEXPModifier(uint32 zone_id, int16 instance_version) {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetAAEXPModifier(zone_id, instance_version);
|
|
}
|
|
|
|
float Lua_Client::GetEXPModifier() {
|
|
Lua_Safe_Call_Real();
|
|
return zone->GetEXPModifier(self);
|
|
}
|
|
|
|
float Lua_Client::GetEXPModifier(uint32 zone_id) {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetEXPModifier(zone_id);
|
|
}
|
|
|
|
float Lua_Client::GetEXPModifier(uint32 zone_id, int16 instance_version) {
|
|
Lua_Safe_Call_Real();
|
|
return self->GetEXPModifier(zone_id, instance_version);
|
|
}
|
|
|
|
void Lua_Client::SetAAEXPModifier(float aa_modifier) {
|
|
Lua_Safe_Call_Void();
|
|
zone->SetAAEXPModifier(self, aa_modifier);
|
|
}
|
|
|
|
void Lua_Client::SetAAEXPModifier(uint32 zone_id, float aa_modifier) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetAAEXPModifier(zone_id, aa_modifier);
|
|
}
|
|
|
|
void Lua_Client::SetAAEXPModifier(uint32 zone_id, float aa_modifier, int16 instance_version) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetAAEXPModifier(zone_id, aa_modifier, instance_version);
|
|
}
|
|
|
|
void Lua_Client::SetEXPModifier(float exp_modifier) {
|
|
Lua_Safe_Call_Void();
|
|
zone->SetEXPModifier(self, exp_modifier);
|
|
}
|
|
|
|
void Lua_Client::SetEXPModifier(uint32 zone_id, float exp_modifier) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetEXPModifier(zone_id, exp_modifier);
|
|
}
|
|
|
|
void Lua_Client::SetEXPModifier(uint32 zone_id, float exp_modifier, int16 instance_version) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetEXPModifier(zone_id, exp_modifier, instance_version);
|
|
}
|
|
|
|
void Lua_Client::AddLDoNLoss(uint32 theme_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->UpdateLDoNWinLoss(theme_id);
|
|
}
|
|
|
|
void Lua_Client::AddLDoNWin(uint32 theme_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->UpdateLDoNWinLoss(theme_id, true);
|
|
}
|
|
|
|
void Lua_Client::SetHideMe(bool hide_me_state) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetHideMe(hide_me_state);
|
|
}
|
|
|
|
void Lua_Client::Popup(const char* title, const char* text) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendFullPopup(title, text);
|
|
}
|
|
|
|
void Lua_Client::Popup(const char* title, const char* text, uint32 popup_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendFullPopup(title, text, popup_id);
|
|
}
|
|
|
|
void Lua_Client::Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendFullPopup(title, text, popup_id, negative_id);
|
|
}
|
|
|
|
void Lua_Client::Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendFullPopup(title, text, popup_id, negative_id, button_type);
|
|
}
|
|
|
|
void Lua_Client::Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendFullPopup(title, text, popup_id, negative_id, button_type, duration);
|
|
}
|
|
|
|
void Lua_Client::Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration, const char* button_name_one, const char* button_name_two) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendFullPopup(title, text, popup_id, negative_id, button_type, duration, button_name_one, button_name_two);
|
|
}
|
|
|
|
void Lua_Client::Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration, const char* button_name_one, const char* button_name_two, uint32 sound_controls) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendFullPopup(title, text, popup_id, negative_id, button_type, duration, button_name_one, button_name_two, sound_controls);
|
|
}
|
|
|
|
void Lua_Client::ResetAllDisciplineTimers() {
|
|
Lua_Safe_Call_Void();
|
|
self->ResetAllDisciplineTimers();
|
|
}
|
|
|
|
void Lua_Client::SendToInstance(std::string instance_type, std::string zone_short_name, uint32 instance_version, float x, float y, float z, float heading, std::string instance_identifier, uint32 duration) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendToInstance(instance_type, zone_short_name, instance_version, x, y, z, heading, instance_identifier, duration);
|
|
}
|
|
|
|
uint32 Lua_Client::CountItem(uint32 item_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->CountItem(item_id);
|
|
}
|
|
|
|
void Lua_Client::RemoveItem(uint32 item_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->RemoveItem(item_id);
|
|
}
|
|
|
|
void Lua_Client::RemoveItem(uint32 item_id, uint32 quantity) {
|
|
Lua_Safe_Call_Void();
|
|
self->RemoveItem(item_id, quantity);
|
|
}
|
|
|
|
void Lua_Client::SetGMStatus(int new_status) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetGMStatus(new_status);
|
|
}
|
|
|
|
int16 Lua_Client::GetGMStatus() {
|
|
Lua_Safe_Call_Int();
|
|
return self->Admin();
|
|
}
|
|
|
|
void Lua_Client::UntrainDiscBySpellID(uint16 spell_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->UntrainDiscBySpellID(spell_id);
|
|
}
|
|
|
|
void Lua_Client::UntrainDiscBySpellID(uint16 spell_id, bool update_client) {
|
|
Lua_Safe_Call_Void();
|
|
self->UntrainDiscBySpellID(spell_id, update_client);
|
|
}
|
|
|
|
int Lua_Client::GetIPExemption() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetIPExemption();
|
|
}
|
|
|
|
std::string Lua_Client::GetIPString() {
|
|
Lua_Safe_Call_String();
|
|
return self->GetIPString();
|
|
}
|
|
|
|
void Lua_Client::SetIPExemption(int exemption_amount) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetIPExemption(exemption_amount);
|
|
}
|
|
|
|
void Lua_Client::ReadBookByName(std::string book_name, uint8 book_type) {
|
|
Lua_Safe_Call_Void();
|
|
self->ReadBookByName(book_name, book_type);
|
|
}
|
|
|
|
void Lua_Client::SummonBaggedItems(uint32 bag_item_id, luabind::adl::object bag_items_table) {
|
|
Lua_Safe_Call_Void();
|
|
if (luabind::type(bag_items_table) != LUA_TTABLE) {
|
|
return;
|
|
}
|
|
|
|
std::vector<LootItem> bagged_items;
|
|
|
|
luabind::raw_iterator end; // raw_iterator uses lua_rawget
|
|
for (luabind::raw_iterator it(bag_items_table); it != end; ++it)
|
|
{
|
|
// verify array element is a table for item details
|
|
if (luabind::type(*it) == LUA_TTABLE)
|
|
{
|
|
// no need to try/catch, quest lua parser already catches exceptions
|
|
LootItem item{};
|
|
item.item_id = luabind::object_cast<uint32>((*it)["item_id"]);
|
|
item.charges = luabind::object_cast<int16>((*it)["charges"]);
|
|
item.attuned = luabind::type((*it)["attuned"]) != LUA_TNIL ? luabind::object_cast<uint8>((*it)["attuned"]) : 0;
|
|
item.aug_1 = luabind::type((*it)["augment_one"]) != LUA_TNIL ? luabind::object_cast<uint32>((*it)["augment_one"]) : 0;
|
|
item.aug_2 = luabind::type((*it)["augment_two"]) != LUA_TNIL ? luabind::object_cast<uint32>((*it)["augment_two"]) : 0;
|
|
item.aug_3 = luabind::type((*it)["augment_three"]) != LUA_TNIL ? luabind::object_cast<uint32>((*it)["augment_three"]) : 0;
|
|
item.aug_4 = luabind::type((*it)["augment_four"]) != LUA_TNIL ? luabind::object_cast<uint32>((*it)["augment_four"]) : 0;
|
|
item.aug_5 = luabind::type((*it)["augment_five"]) != LUA_TNIL ? luabind::object_cast<uint32>((*it)["augment_five"]) : 0;
|
|
item.aug_6 = luabind::type((*it)["augment_six"]) != LUA_TNIL ? luabind::object_cast<uint32>((*it)["augment_six"]) : 0;
|
|
bagged_items.emplace_back(item);
|
|
}
|
|
}
|
|
|
|
self->SummonBaggedItems(bag_item_id, bagged_items);
|
|
}
|
|
|
|
void Lua_Client::RemoveLDoNLoss(uint32 theme_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->UpdateLDoNWinLoss(theme_id, false, true);
|
|
}
|
|
|
|
void Lua_Client::RemoveLDoNWin(uint32 theme_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->UpdateLDoNWinLoss(theme_id, true, true);
|
|
}
|
|
|
|
uint16 Lua_Client::ScribeSpells(uint8 min_level, uint8 max_level) {
|
|
Lua_Safe_Call_Int();
|
|
return self->ScribeSpells(min_level, max_level);
|
|
}
|
|
|
|
uint16 Lua_Client::LearnDisciplines(uint8 min_level, uint8 max_level) {
|
|
Lua_Safe_Call_Int();
|
|
return self->LearnDisciplines(min_level, max_level);
|
|
}
|
|
|
|
int Lua_Client::GetNextAvailableDisciplineSlot() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetNextAvailableDisciplineSlot();
|
|
}
|
|
|
|
int Lua_Client::GetNextAvailableDisciplineSlot(int starting_slot) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetNextAvailableDisciplineSlot(starting_slot);
|
|
}
|
|
|
|
void Lua_Client::ResetCastbarCooldownBySlot(int slot) {
|
|
Lua_Safe_Call_Void();
|
|
self->ResetCastbarCooldownBySlot(slot);
|
|
}
|
|
|
|
void Lua_Client::ResetAllCastbarCooldowns() {
|
|
Lua_Safe_Call_Void();
|
|
self->ResetAllCastbarCooldowns();
|
|
}
|
|
|
|
void Lua_Client::ResetCastbarCooldownBySpellID(uint32 spell_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->ResetCastbarCooldownBySpellID(spell_id);
|
|
}
|
|
|
|
void Lua_Client::UnscribeSpellBySpellID(uint16 spell_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->UnscribeSpellBySpellID(spell_id);
|
|
}
|
|
|
|
void Lua_Client::UnscribeSpellBySpellID(uint16 spell_id, bool update_client) {
|
|
Lua_Safe_Call_Void();
|
|
self->UnscribeSpellBySpellID(spell_id, update_client);
|
|
}
|
|
|
|
int Lua_Client::GetEnvironmentDamageModifier() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetEnvironmentDamageModifier();
|
|
}
|
|
|
|
void Lua_Client::SetEnvironmentDamageModifier(int value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetEnvironmentDamageModifier(value);
|
|
}
|
|
|
|
bool Lua_Client::GetInvulnerableEnvironmentDamage() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->GetInvulnerableEnvironmentDamage();
|
|
}
|
|
|
|
void Lua_Client::SetInvulnerableEnvironmentDamage(bool value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetInvulnerableEnvironmentDamage(value);
|
|
}
|
|
|
|
void Lua_Client::AddItem(luabind::object item_table) {
|
|
Lua_Safe_Call_Void();
|
|
if (luabind::type(item_table) != LUA_TTABLE) {
|
|
return;
|
|
}
|
|
|
|
uint32 item_id = luabind::object_cast<uint32>(item_table["item_id"]);
|
|
int16 charges = luabind::object_cast<uint32>(item_table["charges"]);
|
|
uint32 augment_one = luabind::type(item_table["augment_one"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_one"]) : 0;
|
|
uint32 augment_two = luabind::type(item_table["augment_two"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_two"]) : 0;
|
|
uint32 augment_three = luabind::type(item_table["augment_three"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_three"]) : 0;
|
|
uint32 augment_four = luabind::type(item_table["augment_four"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_four"]) : 0;
|
|
uint32 augment_five = luabind::type(item_table["augment_five"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_five"]) : 0;
|
|
uint32 augment_six = luabind::type(item_table["augment_six"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_six"]) : 0;
|
|
bool attuned = luabind::type(item_table["attuned"]) != LUA_TNIL ? luabind::object_cast<bool>(item_table["attuned"]) : false;
|
|
uint16 slot_id = luabind::type(item_table["slot_id"]) != LUA_TNIL ? luabind::object_cast<uint16>(item_table["slot_id"]) : EQ::invslot::slotCursor;
|
|
|
|
self->SummonItem(
|
|
item_id,
|
|
charges,
|
|
augment_one,
|
|
augment_two,
|
|
augment_three,
|
|
augment_four,
|
|
augment_five,
|
|
augment_six,
|
|
attuned,
|
|
slot_id
|
|
);
|
|
}
|
|
|
|
uint32 Lua_Client::CountAugmentEquippedByID(uint32 item_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetInv().CountAugmentEquippedByID(item_id);
|
|
}
|
|
|
|
bool Lua_Client::HasAugmentEquippedByID(uint32 item_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->GetInv().HasAugmentEquippedByID(item_id);
|
|
}
|
|
|
|
uint32 Lua_Client::CountItemEquippedByID(uint32 item_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetInv().CountItemEquippedByID(item_id);
|
|
}
|
|
|
|
bool Lua_Client::HasItemEquippedByID(uint32 item_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->GetInv().HasItemEquippedByID(item_id);
|
|
}
|
|
|
|
void Lua_Client::AddPlatinum(uint32 platinum) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddPlatinum(platinum);
|
|
}
|
|
|
|
void Lua_Client::AddPlatinum(uint32 platinum, bool update_client) {
|
|
Lua_Safe_Call_Void();
|
|
self->AddPlatinum(platinum, update_client);
|
|
}
|
|
|
|
uint32 Lua_Client::GetCarriedPlatinum() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetCarriedPlatinum();
|
|
}
|
|
|
|
bool Lua_Client::TakePlatinum(uint32 platinum) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->TakePlatinum(platinum);
|
|
}
|
|
|
|
bool Lua_Client::TakePlatinum(uint32 platinum, bool update_client) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->TakePlatinum(platinum, update_client);
|
|
}
|
|
|
|
void Lua_Client::LoadZoneFlags() {
|
|
Lua_Safe_Call_Void();
|
|
self->LoadZoneFlags();
|
|
}
|
|
|
|
void Lua_Client::ClearPEQZoneFlag(uint32 zone_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->ClearPEQZoneFlag(zone_id);
|
|
}
|
|
|
|
bool Lua_Client::HasPEQZoneFlag(uint32 zone_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasPEQZoneFlag(zone_id);
|
|
}
|
|
|
|
void Lua_Client::LoadPEQZoneFlags() {
|
|
Lua_Safe_Call_Void();
|
|
self->LoadPEQZoneFlags();
|
|
}
|
|
|
|
void Lua_Client::SendPEQZoneFlagInfo(Lua_Client to) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendPEQZoneFlagInfo(to);
|
|
}
|
|
|
|
void Lua_Client::SetPEQZoneFlag(uint32 zone_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetPEQZoneFlag(zone_id);
|
|
}
|
|
|
|
int Lua_Client::GetHealAmount() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetHealAmt();
|
|
}
|
|
|
|
int Lua_Client::GetSpellDamage() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSpellDmg();
|
|
}
|
|
int Lua_Client::GetIntoxication() {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetIntoxication();
|
|
}
|
|
|
|
void Lua_Client::TaskSelector(luabind::adl::object table) {
|
|
TaskSelector(table, false);
|
|
}
|
|
|
|
void Lua_Client::TaskSelector(luabind::adl::object table, bool ignore_cooldown) {
|
|
Lua_Safe_Call_Void();
|
|
|
|
if(luabind::type(table) != LUA_TTABLE) {
|
|
return;
|
|
}
|
|
|
|
std::vector<int> tasks;
|
|
for(int i = 1; i <= MAXCHOOSERENTRIES; ++i) {
|
|
auto cur = table[i];
|
|
if (luabind::type(cur) == LUA_TNUMBER) {
|
|
tasks.push_back(luabind::object_cast<int>(cur));
|
|
}
|
|
}
|
|
|
|
self->TaskQuestSetSelector(self, tasks, ignore_cooldown);
|
|
}
|
|
|
|
bool Lua_Client::TeleportToPlayerByCharID(uint32 character_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->GotoPlayer(database.GetCharNameByID(character_id));
|
|
}
|
|
|
|
bool Lua_Client::TeleportToPlayerByName(std::string player_name) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->GotoPlayer(player_name);
|
|
}
|
|
|
|
bool Lua_Client::TeleportGroupToPlayerByCharID(uint32 character_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->GotoPlayerGroup(database.GetCharNameByID(character_id));
|
|
}
|
|
|
|
bool Lua_Client::TeleportGroupToPlayerByName(std::string player_name) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->GotoPlayerGroup(player_name);
|
|
}
|
|
|
|
bool Lua_Client::TeleportRaidToPlayerByCharID(uint32 character_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->GotoPlayerRaid(database.GetCharNameByID(character_id));
|
|
}
|
|
|
|
bool Lua_Client::TeleportRaidToPlayerByName(std::string player_name) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->GotoPlayerRaid(player_name);
|
|
}
|
|
|
|
int Lua_Client::GetRecipeMadeCount(uint32 recipe_id) {
|
|
Lua_Safe_Call_Int();
|
|
return self->GetRecipeMadeCount(recipe_id);
|
|
}
|
|
|
|
bool Lua_Client::HasRecipeLearned(uint32 recipe_id) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasRecipeLearned(recipe_id);
|
|
}
|
|
|
|
bool Lua_Client::SendGMCommand(std::string message) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SendGMCommand(message);
|
|
}
|
|
|
|
bool Lua_Client::SendGMCommand(std::string message, bool ignore_status) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->SendGMCommand(message, ignore_status);
|
|
}
|
|
|
|
void Lua_Client::SendMarqueeMessage(uint32 type, std::string message) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendMarqueeMessage(type, message);
|
|
}
|
|
|
|
void Lua_Client::SendMarqueeMessage(uint32 type, std::string message, uint32 duration) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendMarqueeMessage(type, message, duration);
|
|
}
|
|
|
|
void Lua_Client::SendMarqueeMessage(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, std::string message) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendMarqueeMessage(type, priority, fade_in, fade_out, duration, message);
|
|
}
|
|
|
|
void Lua_Client::MoveZone(const char *zone_short_name) {
|
|
Lua_Safe_Call_Void();
|
|
self->MoveZone(zone_short_name);
|
|
}
|
|
|
|
void Lua_Client::MoveZone(const char *zone_short_name, float x, float y, float z) {
|
|
Lua_Safe_Call_Void();
|
|
self->MoveZone(zone_short_name, glm::vec4(x, y, z, 0.0f));
|
|
}
|
|
|
|
void Lua_Client::MoveZone(const char *zone_short_name, float x, float y, float z, float heading) {
|
|
Lua_Safe_Call_Void();
|
|
self->MoveZone(zone_short_name, glm::vec4(x, y, z, heading));
|
|
}
|
|
|
|
void Lua_Client::MoveZoneGroup(const char *zone_short_name) {
|
|
Lua_Safe_Call_Void();
|
|
self->MoveZoneGroup(zone_short_name);
|
|
}
|
|
|
|
void Lua_Client::MoveZoneGroup(const char *zone_short_name, float x, float y, float z) {
|
|
Lua_Safe_Call_Void();
|
|
self->MoveZoneGroup(zone_short_name, glm::vec4(x, y, z, 0.0f));
|
|
}
|
|
|
|
void Lua_Client::MoveZoneGroup(const char *zone_short_name, float x, float y, float z, float heading) {
|
|
Lua_Safe_Call_Void();
|
|
self->MoveZoneGroup(zone_short_name, glm::vec4(x, y, z, heading));
|
|
}
|
|
|
|
void Lua_Client::MoveZoneRaid(const char *zone_short_name) {
|
|
Lua_Safe_Call_Void();
|
|
self->MoveZoneRaid(zone_short_name);
|
|
}
|
|
|
|
void Lua_Client::MoveZoneRaid(const char *zone_short_name, float x, float y, float z) {
|
|
Lua_Safe_Call_Void();
|
|
self->MoveZoneRaid(zone_short_name, glm::vec4(x, y, z, 0.0f));
|
|
}
|
|
|
|
void Lua_Client::MoveZoneRaid(const char *zone_short_name, float x, float y, float z, float heading) {
|
|
Lua_Safe_Call_Void();
|
|
self->MoveZoneRaid(zone_short_name, glm::vec4(x, y, z, heading));
|
|
}
|
|
|
|
void Lua_Client::MoveZoneInstance(uint16 instance_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->MoveZoneInstance(instance_id);
|
|
}
|
|
|
|
void Lua_Client::MoveZoneInstance(uint16 instance_id, float x, float y, float z) {
|
|
Lua_Safe_Call_Void();
|
|
self->MoveZoneInstance(instance_id, glm::vec4(x, y, z, 0.0f));
|
|
}
|
|
|
|
void Lua_Client::MoveZoneInstance(uint16 instance_id, float x, float y, float z, float heading) {
|
|
Lua_Safe_Call_Void();
|
|
self->MoveZoneInstance(instance_id, glm::vec4(x, y, z, heading));
|
|
}
|
|
|
|
void Lua_Client::MoveZoneInstanceGroup(uint16 instance_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->MoveZoneInstanceGroup(instance_id);
|
|
}
|
|
|
|
void Lua_Client::MoveZoneInstanceGroup(uint16 instance_id, float x, float y, float z) {
|
|
Lua_Safe_Call_Void();
|
|
self->MoveZoneInstanceGroup(instance_id, glm::vec4(x, y, z, 0.0f));
|
|
}
|
|
|
|
void Lua_Client::MoveZoneInstanceGroup(uint16 instance_id, float x, float y, float z, float heading) {
|
|
Lua_Safe_Call_Void();
|
|
self->MoveZoneInstanceGroup(instance_id, glm::vec4(x, y, z, heading));
|
|
}
|
|
|
|
void Lua_Client::MoveZoneInstanceRaid(uint16 instance_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->MoveZoneInstanceRaid(instance_id);
|
|
}
|
|
|
|
void Lua_Client::MoveZoneInstanceRaid(uint16 instance_id, float x, float y, float z) {
|
|
Lua_Safe_Call_Void();
|
|
self->MoveZoneInstanceRaid(instance_id, glm::vec4(x, y, z, 0.0f));
|
|
}
|
|
|
|
void Lua_Client::MoveZoneInstanceRaid(uint16 instance_id, float x, float y, float z, float heading) {
|
|
Lua_Safe_Call_Void();
|
|
self->MoveZoneInstanceRaid(instance_id, glm::vec4(x, y, z, heading));
|
|
}
|
|
|
|
void Lua_Client::ApplySpell(int spell_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->ApplySpell(spell_id);
|
|
}
|
|
|
|
void Lua_Client::ApplySpell(int spell_id, int duration) {
|
|
Lua_Safe_Call_Void();
|
|
self->ApplySpell(spell_id, duration);
|
|
}
|
|
|
|
void Lua_Client::ApplySpell(int spell_id, int duration, int level) {
|
|
Lua_Safe_Call_Void();
|
|
self->ApplySpell(spell_id, duration, level);
|
|
}
|
|
|
|
void Lua_Client::ApplySpell(int spell_id, int duration, int level, bool allow_pets) {
|
|
Lua_Safe_Call_Void();
|
|
self->ApplySpell(spell_id, duration, level, ApplySpellType::Solo, allow_pets);
|
|
}
|
|
|
|
void Lua_Client::ApplySpell(int spell_id, int duration, int level, bool allow_pets, bool allow_bots) {
|
|
Lua_Safe_Call_Void();
|
|
self->ApplySpell(spell_id, duration, level, ApplySpellType::Solo, allow_pets, true, allow_bots);
|
|
}
|
|
|
|
void Lua_Client::ApplySpellGroup(int spell_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->ApplySpell(spell_id, 0, -1, ApplySpellType::Group);
|
|
}
|
|
|
|
void Lua_Client::ApplySpellGroup(int spell_id, int duration) {
|
|
Lua_Safe_Call_Void();
|
|
self->ApplySpell(spell_id, duration, -1, ApplySpellType::Group);
|
|
}
|
|
|
|
void Lua_Client::ApplySpellGroup(int spell_id, int duration, int level) {
|
|
Lua_Safe_Call_Void();
|
|
self->ApplySpell(spell_id, duration, level, ApplySpellType::Group);
|
|
}
|
|
|
|
void Lua_Client::ApplySpellGroup(int spell_id, int duration, int level, bool allow_pets) {
|
|
Lua_Safe_Call_Void();
|
|
self->ApplySpell(spell_id, duration, level, ApplySpellType::Group, allow_pets);
|
|
}
|
|
|
|
void Lua_Client::ApplySpellGroup(int spell_id, int duration, int level, bool allow_pets, bool allow_bots) {
|
|
Lua_Safe_Call_Void();
|
|
self->ApplySpell(spell_id, duration, level, ApplySpellType::Group, allow_pets, true, allow_bots);
|
|
}
|
|
|
|
void Lua_Client::ApplySpellRaid(int spell_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->ApplySpell(spell_id, 0, -1, ApplySpellType::Raid);
|
|
}
|
|
|
|
void Lua_Client::ApplySpellRaid(int spell_id, int duration) {
|
|
Lua_Safe_Call_Void();
|
|
self->ApplySpell(spell_id, duration, -1, ApplySpellType::Raid);
|
|
}
|
|
|
|
void Lua_Client::ApplySpellRaid(int spell_id, int duration, int level) {
|
|
Lua_Safe_Call_Void();
|
|
self->ApplySpell(spell_id, duration, level, ApplySpellType::Raid);
|
|
}
|
|
|
|
void Lua_Client::ApplySpellRaid(int spell_id, int duration, int level, bool allow_pets) {
|
|
Lua_Safe_Call_Void();
|
|
self->ApplySpell(spell_id, duration, level, ApplySpellType::Raid, allow_pets);
|
|
}
|
|
|
|
void Lua_Client::ApplySpellRaid(int spell_id, int duration, int level, bool allow_pets, bool is_raid_group_only) {
|
|
Lua_Safe_Call_Void();
|
|
self->ApplySpell(spell_id, duration, level, ApplySpellType::Raid, allow_pets, is_raid_group_only);
|
|
}
|
|
|
|
void Lua_Client::ApplySpellRaid(int spell_id, int duration, int level, bool allow_pets, bool is_raid_group_only, bool allow_bots) {
|
|
Lua_Safe_Call_Void();
|
|
self->ApplySpell(spell_id, duration, level, ApplySpellType::Raid, allow_pets, is_raid_group_only, allow_bots);
|
|
}
|
|
|
|
void Lua_Client::SetSpellDuration(int spell_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSpellDuration(spell_id);
|
|
}
|
|
|
|
void Lua_Client::SetSpellDuration(int spell_id, int duration) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSpellDuration(spell_id, duration);
|
|
}
|
|
|
|
void Lua_Client::SetSpellDuration(int spell_id, int duration, int level) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSpellDuration(spell_id, duration, level);
|
|
}
|
|
|
|
void Lua_Client::SetSpellDuration(int spell_id, int duration, int level, bool allow_pets) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Solo, allow_pets);
|
|
}
|
|
|
|
void Lua_Client::SetSpellDuration(int spell_id, int duration, int level, bool allow_pets, bool allow_bots) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Solo, allow_pets, true, allow_bots);
|
|
}
|
|
|
|
void Lua_Client::SetSpellDurationGroup(int spell_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSpellDuration(spell_id, 0, -1, ApplySpellType::Group);
|
|
}
|
|
|
|
void Lua_Client::SetSpellDurationGroup(int spell_id, int duration) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSpellDuration(spell_id, duration, -1, ApplySpellType::Group);
|
|
}
|
|
|
|
void Lua_Client::SetSpellDurationGroup(int spell_id, int duration, int level) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Group);
|
|
}
|
|
|
|
void Lua_Client::SetSpellDurationGroup(int spell_id, int duration, int level, bool allow_pets) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Group, allow_pets);
|
|
}
|
|
|
|
void Lua_Client::SetSpellDurationGroup(int spell_id, int duration, int level, bool allow_pets, bool allow_bots) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Group, allow_pets, true, allow_bots);
|
|
}
|
|
|
|
void Lua_Client::SetSpellDurationRaid(int spell_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSpellDuration(spell_id, 0, -1, ApplySpellType::Raid);
|
|
}
|
|
|
|
void Lua_Client::SetSpellDurationRaid(int spell_id, int duration) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSpellDuration(spell_id, duration, -1, ApplySpellType::Raid);
|
|
}
|
|
|
|
void Lua_Client::SetSpellDurationRaid(int spell_id, int duration, int level) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Raid);
|
|
}
|
|
|
|
void Lua_Client::SetSpellDurationRaid(int spell_id, int duration, int level, bool allow_pets) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Raid, allow_pets);
|
|
}
|
|
|
|
void Lua_Client::SetSpellDurationRaid(int spell_id, int duration, int level, bool allow_pets, bool is_raid_group_only) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Raid, allow_pets, is_raid_group_only);
|
|
}
|
|
|
|
void Lua_Client::SetSpellDurationRaid(int spell_id, int duration, int level, bool allow_pets, bool is_raid_group_only, bool allow_bots) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Group, allow_pets, is_raid_group_only, allow_bots);
|
|
}
|
|
|
|
void Lua_Client::UpdateAdmin() {
|
|
Lua_Safe_Call_Void();
|
|
self->UpdateAdmin();
|
|
}
|
|
|
|
void Lua_Client::UpdateAdmin(bool from_database) {
|
|
Lua_Safe_Call_Void();
|
|
self->UpdateAdmin(from_database);
|
|
}
|
|
|
|
luabind::object Lua_Client::GetPEQZoneFlags(lua_State* L) {
|
|
auto t = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto l = self->GetPEQZoneFlags();
|
|
int i = 1;
|
|
for (const auto& f : l) {
|
|
t[i] = f;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
luabind::object Lua_Client::GetZoneFlags(lua_State* L) {
|
|
auto t = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto l = self->GetZoneFlags();
|
|
int i = 1;
|
|
for (const auto& f : l) {
|
|
t[i] = f;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
void Lua_Client::SendPayload(int payload_id) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendPayload(payload_id);
|
|
}
|
|
|
|
void Lua_Client::SendPayload(int payload_id, std::string payload_value) {
|
|
Lua_Safe_Call_Void();
|
|
self->SendPayload(payload_id, payload_value);
|
|
}
|
|
|
|
std::string Lua_Client::GetGuildPublicNote()
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return self->GetGuildPublicNote();
|
|
}
|
|
|
|
void Lua_Client::MaxSkills()
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->MaxSkills();
|
|
}
|
|
|
|
luabind::object Lua_Client::GetAugmentIDsBySlotID(lua_State* L, int16 slot_id) {
|
|
auto lua_table = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto augments = self->GetInv().GetAugmentIDsBySlotID(slot_id);
|
|
int index = 1;
|
|
for (auto item_id : augments) {
|
|
lua_table[index] = item_id;
|
|
index++;
|
|
}
|
|
}
|
|
return lua_table;
|
|
}
|
|
|
|
bool Lua_Client::IsEXPEnabled() {
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsEXPEnabled();
|
|
}
|
|
|
|
void Lua_Client::SetEXPEnabled(bool is_exp_enabled) {
|
|
Lua_Safe_Call_Void();
|
|
self->SetEXPEnabled(is_exp_enabled);
|
|
}
|
|
|
|
uint64 Lua_Client::CalcEXP(uint8 consider_level) {
|
|
Lua_Safe_Call_Int();
|
|
return self->CalcEXP(consider_level);
|
|
}
|
|
|
|
uint64 Lua_Client::CalcEXP(uint8 consider_level, bool ignore_modifiers) {
|
|
Lua_Safe_Call_Int();
|
|
return self->CalcEXP(consider_level, ignore_modifiers);
|
|
}
|
|
|
|
bool Lua_Client::CanEnterZone(std::string zone_short_name) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanEnterZone(zone_short_name);
|
|
}
|
|
|
|
bool Lua_Client::CanEnterZone(std::string zone_short_name, int16 instance_version) {
|
|
Lua_Safe_Call_Bool();
|
|
return self->CanEnterZone(zone_short_name, instance_version);
|
|
}
|
|
|
|
void Lua_Client::SendPath(Lua_Mob target)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SendPath(target);
|
|
}
|
|
|
|
int Lua_Client::GetBotRequiredLevel()
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetBotRequiredLevel();
|
|
}
|
|
|
|
int Lua_Client::GetBotRequiredLevel(uint8 class_id)
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetBotRequiredLevel(class_id);
|
|
}
|
|
|
|
uint32 Lua_Client::GetBotCreationLimit()
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetBotCreationLimit();
|
|
}
|
|
|
|
uint32 Lua_Client::GetBotCreationLimit(uint8 class_id)
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetBotCreationLimit(class_id);
|
|
}
|
|
|
|
int Lua_Client::GetBotSpawnLimit()
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetBotSpawnLimit();
|
|
}
|
|
|
|
int Lua_Client::GetBotSpawnLimit(uint8 class_id)
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetBotSpawnLimit(class_id);
|
|
}
|
|
|
|
void Lua_Client::SetBotRequiredLevel(int new_required_level)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetBotRequiredLevel(new_required_level);
|
|
}
|
|
|
|
void Lua_Client::SetBotRequiredLevel(int new_required_level, uint8 class_id)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetBotRequiredLevel(new_required_level, class_id);
|
|
}
|
|
|
|
void Lua_Client::SetBotCreationLimit(uint32 new_creation_limit)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetBotCreationLimit(new_creation_limit);
|
|
}
|
|
|
|
void Lua_Client::SetBotCreationLimit(uint32 new_creation_limit, uint8 class_id)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetBotCreationLimit(new_creation_limit, class_id);
|
|
}
|
|
|
|
void Lua_Client::SetBotSpawnLimit(int new_spawn_limit)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetBotSpawnLimit(new_spawn_limit);
|
|
}
|
|
|
|
void Lua_Client::SetBotSpawnLimit(int new_spawn_limit, uint8 class_id)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetBotSpawnLimit(new_spawn_limit, class_id);
|
|
}
|
|
|
|
void Lua_Client::CampAllBots()
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->CampAllBots();
|
|
}
|
|
|
|
void Lua_Client::CampAllBots(uint8 class_id)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->CampAllBots(class_id);
|
|
}
|
|
|
|
void Lua_Client::ResetItemCooldown(uint32 item_id)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->ResetItemCooldown(item_id);
|
|
}
|
|
|
|
void Lua_Client::SetItemCooldown(uint32 item_id, uint32 in_time)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetItemCooldown(item_id, false, in_time);
|
|
}
|
|
|
|
uint32 Lua_Client::GetItemCooldown(uint32 item_id)
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetItemCooldown(item_id);
|
|
}
|
|
|
|
void Lua_Client::UseAugmentContainer(int container_slot)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->UseAugmentContainer(container_slot);
|
|
}
|
|
|
|
|
|
bool Lua_Client::IsAutoAttackEnabled()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->AutoAttackEnabled();
|
|
}
|
|
|
|
bool Lua_Client::IsAutoFireEnabled()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->AutoFireEnabled();
|
|
}
|
|
|
|
bool Lua_Client::ReloadDataBuckets() {
|
|
Lua_Safe_Call_Bool();
|
|
return DataBucket::GetDataBuckets(self);
|
|
}
|
|
|
|
uint32 Lua_Client::GetEXPForLevel(uint16 check_level)
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetEXPForLevel(check_level);
|
|
}
|
|
|
|
std::string Lua_Client::GetClassAbbreviation()
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return GetPlayerClassAbbreviation(self->GetBaseClass());
|
|
}
|
|
|
|
std::string Lua_Client::GetRaceAbbreviation()
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return GetPlayerRaceAbbreviation(self->GetBaseRace());
|
|
}
|
|
|
|
void Lua_Client::SetLDoNPoints(uint32 theme_id, uint32 points)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetLDoNPoints(theme_id, points);
|
|
}
|
|
|
|
void Lua_Client::DeleteBucket(std::string bucket_name)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->DeleteBucket(bucket_name);
|
|
}
|
|
|
|
std::string Lua_Client::GetBucket(std::string bucket_name)
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return self->GetBucket(bucket_name);
|
|
}
|
|
|
|
std::string Lua_Client::GetBucketExpires(std::string bucket_name)
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return self->GetBucketExpires(bucket_name);
|
|
}
|
|
|
|
std::string Lua_Client::GetBucketRemaining(std::string bucket_name)
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return self->GetBucketRemaining(bucket_name);
|
|
}
|
|
|
|
void Lua_Client::SetBucket(std::string bucket_name, std::string bucket_value)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetBucket(bucket_name, bucket_value);
|
|
}
|
|
|
|
void Lua_Client::SetBucket(std::string bucket_name, std::string bucket_value, std::string expiration)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetBucket(bucket_name, bucket_value, expiration);
|
|
}
|
|
|
|
void Lua_Client::GrantAllAAPoints()
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->GrantAllAAPoints();
|
|
}
|
|
|
|
void Lua_Client::GrantAllAAPoints(uint8 unlock_level)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->GrantAllAAPoints(unlock_level);
|
|
}
|
|
|
|
void Lua_Client::GrantAllAAPoints(uint8 unlock_level, bool skip_grant_only)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->GrantAllAAPoints(unlock_level, skip_grant_only);
|
|
}
|
|
|
|
void Lua_Client::AddEbonCrystals(uint32 amount)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->AddEbonCrystals(amount);
|
|
}
|
|
|
|
void Lua_Client::AddRadiantCrystals(uint32 amount)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->AddRadiantCrystals(amount);
|
|
}
|
|
|
|
void Lua_Client::RemoveEbonCrystals(uint32 amount)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->RemoveEbonCrystals(amount);
|
|
}
|
|
|
|
void Lua_Client::RemoveRadiantCrystals(uint32 amount)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->RemoveRadiantCrystals(amount);
|
|
}
|
|
|
|
void Lua_Client::SummonItemIntoInventory(luabind::object item_table) {
|
|
Lua_Safe_Call_Void();
|
|
if (luabind::type(item_table) != LUA_TTABLE) {
|
|
return;
|
|
}
|
|
|
|
const uint32 item_id = luabind::object_cast<uint32>(item_table["item_id"]);
|
|
const int16 charges = luabind::object_cast<uint32>(item_table["charges"]);
|
|
const uint32 augment_one = luabind::type(item_table["augment_one"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_one"]) : 0;
|
|
const uint32 augment_two = luabind::type(item_table["augment_two"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_two"]) : 0;
|
|
const uint32 augment_three = luabind::type(item_table["augment_three"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_three"]) : 0;
|
|
const uint32 augment_four = luabind::type(item_table["augment_four"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_four"]) : 0;
|
|
const uint32 augment_five = luabind::type(item_table["augment_five"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_five"]) : 0;
|
|
const uint32 augment_six = luabind::type(item_table["augment_six"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_six"]) : 0;
|
|
const bool attuned = luabind::type(item_table["attuned"]) != LUA_TNIL ? luabind::object_cast<bool>(item_table["attuned"]) : false;
|
|
|
|
self->SummonItemIntoInventory(
|
|
item_id,
|
|
charges,
|
|
augment_one,
|
|
augment_two,
|
|
augment_three,
|
|
augment_four,
|
|
augment_five,
|
|
augment_six,
|
|
attuned
|
|
);
|
|
}
|
|
|
|
bool Lua_Client::HasItemOnCorpse(uint32 item_id)
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->HasItemOnCorpse(item_id);
|
|
}
|
|
|
|
void Lua_Client::ClearXTargets()
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->ClearXTargets();
|
|
}
|
|
|
|
int Lua_Client::GetAAEXPPercentage()
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetAAEXPPercentage();
|
|
}
|
|
|
|
int Lua_Client::GetEXPPercentage()
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetEXPPercentage();
|
|
}
|
|
|
|
bool Lua_Client::IsInAGuild()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->IsInAGuild();
|
|
}
|
|
|
|
bool Lua_Client::RemoveAAPoints(uint32 points)
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->RemoveAAPoints(points);
|
|
}
|
|
|
|
bool Lua_Client::RemoveAlternateCurrencyValue(uint32 currency_id, uint32 amount)
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return self->RemoveAlternateCurrencyValue(currency_id, amount);
|
|
}
|
|
|
|
luabind::object Lua_Client::GetRaidOrGroupOrSelf(lua_State* L)
|
|
{
|
|
auto t = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto l = self->GetRaidOrGroupOrSelf();
|
|
int i = 1;
|
|
for (const auto& e : l) {
|
|
t[i] = Lua_Mob(e);
|
|
i++;
|
|
}
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
luabind::object Lua_Client::GetRaidOrGroupOrSelf(lua_State* L, bool clients_only)
|
|
{
|
|
auto t = luabind::newtable(L);
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType*>(d_);
|
|
auto l = self->GetRaidOrGroupOrSelf(clients_only);
|
|
int i = 1;
|
|
for (const auto& e : l) {
|
|
t[i] = Lua_Mob(e);
|
|
i++;
|
|
}
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
std::string Lua_Client::GetAutoLoginCharacterName()
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return quest_manager.GetAutoLoginCharacterNameByAccountID(self->AccountID());
|
|
}
|
|
|
|
bool Lua_Client::SetAutoLoginCharacterName()
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return quest_manager.SetAutoLoginCharacterNameByAccountID(self->AccountID(), self->GetCleanName());
|
|
}
|
|
|
|
bool Lua_Client::SetAutoLoginCharacterName(std::string character_name)
|
|
{
|
|
Lua_Safe_Call_Bool();
|
|
return quest_manager.SetAutoLoginCharacterNameByAccountID(self->AccountID(), character_name);
|
|
}
|
|
|
|
void Lua_Client::DescribeSpecialAbilities(Lua_NPC n)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
n.DescribeSpecialAbilities(self);
|
|
}
|
|
|
|
void Lua_Client::ResetLeadershipAA()
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->ResetLeadershipAA();
|
|
}
|
|
|
|
uint8 Lua_Client::GetSkillTrainLevel(int skill_id)
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetSkillTrainLevel(static_cast<EQ::skills::SkillType>(skill_id), self->GetClass());
|
|
}
|
|
|
|
bool Lua_Client::AreTasksCompleted(luabind::object task_ids)
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
|
|
if (luabind::type(task_ids) != LUA_TTABLE) {
|
|
return false;
|
|
}
|
|
|
|
std::vector<int> v;
|
|
int index = 1;
|
|
while (luabind::type(task_ids[index]) != LUA_TNIL) {
|
|
auto current_id = task_ids[index];
|
|
int task_id = 0;
|
|
if (luabind::type(current_id) != LUA_TNIL) {
|
|
try {
|
|
task_id = luabind::object_cast<int>(current_id);
|
|
} catch(luabind::cast_failed &) {
|
|
}
|
|
} else {
|
|
break;
|
|
}
|
|
|
|
v.push_back(task_id);
|
|
++index;
|
|
}
|
|
|
|
if (v.empty()) {
|
|
return false;
|
|
}
|
|
|
|
return self->AreTasksCompleted(v);
|
|
}
|
|
|
|
void Lua_Client::AreaTaunt()
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
entity_list.AETaunt(self);
|
|
}
|
|
|
|
void Lua_Client::AreaTaunt(float range)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
entity_list.AETaunt(self, range);
|
|
}
|
|
|
|
void Lua_Client::AreaTaunt(float range, int bonus_hate)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
entity_list.AETaunt(self, range, bonus_hate);
|
|
}
|
|
|
|
luabind::object Lua_Client::GetInventorySlots(lua_State* L)
|
|
{
|
|
auto lua_table = luabind::newtable(L);
|
|
|
|
if (d_) {
|
|
auto self = reinterpret_cast<NativeType *>(d_);
|
|
int index = 1;
|
|
for (const int16 &slot_id: self->GetInventorySlots()) {
|
|
lua_table[index] = slot_id;
|
|
index++;
|
|
}
|
|
}
|
|
|
|
return lua_table;
|
|
}
|
|
|
|
void Lua_Client::ShowZoneShardMenu()
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->ShowZoneShardMenu();
|
|
}
|
|
|
|
void Lua_Client::GrantPetNameChange()
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->GrantPetNameChange();
|
|
}
|
|
|
|
void Lua_Client::SetAAEXPPercentage(uint8 percentage)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetAAEXPPercentage(percentage);
|
|
}
|
|
|
|
void Lua_Client::SetAccountBucket(std::string bucket_name, std::string bucket_value)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetAccountBucket(bucket_name, bucket_value);
|
|
}
|
|
|
|
void Lua_Client::SetAccountBucket(std::string bucket_name, std::string bucket_value, std::string expiration)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->SetAccountBucket(bucket_name, bucket_value, expiration);
|
|
}
|
|
|
|
void Lua_Client::DeleteAccountBucket(std::string bucket_name)
|
|
{
|
|
Lua_Safe_Call_Void();
|
|
self->DeleteAccountBucket(bucket_name);
|
|
}
|
|
|
|
std::string Lua_Client::GetAccountBucket(std::string bucket_name)
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return self->GetAccountBucket(bucket_name);
|
|
}
|
|
|
|
std::string Lua_Client::GetAccountBucketExpires(std::string bucket_name)
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return self->GetAccountBucketExpires(bucket_name);
|
|
}
|
|
|
|
std::string Lua_Client::GetAccountBucketRemaining(std::string bucket_name)
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return self->GetAccountBucketRemaining(bucket_name);
|
|
}
|
|
|
|
std::string Lua_Client::GetBandolierName(uint8 bandolier_slot)
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return self->GetBandolierName(bandolier_slot);
|
|
}
|
|
|
|
uint32 Lua_Client::GetBandolierItemIcon(uint8 bandolier_slot, uint8 slot_id)
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetBandolierItemIcon(bandolier_slot, slot_id);
|
|
}
|
|
|
|
uint32 Lua_Client::GetBandolierItemID(uint8 bandolier_slot, uint8 slot_id)
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetBandolierItemID(bandolier_slot, slot_id);
|
|
}
|
|
|
|
std::string Lua_Client::GetBandolierItemName(uint8 bandolier_slot, uint8 slot_id)
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return self->GetBandolierItemName(bandolier_slot, slot_id);
|
|
}
|
|
|
|
uint32 Lua_Client::GetPotionBeltItemIcon(uint8 slot_id)
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetPotionBeltItemIcon(slot_id);
|
|
}
|
|
|
|
uint32 Lua_Client::GetPotionBeltItemID(uint8 slot_id)
|
|
{
|
|
Lua_Safe_Call_Int();
|
|
return self->GetPotionBeltItemID(slot_id);
|
|
}
|
|
|
|
std::string Lua_Client::GetPotionBeltItemName(uint8 slot_id)
|
|
{
|
|
Lua_Safe_Call_String();
|
|
return self->GetPotionBeltItemName(slot_id);
|
|
}
|
|
|
|
luabind::scope lua_register_client() {
|
|
return luabind::class_<Lua_Client, Lua_Mob>("Client")
|
|
.def(luabind::constructor<>())
|
|
.def("AccountID", (uint32(Lua_Client::*)(void))&Lua_Client::AccountID)
|
|
.def("AccountName", (const char *(Lua_Client::*)(void))&Lua_Client::AccountName)
|
|
.def("AddAAPoints", (void(Lua_Client::*)(int))&Lua_Client::AddAAPoints)
|
|
.def("AddAlternateCurrencyValue", (void(Lua_Client::*)(uint32,int))&Lua_Client::AddAlternateCurrencyValue)
|
|
.def("AddCrystals", (void(Lua_Client::*)(uint32,uint32))&Lua_Client::AddCrystals)
|
|
.def("AddEXP", (void(Lua_Client::*)(uint32))&Lua_Client::AddEXP)
|
|
.def("AddEXP", (void(Lua_Client::*)(uint32,int))&Lua_Client::AddEXP)
|
|
.def("AddEXP", (void(Lua_Client::*)(uint32,int,bool))&Lua_Client::AddEXP)
|
|
.def("AddEbonCrystals", (void(Lua_Client::*)(uint32))&Lua_Client::AddEbonCrystals)
|
|
.def("AddExpeditionLockout", (void(Lua_Client::*)(std::string, std::string, uint32))&Lua_Client::AddExpeditionLockout)
|
|
.def("AddExpeditionLockout", (void(Lua_Client::*)(std::string, std::string, uint32, std::string))&Lua_Client::AddExpeditionLockout)
|
|
.def("AddExpeditionLockoutDuration", (void(Lua_Client::*)(std::string, std::string, int))&Lua_Client::AddExpeditionLockoutDuration)
|
|
.def("AddExpeditionLockoutDuration", (void(Lua_Client::*)(std::string, std::string, int, std::string))&Lua_Client::AddExpeditionLockoutDuration)
|
|
.def("AddItem", (void(Lua_Client::*)(luabind::adl::object))&Lua_Client::AddItem)
|
|
.def("AddLDoNLoss", (void(Lua_Client::*)(uint32))&Lua_Client::AddLDoNLoss)
|
|
.def("AddLDoNWin", (void(Lua_Client::*)(uint32))&Lua_Client::AddLDoNWin)
|
|
.def("AddLevelBasedExp", (void(Lua_Client::*)(int))&Lua_Client::AddLevelBasedExp)
|
|
.def("AddLevelBasedExp", (void(Lua_Client::*)(int,int))&Lua_Client::AddLevelBasedExp)
|
|
.def("AddLevelBasedExp", (void(Lua_Client::*)(int,int,bool))&Lua_Client::AddLevelBasedExp)
|
|
.def("AddMoneyToPP", (void(Lua_Client::*)(uint32,uint32,uint32,uint32))&Lua_Client::AddMoneyToPP)
|
|
.def("AddMoneyToPP", (void(Lua_Client::*)(uint32,uint32,uint32,uint32,bool))&Lua_Client::AddMoneyToPP)
|
|
.def("AddPlatinum", (void(Lua_Client::*)(uint32))&Lua_Client::AddPlatinum)
|
|
.def("AddPlatinum", (void(Lua_Client::*)(uint32,bool))&Lua_Client::AddPlatinum)
|
|
.def("AddPVPPoints", (void(Lua_Client::*)(uint32))&Lua_Client::AddPVPPoints)
|
|
.def("AddRadiantCrystals", (void(Lua_Client::*)(uint32))&Lua_Client::AddRadiantCrystals)
|
|
.def("AddSkill", (void(Lua_Client::*)(int,int))&Lua_Client::AddSkill)
|
|
.def("Admin", (int16(Lua_Client::*)(void))&Lua_Client::Admin)
|
|
.def("ApplySpell", (void(Lua_Client::*)(int))&Lua_Client::ApplySpell)
|
|
.def("ApplySpell", (void(Lua_Client::*)(int,int))&Lua_Client::ApplySpell)
|
|
.def("ApplySpell", (void(Lua_Client::*)(int,int,int))&Lua_Client::ApplySpell)
|
|
.def("ApplySpell", (void(Lua_Client::*)(int,int,int,bool))&Lua_Client::ApplySpell)
|
|
.def("ApplySpell", (void(Lua_Client::*)(int,int,int,bool,bool))&Lua_Client::ApplySpell)
|
|
.def("ApplySpellGroup", (void(Lua_Client::*)(int))&Lua_Client::ApplySpellGroup)
|
|
.def("ApplySpellGroup", (void(Lua_Client::*)(int,int))&Lua_Client::ApplySpellGroup)
|
|
.def("ApplySpellGroup", (void(Lua_Client::*)(int,int,int))&Lua_Client::ApplySpellGroup)
|
|
.def("ApplySpellGroup", (void(Lua_Client::*)(int,int,int,bool))&Lua_Client::ApplySpellGroup)
|
|
.def("ApplySpellGroup", (void(Lua_Client::*)(int,int,int,bool,bool))&Lua_Client::ApplySpellGroup)
|
|
.def("ApplySpellRaid", (void(Lua_Client::*)(int))&Lua_Client::ApplySpellRaid)
|
|
.def("ApplySpellRaid", (void(Lua_Client::*)(int,int))&Lua_Client::ApplySpellRaid)
|
|
.def("ApplySpellRaid", (void(Lua_Client::*)(int,int,int))&Lua_Client::ApplySpellRaid)
|
|
.def("ApplySpellRaid", (void(Lua_Client::*)(int,int,int,bool))&Lua_Client::ApplySpellRaid)
|
|
.def("ApplySpellRaid", (void(Lua_Client::*)(int,int,int,bool,bool))&Lua_Client::ApplySpellRaid)
|
|
.def("ApplySpellRaid", (void(Lua_Client::*)(int,int,int,bool,bool,bool))&Lua_Client::ApplySpellRaid)
|
|
.def("AreTasksCompleted", (bool(Lua_Client::*)(luabind::object))&Lua_Client::AreTasksCompleted)
|
|
.def("AreaTaunt", (void(Lua_Client::*)(void))&Lua_Client::AreaTaunt)
|
|
.def("AreaTaunt", (void(Lua_Client::*)(float))&Lua_Client::AreaTaunt)
|
|
.def("AreaTaunt", (void(Lua_Client::*)(float, int))&Lua_Client::AreaTaunt)
|
|
.def("AssignTask", (void(Lua_Client::*)(int))&Lua_Client::AssignTask)
|
|
.def("AssignTask", (void(Lua_Client::*)(int,int))&Lua_Client::AssignTask)
|
|
.def("AssignTask", (void(Lua_Client::*)(int,int,bool))&Lua_Client::AssignTask)
|
|
.def("AssignToInstance", (void(Lua_Client::*)(int))&Lua_Client::AssignToInstance)
|
|
.def("AutoSplitEnabled", (bool(Lua_Client::*)(void))&Lua_Client::AutoSplitEnabled)
|
|
.def("BreakInvis", (void(Lua_Client::*)(void))&Lua_Client::BreakInvis)
|
|
.def("CalcATK", &Lua_Client::CalcATK)
|
|
.def("CalcCurrentWeight", &Lua_Client::CalcCurrentWeight)
|
|
.def("CalcEXP", (uint64(Lua_Client::*)(uint8))&Lua_Client::CalcEXP)
|
|
.def("CalcEXP", (uint64(Lua_Client::*)(uint8,bool))&Lua_Client::CalcEXP)
|
|
.def("CalcPriceMod", (float(Lua_Client::*)(Lua_Mob,bool))&Lua_Client::CalcPriceMod)
|
|
.def("CampAllBots", (void(Lua_Client::*)(void))&Lua_Client::CampAllBots)
|
|
.def("CampAllBots", (void(Lua_Client::*)(uint8))&Lua_Client::CampAllBots)
|
|
.def("CanEnterZone", (bool(Lua_Client::*)(std::string))&Lua_Client::CanEnterZone)
|
|
.def("CanEnterZone", (bool(Lua_Client::*)(std::string,int16))&Lua_Client::CanEnterZone)
|
|
.def("CanHaveSkill", (bool(Lua_Client::*)(int))&Lua_Client::CanHaveSkill)
|
|
.def("CashReward", &Lua_Client::CashReward)
|
|
.def("ChangeLastName", (void(Lua_Client::*)(std::string))&Lua_Client::ChangeLastName)
|
|
.def("GrantPetNameChange", &Lua_Client::GrantPetNameChange)
|
|
.def("CharacterID", (uint32(Lua_Client::*)(void))&Lua_Client::CharacterID)
|
|
.def("CheckIncreaseSkill", (void(Lua_Client::*)(int,Lua_Mob))&Lua_Client::CheckIncreaseSkill)
|
|
.def("CheckIncreaseSkill", (void(Lua_Client::*)(int,Lua_Mob,int))&Lua_Client::CheckIncreaseSkill)
|
|
.def("CheckSpecializeIncrease", (void(Lua_Client::*)(int))&Lua_Client::CheckSpecializeIncrease)
|
|
.def("ClearCompassMark",(void(Lua_Client::*)(void))&Lua_Client::ClearCompassMark)
|
|
.def("ClearAccountFlag", (void(Lua_Client::*)(const std::string&))&Lua_Client::ClearAccountFlag)
|
|
.def("ClearPEQZoneFlag", (void(Lua_Client::*)(uint32))&Lua_Client::ClearPEQZoneFlag)
|
|
.def("ClearXTargets", (void(Lua_Client::*)(void))&Lua_Client::ClearXTargets)
|
|
.def("ClearZoneFlag", (void(Lua_Client::*)(uint32))&Lua_Client::ClearZoneFlag)
|
|
.def("Connected", (bool(Lua_Client::*)(void))&Lua_Client::Connected)
|
|
.def("CountAugmentEquippedByID", (uint32(Lua_Client::*)(uint32))&Lua_Client::CountAugmentEquippedByID)
|
|
.def("CountItem", (uint32(Lua_Client::*)(uint32))&Lua_Client::CountItem)
|
|
.def("CountItemEquippedByID", (uint32(Lua_Client::*)(uint32))&Lua_Client::CountItemEquippedByID)
|
|
.def("CreateExpedition", (Lua_Expedition(Lua_Client::*)(luabind::object))&Lua_Client::CreateExpedition)
|
|
.def("CreateExpedition", (Lua_Expedition(Lua_Client::*)(std::string, uint32, uint32, std::string, uint32, uint32))&Lua_Client::CreateExpedition)
|
|
.def("CreateExpedition", (Lua_Expedition(Lua_Client::*)(std::string, uint32, uint32, std::string, uint32, uint32, bool))&Lua_Client::CreateExpedition)
|
|
.def("CreateExpeditionFromTemplate", &Lua_Client::CreateExpeditionFromTemplate)
|
|
.def("CreateTaskDynamicZone", &Lua_Client::CreateTaskDynamicZone)
|
|
.def("DecreaseByID", (bool(Lua_Client::*)(uint32,int))&Lua_Client::DecreaseByID)
|
|
.def("DescribeSpecialAbilities", (void(Lua_Client::*)(Lua_NPC))&Lua_Client::DescribeSpecialAbilities)
|
|
.def("DeleteAccountBucket", (void(Lua_Client::*)(std::string))&Lua_Client::DeleteAccountBucket)
|
|
.def("DeleteBucket", (void(Lua_Client::*)(std::string))&Lua_Client::DeleteBucket)
|
|
.def("DeleteItemInInventory", (void(Lua_Client::*)(int,int))&Lua_Client::DeleteItemInInventory)
|
|
.def("DeleteItemInInventory", (void(Lua_Client::*)(int,int,bool))&Lua_Client::DeleteItemInInventory)
|
|
.def("DiaWind", (void(Lua_Client::*)(std::string))&Lua_Client::DialogueWindow)
|
|
.def("DialogueWindow", (void(Lua_Client::*)(std::string))&Lua_Client::DialogueWindow)
|
|
.def("DisableAreaEndRegen", &Lua_Client::DisableAreaEndRegen)
|
|
.def("DisableAreaHPRegen", &Lua_Client::DisableAreaHPRegen)
|
|
.def("DisableAreaManaRegen", &Lua_Client::DisableAreaManaRegen)
|
|
.def("DisableAreaRegens", &Lua_Client::DisableAreaRegens)
|
|
.def("Disconnect", (void(Lua_Client::*)(void))&Lua_Client::Disconnect)
|
|
.def("DropItem", (void(Lua_Client::*)(int))&Lua_Client::DropItem)
|
|
.def("Duck", (void(Lua_Client::*)(void))&Lua_Client::Duck)
|
|
.def("DyeArmorBySlot", (void(Lua_Client::*)(uint8,uint8,uint8,uint8))&Lua_Client::DyeArmorBySlot)
|
|
.def("DyeArmorBySlot", (void(Lua_Client::*)(uint8,uint8,uint8,uint8,uint8))&Lua_Client::DyeArmorBySlot)
|
|
.def("EnableAreaEndRegen", &Lua_Client::EnableAreaEndRegen)
|
|
.def("EnableAreaHPRegen", &Lua_Client::EnableAreaHPRegen)
|
|
.def("EnableAreaManaRegen", &Lua_Client::EnableAreaManaRegen)
|
|
.def("EnableAreaRegens", &Lua_Client::EnableAreaRegens)
|
|
.def("EndSharedTask", (void(Lua_Client::*)(void))&Lua_Client::EndSharedTask)
|
|
.def("EndSharedTask", (void(Lua_Client::*)(bool))&Lua_Client::EndSharedTask)
|
|
.def("Escape", (void(Lua_Client::*)(void))&Lua_Client::Escape)
|
|
.def("FailTask", (void(Lua_Client::*)(int))&Lua_Client::FailTask)
|
|
.def("FilteredMessage", &Lua_Client::FilteredMessage)
|
|
.def("FindEmptyMemSlot", (int(Lua_Client::*)(void))&Lua_Client::FindEmptyMemSlot)
|
|
.def("FindMemmedSpellBySlot", (uint16(Lua_Client::*)(int))&Lua_Client::FindMemmedSpellBySlot)
|
|
.def("FindMemmedSpellBySpellID", (int(Lua_Client::*)(uint16))&Lua_Client::FindMemmedSpellBySpellID)
|
|
.def("FindSpellBookSlotBySpellID", (int(Lua_Client::*)(int))&Lua_Client::FindSpellBookSlotBySpellID)
|
|
.def("Fling", (void(Lua_Client::*)(float,float,float))&Lua_Client::Fling)
|
|
.def("Fling", (void(Lua_Client::*)(float,float,float,bool))&Lua_Client::Fling)
|
|
.def("Fling", (void(Lua_Client::*)(float,float,float,bool,bool))&Lua_Client::Fling)
|
|
.def("Fling", (void(Lua_Client::*)(float,float,float,float))&Lua_Client::Fling)
|
|
.def("Fling", (void(Lua_Client::*)(float,float,float,float,bool))&Lua_Client::Fling)
|
|
.def("Fling", (void(Lua_Client::*)(float,float,float,float,bool,bool))&Lua_Client::Fling)
|
|
.def("ForageItem", (void(Lua_Client::*)(bool))&Lua_Client::ForageItem)
|
|
.def("ForageItem", (void(Lua_Client::*)(void))&Lua_Client::ForageItem)
|
|
.def("Freeze", (void(Lua_Client::*)(void))&Lua_Client::Freeze)
|
|
.def("GetAAEXPModifier", (float(Lua_Client::*)(void))&Lua_Client::GetAAEXPModifier)
|
|
.def("GetAAEXPModifier", (float(Lua_Client::*)(uint32))&Lua_Client::GetAAEXPModifier)
|
|
.def("GetAAEXPModifier", (float(Lua_Client::*)(uint32,int16))&Lua_Client::GetAAEXPModifier)
|
|
.def("GetAAEXPPercentage", (int(Lua_Client::*)(void))&Lua_Client::GetAAEXPPercentage)
|
|
.def("GetAAExp", (uint32(Lua_Client::*)(void))&Lua_Client::GetAAExp)
|
|
.def("GetAAPercent", (uint32(Lua_Client::*)(void))&Lua_Client::GetAAPercent)
|
|
.def("GetAAPoints", (int(Lua_Client::*)(void))&Lua_Client::GetAAPoints)
|
|
.def("GetAFK", (int(Lua_Client::*)(void))&Lua_Client::GetAFK)
|
|
.def("GetAccountAge", (int(Lua_Client::*)(void))&Lua_Client::GetAccountAge)
|
|
.def("GetAccountFlag", (std::string(Lua_Client::*)(const std::string&))&Lua_Client::GetAccountFlag)
|
|
.def("GetAccountFlags", (luabind::object(Lua_Client::*)(lua_State*))&Lua_Client::GetAccountFlags)
|
|
.def("GetAggroCount", (uint32(Lua_Client::*)(void))&Lua_Client::GetAggroCount)
|
|
.def("GetAllMoney", (uint64(Lua_Client::*)(void))&Lua_Client::GetAllMoney)
|
|
.def("GetAlternateCurrencyValue", (uint32(Lua_Client::*)(uint32))&Lua_Client::GetAlternateCurrencyValue)
|
|
.def("GetAnon", (int(Lua_Client::*)(void))&Lua_Client::GetAnon)
|
|
.def("GetAugmentIDAt", (int(Lua_Client::*)(int,int))&Lua_Client::GetAugmentIDAt)
|
|
.def("GetAugmentIDsBySlotID", (luabind::object(Lua_Client::*)(lua_State* L,int16))&Lua_Client::GetAugmentIDsBySlotID)
|
|
.def("GetAutoLoginCharacterName", (std::string(Lua_Client::*)(void))&Lua_Client::GetAutoLoginCharacterName)
|
|
.def("GetBandolierItemIcon", (uint32(Lua_Client::*)(uint8,uint8))&Lua_Client::GetBandolierItemIcon)
|
|
.def("GetBandolierItemID", (uint32(Lua_Client::*)(uint8,uint8))&Lua_Client::GetBandolierItemID)
|
|
.def("GetBandolierItemName", (std::string(Lua_Client::*)(uint8,uint8))&Lua_Client::GetBandolierItemName)
|
|
.def("GetBandolierName", (std::string(Lua_Client::*)(uint8))&Lua_Client::GetBandolierName)
|
|
.def("GetBaseAGI", (int(Lua_Client::*)(void))&Lua_Client::GetBaseAGI)
|
|
.def("GetBaseCHA", (int(Lua_Client::*)(void))&Lua_Client::GetBaseCHA)
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.def("GetBaseDEX", (int(Lua_Client::*)(void))&Lua_Client::GetBaseDEX)
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.def("GetBaseFace", (int(Lua_Client::*)(void))&Lua_Client::GetBaseFace)
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.def("GetBaseINT", (int(Lua_Client::*)(void))&Lua_Client::GetBaseINT)
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.def("GetBaseSTA", (int(Lua_Client::*)(void))&Lua_Client::GetBaseSTA)
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.def("GetBaseSTR", (int(Lua_Client::*)(void))&Lua_Client::GetBaseSTR)
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.def("GetBaseWIS", (int(Lua_Client::*)(void))&Lua_Client::GetBaseWIS)
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.def("GetBindHeading", (float(Lua_Client::*)(int))&Lua_Client::GetBindHeading)
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.def("GetBindHeading", (float(Lua_Client::*)(void))&Lua_Client::GetBindHeading)
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.def("GetBindX", (float(Lua_Client::*)(int))&Lua_Client::GetBindX)
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.def("GetBindX", (float(Lua_Client::*)(void))&Lua_Client::GetBindX)
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.def("GetBindY", (float(Lua_Client::*)(int))&Lua_Client::GetBindY)
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.def("GetBindY", (float(Lua_Client::*)(void))&Lua_Client::GetBindY)
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.def("GetBindZ", (float(Lua_Client::*)(int))&Lua_Client::GetBindZ)
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.def("GetBindZ", (float(Lua_Client::*)(void))&Lua_Client::GetBindZ)
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.def("GetBindZoneID", (uint32(Lua_Client::*)(int))&Lua_Client::GetBindZoneID)
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.def("GetBindZoneID", (uint32(Lua_Client::*)(void))&Lua_Client::GetBindZoneID)
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.def("GetBotCreationLimit", (uint32(Lua_Client::*)(void))&Lua_Client::GetBotCreationLimit)
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.def("GetBotCreationLimit", (uint32(Lua_Client::*)(uint8))&Lua_Client::GetBotCreationLimit)
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.def("GetBotRequiredLevel", (int(Lua_Client::*)(void))&Lua_Client::GetBotRequiredLevel)
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.def("GetBotRequiredLevel", (int(Lua_Client::*)(uint8))&Lua_Client::GetBotRequiredLevel)
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.def("GetBotSpawnLimit", (int(Lua_Client::*)(void))&Lua_Client::GetBotSpawnLimit)
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.def("GetBotSpawnLimit", (int(Lua_Client::*)(uint8))&Lua_Client::GetBotSpawnLimit)
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.def("GetAccountBucket", (std::string(Lua_Client::*)(std::string))&Lua_Client::GetAccountBucket)
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.def("GetAccountBucketExpires", (std::string(Lua_Client::*)(std::string))&Lua_Client::GetAccountBucketExpires)
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.def("GetAccountBucketRemaining", (std::string(Lua_Client::*)(std::string))&Lua_Client::GetAccountBucketRemaining)
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.def("GetBucket", (std::string(Lua_Client::*)(std::string))&Lua_Client::GetBucket)
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.def("GetBucketExpires", (std::string(Lua_Client::*)(std::string))&Lua_Client::GetBucketExpires)
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.def("GetBucketRemaining", (std::string(Lua_Client::*)(std::string))&Lua_Client::GetBucketRemaining)
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.def("GetCarriedMoney", (uint64(Lua_Client::*)(void))&Lua_Client::GetCarriedMoney)
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.def("GetCarriedPlatinum", (uint32(Lua_Client::*)(void))&Lua_Client::GetCarriedPlatinum)
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.def("GetCharacterFactionLevel", (int(Lua_Client::*)(int))&Lua_Client::GetCharacterFactionLevel)
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.def("GetClassAbbreviation", (std::string(Lua_Client::*)(void))&Lua_Client::GetClassAbbreviation)
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.def("GetClassBitmask", (uint16(Lua_Client::*)(void))&Lua_Client::GetClassBitmask)
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.def("GetClientMaxLevel", (int(Lua_Client::*)(void))&Lua_Client::GetClientMaxLevel)
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.def("GetClientVersion", (int(Lua_Client::*)(void))&Lua_Client::GetClientVersion)
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.def("GetClientVersionBit", (uint32(Lua_Client::*)(void))&Lua_Client::GetClientVersionBit)
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.def("GetCorpseCount", (int64(Lua_Client::*)(void))&Lua_Client::GetCorpseCount)
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.def("GetCorpseID", (int(Lua_Client::*)(int))&Lua_Client::GetCorpseID)
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.def("GetCorpseItemAt", (int(Lua_Client::*)(int,int))&Lua_Client::GetCorpseItemAt)
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|
.def("GetDeityBitmask", (uint32(Lua_Client::*)(void))&Lua_Client::GetDeityBitmask)
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|
.def("GetDiscSlotBySpellID", (int(Lua_Client::*)(int32))&Lua_Client::GetDiscSlotBySpellID)
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.def("GetDisciplineTimer", (uint32(Lua_Client::*)(uint32))&Lua_Client::GetDisciplineTimer)
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|
.def("GetDuelTarget", (int(Lua_Client::*)(void))&Lua_Client::GetDuelTarget)
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.def("GetEXP", (uint32(Lua_Client::*)(void))&Lua_Client::GetEXP)
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|
.def("GetEXPForLevel", (uint32(Lua_Client::*)(uint16))&Lua_Client::GetEXPForLevel)
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.def("GetEXPModifier", (float(Lua_Client::*)(void))&Lua_Client::GetEXPModifier)
|
|
.def("GetEXPModifier", (float(Lua_Client::*)(uint32))&Lua_Client::GetEXPModifier)
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|
.def("GetEXPModifier", (float(Lua_Client::*)(uint32,int16))&Lua_Client::GetEXPModifier)
|
|
.def("GetEXPPercentage", (int(Lua_Client::*)(void))&Lua_Client::GetEXPPercentage)
|
|
.def("GetEbonCrystals", (uint32(Lua_Client::*)(void))&Lua_Client::GetEbonCrystals)
|
|
.def("GetEndurance", (int(Lua_Client::*)(void))&Lua_Client::GetEndurance)
|
|
.def("GetEndurancePercent", (int(Lua_Client::*)(void))&Lua_Client::GetEndurancePercent)
|
|
.def("GetEnvironmentDamageModifier", (int(Lua_Client::*)(void))&Lua_Client::GetEnvironmentDamageModifier)
|
|
.def("GetExpedition", (Lua_Expedition(Lua_Client::*)(void))&Lua_Client::GetExpedition)
|
|
.def("GetExpeditionLockouts", (luabind::object(Lua_Client::*)(lua_State* L))&Lua_Client::GetExpeditionLockouts)
|
|
.def("GetExpeditionLockouts", (luabind::object(Lua_Client::*)(lua_State* L, std::string))&Lua_Client::GetExpeditionLockouts)
|
|
.def("GetFace", (int(Lua_Client::*)(void))&Lua_Client::GetFace)
|
|
.def("GetFactionLevel", (int(Lua_Client::*)(uint32,uint32,uint32,uint32,uint32,uint32,Lua_NPC))&Lua_Client::GetFactionLevel)
|
|
.def("GetFeigned", (bool(Lua_Client::*)(void))&Lua_Client::GetFeigned)
|
|
.def("GetGM", (bool(Lua_Client::*)(void))&Lua_Client::GetGM)
|
|
.def("GetGMStatus", (int16(Lua_Client::*)(void))&Lua_Client::GetGMStatus)
|
|
.def("GetGroup", (Lua_Group(Lua_Client::*)(void))&Lua_Client::GetGroup)
|
|
.def("GetGroupPoints", (uint32(Lua_Client::*)(void))&Lua_Client::GetGroupPoints)
|
|
.def("GetGuildPublicNote", (std::string(Lua_Client::*)(void))&Lua_Client::GetGuildPublicNote)
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|
.def("GetHorseId", (int(Lua_Client::*)(void))&Lua_Client::GetHorseId)
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|
.def("GetHealAmount", (int(Lua_Client::*)(void))&Lua_Client::GetHealAmount)
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|
.def("GetHunger", (int(Lua_Client::*)(void))&Lua_Client::GetHunger)
|
|
.def("GetIP", (uint32(Lua_Client::*)(void))&Lua_Client::GetIP)
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|
.def("GetIPExemption", (int(Lua_Client::*)(void))&Lua_Client::GetIPExemption)
|
|
.def("GetIPString", (std::string(Lua_Client::*)(void))&Lua_Client::GetIPString)
|
|
.def("GetInstrumentMod", (int(Lua_Client::*)(int))&Lua_Client::GetInstrumentMod)
|
|
.def("GetIntoxication", (int(Lua_Client::*)(void))&Lua_Client::GetIntoxication)
|
|
.def("GetInventory", (Lua_Inventory(Lua_Client::*)(void))&Lua_Client::GetInventory)
|
|
.def("GetInventorySlots", (luabind::object(Lua_Client::*)(lua_State* L))&Lua_Client::GetInventorySlots)
|
|
.def("GetInvulnerableEnvironmentDamage", (bool(Lua_Client::*)(void))&Lua_Client::GetInvulnerableEnvironmentDamage)
|
|
.def("GetItemIDAt", (int(Lua_Client::*)(int))&Lua_Client::GetItemIDAt)
|
|
.def("GetItemCooldown", (uint32(Lua_Client::*)(uint32))&Lua_Client::GetItemCooldown)
|
|
.def("GetLDoNLosses", (int(Lua_Client::*)(void))&Lua_Client::GetLDoNLosses)
|
|
.def("GetLDoNLossesTheme", (int(Lua_Client::*)(int))&Lua_Client::GetLDoNLossesTheme)
|
|
.def("GetLDoNPointsTheme", (int(Lua_Client::*)(int))&Lua_Client::GetLDoNPointsTheme)
|
|
.def("GetLDoNWins", (int(Lua_Client::*)(void))&Lua_Client::GetLDoNWins)
|
|
.def("GetLDoNWinsTheme", (int(Lua_Client::*)(int))&Lua_Client::GetLDoNWinsTheme)
|
|
.def("GetLanguageSkill", (int(Lua_Client::*)(int))&Lua_Client::GetLanguageSkill)
|
|
.def("GetLearnableDisciplines", (luabind::object(Lua_Client::*)(lua_State* L))&Lua_Client::GetLearnableDisciplines)
|
|
.def("GetLearnableDisciplines", (luabind::object(Lua_Client::*)(lua_State* L,uint8))&Lua_Client::GetLearnableDisciplines)
|
|
.def("GetLearnableDisciplines", (luabind::object(Lua_Client::*)(lua_State* L,uint8,uint8))&Lua_Client::GetLearnableDisciplines)
|
|
.def("GetLearnedDisciplines", (luabind::object(Lua_Client::*)(lua_State* L))&Lua_Client::GetLearnedDisciplines)
|
|
.def("GetLockoutExpeditionUUID", (std::string(Lua_Client::*)(std::string, std::string))&Lua_Client::GetLockoutExpeditionUUID)
|
|
.def("GetMaxEndurance", (int(Lua_Client::*)(void))&Lua_Client::GetMaxEndurance)
|
|
.def("GetMemmedSpells", (luabind::object(Lua_Client::*)(lua_State* L))&Lua_Client::GetMemmedSpells)
|
|
.def("GetModCharacterFactionLevel", (int(Lua_Client::*)(int))&Lua_Client::GetModCharacterFactionLevel)
|
|
.def("GetMoney", (uint32(Lua_Client::*)(uint8, uint8))&Lua_Client::GetMoney)
|
|
.def("GetNextAvailableDisciplineSlot", (int(Lua_Client::*)(int))&Lua_Client::GetNextAvailableDisciplineSlot)
|
|
.def("GetNextAvailableDisciplineSlot", (int(Lua_Client::*)(void))&Lua_Client::GetNextAvailableDisciplineSlot)
|
|
.def("GetNextAvailableSpellBookSlot", (int(Lua_Client::*)(int))&Lua_Client::GetNextAvailableSpellBookSlot)
|
|
.def("GetNextAvailableSpellBookSlot", (int(Lua_Client::*)(void))&Lua_Client::GetNextAvailableSpellBookSlot)
|
|
.def("GetPotionBeltItemIcon", (uint32(Lua_Client::*)(uint8))&Lua_Client::GetPotionBeltItemIcon)
|
|
.def("GetPotionBeltItemID", (uint32(Lua_Client::*)(uint8))&Lua_Client::GetPotionBeltItemID)
|
|
.def("GetPotionBeltItemName", (std::string(Lua_Client::*)(uint8))&Lua_Client::GetPotionBeltItemName)
|
|
.def("GetPVP", (bool(Lua_Client::*)(void))&Lua_Client::GetPVP)
|
|
.def("GetPVPPoints", (uint32(Lua_Client::*)(void))&Lua_Client::GetPVPPoints)
|
|
.def("GetRaceBitmask", (uint16(Lua_Client::*)(void))&Lua_Client::GetRaceBitmask)
|
|
.def("GetRadiantCrystals", (uint32(Lua_Client::*)(void))&Lua_Client::GetRadiantCrystals)
|
|
.def("GetRaid", (Lua_Raid(Lua_Client::*)(void))&Lua_Client::GetRaid)
|
|
.def("GetRaidOrGroupOrSelf", (luabind::object(Lua_Client::*)(lua_State*))&Lua_Client::GetRaidOrGroupOrSelf)
|
|
.def("GetRaidOrGroupOrSelf", (luabind::object(Lua_Client::*)(lua_State*,bool))&Lua_Client::GetRaidOrGroupOrSelf)
|
|
.def("GetRaidPoints", (uint32(Lua_Client::*)(void))&Lua_Client::GetRaidPoints)
|
|
.def("GetRaceAbbreviation", (std::string(Lua_Client::*)(void))&Lua_Client::GetRaceAbbreviation)
|
|
.def("GetRawItemAC", (int(Lua_Client::*)(void))&Lua_Client::GetRawItemAC)
|
|
.def("GetRawSkill", (int(Lua_Client::*)(int))&Lua_Client::GetRawSkill)
|
|
.def("GetRecipeMadeCount", (int(Lua_Client::*)(uint32))&Lua_Client::GetRecipeMadeCount)
|
|
.def("GetScribeableSpells", (luabind::object(Lua_Client::*)(lua_State* L))&Lua_Client::GetScribeableSpells)
|
|
.def("GetScribeableSpells", (luabind::object(Lua_Client::*)(lua_State* L,uint8))&Lua_Client::GetScribeableSpells)
|
|
.def("GetScribeableSpells", (luabind::object(Lua_Client::*)(lua_State* L,uint8,uint8))&Lua_Client::GetScribeableSpells)
|
|
.def("GetScribedSpells", (luabind::object(Lua_Client::*)(lua_State* L))&Lua_Client::GetScribedSpells)
|
|
.def("GetSkillPoints", (int(Lua_Client::*)(void))&Lua_Client::GetSkillPoints)
|
|
.def("GetSkillTrainLevel", (uint8(Lua_Client::*)(int))&Lua_Client::GetSkillTrainLevel)
|
|
.def("GetSpellDamage", (int(Lua_Client::*)(void))&Lua_Client::GetSpellDamage)
|
|
.def("GetSpellIDByBookSlot", (uint32(Lua_Client::*)(int))&Lua_Client::GetSpellIDByBookSlot)
|
|
.def("GetSpentAA", (int(Lua_Client::*)(void))&Lua_Client::GetSpentAA)
|
|
.def("GetStartZone", (int(Lua_Client::*)(void))&Lua_Client::GetStartZone)
|
|
.def("GetTargetRingX", (float(Lua_Client::*)(void))&Lua_Client::GetTargetRingX)
|
|
.def("GetTargetRingY", (float(Lua_Client::*)(void))&Lua_Client::GetTargetRingY)
|
|
.def("GetTargetRingZ", (float(Lua_Client::*)(void))&Lua_Client::GetTargetRingZ)
|
|
.def("GetThirst", (int(Lua_Client::*)(void))&Lua_Client::GetThirst)
|
|
.def("GetTotalSecondsPlayed", (uint32(Lua_Client::*)(void))&Lua_Client::GetTotalSecondsPlayed)
|
|
.def("GetWeight", (int(Lua_Client::*)(void))&Lua_Client::GetWeight)
|
|
.def("GetPEQZoneFlags", (luabind::object(Lua_Client::*)(lua_State*))&Lua_Client::GetPEQZoneFlags)
|
|
.def("GetZoneFlags", (luabind::object(Lua_Client::*)(lua_State*))&Lua_Client::GetZoneFlags)
|
|
.def("GoFish", (void(Lua_Client::*)(void))&Lua_Client::GoFish)
|
|
.def("GrantAllAAPoints", (void(Lua_Client::*)(void))&Lua_Client::GrantAllAAPoints)
|
|
.def("GrantAllAAPoints", (void(Lua_Client::*)(uint8))&Lua_Client::GrantAllAAPoints)
|
|
.def("GrantAllAAPoints", (void(Lua_Client::*)(uint8,bool))&Lua_Client::GrantAllAAPoints)
|
|
.def("GrantAlternateAdvancementAbility", (bool(Lua_Client::*)(int, int))&Lua_Client::GrantAlternateAdvancementAbility)
|
|
.def("GrantAlternateAdvancementAbility", (bool(Lua_Client::*)(int, int, bool))&Lua_Client::GrantAlternateAdvancementAbility)
|
|
.def("GuildID", (uint32(Lua_Client::*)(void))&Lua_Client::GuildID)
|
|
.def("GuildRank", (int(Lua_Client::*)(void))&Lua_Client::GuildRank)
|
|
.def("HasAugmentEquippedByID", (bool(Lua_Client::*)(uint32))&Lua_Client::HasAugmentEquippedByID)
|
|
.def("HasDisciplineLearned", (bool(Lua_Client::*)(uint16))&Lua_Client::HasDisciplineLearned)
|
|
.def("HasExpeditionLockout", (bool(Lua_Client::*)(std::string, std::string))&Lua_Client::HasExpeditionLockout)
|
|
.def("HasItemEquippedByID", (bool(Lua_Client::*)(uint32))&Lua_Client::HasItemEquippedByID)
|
|
.def("HasItemOnCorpse", (bool(Lua_Client::*)(uint32))&Lua_Client::HasItemOnCorpse)
|
|
.def("HasPEQZoneFlag", (bool(Lua_Client::*)(uint32))&Lua_Client::HasPEQZoneFlag)
|
|
.def("HasRecipeLearned", (bool(Lua_Client::*)(uint32))&Lua_Client::HasRecipeLearned)
|
|
.def("HasSkill", (bool(Lua_Client::*)(int))&Lua_Client::HasSkill)
|
|
.def("HasSpellScribed", (bool(Lua_Client::*)(int))&Lua_Client::HasSpellScribed)
|
|
.def("HasZoneFlag", (bool(Lua_Client::*)(uint32))&Lua_Client::HasZoneFlag)
|
|
.def("Hungry", (bool(Lua_Client::*)(void))&Lua_Client::Hungry)
|
|
.def("InZone", (bool(Lua_Client::*)(void))&Lua_Client::InZone)
|
|
.def("IncStats", (void(Lua_Client::*)(int,int))&Lua_Client::IncStats)
|
|
.def("IncreaseLanguageSkill", (void(Lua_Client::*)(uint8))&Lua_Client::IncreaseLanguageSkill)
|
|
.def("IncreaseLanguageSkill", (void(Lua_Client::*)(uint8,uint8))&Lua_Client::IncreaseLanguageSkill)
|
|
.def("IncreaseSkill", (void(Lua_Client::*)(int))&Lua_Client::IncreaseSkill)
|
|
.def("IncreaseSkill", (void(Lua_Client::*)(int,int))&Lua_Client::IncreaseSkill)
|
|
.def("IncrementAA", (void(Lua_Client::*)(int))&Lua_Client::IncrementAA)
|
|
.def("IsAutoAttackEnabled", (bool(Lua_Client::*)(void))&Lua_Client::IsAutoAttackEnabled)
|
|
.def("IsAutoFireEnabled", (bool(Lua_Client::*)(void))&Lua_Client::IsAutoFireEnabled)
|
|
.def("IsCrouching", (bool(Lua_Client::*)(void))&Lua_Client::IsCrouching)
|
|
.def("IsDead", &Lua_Client::IsDead)
|
|
.def("IsDueling", (bool(Lua_Client::*)(void))&Lua_Client::IsDueling)
|
|
.def("IsEXPEnabled", (bool(Lua_Client::*)(void))&Lua_Client::IsEXPEnabled)
|
|
.def("IsGrouped", (bool(Lua_Client::*)(void))&Lua_Client::IsGrouped)
|
|
.def("IsInAGuild", (bool(Lua_Client::*)(void))&Lua_Client::IsInAGuild)
|
|
.def("IsLD", (bool(Lua_Client::*)(void))&Lua_Client::IsLD)
|
|
.def("IsMedding", (bool(Lua_Client::*)(void))&Lua_Client::IsMedding)
|
|
.def("IsRaidGrouped", (bool(Lua_Client::*)(void))&Lua_Client::IsRaidGrouped)
|
|
.def("IsSitting", (bool(Lua_Client::*)(void))&Lua_Client::IsSitting)
|
|
.def("IsStanding", (bool(Lua_Client::*)(void))&Lua_Client::IsStanding)
|
|
.def("IsTaskActive", (bool(Lua_Client::*)(int))&Lua_Client::IsTaskActive)
|
|
.def("IsTaskActivityActive", (bool(Lua_Client::*)(int,int))&Lua_Client::IsTaskActivityActive)
|
|
.def("IsTaskCompleted", (bool(Lua_Client::*)(int))&Lua_Client::IsTaskCompleted)
|
|
.def("KeyRingAdd", (void(Lua_Client::*)(uint32))&Lua_Client::KeyRingAdd)
|
|
.def("KeyRingCheck", (bool(Lua_Client::*)(uint32))&Lua_Client::KeyRingCheck)
|
|
.def("Kick", (void(Lua_Client::*)(void))&Lua_Client::Kick)
|
|
.def("LearnDisciplines", (uint16(Lua_Client::*)(uint8,uint8))&Lua_Client::LearnDisciplines)
|
|
.def("LearnRecipe", (void(Lua_Client::*)(uint32))&Lua_Client::LearnRecipe)
|
|
.def("LeaveGroup", (void(Lua_Client::*)(void))&Lua_Client::LeaveGroup)
|
|
.def("LoadPEQZoneFlags", (void(Lua_Client::*)(void))&Lua_Client::LoadPEQZoneFlags)
|
|
.def("LoadZoneFlags", (void(Lua_Client::*)(void))&Lua_Client::LoadZoneFlags)
|
|
.def("LockSharedTask", &Lua_Client::LockSharedTask)
|
|
.def("MarkSingleCompassLoc", (void(Lua_Client::*)(float,float,float))&Lua_Client::MarkSingleCompassLoc)
|
|
.def("MarkSingleCompassLoc", (void(Lua_Client::*)(float,float,float,int))&Lua_Client::MarkSingleCompassLoc)
|
|
.def("Marquee", (void(Lua_Client::*)(uint32, std::string))&Lua_Client::SendMarqueeMessage)
|
|
.def("Marquee", (void(Lua_Client::*)(uint32, std::string, uint32))&Lua_Client::SendMarqueeMessage)
|
|
.def("Marquee", (void(Lua_Client::*)(uint32, uint32, uint32, uint32, uint32, std::string))&Lua_Client::SendMarqueeMessage)
|
|
.def("MaxSkill", (int(Lua_Client::*)(int))&Lua_Client::MaxSkill)
|
|
.def("MaxSkills", (void(Lua_Client::*)(void))&Lua_Client::MaxSkills)
|
|
.def("MemSpell", (void(Lua_Client::*)(int,int))&Lua_Client::MemSpell)
|
|
.def("MemSpell", (void(Lua_Client::*)(int,int,bool))&Lua_Client::MemSpell)
|
|
.def("MemmedCount", (int(Lua_Client::*)(void))&Lua_Client::MemmedCount)
|
|
.def("MovePC", (void(Lua_Client::*)(int,float,float,float,float))&Lua_Client::MovePC)
|
|
.def("MovePCDynamicZone", (void(Lua_Client::*)(std::string))&Lua_Client::MovePCDynamicZone)
|
|
.def("MovePCDynamicZone", (void(Lua_Client::*)(std::string, int))&Lua_Client::MovePCDynamicZone)
|
|
.def("MovePCDynamicZone", (void(Lua_Client::*)(std::string, int, bool))&Lua_Client::MovePCDynamicZone)
|
|
.def("MovePCDynamicZone", (void(Lua_Client::*)(uint32))&Lua_Client::MovePCDynamicZone)
|
|
.def("MovePCDynamicZone", (void(Lua_Client::*)(uint32, int))&Lua_Client::MovePCDynamicZone)
|
|
.def("MovePCDynamicZone", (void(Lua_Client::*)(uint32, int, bool))&Lua_Client::MovePCDynamicZone)
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.def("MovePCInstance", (void(Lua_Client::*)(int,int,float,float,float,float))&Lua_Client::MovePCInstance)
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.def("MoveZone", (void(Lua_Client::*)(const char*))&Lua_Client::MoveZone)
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.def("MoveZone", (void(Lua_Client::*)(const char*,float,float,float))&Lua_Client::MoveZone)
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.def("MoveZone", (void(Lua_Client::*)(const char*,float,float,float,float))&Lua_Client::MoveZone)
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.def("MoveZoneGroup", (void(Lua_Client::*)(const char*))&Lua_Client::MoveZoneGroup)
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.def("MoveZoneGroup", (void(Lua_Client::*)(const char*,float,float,float))&Lua_Client::MoveZoneGroup)
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.def("MoveZoneGroup", (void(Lua_Client::*)(const char*,float,float,float,float))&Lua_Client::MoveZoneGroup)
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.def("MoveZoneInstance", (void(Lua_Client::*)(uint16))&Lua_Client::MoveZoneInstance)
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.def("MoveZoneInstance", (void(Lua_Client::*)(uint16,float,float,float))&Lua_Client::MoveZoneInstance)
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.def("MoveZoneInstance", (void(Lua_Client::*)(uint16,float,float,float,float))&Lua_Client::MoveZoneInstance)
|
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.def("MoveZoneInstanceGroup", (void(Lua_Client::*)(uint16))&Lua_Client::MoveZoneInstanceGroup)
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|
.def("MoveZoneInstanceGroup", (void(Lua_Client::*)(uint16,float,float,float))&Lua_Client::MoveZoneInstanceGroup)
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.def("MoveZoneInstanceGroup", (void(Lua_Client::*)(uint16,float,float,float,float))&Lua_Client::MoveZoneInstanceGroup)
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.def("MoveZoneInstanceRaid", (void(Lua_Client::*)(uint16))&Lua_Client::MoveZoneInstanceRaid)
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.def("MoveZoneInstanceRaid", (void(Lua_Client::*)(uint16,float,float,float))&Lua_Client::MoveZoneInstanceRaid)
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.def("MoveZoneInstanceRaid", (void(Lua_Client::*)(uint16,float,float,float,float))&Lua_Client::MoveZoneInstanceRaid)
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.def("MoveZoneRaid", (void(Lua_Client::*)(const char*))&Lua_Client::MoveZoneRaid)
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.def("MoveZoneRaid", (void(Lua_Client::*)(const char*,float,float,float))&Lua_Client::MoveZoneRaid)
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.def("MoveZoneRaid", (void(Lua_Client::*)(const char*,float,float,float,float))&Lua_Client::MoveZoneRaid)
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.def("NotifyNewTitlesAvailable", (void(Lua_Client::*)(void))&Lua_Client::NotifyNewTitlesAvailable)
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.def("NukeItem", (void(Lua_Client::*)(uint32))&Lua_Client::NukeItem)
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.def("NukeItem", (void(Lua_Client::*)(uint32,int))&Lua_Client::NukeItem)
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.def("OpenLFGuildWindow", (void(Lua_Client::*)(void))&Lua_Client::OpenLFGuildWindow)
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.def("PlayMP3", (void(Lua_Client::*)(std::string))&Lua_Client::PlayMP3)
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.def("Popup", (void(Lua_Client::*)(const char*,const char*))&Lua_Client::Popup)
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.def("Popup", (void(Lua_Client::*)(const char*,const char*,uint32))&Lua_Client::Popup)
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|
.def("Popup", (void(Lua_Client::*)(const char*,const char*,uint32,uint32))&Lua_Client::Popup)
|
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.def("Popup", (void(Lua_Client::*)(const char*,const char*,uint32,uint32,uint32))&Lua_Client::Popup)
|
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.def("Popup", (void(Lua_Client::*)(const char*,const char*,uint32,uint32,uint32,uint32))&Lua_Client::Popup)
|
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.def("Popup", (void(Lua_Client::*)(const char*,const char*,uint32,uint32,uint32,uint32,const char*,const char*))&Lua_Client::Popup)
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.def("Popup", (void(Lua_Client::*)(const char*,const char*,uint32,uint32,uint32,uint32,const char*,const char*,uint32))&Lua_Client::Popup)
|
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.def("PushItemOnCursor", (bool(Lua_Client::*)(Lua_ItemInst))&Lua_Client::PushItemOnCursor)
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.def("PutItemInInventory", (bool(Lua_Client::*)(int,Lua_ItemInst))&Lua_Client::PutItemInInventory)
|
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.def("QuestReadBook", (void(Lua_Client::*)(const char *,int))&Lua_Client::QuestReadBook)
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.def("QuestReward", (void(Lua_Client::*)(Lua_Mob))&Lua_Client::QuestReward)
|
|
.def("QuestReward", (void(Lua_Client::*)(Lua_Mob, luabind::adl::object))&Lua_Client::QuestReward)
|
|
.def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32))&Lua_Client::QuestReward)
|
|
.def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32))&Lua_Client::QuestReward)
|
|
.def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32, uint32))&Lua_Client::QuestReward)
|
|
.def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32, uint32, uint32))&Lua_Client::QuestReward)
|
|
.def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32, uint32, uint32, uint32))&Lua_Client::QuestReward)
|
|
.def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32, uint32, uint32, uint32, uint32))&Lua_Client::QuestReward)
|
|
.def("QuestReward", (void(Lua_Client::*)(Lua_Mob, uint32, uint32, uint32, uint32, uint32, uint32, bool))&Lua_Client::QuestReward)
|
|
.def("QueuePacket", (void(Lua_Client::*)(Lua_Packet))&Lua_Client::QueuePacket)
|
|
.def("QueuePacket", (void(Lua_Client::*)(Lua_Packet,bool))&Lua_Client::QueuePacket)
|
|
.def("QueuePacket", (void(Lua_Client::*)(Lua_Packet,bool,int))&Lua_Client::QueuePacket)
|
|
.def("QueuePacket", (void(Lua_Client::*)(Lua_Packet,bool,int,int))&Lua_Client::QueuePacket)
|
|
.def("ReadBookByName", (void(Lua_Client::*)(std::string,uint8))&Lua_Client::ReadBookByName)
|
|
.def("RefundAA", (void(Lua_Client::*)(void))&Lua_Client::RefundAA)
|
|
.def("ReloadDataBuckets", (bool(Lua_Client::*)(void))&Lua_Client::ReloadDataBuckets)
|
|
.def("RemoveAAPoints", (bool(Lua_Client::*)(uint32))&Lua_Client::RemoveAAPoints)
|
|
.def("RemoveAllExpeditionLockouts", (void(Lua_Client::*)(std::string))&Lua_Client::RemoveAllExpeditionLockouts)
|
|
.def("RemoveAllExpeditionLockouts", (void(Lua_Client::*)(void))&Lua_Client::RemoveAllExpeditionLockouts)
|
|
.def("RemoveAlternateCurrencyValue", (bool(Lua_Client::*)(uint32,uint32))&Lua_Client::RemoveAlternateCurrencyValue)
|
|
.def("RemoveEbonCrystals", (void(Lua_Client::*)(uint32))&Lua_Client::RemoveEbonCrystals)
|
|
.def("RemoveExpeditionLockout", (void(Lua_Client::*)(std::string, std::string))&Lua_Client::RemoveExpeditionLockout)
|
|
.def("RemoveItem", (void(Lua_Client::*)(uint32))&Lua_Client::RemoveItem)
|
|
.def("RemoveItem", (void(Lua_Client::*)(uint32,uint32))&Lua_Client::RemoveItem)
|
|
.def("RemoveLDoNLoss", (void(Lua_Client::*)(uint32))&Lua_Client::RemoveLDoNLoss)
|
|
.def("RemoveLDoNWin", (void(Lua_Client::*)(uint32))&Lua_Client::RemoveLDoNWin)
|
|
.def("RemoveRadiantCrystals", (void(Lua_Client::*)(uint32))&Lua_Client::RemoveRadiantCrystals)
|
|
.def("ResetAA", (void(Lua_Client::*)(void))&Lua_Client::ResetAA)
|
|
.def("ResetAllDisciplineTimers", (void(Lua_Client::*)(void))&Lua_Client::ResetAllDisciplineTimers)
|
|
.def("ResetAllCastbarCooldowns", (void(Lua_Client::*)(void))&Lua_Client::ResetAllCastbarCooldowns)
|
|
.def("ResetAlternateAdvancementRank", &Lua_Client::ResetAlternateAdvancementRank)
|
|
.def("ResetCastbarCooldownBySlot", (void(Lua_Client::*)(int))&Lua_Client::ResetCastbarCooldownBySlot)
|
|
.def("ResetCastbarCooldownBySpellID", (void(Lua_Client::*)(uint32))&Lua_Client::ResetCastbarCooldownBySpellID)
|
|
.def("ResetDisciplineTimer", (void(Lua_Client::*)(uint32))&Lua_Client::ResetDisciplineTimer)
|
|
.def("ResetItemCooldown", (void(Lua_Client::*)(uint32))&Lua_Client::ResetItemCooldown)
|
|
.def("ResetLeadershipAA", (void(Lua_Client::*)(void))&Lua_Client::ResetLeadershipAA)
|
|
.def("ResetTrade", (void(Lua_Client::*)(void))&Lua_Client::ResetTrade)
|
|
.def("RewardFaction", (void(Lua_Client::*)(int,int))&Lua_Client::RewardFaction)
|
|
.def("Save", (void(Lua_Client::*)(int))&Lua_Client::Save)
|
|
.def("Save", (void(Lua_Client::*)(void))&Lua_Client::Save)
|
|
.def("ScribeSpell", (void(Lua_Client::*)(int,int))&Lua_Client::ScribeSpell)
|
|
.def("ScribeSpell", (void(Lua_Client::*)(int,int,bool))&Lua_Client::ScribeSpell)
|
|
.def("ScribeSpells", (uint16(Lua_Client::*)(uint8,uint8))&Lua_Client::ScribeSpells)
|
|
.def("SendColoredText", (void(Lua_Client::*)(uint32, std::string))&Lua_Client::SendColoredText)
|
|
.def("SendItemScale", (void(Lua_Client::*)(Lua_ItemInst))&Lua_Client::SendItemScale)
|
|
.def("SendGMCommand", (bool(Lua_Client::*)(std::string))&Lua_Client::SendGMCommand)
|
|
.def("SendGMCommand", (bool(Lua_Client::*)(std::string,bool))&Lua_Client::SendGMCommand)
|
|
.def("SendMarqueeMessage", (void(Lua_Client::*)(uint32, std::string))&Lua_Client::SendMarqueeMessage)
|
|
.def("SendMarqueeMessage", (void(Lua_Client::*)(uint32, std::string, uint32))&Lua_Client::SendMarqueeMessage)
|
|
.def("SendMarqueeMessage", (void(Lua_Client::*)(uint32, uint32, uint32, uint32, uint32, std::string))&Lua_Client::SendMarqueeMessage)
|
|
.def("SendOPTranslocateConfirm", (void(Lua_Client::*)(Lua_Mob,int))&Lua_Client::SendOPTranslocateConfirm)
|
|
.def("SendPath", (void(Lua_Client::*)(Lua_Mob))&Lua_Client::SendPath)
|
|
.def("SendPEQZoneFlagInfo", (void(Lua_Client::*)(Lua_Client))&Lua_Client::SendPEQZoneFlagInfo)
|
|
.def("SendSound", (void(Lua_Client::*)(void))&Lua_Client::SendSound)
|
|
.def("SendToGuildHall", (void(Lua_Client::*)(void))&Lua_Client::SendToGuildHall)
|
|
.def("SendToInstance", (void(Lua_Client::*)(std::string,std::string,uint32,float,float,float,float,std::string,uint32))&Lua_Client::SendToInstance)
|
|
.def("SendPayload", (void(Lua_Client::*)(int))&Lua_Client::SendPayload)
|
|
.def("SendPayload", (void(Lua_Client::*)(int,std::string))&Lua_Client::SendPayload)
|
|
.def("SendWebLink", (void(Lua_Client::*)(const char *))&Lua_Client::SendWebLink)
|
|
.def("SendZoneFlagInfo", (void(Lua_Client::*)(Lua_Client))&Lua_Client::SendZoneFlagInfo)
|
|
.def("SetAAEXPModifier", (void(Lua_Client::*)(float))&Lua_Client::SetAAEXPModifier)
|
|
.def("SetAAEXPModifier", (void(Lua_Client::*)(uint32,float))&Lua_Client::SetAAEXPModifier)
|
|
.def("SetAAEXPModifier", (void(Lua_Client::*)(uint32,float,int16))&Lua_Client::SetAAEXPModifier)
|
|
.def("SetAAEXPPercentage", (void(Lua_Client::*)(uint8))&Lua_Client::SetAAEXPPercentage)
|
|
.def("SetAAPoints", (void(Lua_Client::*)(int))&Lua_Client::SetAAPoints)
|
|
.def("SetAATitle", (void(Lua_Client::*)(std::string))&Lua_Client::SetAATitle)
|
|
.def("SetAATitle", (void(Lua_Client::*)(std::string,bool))&Lua_Client::SetAATitle)
|
|
.def("SetAFK", (void(Lua_Client::*)(uint8))&Lua_Client::SetAFK)
|
|
.def("SetAccountFlag", (void(Lua_Client::*)(const std::string&,const std::string&))&Lua_Client::SetAccountFlag)
|
|
.def("SetAlternateCurrencyValue", (void(Lua_Client::*)(uint32,uint32))&Lua_Client::SetAlternateCurrencyValue)
|
|
.def("SetAnon", (void(Lua_Client::*)(uint8))&Lua_Client::SetAnon)
|
|
.def("SetAutoLoginCharacterName", (bool(Lua_Client::*)(void))&Lua_Client::SetAutoLoginCharacterName)
|
|
.def("SetAutoLoginCharacterName", (bool(Lua_Client::*)(std::string))&Lua_Client::SetAutoLoginCharacterName)
|
|
.def("SetBaseClass", (void(Lua_Client::*)(int))&Lua_Client::SetBaseClass)
|
|
.def("SetBaseGender", (void(Lua_Client::*)(int))&Lua_Client::SetBaseGender)
|
|
.def("SetBaseRace", (void(Lua_Client::*)(int))&Lua_Client::SetBaseRace)
|
|
.def("SetBindPoint", (void(Lua_Client::*)(int))&Lua_Client::SetBindPoint)
|
|
.def("SetBindPoint", (void(Lua_Client::*)(int,int))&Lua_Client::SetBindPoint)
|
|
.def("SetBindPoint", (void(Lua_Client::*)(int,int,float))&Lua_Client::SetBindPoint)
|
|
.def("SetBindPoint", (void(Lua_Client::*)(int,int,float,float))&Lua_Client::SetBindPoint)
|
|
.def("SetBindPoint", (void(Lua_Client::*)(int,int,float,float,float))&Lua_Client::SetBindPoint)
|
|
.def("SetBindPoint", (void(Lua_Client::*)(int,int,float,float,float,float))&Lua_Client::SetBindPoint)
|
|
.def("SetBindPoint", (void(Lua_Client::*)(void))&Lua_Client::SetBindPoint)
|
|
.def("SetBotCreationLimit", (void(Lua_Client::*)(uint32))&Lua_Client::SetBotCreationLimit)
|
|
.def("SetBotCreationLimit", (void(Lua_Client::*)(uint32,uint8))&Lua_Client::SetBotCreationLimit)
|
|
.def("SetBotRequiredLevel", (void(Lua_Client::*)(int))&Lua_Client::SetBotRequiredLevel)
|
|
.def("SetBotRequiredLevel", (void(Lua_Client::*)(int,uint8))&Lua_Client::SetBotRequiredLevel)
|
|
.def("SetBotSpawnLimit", (void(Lua_Client::*)(int))&Lua_Client::SetBotSpawnLimit)
|
|
.def("SetBotSpawnLimit", (void(Lua_Client::*)(int,uint8))&Lua_Client::SetBotSpawnLimit)
|
|
.def("SetAccountBucket", (void(Lua_Client::*)(std::string,std::string))&Lua_Client::SetAccountBucket)
|
|
.def("SetAccountBucket", (void(Lua_Client::*)(std::string,std::string,std::string))&Lua_Client::SetAccountBucket)
|
|
.def("SetBucket", (void(Lua_Client::*)(std::string,std::string))&Lua_Client::SetBucket)
|
|
.def("SetBucket", (void(Lua_Client::*)(std::string,std::string,std::string))&Lua_Client::SetBucket)
|
|
.def("SetClientMaxLevel", (void(Lua_Client::*)(int))&Lua_Client::SetClientMaxLevel)
|
|
.def("SetConsumption", (void(Lua_Client::*)(int, int))&Lua_Client::SetConsumption)
|
|
.def("SetDeity", (void(Lua_Client::*)(int))&Lua_Client::SetDeity)
|
|
.def("SetDuelTarget", (void(Lua_Client::*)(int))&Lua_Client::SetDuelTarget)
|
|
.def("SetDueling", (void(Lua_Client::*)(bool))&Lua_Client::SetDueling)
|
|
.def("SetEXP", (void(Lua_Client::*)(uint64,uint64))&Lua_Client::SetEXP)
|
|
.def("SetEXP", (void(Lua_Client::*)(uint64,uint64,bool))&Lua_Client::SetEXP)
|
|
.def("SetEXPEnabled", (void(Lua_Client::*)(bool))&Lua_Client::SetEXPEnabled)
|
|
.def("SetEXPModifier", (void(Lua_Client::*)(float))&Lua_Client::SetEXPModifier)
|
|
.def("SetEXPModifier", (void(Lua_Client::*)(uint32,float))&Lua_Client::SetEXPModifier)
|
|
.def("SetEXPModifier", (void(Lua_Client::*)(uint32,float,int16))&Lua_Client::SetEXPModifier)
|
|
.def("SetEbonCrystals", (void(Lua_Client::*)(uint32))&Lua_Client::SetEbonCrystals)
|
|
.def("SetEndurance", (void(Lua_Client::*)(int))&Lua_Client::SetEndurance)
|
|
.def("SetEnvironmentDamageModifier", (void(Lua_Client::*)(int))&Lua_Client::SetEnvironmentDamageModifier)
|
|
.def("SetFactionLevel", (void(Lua_Client::*)(uint32,uint32,int,int,int))&Lua_Client::SetFactionLevel)
|
|
.def("SetFactionLevel2", (void(Lua_Client::*)(uint32,int,int,int,int,int,int))&Lua_Client::SetFactionLevel2)
|
|
.def("SetFeigned", (void(Lua_Client::*)(bool))&Lua_Client::SetFeigned)
|
|
.def("SetGM", (void(Lua_Client::*)(bool))&Lua_Client::SetGM)
|
|
.def("SetGMStatus", (void(Lua_Client::*)(int))&Lua_Client::SetGMStatus)
|
|
.def("SetHideMe", (void(Lua_Client::*)(bool))&Lua_Client::SetHideMe)
|
|
.def("SetHorseId", (void(Lua_Client::*)(int))&Lua_Client::SetHorseId)
|
|
.def("SetHunger", (void(Lua_Client::*)(int))&Lua_Client::SetHunger)
|
|
.def("SetInvulnerableEnvironmentDamage", (void(Lua_Client::*)(int))&Lua_Client::SetInvulnerableEnvironmentDamage)
|
|
.def("SetIPExemption", (void(Lua_Client::*)(int))&Lua_Client::SetIPExemption)
|
|
.def("SetItemCooldown", (void(Lua_Client::*)(uint32,uint32))&Lua_Client::SetItemCooldown)
|
|
.def("SetLanguageSkill", (void(Lua_Client::*)(int,int))&Lua_Client::SetLanguageSkill)
|
|
.def("SetLDoNPoints", (void(Lua_Client::*)(uint32,uint32))&Lua_Client::SetLDoNPoints)
|
|
.def("SetMaterial", (void(Lua_Client::*)(int,uint32))&Lua_Client::SetMaterial)
|
|
.def("SetPEQZoneFlag", (void(Lua_Client::*)(uint32))&Lua_Client::SetPEQZoneFlag)
|
|
.def("SetPVP", (void(Lua_Client::*)(bool))&Lua_Client::SetPVP)
|
|
.def("SetPrimaryWeaponOrnamentation", (void(Lua_Client::*)(uint32))&Lua_Client::SetPrimaryWeaponOrnamentation)
|
|
.def("SetRadiantCrystals", (void(Lua_Client::*)(uint32))&Lua_Client::SetRadiantCrystals)
|
|
.def("SetSecondaryWeaponOrnamentation", (void(Lua_Client::*)(uint32))&Lua_Client::SetSecondaryWeaponOrnamentation)
|
|
.def("SetSkill", (void(Lua_Client::*)(int,int))&Lua_Client::SetSkill)
|
|
.def("SetSkillPoints", (void(Lua_Client::*)(int))&Lua_Client::SetSkillPoints)
|
|
.def("SetSpellDuration", (void(Lua_Client::*)(int))&Lua_Client::SetSpellDuration)
|
|
.def("SetSpellDuration", (void(Lua_Client::*)(int,int))&Lua_Client::SetSpellDuration)
|
|
.def("SetSpellDuration", (void(Lua_Client::*)(int,int,int))&Lua_Client::SetSpellDuration)
|
|
.def("SetSpellDuration", (void(Lua_Client::*)(int,int,int,bool))&Lua_Client::SetSpellDuration)
|
|
.def("SetSpellDuration", (void(Lua_Client::*)(int,int,int,bool,bool))&Lua_Client::SetSpellDuration)
|
|
.def("SetSpellDurationGroup", (void(Lua_Client::*)(int))&Lua_Client::SetSpellDurationGroup)
|
|
.def("SetSpellDurationGroup", (void(Lua_Client::*)(int,int))&Lua_Client::SetSpellDurationGroup)
|
|
.def("SetSpellDurationGroup", (void(Lua_Client::*)(int,int,int))&Lua_Client::SetSpellDurationGroup)
|
|
.def("SetSpellDurationGroup", (void(Lua_Client::*)(int,int,int,bool))&Lua_Client::SetSpellDurationGroup)
|
|
.def("SetSpellDurationGroup", (void(Lua_Client::*)(int,int,int,bool,bool))&Lua_Client::SetSpellDurationGroup)
|
|
.def("SetSpellDurationRaid", (void(Lua_Client::*)(int))&Lua_Client::SetSpellDurationRaid)
|
|
.def("SetSpellDurationRaid", (void(Lua_Client::*)(int,int))&Lua_Client::SetSpellDurationRaid)
|
|
.def("SetSpellDurationRaid", (void(Lua_Client::*)(int,int,int))&Lua_Client::SetSpellDurationRaid)
|
|
.def("SetSpellDurationRaid", (void(Lua_Client::*)(int,int,int,bool))&Lua_Client::SetSpellDurationRaid)
|
|
.def("SetSpellDurationRaid", (void(Lua_Client::*)(int,int,int,bool,bool))&Lua_Client::SetSpellDurationRaid)
|
|
.def("SetSpellDurationRaid", (void(Lua_Client::*)(int,int,int,bool,bool,bool))&Lua_Client::SetSpellDurationRaid)
|
|
.def("SetStartZone", (void(Lua_Client::*)(int))&Lua_Client::SetStartZone)
|
|
.def("SetStartZone", (void(Lua_Client::*)(int,float))&Lua_Client::SetStartZone)
|
|
.def("SetStartZone", (void(Lua_Client::*)(int,float,float))&Lua_Client::SetStartZone)
|
|
.def("SetStartZone", (void(Lua_Client::*)(int,float,float,float))&Lua_Client::SetStartZone)
|
|
.def("SetStats", (void(Lua_Client::*)(int,int))&Lua_Client::SetStats)
|
|
.def("SetThirst", (void(Lua_Client::*)(int))&Lua_Client::SetThirst)
|
|
.def("SetTint", (void(Lua_Client::*)(int,uint32))&Lua_Client::SetTint)
|
|
.def("SetTitleSuffix", (void(Lua_Client::*)(const char *))&Lua_Client::SetTitleSuffix)
|
|
.def("SetZoneFlag", (void(Lua_Client::*)(uint32))&Lua_Client::SetZoneFlag)
|
|
.def("ShowZoneShardMenu", (void(Lua_Client::*)(void))&Lua_Client::ShowZoneShardMenu)
|
|
.def("Signal", (void(Lua_Client::*)(int))&Lua_Client::Signal)
|
|
.def("Sit", (void(Lua_Client::*)(void))&Lua_Client::Sit)
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.def("Stand", (void(Lua_Client::*)(void))&Lua_Client::Stand)
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.def("SummonBaggedItems", (void(Lua_Client::*)(uint32,luabind::adl::object))&Lua_Client::SummonBaggedItems)
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.def("SummonItem", (void(Lua_Client::*)(uint32))&Lua_Client::SummonItem)
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.def("SummonItem", (void(Lua_Client::*)(uint32,int))&Lua_Client::SummonItem)
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.def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32))&Lua_Client::SummonItem)
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.def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32))&Lua_Client::SummonItem)
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.def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32,uint32))&Lua_Client::SummonItem)
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.def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32,uint32,uint32))&Lua_Client::SummonItem)
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.def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32,uint32,uint32,uint32))&Lua_Client::SummonItem)
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.def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32,uint32,uint32,uint32,bool))&Lua_Client::SummonItem)
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.def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32,uint32,uint32,uint32,bool,int))&Lua_Client::SummonItem)
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.def("SummonItemIntoInventory", (void(Lua_Client::*)(luabind::adl::object))&Lua_Client::SummonItemIntoInventory)
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.def("TGB", (bool(Lua_Client::*)(void))&Lua_Client::TGB)
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.def("TakeMoneyFromPP", (bool(Lua_Client::*)(uint64))&Lua_Client::TakeMoneyFromPP)
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.def("TakeMoneyFromPP", (bool(Lua_Client::*)(uint64,bool))&Lua_Client::TakeMoneyFromPP)
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.def("TakePlatinum", (bool(Lua_Client::*)(uint32))&Lua_Client::TakePlatinum)
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.def("TakePlatinum", (bool(Lua_Client::*)(uint32,bool))&Lua_Client::TakePlatinum)
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.def("TaskSelector", (void(Lua_Client::*)(luabind::adl::object))&Lua_Client::TaskSelector)
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.def("TaskSelector", (void(Lua_Client::*)(luabind::adl::object, bool))&Lua_Client::TaskSelector)
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.def("TeleportToPlayerByCharID", (bool(Lua_Client::*)(uint32))&Lua_Client::TeleportToPlayerByCharID)
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.def("TeleportToPlayerByName", (bool(Lua_Client::*)(std::string))&Lua_Client::TeleportToPlayerByName)
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.def("TeleportGroupToPlayerByCharID", (bool(Lua_Client::*)(uint32))&Lua_Client::TeleportGroupToPlayerByCharID)
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.def("TeleportGroupToPlayerByName", (bool(Lua_Client::*)(std::string))&Lua_Client::TeleportGroupToPlayerByName)
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.def("TeleportRaidToPlayerByCharID", (bool(Lua_Client::*)(uint32))&Lua_Client::TeleportRaidToPlayerByCharID)
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.def("TeleportRaidToPlayerByName", (bool(Lua_Client::*)(std::string))&Lua_Client::TeleportRaidToPlayerByName)
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.def("Thirsty", (bool(Lua_Client::*)(void))&Lua_Client::Thirsty)
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.def("TrainDisc", (void(Lua_Client::*)(int))&Lua_Client::TrainDisc)
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.def("TrainDiscBySpellID", (void(Lua_Client::*)(int32))&Lua_Client::TrainDiscBySpellID)
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.def("UnFreeze", (void(Lua_Client::*)(void))&Lua_Client::UnFreeze)
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.def("Undye", (void(Lua_Client::*)(void))&Lua_Client::Undye)
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.def("UnmemSpell", (void(Lua_Client::*)(int))&Lua_Client::UnmemSpell)
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.def("UnmemSpell", (void(Lua_Client::*)(int,bool))&Lua_Client::UnmemSpell)
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.def("UnmemSpellAll", (void(Lua_Client::*)(bool))&Lua_Client::UnmemSpellAll)
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.def("UnmemSpellAll", (void(Lua_Client::*)(void))&Lua_Client::UnmemSpellAll)
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.def("UnmemSpellBySpellID", (void(Lua_Client::*)(int32))&Lua_Client::UnmemSpellBySpellID)
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.def("UnscribeSpell", (void(Lua_Client::*)(int))&Lua_Client::UnscribeSpell)
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.def("UnscribeSpell", (void(Lua_Client::*)(int,bool))&Lua_Client::UnscribeSpell)
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.def("UnscribeSpellAll", (void(Lua_Client::*)(bool))&Lua_Client::UnscribeSpellAll)
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.def("UnscribeSpellAll", (void(Lua_Client::*)(void))&Lua_Client::UnscribeSpellAll)
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.def("UnscribeSpellBySpellID", (void(Lua_Client::*)(uint16))&Lua_Client::UnscribeSpellBySpellID)
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.def("UnscribeSpellBySpellID", (void(Lua_Client::*)(uint16,bool))&Lua_Client::UnscribeSpellBySpellID)
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.def("UntrainDisc", (void(Lua_Client::*)(int))&Lua_Client::UntrainDisc)
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.def("UntrainDisc", (void(Lua_Client::*)(int,bool))&Lua_Client::UntrainDisc)
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.def("UntrainDiscAll", (void(Lua_Client::*)(bool))&Lua_Client::UntrainDiscAll)
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.def("UntrainDiscAll", (void(Lua_Client::*)(void))&Lua_Client::UntrainDiscAll)
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.def("UntrainDiscBySpellID", (void(Lua_Client::*)(uint16))&Lua_Client::UntrainDiscBySpellID)
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.def("UntrainDiscBySpellID", (void(Lua_Client::*)(uint16,bool))&Lua_Client::UntrainDiscBySpellID)
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.def("UpdateAdmin", (void(Lua_Client::*)(void))&Lua_Client::UpdateAdmin)
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.def("UpdateAdmin", (void(Lua_Client::*)(bool))&Lua_Client::UpdateAdmin)
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.def("UpdateGroupAAs", (void(Lua_Client::*)(int,uint32))&Lua_Client::UpdateGroupAAs)
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.def("UpdateLDoNPoints", (void(Lua_Client::*)(uint32,int))&Lua_Client::UpdateLDoNPoints)
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.def("UpdateTaskActivity", (void(Lua_Client::*)(int,int,int))&Lua_Client::UpdateTaskActivity)
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.def("UseDiscipline", (bool(Lua_Client::*)(int,int))&Lua_Client::UseDiscipline)
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.def("UseAugmentContainer", (void(Lua_Client::*)(int))&Lua_Client::UseAugmentContainer)
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.def("WorldKick", (void(Lua_Client::*)(void))&Lua_Client::WorldKick);
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}
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luabind::scope lua_register_inventory_where() {
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return luabind::class_<InventoryWhere>("InventoryWhere")
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.enum_("constants")
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[(
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luabind::value("Personal", static_cast<int>(invWherePersonal)),
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luabind::value("Bank", static_cast<int>(invWhereBank)),
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luabind::value("SharedBank", static_cast<int>(invWhereSharedBank)),
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luabind::value("Trading", static_cast<int>(invWhereTrading)),
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luabind::value("Cursor", static_cast<int>(invWhereCursor))
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)];
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}
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#endif
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