mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
366 lines
10 KiB
C++
366 lines
10 KiB
C++
/**
|
|
* EQEmulator: Everquest Server Emulator
|
|
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; version 2 of the License.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
|
* are required to give you total support for your newly bought product;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
|
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
*/
|
|
|
|
#include "expedition_request.h"
|
|
#include "client.h"
|
|
#include "expedition.h"
|
|
#include "expedition_database.h"
|
|
#include "expedition_lockout_timer.h"
|
|
#include "groups.h"
|
|
#include "raids.h"
|
|
#include "string_ids.h"
|
|
#include "worldserver.h"
|
|
|
|
extern WorldServer worldserver;
|
|
|
|
struct ExpeditionRequestConflict
|
|
{
|
|
std::string character_name;
|
|
ExpeditionLockoutTimer lockout;
|
|
};
|
|
|
|
ExpeditionRequest::ExpeditionRequest(
|
|
std::string expedition_name, uint32_t min_players, uint32_t max_players, bool disable_messages
|
|
) :
|
|
m_expedition_name(expedition_name),
|
|
m_min_players(min_players),
|
|
m_max_players(max_players),
|
|
m_disable_messages(disable_messages)
|
|
{
|
|
}
|
|
|
|
bool ExpeditionRequest::Validate(Client* requester)
|
|
{
|
|
m_requester = requester;
|
|
if (!m_requester)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// a message is sent to leader for every member that fails a requirement
|
|
|
|
BenchTimer benchmark;
|
|
|
|
bool requirements_met = false;
|
|
|
|
Raid* raid = m_requester->GetRaid();
|
|
Group* group = m_requester->GetGroup();
|
|
if (raid)
|
|
{
|
|
requirements_met = CanRaidRequest(raid);
|
|
}
|
|
else if (group)
|
|
{
|
|
requirements_met = CanGroupRequest(group);
|
|
}
|
|
else // solo request
|
|
{
|
|
m_leader = m_requester;
|
|
m_leader_id = m_requester->CharacterID();
|
|
m_leader_name = m_requester->GetName();
|
|
requirements_met = ValidateMembers({m_leader_name});
|
|
}
|
|
|
|
auto elapsed = benchmark.elapsed();
|
|
LogExpeditions("Create validation for [{}] members took [{}s]", m_members.size(), elapsed);
|
|
|
|
return requirements_met;
|
|
}
|
|
|
|
bool ExpeditionRequest::CanRaidRequest(Raid* raid)
|
|
{
|
|
m_leader = raid->GetLeader();
|
|
m_leader_name = raid->leadername;
|
|
m_leader_id = m_leader ? m_leader->CharacterID() : database.GetCharacterID(raid->leadername);
|
|
|
|
std::vector<std::string> member_names;
|
|
for (int i = 0; i < MAX_RAID_MEMBERS; ++i)
|
|
{
|
|
if (raid->members[i].membername[0])
|
|
{
|
|
member_names.emplace_back(raid->members[i].membername);
|
|
}
|
|
}
|
|
|
|
return ValidateMembers(member_names);
|
|
}
|
|
|
|
bool ExpeditionRequest::CanGroupRequest(Group* group)
|
|
{
|
|
m_leader = nullptr;
|
|
if (group->GetLeader() && group->GetLeader()->IsClient())
|
|
{
|
|
m_leader = group->GetLeader()->CastToClient();
|
|
}
|
|
// Group::GetLeaderName() is broken if group formed across zones, ask database instead
|
|
m_leader_name = m_leader ? m_leader->GetName() : GetGroupLeaderName(group->GetID()); // group->GetLeaderName();
|
|
m_leader_id = m_leader ? m_leader->CharacterID() : database.GetCharacterID(m_leader_name.c_str());
|
|
|
|
std::vector<std::string> member_names;
|
|
for (int i = 0; i < MAX_GROUP_MEMBERS; ++i)
|
|
{
|
|
if (group->membername[i][0])
|
|
{
|
|
member_names.emplace_back(group->membername[i]);
|
|
}
|
|
}
|
|
|
|
return ValidateMembers(member_names);
|
|
}
|
|
|
|
std::string ExpeditionRequest::GetGroupLeaderName(uint32_t group_id)
|
|
{
|
|
char leader_name_buffer[64] = { 0 };
|
|
database.GetGroupLeadershipInfo(group_id, leader_name_buffer);
|
|
return std::string(leader_name_buffer);
|
|
}
|
|
|
|
bool ExpeditionRequest::ValidateMembers(const std::vector<std::string>& member_names)
|
|
{
|
|
if (member_names.empty())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool requirements_met = true;
|
|
|
|
if (CheckMembersForConflicts(member_names))
|
|
{
|
|
requirements_met = false;
|
|
}
|
|
|
|
// live only checks player count requirement after other expensive checks pass (?)
|
|
// maybe it's done intentionally as a way to preview lockout conflicts
|
|
if (requirements_met)
|
|
{
|
|
requirements_met = IsPlayerCountValidated(static_cast<uint32_t>(member_names.size()));
|
|
}
|
|
|
|
return requirements_met;
|
|
}
|
|
|
|
bool ExpeditionRequest::LoadLeaderLockouts()
|
|
{
|
|
// leader's lockouts are used to check member conflicts and later stored in expedition
|
|
auto lockouts = ExpeditionDatabase::LoadCharacterLockouts(m_leader_id, m_expedition_name);
|
|
|
|
auto leeway_seconds = static_cast<uint32_t>(RuleI(Expedition, RequestExpiredLockoutLeewaySeconds));
|
|
|
|
for (auto& lockout : lockouts)
|
|
{
|
|
bool is_expired = lockout.IsExpired() || lockout.GetSecondsRemaining() <= leeway_seconds;
|
|
if (!is_expired)
|
|
{
|
|
m_lockouts.emplace(lockout.GetEventName(), lockout);
|
|
|
|
// on live if leader has a replay lockout it never bothers checking for event conflicts
|
|
if (m_check_event_lockouts && lockout.IsReplayTimer())
|
|
{
|
|
m_check_event_lockouts = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ExpeditionRequest::CheckMembersForConflicts(const std::vector<std::string>& member_names)
|
|
{
|
|
// load data for each member and compare with leader lockouts
|
|
auto results = ExpeditionDatabase::LoadMembersForCreateRequest(member_names, m_expedition_name);
|
|
if (!results.Success() || !LoadLeaderLockouts())
|
|
{
|
|
LogExpeditions("Failed to load data to verify members for expedition request");
|
|
return true;
|
|
}
|
|
|
|
bool is_solo = (member_names.size() == 1);
|
|
bool has_conflicts = false;
|
|
|
|
std::vector<ExpeditionRequestConflict> member_lockout_conflicts;
|
|
|
|
auto leeway_seconds = static_cast<uint32_t>(RuleI(Expedition, RequestExpiredLockoutLeewaySeconds));
|
|
|
|
uint32_t last_character_id = 0;
|
|
for (auto row = results.begin(); row != results.end(); ++row)
|
|
{
|
|
auto character_id = static_cast<uint32_t>(std::strtoul(row[0], nullptr, 10));
|
|
std::string character_name(row[1]);
|
|
bool has_expedition = (row[2] != nullptr); // in expedition_members with another expedition
|
|
|
|
if (character_id != last_character_id)
|
|
{
|
|
// defaults to online status, if offline group members implemented this needs to change
|
|
m_members.emplace_back(character_id, character_name);
|
|
|
|
// process event lockout conflict messages from the previous character
|
|
for (const auto& member_lockout : member_lockout_conflicts)
|
|
{
|
|
SendLeaderMemberEventLockout(member_lockout.character_name, member_lockout.lockout);
|
|
}
|
|
member_lockout_conflicts.clear();
|
|
|
|
if (has_expedition)
|
|
{
|
|
has_conflicts = true;
|
|
SendLeaderMemberInExpedition(character_name, is_solo);
|
|
|
|
// solo requests break out early if requester in an expedition
|
|
if (is_solo)
|
|
{
|
|
return has_conflicts;
|
|
}
|
|
}
|
|
}
|
|
|
|
last_character_id = character_id;
|
|
|
|
// compare member lockouts with leader lockouts
|
|
if (row[3] && row[4] && row[5] && row[6])
|
|
{
|
|
auto expire_time = strtoull(row[4], nullptr, 10);
|
|
auto duration = static_cast<uint32_t>(strtoul(row[5], nullptr, 10));
|
|
|
|
ExpeditionLockoutTimer lockout{row[3], m_expedition_name, row[6], expire_time, duration};
|
|
|
|
// client window hides timers with less than 60s remaining, optionally count as expired
|
|
bool is_expired = lockout.IsExpired() || lockout.GetSecondsRemaining() <= leeway_seconds;
|
|
if (!is_expired)
|
|
{
|
|
if (lockout.IsReplayTimer())
|
|
{
|
|
// replay timer conflict messages always show up before event conflicts
|
|
has_conflicts = true;
|
|
SendLeaderMemberReplayLockout(character_name, lockout, is_solo);
|
|
}
|
|
else if (m_check_event_lockouts && character_id != m_leader_id)
|
|
{
|
|
if (m_lockouts.find(lockout.GetEventName()) == m_lockouts.end())
|
|
{
|
|
// leader doesn't have this lockout. queue instead of messaging
|
|
// now so message comes after any replay lockout messages
|
|
has_conflicts = true;
|
|
member_lockout_conflicts.push_back({character_name, lockout});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// event lockout messages for last processed character
|
|
for (const auto& member_lockout : member_lockout_conflicts)
|
|
{
|
|
SendLeaderMemberEventLockout(member_lockout.character_name, member_lockout.lockout);
|
|
}
|
|
|
|
return has_conflicts;
|
|
}
|
|
|
|
void ExpeditionRequest::SendLeaderMessage(
|
|
uint16_t chat_type, uint32_t string_id, const std::initializer_list<std::string>& args)
|
|
{
|
|
if (!m_disable_messages)
|
|
{
|
|
Client::SendCrossZoneMessageString(m_leader, m_leader_name, chat_type, string_id, args);
|
|
}
|
|
}
|
|
|
|
void ExpeditionRequest::SendLeaderMemberInExpedition(const std::string& member_name, bool is_solo)
|
|
{
|
|
if (m_disable_messages)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (is_solo)
|
|
{
|
|
SendLeaderMessage(Chat::Red, EXPEDITION_YOU_BELONG);
|
|
}
|
|
else if (m_requester)
|
|
{
|
|
std::string message = fmt::format(EXPEDITION_OTHER_BELONGS, m_requester->GetName(), member_name);
|
|
Client::SendCrossZoneMessage(m_leader, m_leader_name, Chat::Red, message);
|
|
}
|
|
}
|
|
|
|
void ExpeditionRequest::SendLeaderMemberReplayLockout(
|
|
const std::string& member_name, const ExpeditionLockoutTimer& lockout, bool is_solo)
|
|
{
|
|
if (m_disable_messages)
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto time_remaining = lockout.GetDaysHoursMinutesRemaining();
|
|
if (is_solo)
|
|
{
|
|
SendLeaderMessage(Chat::Red, EXPEDITION_YOU_PLAYED_HERE, {
|
|
time_remaining.days, time_remaining.hours, time_remaining.mins
|
|
});
|
|
}
|
|
else
|
|
{
|
|
SendLeaderMessage(Chat::Red, EXPEDITION_REPLAY_TIMER, {
|
|
member_name, time_remaining.days, time_remaining.hours, time_remaining.mins
|
|
});
|
|
}
|
|
}
|
|
|
|
void ExpeditionRequest::SendLeaderMemberEventLockout(
|
|
const std::string& member_name, const ExpeditionLockoutTimer& lockout)
|
|
{
|
|
if (m_disable_messages)
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto time_remaining = lockout.GetDaysHoursMinutesRemaining();
|
|
SendLeaderMessage(Chat::Red, EXPEDITION_EVENT_TIMER, {
|
|
member_name,
|
|
lockout.GetEventName(),
|
|
time_remaining.days,
|
|
time_remaining.hours,
|
|
time_remaining.mins,
|
|
lockout.GetEventName()
|
|
});
|
|
}
|
|
|
|
bool ExpeditionRequest::IsPlayerCountValidated(uint32_t member_count)
|
|
{
|
|
// note: offline group members count towards requirement but not added to expedition
|
|
bool requirements_met = true;
|
|
|
|
auto bypass_status = RuleI(Expedition, MinStatusToBypassPlayerCountRequirements);
|
|
auto gm_bypass = (m_requester && m_requester->GetGM() && m_requester->Admin() >= bypass_status);
|
|
|
|
if (!gm_bypass && (member_count < m_min_players || member_count > m_max_players))
|
|
{
|
|
requirements_met = false;
|
|
|
|
SendLeaderMessage(Chat::Red, REQUIRED_PLAYER_COUNT, {
|
|
fmt::format_int(member_count).str(),
|
|
fmt::format_int(m_min_players).str(),
|
|
fmt::format_int(m_max_players).str()
|
|
});
|
|
}
|
|
|
|
return requirements_met;
|
|
}
|