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44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
#pragma once
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#include <string>
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struct lua_State;
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class LuaParser;
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class LuaMod
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{
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public:
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LuaMod(lua_State *ls, LuaParser *lp, const std::string &package_name) {
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L = ls;
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parser_ = lp;
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package_name_ = package_name;
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Init();
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}
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~LuaMod() { }
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void Init();
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void MeleeMitigation(Mob *self, Mob *attacker, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault);
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void ApplyDamageTable(Mob *self, DamageHitInfo &hit, bool &ignoreDefault);
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bool AvoidDamage(Mob *self, Mob *other, DamageHitInfo &hit, bool &ignoreDefault);
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bool CheckHitChance(Mob *self, Mob* other, DamageHitInfo &hit, bool &ignoreDefault);
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void CommonOutgoingHitSuccess(Mob *self, Mob* other, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault);
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void TryCriticalHit(Mob *self, Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault);
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uint32 GetRequiredAAExperience(Client *self, bool &ignoreDefault);
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uint32 GetEXPForLevel(Client *self, uint16 level, bool &ignoreDefault);
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uint32 GetExperienceForKill(Client *self, Mob *against, bool &ignoreDefault);
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private:
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LuaParser *parser_;
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lua_State *L;
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std::string package_name_;
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bool m_has_melee_mitigation;
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bool m_has_apply_damage_table;
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bool m_has_avoid_damage;
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bool m_has_check_hit_chance;
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bool m_has_common_outgoing_hit_success;
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bool m_has_try_critical_hit;
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bool m_has_get_required_aa_experience;
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bool m_has_get_exp_for_level;
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bool m_has_get_experience_for_kill;
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};
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