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148 lines
5.2 KiB
C++
148 lines
5.2 KiB
C++
#ifndef GUILD_MGR_H_
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#define GUILD_MGR_H_
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#include <list>
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#include <map>
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#include "../common/guild_base.h"
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#include "../common/types.h"
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#include "../common/repositories/guild_bank_repository.h"
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#include "../zone/petitions.h"
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extern PetitionList petition_list;
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//extern GuildRanks_Struct guilds[512];
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//extern ZoneDatabase database;
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#define PBUFFER 50
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#define MBUFFER 50
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class Client;
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class ServerPacket;
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struct GuildBankItems
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{
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std::map<int32, GuildBankRepository::GuildBank> main_area{};
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std::map<int32, GuildBankRepository::GuildBank> deposit_area{};
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};
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struct GuildBank
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{
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uint32 guild_id;
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GuildBankItems items{};
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GuildBank()
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{
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guild_id = 0;
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}
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};
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enum {
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GuildBankBulkItems = 0,
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GuildBankItemUpdate = 1,
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GuildBankPromote = 3,
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GuildBankViewItem = 4,
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GuildBankDeposit = 5,
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GuildBankPermissions = 6,
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GuildBankWithdraw = 7,
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GuildBankSplitStacks = 8,
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GuildBankMergeStacks = 9,
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GuildBankAcknowledge = 10
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};
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enum {
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GuildBankDepositArea = 0,
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GuildBankMainArea = 1
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};
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enum {
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GuildBankBankerOnly = 0,
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GuildBankSingleMember = 1,
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GuildBankPublicIfUsable = 2,
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GuildBankPublic = 3
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};
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class ZoneGuildManager : public BaseGuildManager {
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public:
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~ZoneGuildManager(void);
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//called by worldserver when it receives a message from world.
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void ProcessWorldPacket(ServerPacket *pack);
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void ListGuilds(Client *c, std::string search_criteria = std::string()) const;
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void ListGuilds(Client *c, uint32 guild_id = 0) const;
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void DescribeGuild(Client *c, uint32 guild_id) const;
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bool IsActionABankAction(GuildAction action);
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bool SetGuild(Client *client, uint32 guild_id, uint8 rank);
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uint8 *MakeGuildMembers(uint32 guild_id, const char* prefix_name, uint32& length);
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void SendToWorldMemberLevelUpdate(uint32 guild_id, uint32 level, std::string player_name);
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void SendToWorldMemberPublicNote(uint32 guild_id, std::string player_name, std::string public_note);
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void SendToWorldMemberRemove(uint32 guild_id, std::string player_name);
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void SendToWorldMemberAdd(uint32 guild_id, uint32 char_id, uint32 level, uint32 _class, uint32 rank, uint32 zone_id, std::string player_name);
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void SendToWorldGuildChannel(uint32 guild_id, std::string channel);
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void SendToWorldGuildURL(uint32 guild_id, std::string url);
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void SendToWorldSendGuildList();
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void SendToWorldMemberRankUpdate(uint32 guild_id, uint32 rank, uint32 banker, uint32 alt, bool no_update, const char *player_name);
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void SendToWorldSendGuildMembersList(uint32 guild_id);
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bool RemoveMember(uint32 guild_id, uint32 char_id, std::string player_name);
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void MemberAdd(uint32 guild_id, uint32 char_id, uint32 level, uint32 _class, uint32 rank, uint32 zone_id, std::string player_name);
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bool MemberRankUpdate(uint32 guild_id, uint32 rank, uint32 banker, uint32 alt, bool no_update, const char *player_name);
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void RecordInvite(uint32 char_id, uint32 guild_id, uint8 rank);
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bool VerifyAndClearInvite(uint32 char_id, uint32 guild_id, uint8 rank);
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void SendGuildMemberUpdateToWorld(const char *MemberName, uint32 GuildID, uint16 ZoneID, uint32 LastSeen);
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void RequestOnlineGuildMembers(uint32 FromID, uint32 GuildID);
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void UpdateRankPermission(uint32 gid, uint32 charid, uint32 fid, uint32 rank, uint32 value);
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void SendPermissionUpdate(uint32 guild_id, uint32 rank, uint32 function_id, uint32 value);
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void UpdateRankName(uint32 gid, uint32 rank, std::string rank_name);
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void SendRankName(uint32 guild_id, uint32 rank, std::string rank_name);
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void SendAllRankNames(uint32 guild_id, uint32 char_id);
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GuildInfo* GetGuildByGuildID(uint32 guild_id);
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virtual void SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation);
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protected:
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virtual void SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid);
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virtual void SendRankUpdate(uint32 CharID);
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virtual void SendGuildDelete(uint32 guild_id);
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std::map<uint32, std::pair<uint32, uint8> > m_inviteQueue; //map from char ID to guild,rank
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private:
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uint32 id;
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};
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class GuildBankManager
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{
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public:
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~GuildBankManager();
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void SendGuildBank(Client *c);
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bool AddItem(GuildBankRepository::GuildBank &guild_bank_item, Client* client);
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int Promote(uint32 GuildID, int SlotID, Client* c);
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void SetPermissions(uint32 GuildID, uint16 SlotID, uint32 Permissions, const char *MemberName, Client* c);
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std::unique_ptr<EQ::ItemInstance> GetItem(uint32 guild_id, uint16 area, uint16 slot_id, uint32 quantity);
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bool DeleteItem(uint32 GuildID, uint16 Area, uint16 SlotID, uint32 Quantity, Client* c);
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bool HasItem(uint32 guild_id, uint32 item_id);
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bool IsAreaFull(uint32 guild_id, uint16 area);
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int32 NextFreeBankSlot(uint32 guild_id, uint32 area);
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bool MergeStacks(uint32 GuildID, uint16 SlotID, Client* c);
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bool SplitStack(uint32 GuildID, uint16 SlotID, uint32 Quantity, Client* c);
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//bool AllowedToWithdraw(uint32 GuildID, uint16 Area, uint16 SlotID, const char *Name);
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void SendGuildBankItemUpdate(uint32 guild_id, int32 slot_id, uint32 area, bool display, Client* c);
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std::shared_ptr<GuildBank> GetGuildBank(uint32 guild_id);
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private:
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bool IsLoaded(uint32 GuildID);
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void Load(uint32 GuildID);
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void UpdateItemQuantity(uint32 GuildID, uint16 Area, uint16 SlotID, uint32 Quantity);
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std::list<std::shared_ptr<GuildBank>> banks{};
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};
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extern ZoneGuildManager guild_mgr;
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extern GuildBankManager *GuildBanks;
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#endif /*GUILD_MGR_H_*/
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