eqemu-server/world/expedition_state.h
hg f5cf566fca
[Expeditions] Let dz process its expired state (#1310)
Move early empty shutdown and process rate rules to DynamicZone scope

This decouples the expired status check from expeditions into an
internal dz method that can be called by its owning system
2021-03-28 20:43:09 -05:00

51 lines
1.7 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef WORLD_EXPEDITION_STATE_H
#define WORLD_EXPEDITION_STATE_H
#include "../common/rulesys.h"
#include "../common/timer.h"
#include <cstdint>
#include <vector>
extern class ExpeditionState expedition_state;
class Expedition;
class ExpeditionState
{
public:
void AddExpedition(uint32_t expedition_id);
Expedition* GetExpedition(uint32_t expedition_id);
Expedition* GetExpeditionByDynamicZoneID(uint32_t dz_id);
void LoadActiveExpeditions();
void MemberChange(uint32_t expedition_id, uint32_t character_id, bool remove);
void Process();
void RemoveAllMembers(uint32_t expedition_id);
void RemoveExpedition(uint32_t expedition_id);
private:
std::vector<Expedition> m_expeditions;
Timer m_process_throttle_timer{static_cast<uint32_t>(RuleI(DynamicZone, WorldProcessRate))};
};
#endif