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Move early empty shutdown and process rate rules to DynamicZone scope This decouples the expired status check from expeditions into an internal dz method that can be called by its owning system
128 lines
3.5 KiB
C++
128 lines
3.5 KiB
C++
#include "dynamic_zone.h"
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#include "expedition.h"
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#include "expedition_state.h"
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#include "worlddb.h"
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#include "zonelist.h"
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#include "zoneserver.h"
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#include "../common/eqemu_logsys.h"
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#include "../common/repositories/instance_list_repository.h"
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extern ZSList zoneserver_list;
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DynamicZone::DynamicZone(
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uint32_t id, uint32_t zone_id, uint32_t instance_id, uint32_t zone_version,
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uint32_t start_time, uint32_t duration, DynamicZoneType type
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) :
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m_id(id),
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m_instance_id(instance_id),
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m_zone_id(zone_id),
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m_zone_version(zone_version),
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m_start_time(std::chrono::system_clock::from_time_t(start_time)),
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m_duration(duration),
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m_type(type),
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m_expire_time(m_start_time + m_duration)
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{
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}
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DynamicZone* DynamicZone::FindDynamicZoneByID(uint32_t dz_id)
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{
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auto expedition = expedition_state.GetExpeditionByDynamicZoneID(dz_id);
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if (expedition)
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{
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return &expedition->GetDynamicZone();
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}
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// todo: other system caches
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return nullptr;
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}
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DynamicZoneStatus DynamicZone::Process(bool force_expire)
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{
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DynamicZoneStatus status = DynamicZoneStatus::Normal;
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if (force_expire || IsExpired())
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{
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status = DynamicZoneStatus::Expired;
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auto dz_zoneserver = zoneserver_list.FindByInstanceID(GetInstanceID());
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if (!dz_zoneserver || dz_zoneserver->NumPlayers() == 0) // no clients inside dz
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{
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status = DynamicZoneStatus::ExpiredEmpty;
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if (force_expire && !m_is_pending_early_shutdown && RuleB(DynamicZone, EmptyShutdownEnabled))
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{
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SetSecondsRemaining(RuleI(DynamicZone, EmptyShutdownDelaySeconds));
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m_is_pending_early_shutdown = true;
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}
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}
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}
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return status;
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}
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void DynamicZone::SetSecondsRemaining(uint32_t seconds_remaining)
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{
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auto now = std::chrono::system_clock::now();
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auto new_remaining = std::chrono::seconds(seconds_remaining);
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auto current_remaining = m_expire_time - now;
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if (current_remaining > new_remaining) // reduce only
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{
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LogDynamicZonesDetail("Updating dynamic zone [{}] instance [{}] seconds remaining to [{}]s",
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GetID(), GetInstanceID(), seconds_remaining);
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// preserve original start time and adjust duration instead
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m_expire_time = now + new_remaining;
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m_duration = std::chrono::duration_cast<std::chrono::seconds>(m_expire_time - m_start_time);
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InstanceListRepository::UpdateDuration(database,
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GetInstanceID(), static_cast<uint32_t>(m_duration.count()));
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SendZonesDurationUpdate(); // update zone caches and actual instance's timer
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}
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}
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void DynamicZone::SendZonesDurationUpdate()
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{
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constexpr uint32_t packsize = sizeof(ServerDzSetDuration_Struct);
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auto pack = std::make_unique<ServerPacket>(ServerOP_DzDurationUpdate, packsize);
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auto packbuf = reinterpret_cast<ServerDzSetDuration_Struct*>(pack->pBuffer);
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packbuf->dz_id = GetID();
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packbuf->seconds = static_cast<uint32_t>(m_duration.count());
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zoneserver_list.SendPacket(pack.get());
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}
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void DynamicZone::HandleZoneMessage(ServerPacket* pack)
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{
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switch (pack->opcode)
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{
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case ServerOP_DzSetCompass:
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case ServerOP_DzSetSafeReturn:
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case ServerOP_DzSetZoneIn:
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{
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_DzCharacterChange:
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case ServerOP_DzRemoveAllCharacters:
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{
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auto buf = reinterpret_cast<ServerDzCharacter_Struct*>(pack->pBuffer);
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ZoneServer* instance_zs = zoneserver_list.FindByInstanceID(buf->instance_id);
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if (instance_zs)
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{
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instance_zs->SendPacket(pack);
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}
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break;
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}
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case ServerOP_DzSetSecondsRemaining:
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{
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auto buf = reinterpret_cast<ServerDzSetDuration_Struct*>(pack->pBuffer);
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auto dz = DynamicZone::FindDynamicZoneByID(buf->dz_id);
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if (dz)
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{
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dz->SetSecondsRemaining(buf->seconds);
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}
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break;
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}
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};
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}
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