eqemu-server/zone/lua_door.cpp

224 lines
5.7 KiB
C++

#ifdef LUA_EQEMU
#include <luabind/luabind.hpp>
#include <luabind/object.hpp>
#include "doors.h"
#include "lua_mob.h"
#include "lua_door.h"
void Lua_Door::SetDoorName(const char *name) {
Lua_Safe_Call_Void();
self->SetDoorName(name);
}
const char *Lua_Door::GetDoorName() {
Lua_Safe_Call_String();
return self->GetDoorName();
}
float Lua_Door::GetX() {
Lua_Safe_Call_Real();
return self->GetPosition().x;
}
float Lua_Door::GetY() {
Lua_Safe_Call_Real();
return self->GetPosition().y;
}
float Lua_Door::GetZ() {
Lua_Safe_Call_Real();
return self->GetPosition().z;
}
float Lua_Door::GetHeading() {
Lua_Safe_Call_Real();
return self->GetPosition().w;
}
void Lua_Door::SetX(float x) {
Lua_Safe_Call_Void();
auto position = self->GetPosition();
position.x = x;
self->SetPosition(position);
}
void Lua_Door::SetY(float y) {
Lua_Safe_Call_Void();
auto position = self->GetPosition();
position.y = y;
self->SetPosition(position);
}
void Lua_Door::SetZ(float z) {
Lua_Safe_Call_Void();
auto position = self->GetPosition();
position.z = z;
self->SetPosition(position);
}
void Lua_Door::SetHeading(float h) {
Lua_Safe_Call_Void();
auto position = self->GetPosition();
position.w = h;
self->SetPosition(position);
}
void Lua_Door::SetLocation(float x, float y, float z) {
Lua_Safe_Call_Void();
self->SetLocation(x, y, z);
}
uint32 Lua_Door::GetDoorDBID() {
Lua_Safe_Call_Int();
return self->GetDoorDBID();
}
uint32 Lua_Door::GetDoorID() {
Lua_Safe_Call_Int();
return self->GetDoorID();
}
void Lua_Door::SetSize(uint32 sz) {
Lua_Safe_Call_Void();
self->SetSize(sz);
}
uint32 Lua_Door::GetSize() {
Lua_Safe_Call_Int();
return self->GetSize();
}
void Lua_Door::SetIncline(uint32 incline) {
Lua_Safe_Call_Void();
self->SetIncline(incline);
}
uint32 Lua_Door::GetIncline() {
Lua_Safe_Call_Int();
return self->GetIncline();
}
void Lua_Door::SetOpenType(uint32 type) {
Lua_Safe_Call_Void();
self->SetOpenType(type);
}
uint32 Lua_Door::GetOpenType() {
Lua_Safe_Call_Int();
return self->GetOpenType();
}
void Lua_Door::SetDisableTimer(bool flag) {
Lua_Safe_Call_Void();
self->SetDisableTimer(flag);
}
bool Lua_Door::GetDisableTimer() {
Lua_Safe_Call_Bool();
return self->GetDisableTimer();
}
void Lua_Door::SetLockPick(uint32 pick) {
Lua_Safe_Call_Void();
self->SetLockpick(pick);
}
uint32 Lua_Door::GetLockPick() {
Lua_Safe_Call_Int();
return self->GetLockpick();
}
void Lua_Door::SetKeyItem(uint32 key) {
Lua_Safe_Call_Void();
self->SetKeyItem(key);
}
uint32 Lua_Door::GetKeyItem() {
Lua_Safe_Call_Int();
return self->GetKeyItem();
}
void Lua_Door::SetNoKeyring(int type) {
Lua_Safe_Call_Void();
self->SetNoKeyring(type);
}
int Lua_Door::GetNoKeyring() {
Lua_Safe_Call_Int();
return self->GetNoKeyring();
}
void Lua_Door::CreateDatabaseEntry() {
Lua_Safe_Call_Void();
self->CreateDatabaseEntry();
}
void Lua_Door::ForceOpen(Lua_Mob sender) {
Lua_Safe_Call_Void();
self->ForceOpen(sender);
}
void Lua_Door::ForceOpen(Lua_Mob sender, bool alt_mode) {
Lua_Safe_Call_Void();
self->ForceOpen(sender, alt_mode);
}
void Lua_Door::ForceClose(Lua_Mob sender) {
Lua_Safe_Call_Void();
self->ForceClose(sender);
}
void Lua_Door::ForceClose(Lua_Mob sender, bool alt_mode) {
Lua_Safe_Call_Void();
self->ForceClose(sender, alt_mode);
}
uint32 Lua_Door::GetID() {
Lua_Safe_Call_Int();
return self->GetID();
}
luabind::scope lua_register_door() {
return luabind::class_<Lua_Door, Lua_Entity>("Door")
.def(luabind::constructor<>())
.property("null", &Lua_Door::Null)
.property("valid", &Lua_Door::Valid)
.def("CreateDatabaseEntry", (void(Lua_Door::*)(void))&Lua_Door::CreateDatabaseEntry)
.def("ForceClose", (void(Lua_Door::*)(Lua_Mob))&Lua_Door::ForceClose)
.def("ForceClose", (void(Lua_Door::*)(Lua_Mob,bool))&Lua_Door::ForceClose)
.def("ForceOpen", (void(Lua_Door::*)(Lua_Mob))&Lua_Door::ForceOpen)
.def("ForceOpen", (void(Lua_Door::*)(Lua_Mob,bool))&Lua_Door::ForceOpen)
.def("GetDisableTimer", (bool(Lua_Door::*)(void))&Lua_Door::GetDisableTimer)
.def("GetDoorDBID", (uint32(Lua_Door::*)(void))&Lua_Door::GetDoorDBID)
.def("GetDoorID", (uint32(Lua_Door::*)(void))&Lua_Door::GetDoorID)
.def("GetDoorName", (const char*(Lua_Door::*)(void))&Lua_Door::GetDoorName)
.def("GetHeading", (float(Lua_Door::*)(void))&Lua_Door::GetHeading)
.def("GetID", (uint32(Lua_Door::*)(void))&Lua_Door::GetID)
.def("GetIncline", (uint32(Lua_Door::*)(void))&Lua_Door::GetIncline)
.def("GetKeyItem", (uint32(Lua_Door::*)(void))&Lua_Door::GetKeyItem)
.def("GetLockPick", (uint32(Lua_Door::*)(void))&Lua_Door::GetLockPick)
.def("GetNoKeyring", (int(Lua_Door::*)(void))&Lua_Door::GetNoKeyring)
.def("GetOpenType", (uint32(Lua_Door::*)(void))&Lua_Door::GetOpenType)
.def("GetSize", (uint32(Lua_Door::*)(void))&Lua_Door::GetSize)
.def("GetX", (float(Lua_Door::*)(void))&Lua_Door::GetX)
.def("GetY", (float(Lua_Door::*)(void))&Lua_Door::GetY)
.def("GetZ", (float(Lua_Door::*)(void))&Lua_Door::GetZ)
.def("SetDisableTimer", (void(Lua_Door::*)(bool))&Lua_Door::SetDisableTimer)
.def("SetDoorName", (void(Lua_Door::*)(const char*))&Lua_Door::SetDoorName)
.def("SetHeading", (void(Lua_Door::*)(float))&Lua_Door::SetHeading)
.def("SetIncline", (void(Lua_Door::*)(uint32))&Lua_Door::SetIncline)
.def("SetKeyItem", (void(Lua_Door::*)(uint32))&Lua_Door::SetKeyItem)
.def("SetLocation", (void(Lua_Door::*)(float,float,float))&Lua_Door::SetLocation)
.def("SetLockPick", (void(Lua_Door::*)(uint32))&Lua_Door::SetLockPick)
.def("SetNoKeyring", (void(Lua_Door::*)(int))&Lua_Door::SetNoKeyring)
.def("SetOpenType", (void(Lua_Door::*)(uint32))&Lua_Door::SetOpenType)
.def("SetSize", (void(Lua_Door::*)(uint32))&Lua_Door::SetSize)
.def("SetX", (void(Lua_Door::*)(float))&Lua_Door::SetX)
.def("SetY", (void(Lua_Door::*)(float))&Lua_Door::SetY)
.def("SetZ", (void(Lua_Door::*)(float))&Lua_Door::SetZ);
}
#endif