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# Notes - Removes `#guildapprove`, `#guildcreate`, and `#guildlist`. - Removes associated functions, classes, etc. that were only used in these commands. - These commands are unused and/or covered by the general `#guild` command. - Approvals don't really seem to be a thing anymore and the variable itself doesn't exist in stock PEQ database anyway.
117 lines
3.6 KiB
C++
117 lines
3.6 KiB
C++
#ifndef GUILD_MGR_H_
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#define GUILD_MGR_H_
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#include "../common/types.h"
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#include "../common/guild_base.h"
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#include <map>
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#include <list>
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#include "../zone/petitions.h"
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extern PetitionList petition_list;
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//extern GuildRanks_Struct guilds[512];
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//extern ZoneDatabase database;
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#define PBUFFER 50
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#define MBUFFER 50
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#define GUILD_BANK_MAIN_AREA_SIZE 200
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#define GUILD_BANK_DEPOSIT_AREA_SIZE 20
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class Client;
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class ServerPacket;
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struct GuildBankItem
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{
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uint32 ItemID;
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uint32 Quantity;
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char Donator[64];
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uint8 Permissions;
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char WhoFor[64];
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};
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struct GuildBankItems
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{
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GuildBankItem MainArea[GUILD_BANK_MAIN_AREA_SIZE];
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GuildBankItem DepositArea[GUILD_BANK_DEPOSIT_AREA_SIZE];
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};
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struct GuildBank
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{
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uint32 GuildID;
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GuildBankItems Items;
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};
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enum { GuildBankBulkItems = 0, GuildBankItemUpdate = 1, GuildBankPromote = 3, GuildBankViewItem = 4, GuildBankDeposit = 5,
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GuildBankPermissions = 6, GuildBankWithdraw = 7, GuildBankSplitStacks = 8, GuildBankMergeStacks = 9, GuildBankAcknowledge = 10 };
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enum { GuildBankDepositArea = 0, GuildBankMainArea = 1 };
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enum { GuildBankBankerOnly = 0, GuildBankSingleMember = 1, GuildBankPublicIfUsable = 2, GuildBankPublic = 3 };
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class ZoneGuildManager : public BaseGuildManager {
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public:
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~ZoneGuildManager(void);
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//called by worldserver when it receives a message from world.
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void ProcessWorldPacket(ServerPacket *pack);
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void ListGuilds(Client *c, std::string search_criteria = std::string()) const;
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void ListGuilds(Client *c, uint32 guild_id = 0) const;
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void DescribeGuild(Client *c, uint32 guild_id) const;
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// bool DonateTribute(uint32 charid, uint32 guild_id, uint32 tribute_amount);
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uint8 *MakeGuildMembers(uint32 guild_id, const char *prefix_name, uint32 &length); //make a guild member list packet, returns ownership of the buffer.
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void RecordInvite(uint32 char_id, uint32 guild_id, uint8 rank);
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bool VerifyAndClearInvite(uint32 char_id, uint32 guild_id, uint8 rank);
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void SendGuildMemberUpdateToWorld(const char *MemberName, uint32 GuildID, uint16 ZoneID, uint32 LastSeen);
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void RequestOnlineGuildMembers(uint32 FromID, uint32 GuildID);
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protected:
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virtual void SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation);
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virtual void SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid);
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virtual void SendRankUpdate(uint32 CharID);
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virtual void SendGuildDelete(uint32 guild_id);
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std::map<uint32, std::pair<uint32, uint8> > m_inviteQueue; //map from char ID to guild,rank
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private:
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uint32 id;
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};
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class GuildBankManager
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{
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public:
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~GuildBankManager();
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void SendGuildBank(Client *c);
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bool AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32 QtyOrCharges, const char *Donator, uint8 Permissions, const char *WhoFor);
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int Promote(uint32 GuildID, int SlotID);
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void SetPermissions(uint32 GuildID, uint16 SlotID, uint32 Permissions, const char *MemberName);
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EQ::ItemInstance* GetItem(uint32 GuildID, uint16 Area, uint16 SlotID, uint32 Quantity);
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bool DeleteItem(uint32 GuildID, uint16 Area, uint16 SlotID, uint32 Quantity);
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bool HasItem(uint32 GuildID, uint32 ItemID);
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bool IsAreaFull(uint32 GuildID, uint16 Area);
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bool MergeStacks(uint32 GuildID, uint16 SlotID);
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bool SplitStack(uint32 GuildID, uint16 SlotID, uint32 Quantity);
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bool AllowedToWithdraw(uint32 GuildID, uint16 Area, uint16 SlotID, const char *Name);
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private:
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bool IsLoaded(uint32 GuildID);
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bool Load(uint32 GuildID);
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std::list<GuildBank*>::iterator GetGuildBank(uint32 GuildID);
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void UpdateItemQuantity(uint32 GuildID, uint16 Area, uint16 SlotID, uint32 Quantity);
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std::list<GuildBank*> Banks;
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};
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extern ZoneGuildManager guild_mgr;
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extern GuildBankManager *GuildBanks;
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#endif /*GUILD_MGR_H_*/
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