mirror of
https://github.com/EQEmu/Server.git
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259 lines
6.6 KiB
C++
259 lines
6.6 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef EQEMU_EMBPARSER_H
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#define EQEMU_EMBPARSER_H
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#ifdef EMBPERL
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#include "quest_parser_collection.h"
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#include "quest_interface.h"
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#include <string>
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#include <queue>
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#include <map>
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#include "embperl.h"
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class Mob;
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class Client;
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class NPC;
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namespace EQ
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{
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class ItemInstance;
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}
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typedef enum
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{
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questUnloaded,
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questLoaded,
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questFailedToLoad
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} PerlQuestStatus;
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class PerlembParser : public QuestInterface {
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public:
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PerlembParser();
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~PerlembParser();
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virtual int EventNPC(
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QuestEventID evt,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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virtual int EventGlobalNPC(
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QuestEventID evt,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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virtual int EventPlayer(
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QuestEventID evt,
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Client *client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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virtual int EventGlobalPlayer(
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QuestEventID evt,
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Client *client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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virtual int EventItem(
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QuestEventID evt,
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Client *client,
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EQ::ItemInstance *item,
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Mob *mob,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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virtual int EventSpell(
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QuestEventID evt,
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Mob* mob,
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Client *client,
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uint32 spell_id,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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virtual int EventBot(
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QuestEventID evt,
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Bot *bot,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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virtual int EventGlobalBot(
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QuestEventID evt,
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Bot *bot,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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virtual bool HasQuestSub(uint32 npcid, QuestEventID evt);
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virtual bool HasGlobalQuestSub(QuestEventID evt);
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virtual bool PlayerHasQuestSub(QuestEventID evt);
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virtual bool GlobalPlayerHasQuestSub(QuestEventID evt);
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virtual bool SpellHasQuestSub(uint32 spell_id, QuestEventID evt);
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virtual bool ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt);
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virtual bool BotHasQuestSub(QuestEventID evt);
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virtual bool GlobalBotHasQuestSub(QuestEventID evt);
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virtual void LoadNPCScript(std::string filename, int npc_id);
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virtual void LoadGlobalNPCScript(std::string filename);
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virtual void LoadPlayerScript(std::string filename);
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virtual void LoadGlobalPlayerScript(std::string filename);
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virtual void LoadItemScript(std::string filename, EQ::ItemInstance *item);
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virtual void LoadSpellScript(std::string filename, uint32 spell_id);
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virtual void LoadBotScript(std::string filename);
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virtual void LoadGlobalBotScript(std::string filename);
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virtual void AddVar(std::string name, std::string val);
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virtual std::string GetVar(std::string name);
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virtual void ReloadQuests();
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virtual uint32 GetIdentifier() { return 0xf8b05c11; }
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private:
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Embperl *perl;
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void ExportHash(const char *pkgprefix, const char *hashname, std::map<std::string, std::string> &vals);
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void ExportVar(const char *pkgprefix, const char *varname, const char *value);
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void ExportVar(const char *pkgprefix, const char *varname, int32 value);
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void ExportVar(const char *pkgprefix, const char *varname, uint32 value);
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void ExportVar(const char *pkgprefix, const char *varname, float value);
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void ExportVar(const char* pkgprefix, const char* varname, const char* classname, void* value);
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int EventCommon(
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QuestEventID event,
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uint32 objid,
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const char* data,
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Mob* npcmob,
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EQ::ItemInstance* item_inst,
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const SPDat_Spell_Struct* spell,
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Mob* mob,
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uint32 extradata,
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bool global,
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std::vector<std::any> *extra_pointers
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);
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int SendCommands(
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const char *pkgprefix,
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const char *event,
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uint32 spell_id,
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Mob* other,
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Mob* mob,
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EQ::ItemInstance *item_inst,
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const SPDat_Spell_Struct *spell
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);
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void MapFunctions();
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void GetQuestTypes(
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bool &isPlayerQuest,
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bool &isGlobalPlayerQuest,
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bool &isBotQuest,
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bool &isGlobalBotQuest,
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bool &isGlobalNPC,
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bool &isItemQuest,
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bool &isSpellQuest,
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QuestEventID event,
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Mob* npcmob,
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EQ::ItemInstance* item_inst,
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Mob* mob,
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bool global
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);
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void GetQuestPackageName(
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bool &isPlayerQuest,
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bool &isGlobalPlayerQuest,
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bool &isBotQuest,
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bool &isGlobalBotQuest,
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bool &isGlobalNPC,
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bool &isItemQuest,
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bool &isSpellQuest,
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std::string &package_name,
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QuestEventID event,
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uint32 objid,
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const char * data,
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Mob* npcmob,
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EQ::ItemInstance* item_inst,
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bool global
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);
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void ExportCharID(const std::string &package_name, int &char_id, Mob *npcmob, Mob *mob);
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void ExportQGlobals(
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bool isPlayerQuest,
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bool isGlobalPlayerQuest,
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bool isBotQuest,
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bool isGlobalBotQuest,
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bool isGlobalNPC,
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bool isItemQuest,
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bool isSpellQuest,
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std::string &package_name,
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Mob *npcmob,
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Mob *mob,
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int char_id
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);
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void ExportMobVariables(
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bool isPlayerQuest,
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bool isGlobalPlayerQuest,
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bool isBotQuest,
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bool isGlobalBotQuest,
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bool isGlobalNPC,
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bool isItemQuest,
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bool isSpellQuest,
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std::string &package_name,
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Mob *mob,
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Mob *npcmob
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);
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void ExportZoneVariables(std::string &package_name);
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void ExportItemVariables(std::string &package_name, Mob *mob);
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void ExportEventVariables(
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std::string &package_name,
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QuestEventID event,
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uint32 objid,
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const char* data,
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Mob* npcmob,
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EQ::ItemInstance* item_inst,
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Mob* mob,
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uint32 extradata,
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std::vector<std::any> *extra_pointers
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);
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std::map<uint32, PerlQuestStatus> npc_quest_status_;
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PerlQuestStatus global_npc_quest_status_;
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PerlQuestStatus player_quest_status_;
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PerlQuestStatus global_player_quest_status_;
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std::map<uint32, PerlQuestStatus> item_quest_status_;
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std::map<uint32, PerlQuestStatus> spell_quest_status_;
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PerlQuestStatus bot_quest_status_;
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PerlQuestStatus global_bot_quest_status_;
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std::map<std::string, std::string> vars_;
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SV *_empty_sv;
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std::map<std::string, int> clear_vars_;
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};
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#endif
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#endif
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