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62 lines
1.4 KiB
C++
62 lines
1.4 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef EQEMU_ZONE_AA_ABILITY_H
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#define EQEMU_ZONE_AA_ABILITY_H
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#include "../common/global_define.h"
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#include <unordered_map>
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#include <vector>
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#include <memory>
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#include "aa_rank_effects.h"
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#include "aa_rank.h"
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class Mob;
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namespace AA
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{
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class Ability
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{
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public:
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Ability() { }
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~Ability() { }
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Rank *GetRankByPointsSpent(int current_level);
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int GetMaxLevel(Mob *who);
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uint32 id;
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std::string name;
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int category;
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int classes;
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int races;
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int deities;
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int drakkin_heritage;
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int status;
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bool grant_only;
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bool reset_on_death;
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int type;
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int charges;
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int first_rank_id;
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Rank *first;
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};
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}
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#endif
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