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actually hitting the target, instead of instantly when fired. Consistent with live. Optional SQL added to disable this. Throwing will be implemented in a future update.
2 lines
210 B
SQL
2 lines
210 B
SQL
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Combat:ProjectileDmgOnImpact', 'true', 'If enabled, projectiles (ie arrows) will hit on impact, instead of instantly.');
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