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# Perl - Add `quest::GetZoneSafeX(zone_id)`. - Add `quest::GetZoneSafeX(zone_id, version)`. - Add `quest::GetZoneSafeY(zone_id)`. - Add `quest::GetZoneSafeY(zone_id, version)`. - Add `quest::GetZoneSafeZ(zone_id)`. - Add `quest::GetZoneSafeZ(zone_id, version)`. - Add `quest::GetZoneSafeHeading(zone_id)`. - Add `quest::GetZoneSafeHeading(zone_id, version)`. - Add `quest::GetZoneMinimumLevel(zone_id)`. - Add `quest::GetZoneMinimumLevel(zone_id, version)`. - Add `quest::GetZoneMaximumLevel(zone_id)`. - Add `quest::GetZoneMaximumLevel(zone_id, version)`. - Add `quest::GetZoneMinimumStatus(zone_id)`. - Add `quest::GetZoneMinimumStatus(zone_id, version)`. - Add `quest::GetZoneTimeZone(zone_id)`. - Add `quest::GetZoneTimeZone(zone_id, version)`. - Add `quest::GetZoneMaximumPlayers(zone_id)`. - Add `quest::GetZoneMaximumPlayers(zone_id, version)`. - Add `quest::GetZoneRuleSet(zone_id)`. - Add `quest::GetZoneRuleSet(zone_id, version)`. - Add `quest::GetZoneNote(zone_id)`. - Add `quest::GetZoneNote(zone_id, version)`. - Add `quest::GetZoneUnderworld(zone_id)`. - Add `quest::GetZoneUnderworld(zone_id, version)`. - Add `quest::GetZoneMinimumClip(zone_id)`. - Add `quest::GetZoneMinimumClip(zone_id, version)`. - Add `quest::GetZoneMaximumClip(zone_id)`. - Add `quest::GetZoneMaximumClip(zone_id, version)`. - Add `quest::GetZoneFogMinimumClip(zone_id)`. - Add `quest::GetZoneFogMinimumClip(zone_id, slot)`. - Add `quest::GetZoneFogMinimumClip(zone_id, slot, version)`. - Add `quest::GetZoneFogMaximumClip(zone_id)`. - Add `quest::GetZoneFogMaximumClip(zone_id, slot)`. - Add `quest::GetZoneFogMaximumClip(zone_id, slot, version)`. - Add `quest::GetZoneFogRed(zone_id)`. - Add `quest::GetZoneFogRed(zone_id, slot)`. - Add `quest::GetZoneFogRed(zone_id, slot, version)`. - Add `quest::GetZoneFogGreen(zone_id)`. - Add `quest::GetZoneFogGreen(zone_id, slot)`. - Add `quest::GetZoneFogGreen(zone_id, slot, version)`. - Add `quest::GetZoneFogBlue(zone_id)`. - Add `quest::GetZoneFogBlue(zone_id, slot)`. - Add `quest::GetZoneFogBlue(zone_id, slot, version)`. - Add `quest::GetZoneSky(zone_id)`. - Add `quest::GetZoneSky(zone_id, version)`. - Add `quest::GetZoneZType(zone_id)`. - Add `quest::GetZoneZType(zone_id, version)`. - Add `quest::GetZoneExperienceMultiplier(zone_id)`. - Add `quest::GetZoneExperienceMultiplier(zone_id, version)`. - Add `quest::GetZoneWalkSpeed(zone_id)`. - Add `quest::GetZoneWalkSpeed(zone_id, version)`. - Add `quest::GetZoneTimeType(zone_id)`. - Add `quest::GetZoneTimeType(zone_id, version)`. - Add `quest::GetZoneFogDensity(zone_id)`. - Add `quest::GetZoneFogDensity(zone_id, version)`. - Add `quest::GetZoneFlagNeeded(zone_id)`. - Add `quest::GetZoneFlagNeeded(zone_id, version)`. - Add `quest::GetZoneCanBind(zone_id)`. - Add `quest::GetZoneCanBind(zone_id, version)`. - Add `quest::GetZoneCanCombat(zone_id)`. - Add `quest::GetZoneCanCombat(zone_id, version)`. - Add `quest::GetZoneCanLevitate(zone_id)`. - Add `quest::GetZoneCanLevitate(zone_id, version)`. - Add `quest::GetZoneCastOutdoor(zone_id)`. - Add `quest::GetZoneCastOutdoor(zone_id, version)`. - Add `quest::GetZoneHotzone(zone_id)`. - Add `quest::GetZoneHotzone(zone_id, version)`. - Add `quest::GetZoneInstanceType(zone_id)`. - Add `quest::GetZoneInstanceType(zone_id, version)`. - Add `quest::GetZoneShutdownDelay(zone_id)`. - Add `quest::GetZoneShutdownDelay(zone_id, version)`. - Add `quest::GetZonePEQZone(zone_id)`. - Add `quest::GetZonePEQZone(zone_id, version)`. - Add `quest::GetZoneExpansion(zone_id)`. - Add `quest::GetZoneExpansion(zone_id, version)`. - Add `quest::GetZoneBypassExpansionCheck(zone_id)`. - Add `quest::GetZoneBypassExpansionCheck(zone_id, version)`. - Add `quest::GetZoneSuspendBuffs(zone_id)`. - Add `quest::GetZoneSuspendBuffs(zone_id, version)`. - Add `quest::GetZoneRainChance(zone_id)`. - Add `quest::GetZoneRainChance(zone_id, slot)`. - Add `quest::GetZoneRainChance(zone_id, slot, version)`. - Add `quest::GetZoneRainDuration(zone_id)`. - Add `quest::GetZoneRainDuration(zone_id, slot)`. - Add `quest::GetZoneRainDuration(zone_id, slot, version)`. - Add `quest::GetZoneSnowChance(zone_id)`. - Add `quest::GetZoneSnowChance(zone_id, slot)`. - Add `quest::GetZoneSnowChance(zone_id, slot, version)`. - Add `quest::GetZoneSnowDuration(zone_id)`. - Add `quest::GetZoneSnowDuration(zone_id, slot)`. - Add `quest::GetZoneSnowDuration(zone_id, slot, version)`. - Add `quest::GetZoneGravity(zone_id)`. - Add `quest::GetZoneGravity(zone_id, version)`. - Add `quest::GetZoneType(zone_id)`. - Add `quest::GetZoneType(zone_id, version)`. - Add `quest::GetZoneSkyLock(zone_id)`. - Add `quest::GetZoneSkyLock(zone_id, version)`. - Add `quest::GetZoneFastRegenHP(zone_id)`. - Add `quest::GetZoneFastRegenHP(zone_id, version)`. - Add `quest::GetZoneFastRegenMana(zone_id)`. - Add `quest::GetZoneFastRegenMana(zone_id, version)`. - Add `quest::GetZoneFastRegenEndurance(zone_id)`. - Add `quest::GetZoneFastRegenEndurance(zone_id, version)`. - Add `quest::GetZoneNPCMaximumAggroDistance(zone_id)`. - Add `quest::GetZoneNPCMaximumAggroDistance(zone_id, version)`. - Add `quest::GetZoneMaximumMovementUpdateRange(zone_id)`. - Add `quest::GetZoneMaximumMovementUpdateRange(zone_id, version)`. - Add `quest::GetZoneMinimumExpansion(zone_id)`. - Add `quest::GetZoneMinimumExpansion(zone_id, version)`. - Add `quest::GetZoneMaximumExpansion(zone_id)`. - Add `quest::GetZoneMaximumExpansion(zone_id, version)`. - Add `quest::GetZoneContentFlags(zone_id)`. - Add `quest::GetZoneContentFlags(zone_id, version)`. - Add `quest::GetZoneContentFlagsDisabled(zone_id)`. - Add `quest::GetZoneContentFlagsDisabled(zone_id, version)`. - Add `quest::GetZoneUnderworldTeleportIndex(zone_id)`. - Add `quest::GetZoneUnderworldTeleportIndex(zone_id, version)`. - Add `quest::GetZoneLavaDamage(zone_id)`. - Add `quest::GetZoneLavaDamage(zone_id, version)`. - Add `quest::GetZoneMinimumLavaDamage(zone_id)`. - Add `quest::GetZoneMinimumLavaDamage(zone_id, version)`. # Lua - Add `eq.get_zone_safe_x(zone_id)`. - Add `eq.get_zone_safe_x(zone_id, version)`. - Add `eq.get_zone_safe_y(zone_id)`. - Add `eq.get_zone_safe_y(zone_id, version)`. - Add `eq.get_zone_safe_z(zone_id)`. - Add `eq.get_zone_safe_z(zone_id, version)`. - Add `eq.get_zone_safe_heading(zone_id)`. - Add `eq.get_zone_safe_heading(zone_id, version)`. - Add `eq.get_zone_minimum_level(zone_id)`. - Add `eq.get_zone_minimum_level(zone_id, version)`. - Add `eq.get_zone_maximum_level(zone_id)`. - Add `eq.get_zone_maximum_level(zone_id, version)`. - Add `eq.get_zone_minimum_status(zone_id)`. - Add `eq.get_zone_minimum_status(zone_id, version)`. - Add `eq.get_zone_time_zone(zone_id)`. - Add `eq.get_zone_time_zone(zone_id, version)`. - Add `eq.get_zone_maximum_players(zone_id)`. - Add `eq.get_zone_maximum_players(zone_id, version)`. - Add `eq.get_zone_rule_set(zone_id)`. - Add `eq.get_zone_rule_set(zone_id, version)`. - Add `eq.get_zone_note(zone_id)`. - Add `eq.get_zone_note(zone_id, version)`. - Add `eq.get_zone_underworld(zone_id)`. - Add `eq.get_zone_underworld(zone_id, version)`. - Add `eq.get_zone_minimum_clip(zone_id)`. - Add `eq.get_zone_minimum_clip(zone_id, version)`. - Add `eq.get_zone_maximum_clip(zone_id)`. - Add `eq.get_zone_maximum_clip(zone_id, version)`. - Add `eq.get_zone_fog_minimum_clip(zone_id)`. - Add `eq.get_zone_fog_minimum_clip(zone_id, slot)`. - Add `eq.get_zone_fog_minimum_clip(zone_id, slot, version)`. - Add `eq.get_zone_fog_maximum_clip(zone_id)`. - Add `eq.get_zone_fog_maximum_clip(zone_id, slot)`. - Add `eq.get_zone_fog_maximum_clip(zone_id, slot, version)`. - Add `eq.get_zone_fog_red(zone_id)`. - Add `eq.get_zone_fog_red(zone_id, slot)`. - Add `eq.get_zone_fog_red(zone_id, slot, version)`. - Add `eq.get_zone_fog_green(zone_id)`. - Add `eq.get_zone_fog_green(zone_id, slot)`. - Add `eq.get_zone_fog_green(zone_id, slot, version)`. - Add `eq.get_zone_fog_blue(zone_id)`. - Add `eq.get_zone_fog_blue(zone_id, slot)`. - Add `eq.get_zone_fog_blue(zone_id, slot, version)`. - Add `eq.get_zone_sky(zone_id)`. - Add `eq.get_zone_sky(zone_id, version)`. - Add `eq.get_zone_ztype(zone_id)`. - Add `eq.get_zone_ztype(zone_id, version)`. - Add `eq.get_zone_experience_multiplier(zone_id)`. - Add `eq.get_zone_experience_multiplier(zone_id, version)`. - Add `eq.get_zone_walk_speed(zone_id)`. - Add `eq.get_zone_walk_speed(zone_id, version)`. - Add `eq.get_zone_time_type(zone_id)`. - Add `eq.get_zone_time_type(zone_id, version)`. - Add `eq.get_zone_fog_density(zone_id)`. - Add `eq.get_zone_fog_density(zone_id, version)`. - Add `eq.get_zone_flag_needed(zone_id)`. - Add `eq.get_zone_flag_needed(zone_id, version)`. - Add `eq.get_zone_can_bind(zone_id)`. - Add `eq.get_zone_can_bind(zone_id, version)`. - Add `eq.get_zone_can_combat(zone_id)`. - Add `eq.get_zone_can_combat(zone_id, version)`. - Add `eq.get_zone_can_levitate(zone_id)`. - Add `eq.get_zone_can_levitate(zone_id, version)`. - Add `eq.get_zone_cast_outdoor(zone_id)`. - Add `eq.get_zone_cast_outdoor(zone_id, version)`. - Add `eq.get_zone_hotzone(zone_id)`. - Add `eq.get_zone_hotzone(zone_id, version)`. - Add `eq.get_zone_instance_type(zone_id)`. - Add `eq.get_zone_instance_type(zone_id, version)`. - Add `eq.get_zone_shutdown_delay(zone_id)`. - Add `eq.get_zone_shutdown_delay(zone_id, version)`. - Add `eq.get_zone_peqzone(zone_id)`. - Add `eq.get_zone_peqzone(zone_id, version)`. - Add `eq.get_zone_expansion(zone_id)`. - Add `eq.get_zone_expansion(zone_id, version)`. - Add `eq.get_zone_bypass_expansion_check(zone_id)`. - Add `eq.get_zone_bypass_expansion_check(zone_id, version)`. - Add `eq.get_zone_suspend_buffs(zone_id)`. - Add `eq.get_zone_suspend_buffs(zone_id, version)`. - Add `eq.get_zone_rain_chance(zone_id)`. - Add `eq.get_zone_rain_chance(zone_id, slot)`. - Add `eq.get_zone_rain_chance(zone_id, slot, version)`. - Add `eq.get_zone_rain_duration(zone_id)`. - Add `eq.get_zone_rain_duration(zone_id, slot)`. - Add `eq.get_zone_rain_duration(zone_id, slot, version)`. - Add `eq.get_zone_snow_chance(zone_id)`. - Add `eq.get_zone_snow_chance(zone_id, slot)`. - Add `eq.get_zone_snow_chance(zone_id, slot, version)`. - Add `eq.get_zone_snow_duration(zone_id)`. - Add `eq.get_zone_snow_duration(zone_id, slot)`. - Add `eq.get_zone_snow_duration(zone_id, slot, version)`. - Add `eq.get_zone_gravity(zone_id)`. - Add `eq.get_zone_gravity(zone_id, version)`. - Add `eq.get_zone_type(zone_id)`. - Add `eq.get_zone_type(zone_id, version)`. - Add `eq.get_zone_sky_lock(zone_id)`. - Add `eq.get_zone_sky_lock(zone_id, version)`. - Add `eq.get_zone_fast_regen_hp(zone_id)`. - Add `eq.get_zone_fast_regen_hp(zone_id, version)`. - Add `eq.get_zone_fast_regen_mana(zone_id)`. - Add `eq.get_zone_fast_regen_mana(zone_id, version)`. - Add `eq.get_zone_fast_regen_endurance(zone_id)`. - Add `eq.get_zone_fast_regen_endurance(zone_id, version)`. - Add `eq.get_zone_npc_maximum_aggro_distance(zone_id)`. - Add `eq.get_zone_npc_maximum_aggro_distance(zone_id, version)`. - Add `eq.get_zone_maximum_movement_update_range(zone_id)`. - Add `eq.get_zone_maximum_movement_update_range(zone_id, version)`. - Add `eq.get_zone_minimum_expansion(zone_id)`. - Add `eq.get_zone_minimum_expansion(zone_id, version)`. - Add `eq.get_zone_maximum_expansion(zone_id)`. - Add `eq.get_zone_maximum_expansion(zone_id, version)`. - Add `eq.get_zone_content_flags(zone_id)`. - Add `eq.get_zone_content_flags(zone_id, version)`. - Add `eq.get_zone_content_flags_disabled(zone_id)`. - Add `eq.get_zone_content_flags_disabled(zone_id, version)`. - Add `eq.get_zone_underworld_teleport_index(zone_id)`. - Add `eq.get_zone_underworld_teleport_index(zone_id, version)`. - Add `eq.get_zone_lava_damage(zone_id)`. - Add `eq.get_zone_lava_damage(zone_id, version)`. - Add `eq.get_zone_minimum_lava_damage(zone_id)`. - Add `eq.get_zone_minimum_lava_damage(zone_id, version)`. # Notes - These methods add support for reading every value that the `zone` table contains, allowing operators to get any information about a specific zone and version they could need.
148 lines
6.3 KiB
C++
148 lines
6.3 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef EQEMU_ZONE_STORE_H
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#define EQEMU_ZONE_STORE_H
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#include "../common/repositories/zone_repository.h"
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#include "../common/repositories/base/base_content_flags_repository.h"
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#include <glm/vec4.hpp>
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class ZoneStore {
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public:
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ZoneStore();
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virtual ~ZoneStore();
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const std::vector<ZoneRepository::Zone> &GetZones() const;
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void LoadZones(Database &db);
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ZoneRepository::Zone *GetZone(uint32 zone_id, int version = 0);
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ZoneRepository::Zone *GetZone(const char *in_zone_name);
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ZoneRepository::Zone *GetZone(const std::string& in_zone_name);
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uint32 GetZoneID(const char *in_zone_name);
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uint32 GetZoneID(std::string zone_name);
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std::string GetZoneName(uint32 zone_id);
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std::string GetZoneLongName(uint32 zone_id);
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const char *GetZoneName(uint32 zone_id, bool error_unknown = false);
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const char *GetZoneLongName(uint32 zone_id, bool error_unknown = false);
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ZoneRepository::Zone *GetZoneWithFallback(uint32 zone_id, int version = 0);
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glm::vec4 GetZoneSafeCoordinates(uint32 zone_id, int version = 0);
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float GetZoneGraveyardID(uint32 zone_id, int version = 0);
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uint8 GetZoneMinimumLevel(uint32 zone_id, int version = 0);
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uint8 GetZoneMaximumLevel(uint32 zone_id, int version = 0);
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uint8 GetZoneMinimumStatus(uint32 zone_id, int version = 0);
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int GetZoneTimeZone(uint32 zone_id, int version = 0);
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int GetZoneMaximumPlayers(uint32 zone_id, int version = 0);
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uint32 GetZoneRuleSet(uint32 zone_id, int version = 0);
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const std::string& GetZoneNote(uint32 zone_id, int version = 0);
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float GetZoneUnderworld(uint32 zone_id, int version = 0);
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float GetZoneMinimumClip(uint32 zone_id, int version = 0);
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float GetZoneMaximumClip(uint32 zone_id, int version = 0);
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float GetZoneFogMinimumClip(uint32 zone_id, uint8 slot = 0, int version = 0);
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float GetZoneFogMaximumClip(uint32 zone_id, uint8 slot = 0, int version = 0);
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uint8 GetZoneFogRed(uint32 zone_id, uint8 slot = 0, int version = 0);
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uint8 GetZoneFogGreen(uint32 zone_id, uint8 slot = 0, int version = 0);
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uint8 GetZoneFogBlue(uint32 zone_id, uint8 slot = 0, int version = 0);
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uint8 GetZoneSky(uint32 zone_id, int version = 0);
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uint8 GetZoneZType(uint32 zone_id, int version = 0);
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float GetZoneExperienceMultiplier(uint32 zone_id, int version = 0);
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float GetZoneWalkSpeed(uint32 zone_id, int version = 0);
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uint8 GetZoneTimeType(uint32 zone_id, int version = 0);
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float GetZoneFogDensity(uint32 zone_id, int version = 0);
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const std::string& GetZoneFlagNeeded(uint32 zone_id, int version = 0);
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int8 GetZoneCanBind(uint32 zone_id, int version = 0);
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int8 GetZoneCanCombat(uint32 zone_id, int version = 0);
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int8 GetZoneCanLevitate(uint32 zone_id, int version = 0);
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int8 GetZoneCastOutdoor(uint32 zone_id, int version = 0);
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uint8 GetZoneHotzone(uint32 zone_id, int version = 0);
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uint8 GetZoneInstanceType(uint32 zone_id, int version = 0);
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uint64 GetZoneShutdownDelay(uint32 zone_id, int version = 0);
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int8 GetZonePEQZone(uint32 zone_id, int version = 0);
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int8 GetZoneExpansion(uint32 zone_id, int version = 0);
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int8 GetZoneBypassExpansionCheck(uint32 zone_id, int version = 0);
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uint8 GetZoneSuspendBuffs(uint32 zone_id, int version = 0);
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int GetZoneRainChance(uint32 zone_id, uint8 slot = 0, int version = 0);
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int GetZoneRainDuration(uint32 zone_id, uint8 slot = 0, int version = 0);
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int GetZoneSnowChance(uint32 zone_id, uint8 slot = 0, int version = 0);
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int GetZoneSnowDuration(uint32 zone_id, uint8 slot = 0, int version = 0);
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float GetZoneGravity(uint32 zone_id, int version = 0);
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int GetZoneType(uint32 zone_id, int version = 0);
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int8 GetZoneSkyLock(uint32 zone_id, int version = 0);
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int GetZoneFastRegenHP(uint32 zone_id, int version = 0);
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int GetZoneFastRegenMana(uint32 zone_id, int version = 0);
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int GetZoneFastRegenEndurance(uint32 zone_id, int version = 0);
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int GetZoneNPCMaximumAggroDistance(uint32 zone_id, int version = 0);
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uint32 GetZoneMaximumMovementUpdateRange(uint32 zone_id, int version = 0);
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int8 GetZoneMinimumExpansion(uint32 zone_id, int version = 0);
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int8 GetZoneMaximumExpansion(uint32 zone_id, int version = 0);
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const std::string& GetZoneContentFlags(uint32 zone_id, int version = 0);
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const std::string& GetZoneContentFlagsDisabled(uint32 zone_id, int version = 0);
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int GetZoneUnderworldTeleportIndex(uint32 zone_id, int version = 0);
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int GetZoneLavaDamage(uint32 zone_id, int version = 0);
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int GetZoneMinimumLavaDamage(uint32 zone_id, int version = 0);
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private:
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std::vector<ZoneRepository::Zone> m_zones;
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};
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extern ZoneStore zone_store;
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/**
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* Global helpers
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*/
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inline uint32 ZoneID(const char *in_zone_name) { return zone_store.GetZoneID(in_zone_name); }
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inline uint32 ZoneID(const std::string& zone_name) { return zone_store.GetZoneID(zone_name); }
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inline const char *ZoneName(uint32 zone_id, bool error_unknown = false)
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{
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return zone_store.GetZoneName(
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zone_id,
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error_unknown
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);
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}
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inline const char *ZoneLongName(uint32 zone_id, bool error_unknown = false)
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{
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return zone_store.GetZoneLongName(
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zone_id,
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error_unknown
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);
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}
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inline ZoneRepository::Zone *GetZone(uint32 zone_id, int version = 0) { return zone_store.GetZone(zone_id, version); };
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inline ZoneRepository::Zone *GetZone(const char *in_zone_name) { return zone_store.GetZone(in_zone_name); };
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inline ZoneRepository::Zone *GetZone(const char *in_zone_name, int version = 0)
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{
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return zone_store.GetZone(
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ZoneID(
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in_zone_name
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), version
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);
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};
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inline ZoneRepository::Zone *GetZoneVersionWithFallback(uint32 zone_id, int version = 0)
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{
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return zone_store.GetZoneWithFallback(
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zone_id,
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version
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);
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};
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#endif //EQEMU_ZONE_STORE_H
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