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* Plumbing * Batch processing in world * Cleanup * Cleanup * Update player_event_logs.cpp * Add player zoning event * Use generics * Comments * Add events * Add more events * AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE * FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY * Add charges to ITEM_DESTROY * WENT_ONLINE, WENT_OFFLINE * LEVEL_GAIN, LEVEL_LOSS * LOOT_ITEM * MERCHANT_PURCHASE * MERCHANT_SELL * SKILL_UP * Add events * Add more events * TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE * GROUNDSPAWN_PICKUP * SAY * REZ_ACCEPTED * COMBINE_FAILURE and COMBINE_SUCCESS * DROPPED_ITEM * DEATH * SPLIT_MONEY * TRADER_PURCHASE and TRADER_SELL * DISCOVER_ITEM * Convert GM_COMMAND to use new macro * Convert ZONING event to use macro * Revert some code changes * Revert "Revert some code changes" This reverts commit d53682f997e89a053a660761085913245db91e9d. * Add cereal generation support to repositories * TRADE * Formatting * Cleanup * Relocate discord_manager to discord folder * Discord sending plumbing * Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage * More discord sending plumbing * More discord message formatting work * More discord formatting work * Discord formatting of events * Format WENT_ONLINE, WENT_OFFLINE * Add merchant purchase event * Handle Discord MERCHANT_SELL formatter * Update player_event_discord_formatter.cpp * Tweaks * Implement retention truncation * Put mutex locking on batch queue, put processor on its own thread * Process on initial bootup * Implement optional QS processing, implement keepalive from world to QS * Reload player event settings when logs are reloaded in game * Set settings defaults * Update player_event_logs.cpp * Update player_event_logs.cpp * Set retention days on boot * Update player_event_logs.cpp * Player Handin Event Testing. Testing player handin stuff. * Cleanup. * Finish NPC Handin. * set a reference to the client inside of the trade object as well for plugins to process * Fix for windows _inline * Bump to cpp20 default, ignore excessive warnings on windows * Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join * Windows compile fixes * Update CMakeLists.txt * Update CMakeLists.txt * Update CMakeLists.txt * Create 2022_12_19_player_events_tables.sql * [Formatters] Work on Discord Formatters * Handin money. * Format header * [Formatters] Work on Discord Formatters * Format * Format * [Formatters] More Formatter work, need to test further. * [Formatters] More Work on Formatters. * Add missing #endif * [Formatters] Work on Formatters, fix Bot formatting in ^create help * NPC Handin Discord Formatter * Update player_event_logs.cpp * Discover Item Discord Formatter * Dropped Item Discord Formatter * Split Money Discord Formatter * Trader Discord Formatters * Cleanup. * Trade Event Discord Formatter Groundwork * SAY don't record GM commands * GM_Command don't record #help * Update player_event_logs.cpp * Fill in more event data * Post rebase fixes * Post rebase fix * Discord formatting adjustments * Add event deprecation or unimplemented tag support * Trade events * Add return money and sanity checks. * Update schema * Update ucs.cpp * Update client.cpp * Update 2022_12_19_player_events_tables.sql * Implement archive single line * Replace hackers table and functions with PossibleHack player event * Replace very old eventlog table since the same events are covered by player event logs * Update bot_command.cpp * Record NPC kill events ALL / Named / Raid * Add BatchEventProcessIntervalSeconds rule * Naming * Update CMakeLists.txt * Update database_schema.h * Remove logging function and methods * DB version * Cleanup SendPlayerHandinEvent --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com> Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
135 lines
3.6 KiB
C++
135 lines
3.6 KiB
C++
#ifndef EQEMU_EXPEDITIONS_REPOSITORY_H
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#define EQEMU_EXPEDITIONS_REPOSITORY_H
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#include "../database.h"
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#include "../strings.h"
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#include "base/base_expeditions_repository.h"
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class ExpeditionsRepository: public BaseExpeditionsRepository {
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public:
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/**
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* This file was auto generated and can be modified and extended upon
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*
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* Base repository methods are automatically
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* generated in the "base" version of this repository. The base repository
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* is immutable and to be left untouched, while methods in this class
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* are used as extension methods for more specific persistence-layer
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* accessors or mutators.
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*
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* Base Methods (Subject to be expanded upon in time)
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*
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* Note: Not all tables are designed appropriately to fit functionality with all base methods
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*
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* InsertOne
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* UpdateOne
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* DeleteOne
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* FindOne
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* GetWhere(std::string where_filter)
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* DeleteWhere(std::string where_filter)
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* InsertMany
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* All
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*
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* Example custom methods in a repository
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*
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* ExpeditionsRepository::GetByZoneAndVersion(int zone_id, int zone_version)
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* ExpeditionsRepository::GetWhereNeverExpires()
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* ExpeditionsRepository::GetWhereXAndY()
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* ExpeditionsRepository::DeleteWhereXAndY()
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*
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* Most of the above could be covered by base methods, but if you as a developer
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* find yourself re-using logic for other parts of the code, its best to just make a
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* method that can be re-used easily elsewhere especially if it can use a base repository
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* method and encapsulate filters there
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*/
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// Custom extended repository methods here
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struct CharacterExpedition
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{
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uint32_t id;
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std::string name;
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uint32_t expedition_id;
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};
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static std::vector<CharacterExpedition> GetCharactersWithExpedition(
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Database& db, const std::vector<std::string>& character_names)
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{
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if (character_names.empty())
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{
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return {};
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}
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std::vector<CharacterExpedition> entries;
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auto joined_character_names = fmt::format("'{}'", Strings::Join(character_names, "','"));
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auto results = db.QueryDatabase(fmt::format(SQL(
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SELECT
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character_data.id,
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character_data.name,
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MAX(expeditions.id)
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FROM character_data
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LEFT JOIN dynamic_zone_members
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ON character_data.id = dynamic_zone_members.character_id
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LEFT JOIN expeditions
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ON dynamic_zone_members.dynamic_zone_id = expeditions.dynamic_zone_id
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WHERE character_data.name IN ({})
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GROUP BY character_data.id
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ORDER BY FIELD(character_data.name, {})
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),
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joined_character_names,
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joined_character_names
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));
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if (results.Success())
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{
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entries.reserve(results.RowCount());
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for (auto row = results.begin(); row != results.end(); ++row)
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{
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CharacterExpedition entry{};
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entry.id = std::strtoul(row[0], nullptr, 10);
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entry.name = row[1];
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entry.expedition_id = row[2] ? std::strtoul(row[2], nullptr, 10) : 0;
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entries.emplace_back(std::move(entry));
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}
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}
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return entries;
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}
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static uint32_t GetIDByMemberID(Database& db, uint32_t character_id)
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{
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if (character_id == 0)
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{
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return 0;
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}
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uint32_t expedition_id = 0;
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auto results = db.QueryDatabase(fmt::format(SQL(
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SELECT
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expeditions.id
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FROM expeditions
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INNER JOIN dynamic_zone_members
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ON expeditions.dynamic_zone_id = dynamic_zone_members.dynamic_zone_id
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WHERE
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dynamic_zone_members.character_id = {}
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),
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character_id
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));
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if (results.Success() && results.RowCount() > 0)
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{
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auto row = results.begin();
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expedition_id = std::strtoul(row[0], nullptr, 10);
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}
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return expedition_id;
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}
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};
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#endif //EQEMU_EXPEDITIONS_REPOSITORY_H
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