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* Plumbing * Batch processing in world * Cleanup * Cleanup * Update player_event_logs.cpp * Add player zoning event * Use generics * Comments * Add events * Add more events * AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE * FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY * Add charges to ITEM_DESTROY * WENT_ONLINE, WENT_OFFLINE * LEVEL_GAIN, LEVEL_LOSS * LOOT_ITEM * MERCHANT_PURCHASE * MERCHANT_SELL * SKILL_UP * Add events * Add more events * TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE * GROUNDSPAWN_PICKUP * SAY * REZ_ACCEPTED * COMBINE_FAILURE and COMBINE_SUCCESS * DROPPED_ITEM * DEATH * SPLIT_MONEY * TRADER_PURCHASE and TRADER_SELL * DISCOVER_ITEM * Convert GM_COMMAND to use new macro * Convert ZONING event to use macro * Revert some code changes * Revert "Revert some code changes" This reverts commit d53682f997e89a053a660761085913245db91e9d. * Add cereal generation support to repositories * TRADE * Formatting * Cleanup * Relocate discord_manager to discord folder * Discord sending plumbing * Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage * More discord sending plumbing * More discord message formatting work * More discord formatting work * Discord formatting of events * Format WENT_ONLINE, WENT_OFFLINE * Add merchant purchase event * Handle Discord MERCHANT_SELL formatter * Update player_event_discord_formatter.cpp * Tweaks * Implement retention truncation * Put mutex locking on batch queue, put processor on its own thread * Process on initial bootup * Implement optional QS processing, implement keepalive from world to QS * Reload player event settings when logs are reloaded in game * Set settings defaults * Update player_event_logs.cpp * Update player_event_logs.cpp * Set retention days on boot * Update player_event_logs.cpp * Player Handin Event Testing. Testing player handin stuff. * Cleanup. * Finish NPC Handin. * set a reference to the client inside of the trade object as well for plugins to process * Fix for windows _inline * Bump to cpp20 default, ignore excessive warnings on windows * Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join * Windows compile fixes * Update CMakeLists.txt * Update CMakeLists.txt * Update CMakeLists.txt * Create 2022_12_19_player_events_tables.sql * [Formatters] Work on Discord Formatters * Handin money. * Format header * [Formatters] Work on Discord Formatters * Format * Format * [Formatters] More Formatter work, need to test further. * [Formatters] More Work on Formatters. * Add missing #endif * [Formatters] Work on Formatters, fix Bot formatting in ^create help * NPC Handin Discord Formatter * Update player_event_logs.cpp * Discover Item Discord Formatter * Dropped Item Discord Formatter * Split Money Discord Formatter * Trader Discord Formatters * Cleanup. * Trade Event Discord Formatter Groundwork * SAY don't record GM commands * GM_Command don't record #help * Update player_event_logs.cpp * Fill in more event data * Post rebase fixes * Post rebase fix * Discord formatting adjustments * Add event deprecation or unimplemented tag support * Trade events * Add return money and sanity checks. * Update schema * Update ucs.cpp * Update client.cpp * Update 2022_12_19_player_events_tables.sql * Implement archive single line * Replace hackers table and functions with PossibleHack player event * Replace very old eventlog table since the same events are covered by player event logs * Update bot_command.cpp * Record NPC kill events ALL / Named / Raid * Add BatchEventProcessIntervalSeconds rule * Naming * Update CMakeLists.txt * Update database_schema.h * Remove logging function and methods * DB version * Cleanup SendPlayerHandinEvent --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com> Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
212 lines
6.0 KiB
C++
212 lines
6.0 KiB
C++
#ifndef EQEMU_DYNAMIC_ZONE_MEMBERS_REPOSITORY_H
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#define EQEMU_DYNAMIC_ZONE_MEMBERS_REPOSITORY_H
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#include "../database.h"
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#include "../strings.h"
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#include "base/base_dynamic_zone_members_repository.h"
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class DynamicZoneMembersRepository: public BaseDynamicZoneMembersRepository {
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public:
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/**
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* This file was auto generated and can be modified and extended upon
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*
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* Base repository methods are automatically
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* generated in the "base" version of this repository. The base repository
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* is immutable and to be left untouched, while methods in this class
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* are used as extension methods for more specific persistence-layer
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* accessors or mutators.
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*
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* Base Methods (Subject to be expanded upon in time)
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*
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* Note: Not all tables are designed appropriately to fit functionality with all base methods
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*
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* InsertOne
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* UpdateOne
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* DeleteOne
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* FindOne
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* GetWhere(std::string where_filter)
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* DeleteWhere(std::string where_filter)
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* InsertMany
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* All
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*
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* Example custom methods in a repository
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*
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* DynamicZoneMembersRepository::GetByZoneAndVersion(int zone_id, int zone_version)
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* DynamicZoneMembersRepository::GetWhereNeverExpires()
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* DynamicZoneMembersRepository::GetWhereXAndY()
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* DynamicZoneMembersRepository::DeleteWhereXAndY()
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*
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* Most of the above could be covered by base methods, but if you as a developer
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* find yourself re-using logic for other parts of the code, its best to just make a
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* method that can be re-used easily elsewhere especially if it can use a base repository
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* method and encapsulate filters there
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*/
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// Custom extended repository methods here
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struct MemberWithName {
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uint32_t id;
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uint32_t dynamic_zone_id;
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uint32_t character_id;
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std::string character_name;
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};
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static std::string SelectMembersWithNames()
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{
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return std::string(SQL(
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SELECT
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dynamic_zone_members.id,
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dynamic_zone_members.dynamic_zone_id,
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dynamic_zone_members.character_id,
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character_data.name
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FROM dynamic_zone_members
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INNER JOIN character_data ON dynamic_zone_members.character_id = character_data.id
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));
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}
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static std::vector<MemberWithName> GetAllWithNames(Database& db)
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{
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std::vector<MemberWithName> all_entries;
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auto results = db.QueryDatabase(SelectMembersWithNames());
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if (results.Success())
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{
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all_entries.reserve(results.RowCount());
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for (auto row = results.begin(); row != results.end(); ++row)
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{
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MemberWithName entry{};
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int col = 0;
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entry.id = strtoul(row[col++], nullptr, 10);
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entry.dynamic_zone_id = strtoul(row[col++], nullptr, 10);
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entry.character_id = strtoul(row[col++], nullptr, 10);
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entry.character_name = row[col++];
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all_entries.emplace_back(std::move(entry));
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}
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}
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return all_entries;
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}
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static int DeleteByInstance(Database& db, int instance_id)
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{
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auto results = db.QueryDatabase(fmt::format(SQL(
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DELETE dynamic_zone_members
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FROM dynamic_zone_members
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INNER JOIN dynamic_zones ON dynamic_zone_members.dynamic_zone_id = dynamic_zones.id
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WHERE dynamic_zones.instance_id = {}
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), instance_id));
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int DeleteByManyInstances(Database& db, const std::string& joined_instance_ids)
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{
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auto results = db.QueryDatabase(fmt::format(SQL(
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DELETE dynamic_zone_members
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FROM dynamic_zone_members
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INNER JOIN dynamic_zones ON dynamic_zone_members.dynamic_zone_id = dynamic_zones.id
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WHERE dynamic_zones.instance_id IN ({})
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), joined_instance_ids));
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int GetCountWhere(Database& db, const std::string& where_filter)
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{
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auto results = db.QueryDatabase(fmt::format(
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"SELECT COUNT(*) FROM {} WHERE {};", TableName(), where_filter));
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uint32_t count = 0;
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if (results.Success() && results.RowCount() > 0)
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{
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auto row = results.begin();
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count = strtoul(row[0], nullptr, 10);
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}
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return count;
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}
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static void AddMember(Database& db, uint32_t dynamic_zone_id, uint32_t character_id)
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{
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db.QueryDatabase(fmt::format(SQL(
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INSERT INTO {}
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(dynamic_zone_id, character_id)
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VALUES
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({}, {})
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ON DUPLICATE KEY UPDATE id = id;
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),
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TableName(),
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dynamic_zone_id,
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character_id
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));
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}
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static void RemoveMember(Database& db, uint32_t dynamic_zone_id, uint32_t character_id)
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{
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db.QueryDatabase(fmt::format(SQL(
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DELETE FROM {}
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WHERE dynamic_zone_id = {} AND character_id = {};
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),
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TableName(), dynamic_zone_id, character_id
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));
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}
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static void RemoveAllMembers(Database& db, uint32_t dynamic_zone_id)
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{
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db.QueryDatabase(fmt::format(SQL(
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DELETE FROM {}
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WHERE dynamic_zone_id = {};
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),
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TableName(), dynamic_zone_id
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));
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}
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static void RemoveAllMembers(Database& db, std::vector<uint32_t> dynamic_zone_ids)
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{
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if (!dynamic_zone_ids.empty())
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{
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db.QueryDatabase(fmt::format(SQL(
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DELETE FROM {}
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WHERE dynamic_zone_id IN ({});
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),
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TableName(), Strings::Join(dynamic_zone_ids, ",")
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));
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}
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}
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static int InsertOrUpdateMany(Database& db,
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const std::vector<DynamicZoneMembers>& dynamic_zone_members_entries)
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{
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std::vector<std::string> insert_chunks;
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for (auto &dynamic_zone_members_entry: dynamic_zone_members_entries)
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{
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std::vector<std::string> insert_values;
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insert_values.push_back(std::to_string(dynamic_zone_members_entry.id));
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insert_values.push_back(std::to_string(dynamic_zone_members_entry.dynamic_zone_id));
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insert_values.push_back(std::to_string(dynamic_zone_members_entry.character_id));
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insert_chunks.push_back("(" + Strings::Implode(",", insert_values) + ")");
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}
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std::vector<std::string> insert_values;
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auto results = db.QueryDatabase(
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fmt::format(
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"INSERT INTO {} ({}) VALUES {} ON DUPLICATE KEY UPDATE id = id;",
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TableName(),
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ColumnsRaw(),
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Strings::Implode(",", insert_chunks)
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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};
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#endif //EQEMU_DYNAMIC_ZONE_MEMBERS_REPOSITORY_H
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