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* [Mercs] Add Mercenary Support # Notes - Adds `--merc-tables` support to database dumper. - Adds Mercenary-based repositories. - Adds required SQL `2023_01_15_merc_data.sql` to insert the tables for those who don't already have them. - Adds optional SQL `2023_01_15_merc_liaisons.sql` to change NPCs to the Mercenary Liaison class optionally. * Inline. * Trim tables_to_dump output Co-authored-by: Akkadius <akkadius1@gmail.com>
395 lines
9.0 KiB
C++
395 lines
9.0 KiB
C++
/**
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* DO NOT MODIFY THIS FILE
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*
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* This repository was automatically generated and is NOT to be modified directly.
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* Any repository modifications are meant to be made to the repository extending the base.
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* Any modifications to base repositories are to be made by the generator only
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*
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* @generator ./utils/scripts/generators/repository-generator.pl
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* @docs https://eqemu.gitbook.io/server/in-development/developer-area/repositories
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*/
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#ifndef EQEMU_BASE_MERC_WEAPONINFO_REPOSITORY_H
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#define EQEMU_BASE_MERC_WEAPONINFO_REPOSITORY_H
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#include "../../database.h"
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#include "../../strings.h"
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#include <ctime>
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class BaseMercWeaponinfoRepository {
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public:
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struct MercWeaponinfo {
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int32_t id;
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int32_t merc_npc_type_id;
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uint8_t minlevel;
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uint8_t maxlevel;
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int32_t d_melee_texture1;
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int32_t d_melee_texture2;
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uint8_t prim_melee_type;
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uint8_t sec_melee_type;
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};
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static std::string PrimaryKey()
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{
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return std::string("id");
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}
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static std::vector<std::string> Columns()
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{
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return {
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"id",
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"merc_npc_type_id",
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"minlevel",
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"maxlevel",
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"d_melee_texture1",
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"d_melee_texture2",
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"prim_melee_type",
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"sec_melee_type",
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};
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}
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static std::vector<std::string> SelectColumns()
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{
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return {
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"id",
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"merc_npc_type_id",
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"minlevel",
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"maxlevel",
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"d_melee_texture1",
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"d_melee_texture2",
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"prim_melee_type",
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"sec_melee_type",
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};
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}
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static std::string ColumnsRaw()
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{
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return std::string(Strings::Implode(", ", Columns()));
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}
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static std::string SelectColumnsRaw()
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{
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return std::string(Strings::Implode(", ", SelectColumns()));
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}
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static std::string TableName()
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{
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return std::string("merc_weaponinfo");
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}
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static std::string BaseSelect()
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{
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return fmt::format(
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"SELECT {} FROM {}",
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SelectColumnsRaw(),
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TableName()
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);
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}
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static std::string BaseInsert()
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{
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return fmt::format(
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"INSERT INTO {} ({}) ",
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TableName(),
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ColumnsRaw()
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);
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}
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static MercWeaponinfo NewEntity()
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{
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MercWeaponinfo e{};
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e.id = 0;
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e.merc_npc_type_id = 0;
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e.minlevel = 0;
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e.maxlevel = 0;
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e.d_melee_texture1 = 0;
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e.d_melee_texture2 = 0;
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e.prim_melee_type = 28;
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e.sec_melee_type = 28;
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return e;
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}
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static MercWeaponinfo GetMercWeaponinfo(
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const std::vector<MercWeaponinfo> &merc_weaponinfos,
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int merc_weaponinfo_id
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)
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{
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for (auto &merc_weaponinfo : merc_weaponinfos) {
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if (merc_weaponinfo.id == merc_weaponinfo_id) {
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return merc_weaponinfo;
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}
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}
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return NewEntity();
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}
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static MercWeaponinfo FindOne(
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Database& db,
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int merc_weaponinfo_id
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)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"{} WHERE {} = {} LIMIT 1",
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BaseSelect(),
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PrimaryKey(),
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merc_weaponinfo_id
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)
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);
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auto row = results.begin();
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if (results.RowCount() == 1) {
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MercWeaponinfo e{};
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e.id = static_cast<int32_t>(atoi(row[0]));
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e.merc_npc_type_id = static_cast<int32_t>(atoi(row[1]));
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e.minlevel = static_cast<uint8_t>(strtoul(row[2], nullptr, 10));
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e.maxlevel = static_cast<uint8_t>(strtoul(row[3], nullptr, 10));
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e.d_melee_texture1 = static_cast<int32_t>(atoi(row[4]));
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e.d_melee_texture2 = static_cast<int32_t>(atoi(row[5]));
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e.prim_melee_type = static_cast<uint8_t>(strtoul(row[6], nullptr, 10));
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e.sec_melee_type = static_cast<uint8_t>(strtoul(row[7], nullptr, 10));
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return e;
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}
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return NewEntity();
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}
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static int DeleteOne(
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Database& db,
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int merc_weaponinfo_id
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)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"DELETE FROM {} WHERE {} = {}",
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TableName(),
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PrimaryKey(),
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merc_weaponinfo_id
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int UpdateOne(
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Database& db,
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const MercWeaponinfo &e
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)
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{
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std::vector<std::string> v;
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auto columns = Columns();
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v.push_back(columns[1] + " = " + std::to_string(e.merc_npc_type_id));
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v.push_back(columns[2] + " = " + std::to_string(e.minlevel));
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v.push_back(columns[3] + " = " + std::to_string(e.maxlevel));
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v.push_back(columns[4] + " = " + std::to_string(e.d_melee_texture1));
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v.push_back(columns[5] + " = " + std::to_string(e.d_melee_texture2));
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v.push_back(columns[6] + " = " + std::to_string(e.prim_melee_type));
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v.push_back(columns[7] + " = " + std::to_string(e.sec_melee_type));
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auto results = db.QueryDatabase(
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fmt::format(
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"UPDATE {} SET {} WHERE {} = {}",
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TableName(),
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Strings::Implode(", ", v),
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PrimaryKey(),
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e.id
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static MercWeaponinfo InsertOne(
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Database& db,
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MercWeaponinfo e
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)
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{
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std::vector<std::string> v;
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v.push_back(std::to_string(e.id));
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v.push_back(std::to_string(e.merc_npc_type_id));
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v.push_back(std::to_string(e.minlevel));
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v.push_back(std::to_string(e.maxlevel));
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v.push_back(std::to_string(e.d_melee_texture1));
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v.push_back(std::to_string(e.d_melee_texture2));
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v.push_back(std::to_string(e.prim_melee_type));
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v.push_back(std::to_string(e.sec_melee_type));
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auto results = db.QueryDatabase(
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fmt::format(
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"{} VALUES ({})",
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BaseInsert(),
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Strings::Implode(",", v)
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)
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);
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if (results.Success()) {
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e.id = results.LastInsertedID();
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return e;
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}
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e = NewEntity();
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return e;
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}
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static int InsertMany(
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Database& db,
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const std::vector<MercWeaponinfo> &entries
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)
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{
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std::vector<std::string> insert_chunks;
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for (auto &e: entries) {
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std::vector<std::string> v;
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v.push_back(std::to_string(e.id));
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v.push_back(std::to_string(e.merc_npc_type_id));
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v.push_back(std::to_string(e.minlevel));
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v.push_back(std::to_string(e.maxlevel));
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v.push_back(std::to_string(e.d_melee_texture1));
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v.push_back(std::to_string(e.d_melee_texture2));
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v.push_back(std::to_string(e.prim_melee_type));
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v.push_back(std::to_string(e.sec_melee_type));
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insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
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}
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std::vector<std::string> v;
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auto results = db.QueryDatabase(
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fmt::format(
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"{} VALUES {}",
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BaseInsert(),
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Strings::Implode(",", insert_chunks)
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static std::vector<MercWeaponinfo> All(Database& db)
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{
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std::vector<MercWeaponinfo> all_entries;
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auto results = db.QueryDatabase(
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fmt::format(
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"{}",
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BaseSelect()
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)
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);
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all_entries.reserve(results.RowCount());
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for (auto row = results.begin(); row != results.end(); ++row) {
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MercWeaponinfo e{};
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e.id = static_cast<int32_t>(atoi(row[0]));
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e.merc_npc_type_id = static_cast<int32_t>(atoi(row[1]));
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e.minlevel = static_cast<uint8_t>(strtoul(row[2], nullptr, 10));
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e.maxlevel = static_cast<uint8_t>(strtoul(row[3], nullptr, 10));
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e.d_melee_texture1 = static_cast<int32_t>(atoi(row[4]));
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e.d_melee_texture2 = static_cast<int32_t>(atoi(row[5]));
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e.prim_melee_type = static_cast<uint8_t>(strtoul(row[6], nullptr, 10));
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e.sec_melee_type = static_cast<uint8_t>(strtoul(row[7], nullptr, 10));
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all_entries.push_back(e);
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}
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return all_entries;
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}
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static std::vector<MercWeaponinfo> GetWhere(Database& db, const std::string &where_filter)
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{
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std::vector<MercWeaponinfo> all_entries;
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auto results = db.QueryDatabase(
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fmt::format(
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"{} WHERE {}",
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BaseSelect(),
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where_filter
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)
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);
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all_entries.reserve(results.RowCount());
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for (auto row = results.begin(); row != results.end(); ++row) {
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MercWeaponinfo e{};
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e.id = static_cast<int32_t>(atoi(row[0]));
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e.merc_npc_type_id = static_cast<int32_t>(atoi(row[1]));
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e.minlevel = static_cast<uint8_t>(strtoul(row[2], nullptr, 10));
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e.maxlevel = static_cast<uint8_t>(strtoul(row[3], nullptr, 10));
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e.d_melee_texture1 = static_cast<int32_t>(atoi(row[4]));
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e.d_melee_texture2 = static_cast<int32_t>(atoi(row[5]));
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e.prim_melee_type = static_cast<uint8_t>(strtoul(row[6], nullptr, 10));
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e.sec_melee_type = static_cast<uint8_t>(strtoul(row[7], nullptr, 10));
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all_entries.push_back(e);
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}
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return all_entries;
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}
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static int DeleteWhere(Database& db, const std::string &where_filter)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"DELETE FROM {} WHERE {}",
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TableName(),
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where_filter
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int Truncate(Database& db)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"TRUNCATE TABLE {}",
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TableName()
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int64 GetMaxId(Database& db)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"SELECT COALESCE(MAX({}), 0) FROM {}",
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PrimaryKey(),
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TableName()
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)
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);
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return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
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}
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static int64 Count(Database& db, const std::string &where_filter = "")
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"SELECT COUNT(*) FROM {} {}",
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TableName(),
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(where_filter.empty() ? "" : "WHERE " + where_filter)
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)
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);
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return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
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}
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};
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#endif //EQEMU_BASE_MERC_WEAPONINFO_REPOSITORY_H
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