hg 676467cbdc
[Dynamic Zones] Implement dz switch id (#2343)
This adds the `dz_switch_id` field to doors and dynamic_zones. It will
allow for compasses to be automatically added to dz entrances and will
support moving clients to the dz on use without needing to script it.
These can be imported for switches/doors from live packet dumps.

Also removes compass packet encoders (same struct in all clients)
2022-07-30 21:00:11 -05:00

161 lines
3.5 KiB
C

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// out-going packets that require an ENCODE translation:
E(OP_Action)
E(OP_AdventureMerchantSell)
E(OP_AltCurrency)
E(OP_AltCurrencySell)
E(OP_ApplyPoison)
E(OP_AugmentInfo)
E(OP_Barter)
E(OP_BazaarSearch)
E(OP_Buff)
E(OP_BuffCreate)
E(OP_CancelTrade)
E(OP_ChannelMessage)
E(OP_CharInventory)
E(OP_ClientUpdate)
E(OP_Consider)
E(OP_Damage)
E(OP_DeleteCharge)
E(OP_DeleteItem)
E(OP_DisciplineUpdate)
E(OP_DzChooseZone)
E(OP_DzExpeditionEndsWarning)
E(OP_DzExpeditionInfo)
E(OP_DzExpeditionInvite)
E(OP_DzExpeditionLockoutTimers)
E(OP_DzMemberList)
E(OP_DzMemberListName)
E(OP_DzMemberListStatus)
E(OP_DzSetLeaderName)
E(OP_Emote)
E(OP_ExpansionInfo)
E(OP_FormattedMessage)
E(OP_GroundSpawn)
E(OP_GroupCancelInvite)
E(OP_GroupFollow)
E(OP_GroupFollow2)
E(OP_GroupInvite)
E(OP_GroupUpdate)
E(OP_GuildMemberList)
E(OP_GuildsList)
E(OP_Illusion)
E(OP_InspectBuffs)
E(OP_InspectRequest)
E(OP_ItemLinkResponse)
E(OP_ItemPacket)
E(OP_ItemVerifyReply)
E(OP_LeadershipExpUpdate)
E(OP_LogServer)
E(OP_LootItem)
E(OP_MercenaryDataResponse)
E(OP_MercenaryDataUpdate)
E(OP_MoveItem)
E(OP_NewSpawn)
E(OP_NewZone)
E(OP_OnLevelMessage)
E(OP_PetBuffWindow)
E(OP_PlayerProfile)
E(OP_RaidJoin)
E(OP_RaidUpdate)
E(OP_ReadBook)
E(OP_RespondAA)
E(OP_SendAATable)
E(OP_SendCharInfo)
E(OP_SendZonepoints)
E(OP_ShopPlayerBuy)
E(OP_ShopPlayerSell)
E(OP_SomeItemPacketMaybe)
E(OP_SpawnAppearance)
E(OP_SpawnDoor)
E(OP_SpecialMesg)
E(OP_Stun)
E(OP_TargetBuffs)
E(OP_TaskDescription)
E(OP_Track)
E(OP_Trader)
E(OP_TraderBuy)
E(OP_TributeItem)
E(OP_VetRewardsAvaliable)
E(OP_WearChange)
E(OP_WhoAllResponse)
E(OP_ZoneEntry)
E(OP_ZonePlayerToBind)
E(OP_ZoneServerInfo)
E(OP_ZoneSpawns)
// incoming packets that require a DECODE translation:
D(OP_AdventureMerchantSell)
D(OP_AltCurrencySell)
D(OP_AltCurrencySellSelection)
D(OP_ApplyPoison)
D(OP_AugmentInfo)
D(OP_AugmentItem)
D(OP_BazaarSearch)
D(OP_Buff)
D(OP_BuffRemoveRequest)
D(OP_CastSpell)
D(OP_ChannelMessage)
D(OP_CharacterCreate)
D(OP_ClientUpdate)
D(OP_Consider)
D(OP_ConsiderCorpse)
D(OP_Consume)
D(OP_Damage)
D(OP_DeleteItem)
D(OP_DzAddPlayer)
D(OP_DzChooseZoneReply)
D(OP_DzExpeditionInviteResponse)
D(OP_DzMakeLeader)
D(OP_DzRemovePlayer)
D(OP_DzSwapPlayer)
D(OP_Emote)
D(OP_EnvDamage)
D(OP_FaceChange)
D(OP_FindPersonRequest)
D(OP_GroupCancelInvite)
D(OP_GroupDisband)
D(OP_GroupFollow)
D(OP_GroupFollow2)
D(OP_GroupInvite)
D(OP_GroupInvite2)
D(OP_InspectRequest)
D(OP_ItemLinkClick)
D(OP_ItemVerifyRequest)
D(OP_LoadSpellSet)
D(OP_LootItem)
D(OP_MoveItem)
D(OP_PetCommands)
D(OP_RaidInvite)
D(OP_ReadBook)
D(OP_Save)
D(OP_SetServerFilter)
D(OP_ShopPlayerBuy)
D(OP_ShopPlayerSell)
D(OP_TraderBuy)
D(OP_TradeSkillCombine)
D(OP_TributeItem)
D(OP_WearChange)
D(OP_WhoAllRequest)
#undef E
#undef D