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This adds the `dz_switch_id` field to doors and dynamic_zones. It will allow for compasses to be automatically added to dz entrances and will support moving clients to the dz on use without needing to script it. These can be imported for switches/doors from live packet dumps. Also removes compass packet encoders (same struct in all clients)
151 lines
3.3 KiB
C
151 lines
3.3 KiB
C
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// out-going packets that require an ENCODE translation:
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E(OP_Action)
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E(OP_AdventureMerchantSell)
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E(OP_AltCurrencySell)
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E(OP_ApplyPoison)
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E(OP_AugmentInfo)
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E(OP_Barter)
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E(OP_BazaarSearch)
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E(OP_Buff)
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E(OP_CancelTrade)
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E(OP_ChannelMessage)
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E(OP_CharInventory)
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E(OP_ClientUpdate)
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E(OP_Consider)
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E(OP_Damage)
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E(OP_DeleteCharge)
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E(OP_DeleteItem)
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E(OP_DzChooseZone)
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E(OP_DzExpeditionEndsWarning)
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E(OP_DzExpeditionInfo)
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E(OP_DzExpeditionInvite)
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E(OP_DzExpeditionLockoutTimers)
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E(OP_DzMemberList)
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E(OP_DzMemberListName)
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E(OP_DzMemberListStatus)
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E(OP_DzSetLeaderName)
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E(OP_Emote)
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E(OP_ExpansionInfo)
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E(OP_FormattedMessage)
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E(OP_GroundSpawn)
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E(OP_GroupCancelInvite)
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E(OP_GroupFollow)
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E(OP_GroupFollow2)
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E(OP_GroupInvite)
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E(OP_GroupUpdate)
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E(OP_GuildMemberList)
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E(OP_Illusion)
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E(OP_InspectRequest)
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E(OP_ItemLinkResponse)
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E(OP_ItemPacket)
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E(OP_ItemVerifyReply)
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E(OP_LeadershipExpUpdate)
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E(OP_LogServer)
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E(OP_LootItem)
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E(OP_MercenaryDataResponse)
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E(OP_MercenaryDataUpdate)
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E(OP_MoveItem)
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E(OP_NewSpawn)
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E(OP_NewZone)
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E(OP_OnLevelMessage)
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E(OP_PetBuffWindow)
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E(OP_PlayerProfile)
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E(OP_RaidJoin)
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E(OP_RaidUpdate)
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E(OP_ReadBook)
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E(OP_SendAATable)
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E(OP_SendCharInfo)
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E(OP_SendZonepoints)
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E(OP_ShopPlayerBuy)
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E(OP_ShopPlayerSell)
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E(OP_SomeItemPacketMaybe)
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E(OP_SpawnDoor)
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E(OP_SpecialMesg)
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E(OP_Stun)
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E(OP_TargetBuffs)
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E(OP_TaskDescription)
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E(OP_Track)
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E(OP_Trader)
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E(OP_TraderBuy)
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E(OP_TributeItem)
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E(OP_VetRewardsAvaliable)
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E(OP_WearChange)
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E(OP_WhoAllResponse)
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E(OP_ZoneEntry)
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E(OP_ZonePlayerToBind)
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E(OP_ZoneServerInfo)
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E(OP_ZoneSpawns)
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// incoming packets that require a DECODE translation:
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D(OP_AdventureMerchantSell)
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D(OP_AltCurrencySell)
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D(OP_AltCurrencySellSelection)
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D(OP_ApplyPoison)
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D(OP_AugmentInfo)
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D(OP_AugmentItem)
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D(OP_BazaarSearch)
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D(OP_Buff)
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D(OP_CastSpell)
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D(OP_ChannelMessage)
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D(OP_CharacterCreate)
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D(OP_ClientUpdate)
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D(OP_Consider)
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D(OP_ConsiderCorpse)
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D(OP_Consume)
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D(OP_DeleteItem)
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D(OP_DzAddPlayer)
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D(OP_DzChooseZoneReply)
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D(OP_DzExpeditionInviteResponse)
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D(OP_DzMakeLeader)
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D(OP_DzRemovePlayer)
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D(OP_DzSwapPlayer)
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D(OP_Emote)
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D(OP_FaceChange)
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D(OP_FindPersonRequest)
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D(OP_GroupCancelInvite)
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D(OP_GroupDisband)
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D(OP_GroupFollow)
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D(OP_GroupFollow2)
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D(OP_GroupInvite)
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D(OP_GroupInvite2)
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D(OP_InspectRequest)
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D(OP_ItemLinkClick)
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D(OP_ItemVerifyRequest)
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D(OP_LoadSpellSet)
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D(OP_LootItem)
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D(OP_MoveItem)
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D(OP_PetCommands)
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D(OP_RaidInvite)
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D(OP_ReadBook)
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D(OP_Save)
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D(OP_SetServerFilter)
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D(OP_ShopPlayerBuy)
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D(OP_ShopPlayerSell)
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D(OP_TraderBuy)
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D(OP_TradeSkillCombine)
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D(OP_TributeItem)
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D(OP_WearChange)
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D(OP_WhoAllRequest)
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#undef E
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#undef D
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