eqemu-server/zone/lua_raid.h

54 lines
1.4 KiB
C++

#ifndef EQEMU_LUA_RAID_H
#define EQEMU_LUA_RAID_H
#ifdef LUA_EQEMU
#include "lua_ptr.h"
class Raid;
class Lua_Client;
class Lua_Mob;
namespace luabind {
struct scope;
}
luabind::scope lua_register_raid();
class Lua_Raid : public Lua_Ptr<Raid>
{
typedef Raid NativeType;
public:
Lua_Raid() : Lua_Ptr(nullptr) { }
Lua_Raid(Raid *d) : Lua_Ptr(d) { }
virtual ~Lua_Raid() { }
operator Raid*() {
return reinterpret_cast<Raid*>(GetLuaPtrData());
}
bool IsRaidMember(const char *name);
void CastGroupSpell(Lua_Mob caster, int spell_id, uint32 group_id);
int GroupCount(uint32 group_id);
int RaidCount();
uint32 GetGroup(const char *c);
uint32 GetGroup(Lua_Client c);
void SplitExp(uint32 exp, Lua_Mob other);
uint32 GetTotalRaidDamage(Lua_Mob other);
void SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum);
void SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Lua_Client splitter);
void BalanceHP(int penalty, uint32 group_id);
bool IsLeader(const char *c);
bool IsLeader(Lua_Client c);
bool IsGroupLeader(const char *name);
int GetHighestLevel();
int GetLowestLevel();
Lua_Client GetClientByIndex(int index);
void TeleportGroup(Lua_Mob sender, uint32 zone_id, uint32 instance_id, float x, float y, float z, float h, uint32 group_id);
void TeleportRaid(Lua_Mob sender, uint32 zone_id, uint32 instance_id, float x, float y, float z, float h);
int GetID();
Lua_Client GetMember(int index);
};
#endif
#endif