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61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
#ifndef EQEMU_LUA_CORPSE_H
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#define EQEMU_LUA_CORPSE_H
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#ifdef LUA_EQEMU
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#include "lua_mob.h"
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class Corpse;
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class Lua_Client;
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namespace luabind {
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struct scope;
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}
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luabind::scope lua_register_corpse();
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class Lua_Corpse : public Lua_Mob
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{
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typedef Corpse NativeType;
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public:
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Lua_Corpse() { SetLuaPtrData(nullptr); }
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Lua_Corpse(Corpse *d) { SetLuaPtrData(reinterpret_cast<Entity*>(d)); }
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virtual ~Lua_Corpse() { }
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operator Corpse*() {
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return reinterpret_cast<Corpse*>(GetLuaPtrData());
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}
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uint32 GetCharID();
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uint32 GetDecayTime();
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void Lock();
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void UnLock();
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bool IsLocked();
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void ResetLooter();
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uint32 GetDBID();
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bool IsRezzed();
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const char *GetOwnerName();
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bool Save();
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void Delete();
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void Bury();
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void Depop();
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uint32 CountItems();
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void AddItem(uint32 itemnum, uint16 charges, int16 slot, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5);
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uint32 GetWornItem(int16 equipSlot);
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void RemoveItem(uint16 lootslot);
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void SetCash(uint32 copper, uint32 silver, uint32 gold, uint32 platinum);
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void RemoveCash();
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bool IsEmpty();
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void SetDecayTimer(uint32 decaytime);
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bool CanMobLoot(int charid);
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void AllowMobLoot(Lua_Mob them, uint8 slot);
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bool Summon(Lua_Client client, bool spell, bool checkdistance);
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uint32 GetCopper();
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uint32 GetSilver();
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uint32 GetGold();
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uint32 GetPlatinum();
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void AddLooter(Lua_Mob who);
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};
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#endif
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#endif
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