eqemu-server/zone/gm_commands/updatechecksum.cpp
Paul Coene 2a5ddde78a
[Feature] Client Checksum Verification (Resubmit old 1678) (#1922)
* [Feature] Client Checksum Verification (Resubmit old 1678)

* Updated db version

* Add new updatechecksum to CmakeLists.txt

* Removed magic number and used constant

* Fix new command to have access to worldserver

* spacing, more venbose desc and remove unneeded check

* Cleanup, refactoring

Co-authored-by: Akkadius <akkadius1@gmail.com>
2022-03-06 20:26:29 -06:00

36 lines
1.1 KiB
C++
Executable File

#include "../client.h"
#include "../worldserver.h"
#include "../../common/repositories/account_repository.h"
extern WorldServer worldserver;
void command_updatechecksum(Client *c, const Seperator *sep)
{
if (c) {
// if account found
auto account = AccountRepository::FindOne(database, c->AccountID());
if (account.id > 0) {
database.SetVariable("crc_eqgame", account.crc_eqgame);
database.SetVariable("crc_skillcaps", account.crc_skillcaps);
database.SetVariable("crc_basedata", account.crc_basedata);
// reload rules (world)
auto pack = new ServerPacket(ServerOP_ReloadRulesWorld, 0);
worldserver.SendPacket(pack);
c->Message(Chat::Red, "Successfully sent the packet to world to reload rules. (only world)");
safe_delete(pack);
// reload variables (world)
pack = new ServerPacket(ServerOP_ReloadVariablesWorld, 0);
worldserver.SendPacket(pack);
c->Message(Chat::Red, "Successfully sent the packet to world to reload variables. (only world)");
safe_delete(pack);
return;
}
// we should never see this
c->Message(Chat::Red, "Error: Your account was not found!");
}
}