Kinglykrab d9c41526e8
[Commands] Cleanup #ban, #ipban, #flag, #kick, #setlsinfo, and #setpass Commands. (#2104)
* [Commands] Cleanup #ban, #ipban, #flag, and #kick Commands.
- Cleanup messages and logic.
- Add ServerFlagUpdate_Struct for flag updates.

* Add #setlsinfo and #setpass to cleanup.

* Update setlsinfo.cpp

* Update database.cpp

* Update database.cpp

* Update command.cpp
2022-05-07 23:28:45 -04:00

76 lines
1.9 KiB
C++
Executable File

#include "../client.h"
#include "../worldserver.h"
extern WorldServer worldserver;
void command_ban(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (arguments < 2) {
c->Message(Chat::White, "Usage: #ban [Character Name] [Reason]");
return;
}
std::string character_name = sep->arg[1];
if (character_name.empty()) {
c->Message(Chat::White, "Usage: #ban [Character Name] [Reason]");
return;
}
std::string reason = sep->argplus[2];
if (reason.empty()) {
c->Message(Chat::White, "Usage: #ban [Character Name] [Reason]");
return;
}
auto account_id = database.GetAccountIDByChar(character_name.c_str());
if (!account_id) {
c->Message(
Chat::White,
fmt::format(
"Character {} does not exist."
).c_str(),
character_name
);
return;
}
auto query = fmt::format(
"UPDATE account SET status = -2, ban_reason = '{}' WHERE id = {}",
EscapeString(reason),
account_id
);
auto results = database.QueryDatabase(query);
c->Message(
Chat::White,
fmt::format(
"Account ID {} with the character {} has been banned for the following reason: \"{}\"",
account_id,
character_name,
reason
).c_str()
);
ServerPacket flagUpdatePack(ServerOP_FlagUpdate, sizeof(ServerFlagUpdate_Struct));
ServerFlagUpdate_Struct *sfus = (ServerFlagUpdate_Struct *) flagUpdatePack.pBuffer;
sfus->account_id = account_id;
sfus->admin = -2;
worldserver.SendPacket(&flagUpdatePack);
Client *client = nullptr;
client = entity_list.GetClientByName(character_name.c_str());
if (client) {
client->WorldKick();
return;
}
ServerPacket kickPlayerPack(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
ServerKickPlayer_Struct *skp = (ServerKickPlayer_Struct *) kickPlayerPack.pBuffer;
strcpy(skp->adminname, c->GetName());
strcpy(skp->name, character_name.c_str());
skp->adminrank = c->Admin();
worldserver.SendPacket(&kickPlayerPack);
}