2013-05-11 01:29:58 -07:00

104 lines
2.6 KiB
C++

// Copyright (c) 2004 Daniel Wallin and Arvid Norberg
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
// OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef NEW_SCOPE_040211_HPP
#define NEW_SCOPE_040211_HPP
#include <luabind/prefix.hpp>
#include <luabind/config.hpp>
#include <luabind/lua_include.hpp>
#include <memory>
namespace luabind {
struct scope;
} // namespace luabind
namespace luabind { namespace detail {
struct LUABIND_API registration
{
registration();
virtual ~registration();
protected:
virtual void register_(lua_State*) const = 0;
private:
friend struct ::luabind::scope;
registration* m_next;
};
}} // namespace luabind::detail
namespace luabind {
struct LUABIND_API scope
{
scope();
explicit scope(std::auto_ptr<detail::registration> reg);
scope(scope const& other_);
~scope();
scope& operator=(scope const& other_);
scope& operator,(scope s);
void register_(lua_State* L) const;
private:
detail::registration* m_chain;
};
class LUABIND_API namespace_ : public scope
{
public:
explicit namespace_(char const* name);
namespace_& operator[](scope s);
private:
struct registration_;
registration_* m_registration;
};
class LUABIND_API module_
{
public:
module_(lua_State* L_, char const* name);
void operator[](scope s);
private:
lua_State* m_state;
char const* m_name;
};
inline module_ module(lua_State* L, char const* name = 0)
{
return module_(L, name);
}
} // namespace luabind
#endif // NEW_SCOPE_040211_HPP