mirror of
https://github.com/EQEmu/Server.git
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635 lines
22 KiB
C++
635 lines
22 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/global_define.h"
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#include <iostream>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <signal.h>
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#include "../common/string_util.h"
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#include "../common/eqemu_logsys.h"
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#include "../common/queue.h"
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#include "../common/timer.h"
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#include "../common/eq_packet.h"
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#include "../common/seperator.h"
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#include "../common/version.h"
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#include "../common/eqtime.h"
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#include "../common/event/event_loop.h"
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#include "../common/net/eqstream.h"
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#include "../common/opcodemgr.h"
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#include "../common/guilds.h"
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#include "../common/eq_stream_ident.h"
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#include "../common/rulesys.h"
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#include "../common/platform.h"
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#include "../common/crash.h"
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#include "client.h"
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#include "worlddb.h"
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#ifdef _WINDOWS
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#include <process.h>
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#define snprintf _snprintf
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#define strncasecmp _strnicmp
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#define strcasecmp _stricmp
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#include <conio.h>
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#else
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#include <pthread.h>
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#include "../common/unix.h"
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#include <sys/types.h>
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#include <sys/ipc.h>
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#include <sys/sem.h>
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#include <sys/shm.h>
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#if not defined (FREEBSD) && not defined (DARWIN)
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union semun {
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int val;
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struct semid_ds *buf;
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ushort *array;
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struct seminfo *__buf;
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void *__pad;
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};
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#endif
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#endif
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#include "../common/patches/patches.h"
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#include "../common/random.h"
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#include "zoneserver.h"
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#include "login_server.h"
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#include "login_server_list.h"
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#include "world_config.h"
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#include "zoneserver.h"
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#include "zonelist.h"
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#include "clientlist.h"
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#include "launcher_list.h"
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#include "wguild_mgr.h"
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#include "lfplist.h"
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#include "adventure_manager.h"
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#include "ucs.h"
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#include "queryserv.h"
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#include "web_interface.h"
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#include "console.h"
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#include "../common/net/servertalk_server.h"
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#include "../zone/data_bucket.h"
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ClientList client_list;
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GroupLFPList LFPGroupList;
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ZSList zoneserver_list;
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LoginServerList loginserverlist;
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UCSConnection UCSLink;
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QueryServConnection QSLink;
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LauncherList launcher_list;
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AdventureManager adventure_manager;
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EQEmu::Random emu_random;
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volatile bool RunLoops = true;
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uint32 numclients = 0;
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uint32 numzones = 0;
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bool holdzones = false;
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const WorldConfig *Config;
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EQEmuLogSys LogSys;
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WebInterfaceList web_interface;
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void CatchSignal(int sig_num);
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void CheckForServerScript(bool force_download = false);
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inline void UpdateWindowTitle(std::string new_title) {
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#ifdef _WINDOWS
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SetConsoleTitle(new_title.c_str());
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#endif
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}
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int main(int argc, char** argv) {
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RegisterExecutablePlatform(ExePlatformWorld);
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LogSys.LoadLogSettingsDefaults();
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set_exception_handler();
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/* If eqemu_config.json does not exist - create it from conversion... */
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if (!std::ifstream("eqemu_config.json")) {
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CheckForServerScript(true);
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/* Run EQEmu Server script (Checks for database updates) */
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system("perl eqemu_server.pl convert_xml");
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}
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else {
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/* Download EQEmu Server Maintenance Script if doesn't exist */
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CheckForServerScript();
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}
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/* Database Version Check */
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uint32 Database_Version = CURRENT_BINARY_DATABASE_VERSION;
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uint32 Bots_Database_Version = CURRENT_BINARY_BOTS_DATABASE_VERSION;
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if (argc >= 2) {
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if (strcasecmp(argv[1], "db_version") == 0) {
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std::cout << "Binary Database Version: " << Database_Version << " : " << Bots_Database_Version << std::endl;
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return 0;
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}
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}
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// Load server configuration
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Log(Logs::General, Logs::World_Server, "Loading server configuration..");
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if (!WorldConfig::LoadConfig()) {
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Log(Logs::General, Logs::World_Server, "Loading server configuration failed.");
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return 1;
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}
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Config = WorldConfig::get();
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Log(Logs::General, Logs::World_Server, "CURRENT_VERSION: %s", CURRENT_VERSION);
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if (signal(SIGINT, CatchSignal) == SIG_ERR) {
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Log(Logs::General, Logs::World_Server, "Could not set signal handler");
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return 1;
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}
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if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
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Log(Logs::General, Logs::World_Server, "Could not set signal handler");
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return 1;
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}
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#ifndef WIN32
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if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
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Log(Logs::General, Logs::World_Server, "Could not set signal handler");
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return 1;
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}
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#endif
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// add login server config to list
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if (Config->LoginCount == 0) {
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if (Config->LoginHost.length()) {
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loginserverlist.Add(Config->LoginHost.c_str(), Config->LoginPort, Config->LoginAccount.c_str(), Config->LoginPassword.c_str(), Config->LoginLegacy);
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Log(Logs::General, Logs::World_Server, "Added loginserver %s:%i", Config->LoginHost.c_str(), Config->LoginPort);
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}
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}
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else {
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LinkedList<LoginConfig*> loginlist = Config->loginlist;
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LinkedListIterator<LoginConfig*> iterator(loginlist);
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iterator.Reset();
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while (iterator.MoreElements()) {
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loginserverlist.Add(iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort, iterator.GetData()->LoginAccount.c_str(), iterator.GetData()->LoginPassword.c_str(),
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iterator.GetData()->LoginLegacy);
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Log(Logs::General, Logs::World_Server, "Added loginserver %s:%i", iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort);
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iterator.Advance();
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}
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}
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Log(Logs::General, Logs::World_Server, "Connecting to MySQL %s@%s:%i...", Config->DatabaseUsername.c_str(), Config->DatabaseHost.c_str(), Config->DatabasePort);
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if (!database.Connect(
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Config->DatabaseHost.c_str(),
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Config->DatabaseUsername.c_str(),
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Config->DatabasePassword.c_str(),
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Config->DatabaseDB.c_str(),
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Config->DatabasePort)) {
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Log(Logs::General, Logs::World_Server, "Cannot continue without a database connection.");
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return 1;
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}
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guild_mgr.SetDatabase(&database);
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/* Register Log System and Settings */
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database.LoadLogSettings(LogSys.log_settings);
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LogSys.StartFileLogs();
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bool ignore_db = false;
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if (argc >= 2) {
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std::string tmp;
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if (strcasecmp(argv[1], "help") == 0 || strcasecmp(argv[1], "?") == 0 || strcasecmp(argv[1], "/?") == 0 || strcasecmp(argv[1], "-?") == 0 || strcasecmp(argv[1], "-h") == 0 || strcasecmp(argv[1], "-help") == 0) {
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std::cout << "Worldserver command line commands:" << std::endl;
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std::cout << "adduser username password flag - adds a user account" << std::endl;
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std::cout << "flag username flag - sets GM flag on the account" << std::endl;
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std::cout << "startzone zoneshortname - sets the starting zone" << std::endl;
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std::cout << "-holdzones - reboots lost zones" << std::endl;
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return 0;
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}
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else if (strcasecmp(argv[1], "-holdzones") == 0) {
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std::cout << "Reboot Zones mode ON" << std::endl;
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holdzones = true;
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}
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else if (database.GetVariable("disablecommandline", tmp)) {
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if (tmp.length() == 1) {
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if (tmp[0] == '1') {
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std::cerr << "Command line disabled in database... exiting" << std::endl;
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return 1;
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}
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}
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}
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else if (strcasecmp(argv[1], "adduser") == 0) {
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if (argc == 5) {
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if (Seperator::IsNumber(argv[4])) {
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if (atoi(argv[4]) >= 0 && atoi(argv[4]) <= 255) {
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if (database.CreateAccount(argv[2], argv[3], atoi(argv[4])) == 0) {
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std::cerr << "database.CreateAccount failed." << std::endl;
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return 1;
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}
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else {
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std::cout << "Account created: Username='" << argv[2] << "', Password='" << argv[3] << "', status=" << argv[4] << std::endl;
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return 0;
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}
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}
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}
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}
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std::cout << "Usage: world adduser username password flag" << std::endl;
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std::cout << "flag = 0, 1 or 2" << std::endl;
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return 0;
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}
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else if (strcasecmp(argv[1], "flag") == 0) {
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if (argc == 4) {
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if (Seperator::IsNumber(argv[3])) {
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if (atoi(argv[3]) >= 0 && atoi(argv[3]) <= 255) {
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if (database.SetAccountStatus(argv[2], atoi(argv[3]))) {
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std::cout << "Account flagged: Username='" << argv[2] << "', status=" << argv[3] << std::endl;
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return 0;
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}
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else {
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std::cerr << "database.SetAccountStatus failed." << std::endl;
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return 1;
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}
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}
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}
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}
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std::cout << "Usage: world flag username flag" << std::endl;
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std::cout << "flag = 0-200" << std::endl;
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return 0;
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}
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else if (strcasecmp(argv[1], "startzone") == 0) {
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if (argc == 3) {
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if (strlen(argv[2]) < 3) {
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std::cerr << "Error: zone name too short" << std::endl;
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return 1;
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}
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else if (strlen(argv[2]) > 15) {
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std::cerr << "Error: zone name too long" << std::endl;
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return 1;
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}
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else {
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if (database.SetVariable("startzone", argv[2])) {
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std::cout << "Starting zone changed: '" << argv[2] << "'" << std::endl;
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return 0;
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}
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else {
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std::cerr << "database.SetVariable failed." << std::endl;
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return 1;
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}
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}
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}
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std::cout << "Usage: world startzone zoneshortname" << std::endl;
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return 0;
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}
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else if (strcasecmp(argv[1], "ignore_db") == 0) {
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ignore_db = true;
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}
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else {
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std::cerr << "Error, unknown command line option" << std::endl;
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return 1;
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}
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}
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if (!ignore_db) {
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Log(Logs::General, Logs::World_Server, "Checking Database Conversions..");
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database.CheckDatabaseConversions();
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}
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Log(Logs::General, Logs::World_Server, "Loading variables..");
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database.LoadVariables();
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std::string hotfix_name;
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if (database.GetVariable("hotfix_name", hotfix_name)) {
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if (!hotfix_name.empty()) {
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Log(Logs::General, Logs::Zone_Server, "Current hotfix in use: '%s'", hotfix_name.c_str());
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}
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}
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Log(Logs::General, Logs::World_Server, "Purging expired data buckets...");
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database.PurgeAllDeletedDataBuckets();
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Log(Logs::General, Logs::World_Server, "Loading zones..");
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database.LoadZoneNames();
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Log(Logs::General, Logs::World_Server, "Clearing groups..");
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database.ClearGroup();
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Log(Logs::General, Logs::World_Server, "Clearing raids..");
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database.ClearRaid();
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database.ClearRaidDetails();
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database.ClearRaidLeader();
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Log(Logs::General, Logs::World_Server, "Clearing inventory snapshots..");
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database.ClearInvSnapshots();
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Log(Logs::General, Logs::World_Server, "Loading items..");
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if (!database.LoadItems(hotfix_name))
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Log(Logs::General, Logs::World_Server, "Error: Could not load item data. But ignoring");
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Log(Logs::General, Logs::World_Server, "Loading skill caps..");
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if (!database.LoadSkillCaps(std::string(hotfix_name)))
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Log(Logs::General, Logs::World_Server, "Error: Could not load skill cap data. But ignoring");
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Log(Logs::General, Logs::World_Server, "Loading guilds..");
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guild_mgr.LoadGuilds();
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//rules:
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{
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std::string tmp;
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if (database.GetVariable("RuleSet", tmp)) {
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Log(Logs::General, Logs::World_Server, "Loading rule set '%s'", tmp.c_str());
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if (!RuleManager::Instance()->LoadRules(&database, tmp.c_str(), false)) {
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Log(Logs::General, Logs::World_Server, "Failed to load ruleset '%s', falling back to defaults.", tmp.c_str());
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}
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}
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else {
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if (!RuleManager::Instance()->LoadRules(&database, "default", false)) {
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Log(Logs::General, Logs::World_Server, "No rule set configured, using default rules");
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}
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else {
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Log(Logs::General, Logs::World_Server, "Loaded default rule set 'default'", tmp.c_str());
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}
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}
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EQEmu::InitializeDynamicLookups();
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Log(Logs::General, Logs::World_Server, "Initialized dynamic dictionary entries");
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}
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if (RuleB(World, ClearTempMerchantlist)) {
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Log(Logs::General, Logs::World_Server, "Clearing temporary merchant lists..");
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database.ClearMerchantTemp();
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}
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RuleManager::Instance()->SaveRules(&database);
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Log(Logs::General, Logs::World_Server, "Loading EQ time of day..");
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TimeOfDay_Struct eqTime;
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time_t realtime;
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eqTime = database.LoadTime(realtime);
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zoneserver_list.worldclock.SetCurrentEQTimeOfDay(eqTime, realtime);
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Timer EQTimeTimer(600000);
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EQTimeTimer.Start(600000);
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Log(Logs::General, Logs::World_Server, "Loading launcher list..");
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launcher_list.LoadList();
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std::string tmp;
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database.GetVariable("holdzones", tmp);
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if (tmp.length() == 1 && tmp[0] == '1') {
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holdzones = true;
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}
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Log(Logs::General, Logs::World_Server, "Reboot zone modes %s", holdzones ? "ON" : "OFF");
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Log(Logs::General, Logs::World_Server, "Deleted %i stale player corpses from database", database.DeleteStalePlayerCorpses());
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Log(Logs::General, Logs::World_Server, "Loading adventures...");
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if (!adventure_manager.LoadAdventureTemplates())
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{
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Log(Logs::General, Logs::World_Server, "Unable to load adventure templates.");
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}
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if (!adventure_manager.LoadAdventureEntries())
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{
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Log(Logs::General, Logs::World_Server, "Unable to load adventure templates.");
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}
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adventure_manager.Load();
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adventure_manager.LoadLeaderboardInfo();
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Log(Logs::General, Logs::World_Server, "Purging expired instances");
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database.PurgeExpiredInstances();
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Timer PurgeInstanceTimer(450000);
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PurgeInstanceTimer.Start(450000);
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Log(Logs::General, Logs::World_Server, "Loading char create info...");
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database.LoadCharacterCreateAllocations();
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database.LoadCharacterCreateCombos();
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std::unique_ptr<EQ::Net::ConsoleServer> console;
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if (Config->TelnetEnabled) {
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Log(Logs::General, Logs::World_Server, "Console (TCP) listener started.");
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console.reset(new EQ::Net::ConsoleServer(Config->TelnetIP, Config->TelnetTCPPort));
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RegisterConsoleFunctions(console);
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}
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std::unique_ptr<EQ::Net::ServertalkServer> server_connection;
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server_connection.reset(new EQ::Net::ServertalkServer());
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EQ::Net::ServertalkServerOptions server_opts;
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server_opts.port = Config->WorldTCPPort;
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server_opts.ipv6 = false;
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server_opts.credentials = Config->SharedKey;
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server_connection->Listen(server_opts);
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Log(Logs::General, Logs::World_Server, "Server (TCP) listener started.");
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server_connection->OnConnectionIdentified("Zone", [&console](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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LogF(Logs::General, Logs::World_Server, "New Zone Server connection from {2} at {0}:{1}",
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connection->Handle()->RemoteIP(), connection->Handle()->RemotePort(), connection->GetUUID());
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numzones++;
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zoneserver_list.Add(new ZoneServer(connection, console.get()));
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});
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server_connection->OnConnectionRemoved("Zone", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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LogF(Logs::General, Logs::World_Server, "Removed Zone Server connection from {0}",
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connection->GetUUID());
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numzones--;
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zoneserver_list.Remove(connection->GetUUID());
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});
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server_connection->OnConnectionIdentified("Launcher", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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LogF(Logs::General, Logs::World_Server, "New Launcher connection from {2} at {0}:{1}",
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connection->Handle()->RemoteIP(), connection->Handle()->RemotePort(), connection->GetUUID());
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launcher_list.Add(connection);
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});
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server_connection->OnConnectionRemoved("Launcher", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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LogF(Logs::General, Logs::World_Server, "Removed Launcher connection from {0}",
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connection->GetUUID());
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launcher_list.Remove(connection);
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});
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server_connection->OnConnectionIdentified("QueryServ", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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LogF(Logs::General, Logs::World_Server, "New Query Server connection from {2} at {0}:{1}",
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connection->Handle()->RemoteIP(), connection->Handle()->RemotePort(), connection->GetUUID());
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QSLink.AddConnection(connection);
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});
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server_connection->OnConnectionRemoved("QueryServ", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
|
|
LogF(Logs::General, Logs::World_Server, "Removed Query Server connection from {0}",
|
|
connection->GetUUID());
|
|
|
|
QSLink.RemoveConnection(connection);
|
|
});
|
|
|
|
server_connection->OnConnectionIdentified("UCS", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
|
|
LogF(Logs::General, Logs::World_Server, "New UCS Server connection from {2} at {0}:{1}",
|
|
connection->Handle()->RemoteIP(), connection->Handle()->RemotePort(), connection->GetUUID());
|
|
|
|
UCSLink.SetConnection(connection);
|
|
|
|
zoneserver_list.UpdateUCSServerAvailable();
|
|
});
|
|
|
|
server_connection->OnConnectionRemoved("UCS", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
|
|
LogF(Logs::General, Logs::World_Server, "Removed Query Server connection from {0}",
|
|
connection->GetUUID());
|
|
|
|
UCSLink.SetConnection(nullptr);
|
|
|
|
zoneserver_list.UpdateUCSServerAvailable(false);
|
|
});
|
|
|
|
server_connection->OnConnectionIdentified("WebInterface", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
|
|
LogF(Logs::General, Logs::World_Server, "New WebInterface Server connection from {2} at {0}:{1}",
|
|
connection->Handle()->RemoteIP(), connection->Handle()->RemotePort(), connection->GetUUID());
|
|
|
|
web_interface.AddConnection(connection);
|
|
});
|
|
|
|
server_connection->OnConnectionRemoved("WebInterface", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
|
|
LogF(Logs::General, Logs::World_Server, "Removed WebInterface Server connection from {0}",
|
|
connection->GetUUID());
|
|
|
|
web_interface.RemoveConnection(connection);
|
|
});
|
|
|
|
EQ::Net::EQStreamManagerOptions opts(9000, false, false);
|
|
opts.daybreak_options.resend_delay_ms = RuleI(Network, ResendDelayBaseMS);
|
|
opts.daybreak_options.resend_delay_factor = RuleR(Network, ResendDelayFactor);
|
|
opts.daybreak_options.resend_delay_min = RuleI(Network, ResendDelayMinMS);
|
|
opts.daybreak_options.resend_delay_max = RuleI(Network, ResendDelayMaxMS);
|
|
opts.daybreak_options.outgoing_data_rate = RuleR(Network, ClientDataRate);
|
|
|
|
EQ::Net::EQStreamManager eqsm(opts);
|
|
|
|
//register all the patches we have avaliable with the stream identifier.
|
|
EQStreamIdentifier stream_identifier;
|
|
RegisterAllPatches(stream_identifier);
|
|
zoneserver_list.shutdowntimer = new Timer(60000);
|
|
zoneserver_list.shutdowntimer->Disable();
|
|
zoneserver_list.reminder = new Timer(20000);
|
|
zoneserver_list.reminder->Disable();
|
|
Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
|
|
InterserverTimer.Trigger();
|
|
uint8 ReconnectCounter = 100;
|
|
std::shared_ptr<EQStreamInterface> eqs;
|
|
EQStreamInterface *eqsi;
|
|
|
|
eqsm.OnNewConnection([&stream_identifier](std::shared_ptr<EQ::Net::EQStream> stream) {
|
|
stream_identifier.AddStream(stream);
|
|
LogF(Logs::Detail, Logs::World_Server, "New connection from IP {0}:{1}", stream->GetRawConnection()->RemoteEndpoint(), ntohs(stream->GetRemotePort()));
|
|
});
|
|
|
|
while (RunLoops) {
|
|
Timer::SetCurrentTime();
|
|
eqs = nullptr;
|
|
|
|
//give the stream identifier a chance to do its work....
|
|
stream_identifier.Process();
|
|
|
|
//check the stream identifier for any now-identified streams
|
|
while ((eqsi = stream_identifier.PopIdentified())) {
|
|
//now that we know what patch they are running, start up their client object
|
|
struct in_addr in;
|
|
in.s_addr = eqsi->GetRemoteIP();
|
|
if (RuleB(World, UseBannedIPsTable)) { //Lieka: Check to see if we have the responsibility for blocking IPs.
|
|
Log(Logs::Detail, Logs::World_Server, "Checking inbound connection %s against BannedIPs table", inet_ntoa(in));
|
|
if (!database.CheckBannedIPs(inet_ntoa(in))) { //Lieka: Check inbound IP against banned IP table.
|
|
Log(Logs::Detail, Logs::World_Server, "Connection %s PASSED banned IPs check. Processing connection.", inet_ntoa(in));
|
|
auto client = new Client(eqsi);
|
|
// @merth: client->zoneattempt=0;
|
|
client_list.Add(client);
|
|
}
|
|
else {
|
|
Log(Logs::General, Logs::World_Server, "Connection from %s FAILED banned IPs check. Closing connection.", inet_ntoa(in));
|
|
eqsi->Close(); //Lieka: If the inbound IP is on the banned table, close the EQStream.
|
|
}
|
|
}
|
|
if (!RuleB(World, UseBannedIPsTable)) {
|
|
Log(Logs::Detail, Logs::World_Server, "New connection from %s:%d, processing connection", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
|
|
auto client = new Client(eqsi);
|
|
// @merth: client->zoneattempt=0;
|
|
client_list.Add(client);
|
|
}
|
|
}
|
|
|
|
client_list.Process();
|
|
|
|
if (PurgeInstanceTimer.Check()) {
|
|
database.PurgeExpiredInstances();
|
|
database.PurgeAllDeletedDataBuckets();
|
|
}
|
|
|
|
if (EQTimeTimer.Check()) {
|
|
TimeOfDay_Struct tod;
|
|
zoneserver_list.worldclock.GetCurrentEQTimeOfDay(time(0), &tod);
|
|
if (!database.SaveTime(tod.minute, tod.hour, tod.day, tod.month, tod.year))
|
|
Log(Logs::General, Logs::World_Server, "Failed to save eqtime.");
|
|
else
|
|
Log(Logs::Detail, Logs::World_Server, "EQTime successfully saved.");
|
|
}
|
|
|
|
zoneserver_list.Process();
|
|
launcher_list.Process();
|
|
LFPGroupList.Process();
|
|
adventure_manager.Process();
|
|
|
|
if (InterserverTimer.Check()) {
|
|
InterserverTimer.Start();
|
|
database.ping();
|
|
|
|
std::string window_title = StringFormat("World: %s Clients: %i", Config->LongName.c_str(), client_list.GetClientCount());
|
|
UpdateWindowTitle(window_title);
|
|
}
|
|
|
|
EQ::EventLoop::Get().Process();
|
|
Sleep(5);
|
|
}
|
|
Log(Logs::General, Logs::World_Server, "World main loop completed.");
|
|
Log(Logs::General, Logs::World_Server, "Shutting down zone connections (if any).");
|
|
zoneserver_list.KillAll();
|
|
Log(Logs::General, Logs::World_Server, "Zone (TCP) listener stopped.");
|
|
Log(Logs::General, Logs::World_Server, "Signaling HTTP service to stop...");
|
|
LogSys.CloseFileLogs();
|
|
|
|
return 0;
|
|
}
|
|
|
|
void CatchSignal(int sig_num) {
|
|
Log(Logs::General, Logs::World_Server, "Caught signal %d", sig_num);
|
|
RunLoops = false;
|
|
}
|
|
|
|
void UpdateWindowTitle(char* iNewTitle) {
|
|
#ifdef _WINDOWS
|
|
char tmp[500];
|
|
if (iNewTitle) {
|
|
snprintf(tmp, sizeof(tmp), "World: %s", iNewTitle);
|
|
}
|
|
else {
|
|
snprintf(tmp, sizeof(tmp), "World");
|
|
}
|
|
SetConsoleTitle(tmp);
|
|
#endif
|
|
}
|
|
|
|
void CheckForServerScript(bool force_download) {
|
|
/* Fetch EQEmu Server script */
|
|
if (!std::ifstream("eqemu_server.pl") || force_download) {
|
|
|
|
if(force_download)
|
|
std::remove("eqemu_server.pl"); /* Delete local before fetch */
|
|
|
|
std::cout << "Pulling down EQEmu Server Maintenance Script (eqemu_server.pl)..." << std::endl;
|
|
#ifdef _WIN32
|
|
system("perl -MLWP::UserAgent -e \"require LWP::UserAgent; my $ua = LWP::UserAgent->new; $ua->timeout(10); $ua->env_proxy; my $response = $ua->get('https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_server.pl'); if ($response->is_success){ open(FILE, '> eqemu_server.pl'); print FILE $response->decoded_content; close(FILE); }\"");
|
|
#else
|
|
system("wget -N --no-check-certificate --quiet -O eqemu_server.pl https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_server.pl");
|
|
#endif
|
|
}
|
|
}
|