mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
1451 lines
39 KiB
C++
1451 lines
39 KiB
C++
#ifdef LUA_EQEMU
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include <luabind/object.hpp>
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#include <ctype.h>
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#include <stdio.h>
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#include <string>
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#include <vector>
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#include <algorithm>
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#include "../common/spdat.h"
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#include "masterentity.h"
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#include "questmgr.h"
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#include "zone.h"
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#include "zone_config.h"
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#include "lua_parser.h"
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#include "lua_bit.h"
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#include "lua_entity.h"
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#include "lua_expedition.h"
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#include "lua_item.h"
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#include "lua_iteminst.h"
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#include "lua_mob.h"
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#include "lua_hate_list.h"
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#include "lua_client.h"
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#include "lua_inventory.h"
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#include "lua_npc.h"
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#include "lua_spell.h"
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#include "lua_entity_list.h"
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#include "lua_group.h"
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#include "lua_raid.h"
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#include "lua_corpse.h"
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#include "lua_object.h"
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#include "lua_door.h"
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#include "lua_spawn.h"
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#include "lua_packet.h"
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#include "lua_general.h"
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#include "lua_encounter.h"
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#include "lua_stat_bonuses.h"
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#include "../common/path_manager.h"
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#ifdef BOTS
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#include "lua_bot.h"
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#endif
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const char *LuaEvents[_LargestEventID] = {
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"event_say",
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"event_trade",
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"event_death",
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"event_spawn",
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"event_attack",
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"event_combat",
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"event_aggro",
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"event_slay",
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"event_npc_slay",
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"event_waypoint_arrive",
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"event_waypoint_depart",
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"event_timer",
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"event_signal",
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"event_hp",
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"event_enter",
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"event_exit",
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"event_enter_zone",
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"event_click_door",
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"event_loot",
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"event_zone",
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"event_level_up",
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"event_killed_merit",
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"event_cast_on",
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"event_task_accepted",
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"event_task_stage_complete",
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"event_task_update",
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"event_task_complete",
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"event_task_fail",
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"event_aggro_say",
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"event_player_pickup",
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"event_popup_response",
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"event_environmental_damage",
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"event_proximity_say",
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"event_cast",
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"event_cast_begin",
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"event_scale_calc",
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"event_item_enter_zone",
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"event_target_change",
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"event_hate_list",
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"event_spell_effect",
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"event_spell_effect",
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"event_spell_buff_tic",
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"event_spell_buff_tic",
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"event_spell_fade",
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"event_spell_effect_translocate_complete",
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"event_combine_success",
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"event_combine_failure",
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"event_item_click",
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"event_item_click_cast",
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"event_group_change",
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"event_forage_success",
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"event_forage_failure",
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"event_fish_start",
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"event_fish_success",
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"event_fish_failure",
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"event_click_object",
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"event_discover_item",
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"event_disconnect",
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"event_connect",
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"event_item_tick",
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"event_duel_win",
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"event_duel_lose",
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"event_encounter_load",
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"event_encounter_unload",
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"event_command",
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"event_drop_item",
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"event_destroy_item",
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"event_feign_death",
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"event_weapon_proc",
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"event_equip_item",
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"event_unequip_item",
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"event_augment_item",
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"event_unaugment_item",
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"event_augment_insert",
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"event_augment_remove",
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"event_enter_area",
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"event_leave_area",
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"event_respawn",
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"event_death_complete",
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"event_unhandled_opcode",
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"event_tick",
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"event_spawn_zone",
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"event_death_zone",
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"event_use_skill",
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"event_combine_validate",
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"event_bot_command",
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"event_warp",
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"event_test_buff",
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"event_combine",
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"event_consider",
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"event_consider_corpse",
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"event_loot_zone",
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"event_equip_item_client",
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"event_unequip_item_client",
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"event_skill_up",
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"event_language_skill_up",
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"event_alt_currency_merchant_buy",
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"event_alt_currency_merchant_sell",
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"event_merchant_buy",
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"event_merchant_sell"
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};
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extern Zone *zone;
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struct lua_registered_event {
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std::string encounter_name;
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luabind::adl::object lua_reference;
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QuestEventID event_id;
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};
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std::map<std::string, std::list<lua_registered_event>> lua_encounter_events_registered;
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std::map<std::string, bool> lua_encounters_loaded;
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std::map<std::string, Encounter *> lua_encounters;
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LuaParser::LuaParser() {
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for(int i = 0; i < _LargestEventID; ++i) {
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NPCArgumentDispatch[i] = handle_npc_null;
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PlayerArgumentDispatch[i] = handle_player_null;
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ItemArgumentDispatch[i] = handle_item_null;
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SpellArgumentDispatch[i] = handle_spell_null;
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EncounterArgumentDispatch[i] = handle_encounter_null;
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}
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NPCArgumentDispatch[EVENT_SAY] = handle_npc_event_say;
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NPCArgumentDispatch[EVENT_AGGRO_SAY] = handle_npc_event_say;
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NPCArgumentDispatch[EVENT_PROXIMITY_SAY] = handle_npc_event_say;
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NPCArgumentDispatch[EVENT_TRADE] = handle_npc_event_trade;
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NPCArgumentDispatch[EVENT_HP] = handle_npc_event_hp;
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NPCArgumentDispatch[EVENT_TARGET_CHANGE] = handle_npc_single_mob;
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NPCArgumentDispatch[EVENT_CAST_ON] = handle_npc_cast;
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NPCArgumentDispatch[EVENT_KILLED_MERIT] = handle_npc_single_client;
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NPCArgumentDispatch[EVENT_SLAY] = handle_npc_single_mob;
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NPCArgumentDispatch[EVENT_ENTER] = handle_npc_single_client;
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NPCArgumentDispatch[EVENT_EXIT] = handle_npc_single_client;
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NPCArgumentDispatch[EVENT_TASK_ACCEPTED] = handle_npc_task_accepted;
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NPCArgumentDispatch[EVENT_POPUP_RESPONSE] = handle_npc_popup;
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NPCArgumentDispatch[EVENT_WAYPOINT_ARRIVE] = handle_npc_waypoint;
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NPCArgumentDispatch[EVENT_WAYPOINT_DEPART] = handle_npc_waypoint;
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NPCArgumentDispatch[EVENT_HATE_LIST] = handle_npc_hate;
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NPCArgumentDispatch[EVENT_COMBAT] = handle_npc_hate;
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NPCArgumentDispatch[EVENT_SIGNAL] = handle_npc_signal;
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NPCArgumentDispatch[EVENT_TIMER] = handle_npc_timer;
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NPCArgumentDispatch[EVENT_DEATH] = handle_npc_death;
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NPCArgumentDispatch[EVENT_DEATH_COMPLETE] = handle_npc_death;
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NPCArgumentDispatch[EVENT_CAST] = handle_npc_cast;
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NPCArgumentDispatch[EVENT_CAST_BEGIN] = handle_npc_cast;
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NPCArgumentDispatch[EVENT_FEIGN_DEATH] = handle_npc_single_client;
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NPCArgumentDispatch[EVENT_ENTER_AREA] = handle_npc_area;
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NPCArgumentDispatch[EVENT_LEAVE_AREA] = handle_npc_area;
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NPCArgumentDispatch[EVENT_LOOT_ZONE] = handle_npc_loot_zone;
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PlayerArgumentDispatch[EVENT_SAY] = handle_player_say;
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PlayerArgumentDispatch[EVENT_ENVIRONMENTAL_DAMAGE] = handle_player_environmental_damage;
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PlayerArgumentDispatch[EVENT_DEATH] = handle_player_death;
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PlayerArgumentDispatch[EVENT_DEATH_COMPLETE] = handle_player_death;
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PlayerArgumentDispatch[EVENT_TIMER] = handle_player_timer;
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PlayerArgumentDispatch[EVENT_DISCOVER_ITEM] = handle_player_discover_item;
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PlayerArgumentDispatch[EVENT_FISH_SUCCESS] = handle_player_fish_forage_success;
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PlayerArgumentDispatch[EVENT_FORAGE_SUCCESS] = handle_player_fish_forage_success;
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PlayerArgumentDispatch[EVENT_CLICK_OBJECT] = handle_player_click_object;
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PlayerArgumentDispatch[EVENT_CLICK_DOOR] = handle_player_click_door;
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PlayerArgumentDispatch[EVENT_SIGNAL] = handle_player_signal;
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PlayerArgumentDispatch[EVENT_POPUP_RESPONSE] = handle_player_popup_response;
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PlayerArgumentDispatch[EVENT_PLAYER_PICKUP] = handle_player_pick_up;
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PlayerArgumentDispatch[EVENT_CAST] = handle_player_cast;
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PlayerArgumentDispatch[EVENT_CAST_BEGIN] = handle_player_cast;
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PlayerArgumentDispatch[EVENT_CAST_ON] = handle_player_cast;
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PlayerArgumentDispatch[EVENT_TASK_FAIL] = handle_player_task_fail;
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PlayerArgumentDispatch[EVENT_ZONE] = handle_player_zone;
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PlayerArgumentDispatch[EVENT_DUEL_WIN] = handle_player_duel_win;
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PlayerArgumentDispatch[EVENT_DUEL_LOSE] = handle_player_duel_loss;
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PlayerArgumentDispatch[EVENT_LOOT] = handle_player_loot;
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PlayerArgumentDispatch[EVENT_TASK_STAGE_COMPLETE] = handle_player_task_stage_complete;
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PlayerArgumentDispatch[EVENT_TASK_COMPLETE] = handle_player_task_update;
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PlayerArgumentDispatch[EVENT_TASK_UPDATE] = handle_player_task_update;
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PlayerArgumentDispatch[EVENT_COMMAND] = handle_player_command;
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PlayerArgumentDispatch[EVENT_COMBINE_SUCCESS] = handle_player_combine;
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PlayerArgumentDispatch[EVENT_COMBINE_FAILURE] = handle_player_combine;
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PlayerArgumentDispatch[EVENT_FEIGN_DEATH] = handle_player_feign;
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PlayerArgumentDispatch[EVENT_ENTER_AREA] = handle_player_area;
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PlayerArgumentDispatch[EVENT_LEAVE_AREA] = handle_player_area;
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PlayerArgumentDispatch[EVENT_RESPAWN] = handle_player_respawn;
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PlayerArgumentDispatch[EVENT_UNHANDLED_OPCODE] = handle_player_packet;
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PlayerArgumentDispatch[EVENT_USE_SKILL] = handle_player_use_skill;
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PlayerArgumentDispatch[EVENT_TEST_BUFF] = handle_test_buff;
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PlayerArgumentDispatch[EVENT_COMBINE_VALIDATE] = handle_player_combine_validate;
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PlayerArgumentDispatch[EVENT_BOT_COMMAND] = handle_player_bot_command;
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PlayerArgumentDispatch[EVENT_WARP] = handle_player_warp;
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PlayerArgumentDispatch[EVENT_COMBINE] = handle_player_quest_combine;
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PlayerArgumentDispatch[EVENT_CONSIDER] = handle_player_consider;
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PlayerArgumentDispatch[EVENT_CONSIDER_CORPSE] = handle_player_consider_corpse;
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PlayerArgumentDispatch[EVENT_EQUIP_ITEM_CLIENT] = handle_player_equip_item;
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PlayerArgumentDispatch[EVENT_UNEQUIP_ITEM_CLIENT] = handle_player_equip_item;
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PlayerArgumentDispatch[EVENT_SKILL_UP] = handle_player_skill_up;
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PlayerArgumentDispatch[EVENT_LANGUAGE_SKILL_UP] = handle_player_skill_up;
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PlayerArgumentDispatch[EVENT_ALT_CURRENCY_MERCHANT_BUY] = handle_player_alt_currency_merchant;
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PlayerArgumentDispatch[EVENT_ALT_CURRENCY_MERCHANT_SELL] = handle_player_alt_currency_merchant;
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PlayerArgumentDispatch[EVENT_MERCHANT_BUY] = handle_player_merchant;
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PlayerArgumentDispatch[EVENT_MERCHANT_SELL] = handle_player_merchant;
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ItemArgumentDispatch[EVENT_ITEM_CLICK] = handle_item_click;
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ItemArgumentDispatch[EVENT_ITEM_CLICK_CAST] = handle_item_click;
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ItemArgumentDispatch[EVENT_TIMER] = handle_item_timer;
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ItemArgumentDispatch[EVENT_WEAPON_PROC] = handle_item_proc;
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ItemArgumentDispatch[EVENT_LOOT] = handle_item_loot;
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ItemArgumentDispatch[EVENT_EQUIP_ITEM] = handle_item_equip;
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ItemArgumentDispatch[EVENT_UNEQUIP_ITEM] = handle_item_equip;
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ItemArgumentDispatch[EVENT_AUGMENT_ITEM] = handle_item_augment;
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ItemArgumentDispatch[EVENT_UNAUGMENT_ITEM] = handle_item_augment;
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ItemArgumentDispatch[EVENT_AUGMENT_INSERT] = handle_item_augment_insert;
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ItemArgumentDispatch[EVENT_AUGMENT_REMOVE] = handle_item_augment_remove;
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SpellArgumentDispatch[EVENT_SPELL_EFFECT_CLIENT] = handle_spell_event;
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SpellArgumentDispatch[EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT] = handle_spell_event;
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SpellArgumentDispatch[EVENT_SPELL_FADE] = handle_spell_event;
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SpellArgumentDispatch[EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE] = handle_translocate_finish;
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EncounterArgumentDispatch[EVENT_TIMER] = handle_encounter_timer;
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EncounterArgumentDispatch[EVENT_ENCOUNTER_LOAD] = handle_encounter_load;
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EncounterArgumentDispatch[EVENT_ENCOUNTER_UNLOAD] = handle_encounter_unload;
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L = nullptr;
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}
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LuaParser::~LuaParser() {
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// valgrind didn't like when we didn't clean these up :P
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lua_encounters.clear();
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lua_encounter_events_registered.clear();
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lua_encounters_loaded.clear();
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if(L) {
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lua_close(L);
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}
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}
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int LuaParser::EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<std::any> *extra_pointers) {
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evt = ConvertLuaEvent(evt);
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if(evt >= _LargestEventID) {
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return 0;
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}
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if(!npc) {
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return 0;
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}
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if(!HasQuestSub(npc->GetNPCTypeID(), evt)) {
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return 0;
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}
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std::string package_name = "npc_" + std::to_string(npc->GetNPCTypeID());
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return _EventNPC(package_name, evt, npc, init, data, extra_data, extra_pointers);
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}
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int LuaParser::EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<std::any> *extra_pointers) {
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evt = ConvertLuaEvent(evt);
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if(evt >= _LargestEventID) {
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return 0;
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}
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if(!npc) {
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return 0;
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}
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if(!HasGlobalQuestSub(evt)) {
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return 0;
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}
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return _EventNPC("global_npc", evt, npc, init, data, extra_data, extra_pointers);
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}
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int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<std::any> *extra_pointers, luabind::adl::object *l_func) {
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const char *sub_name = LuaEvents[evt];
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int start = lua_gettop(L);
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try {
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int npop = 1;
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if(l_func != nullptr) {
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l_func->push(L);
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} else {
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lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
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lua_getfield(L, -1, sub_name);
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npop = 2;
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}
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lua_createtable(L, 0, 0);
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//always push self
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Lua_NPC l_npc(npc);
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luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
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l_npc_o.push(L);
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lua_setfield(L, -2, "self");
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auto arg_function = NPCArgumentDispatch[evt];
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arg_function(this, L, npc, init, data, extra_data, extra_pointers);
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Client *c = (init && init->IsClient()) ? init->CastToClient() : nullptr;
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quest_manager.StartQuest(npc, c);
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if(lua_pcall(L, 1, 1, 0)) {
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std::string error = lua_tostring(L, -1);
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AddError(error);
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quest_manager.EndQuest();
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lua_pop(L, npop);
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return 0;
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}
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quest_manager.EndQuest();
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if(lua_isnumber(L, -1)) {
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int ret = static_cast<int>(lua_tointeger(L, -1));
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lua_pop(L, npop);
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return ret;
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}
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lua_pop(L, npop);
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} catch(std::exception &ex) {
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std::string error = "Lua Exception: ";
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error += std::string(ex.what());
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AddError(error);
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//Restore our stack to the best of our ability
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int end = lua_gettop(L);
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int n = end - start;
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if(n > 0) {
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lua_pop(L, n);
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}
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}
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return 0;
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}
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int LuaParser::EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<std::any> *extra_pointers) {
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evt = ConvertLuaEvent(evt);
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if(evt >= _LargestEventID) {
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return 0;
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}
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if(!client) {
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return 0;
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}
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if(!PlayerHasQuestSub(evt)) {
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return 0;
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}
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return _EventPlayer("player", evt, client, data, extra_data, extra_pointers);
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}
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int LuaParser::EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<std::any> *extra_pointers) {
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evt = ConvertLuaEvent(evt);
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if(evt >= _LargestEventID) {
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return 0;
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}
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if(!client) {
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return 0;
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}
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if(!GlobalPlayerHasQuestSub(evt)) {
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return 0;
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}
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return _EventPlayer("global_player", evt, client, data, extra_data, extra_pointers);
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}
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int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<std::any> *extra_pointers, luabind::adl::object *l_func) {
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const char *sub_name = LuaEvents[evt];
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int start = lua_gettop(L);
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try {
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int npop = 1;
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if(l_func != nullptr) {
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l_func->push(L);
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} else {
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lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
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lua_getfield(L, -1, sub_name);
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npop = 2;
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}
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lua_createtable(L, 0, 0);
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//push self
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Lua_Client l_client(client);
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luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
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l_client_o.push(L);
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lua_setfield(L, -2, "self");
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auto arg_function = PlayerArgumentDispatch[evt];
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arg_function(this, L, client, data, extra_data, extra_pointers);
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|
|
quest_manager.StartQuest(client, client);
|
|
if(lua_pcall(L, 1, 1, 0)) {
|
|
std::string error = lua_tostring(L, -1);
|
|
AddError(error);
|
|
quest_manager.EndQuest();
|
|
lua_pop(L, npop);
|
|
return 0;
|
|
}
|
|
quest_manager.EndQuest();
|
|
|
|
if(lua_isnumber(L, -1)) {
|
|
int ret = static_cast<int>(lua_tointeger(L, -1));
|
|
lua_pop(L, npop);
|
|
return ret;
|
|
}
|
|
|
|
lua_pop(L, npop);
|
|
} catch(std::exception &ex) {
|
|
std::string error = "Lua Exception: ";
|
|
error += std::string(ex.what());
|
|
AddError(error);
|
|
|
|
//Restore our stack to the best of our ability
|
|
int end = lua_gettop(L);
|
|
int n = end - start;
|
|
if(n > 0) {
|
|
lua_pop(L, n);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int LuaParser::EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers) {
|
|
evt = ConvertLuaEvent(evt);
|
|
if(evt >= _LargestEventID) {
|
|
return 0;
|
|
}
|
|
|
|
if(!item) {
|
|
return 0;
|
|
}
|
|
|
|
if(!ItemHasQuestSub(item, evt)) {
|
|
return 0;
|
|
}
|
|
|
|
std::string package_name = "item_";
|
|
package_name += std::to_string(item->GetID());
|
|
return _EventItem(package_name, evt, client, item, mob, data, extra_data, extra_pointers);
|
|
}
|
|
|
|
int LuaParser::_EventItem(std::string package_name, QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob,
|
|
std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers, luabind::adl::object *l_func) {
|
|
const char *sub_name = LuaEvents[evt];
|
|
|
|
int start = lua_gettop(L);
|
|
|
|
try {
|
|
int npop = 1;
|
|
if(l_func != nullptr) {
|
|
l_func->push(L);
|
|
} else {
|
|
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
|
|
lua_getfield(L, -1, sub_name);
|
|
npop = 2;
|
|
}
|
|
|
|
lua_createtable(L, 0, 0);
|
|
//always push self
|
|
Lua_ItemInst l_item(item);
|
|
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
|
l_item_o.push(L);
|
|
lua_setfield(L, -2, "self");
|
|
|
|
Lua_Client l_client(client);
|
|
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
|
|
l_client_o.push(L);
|
|
lua_setfield(L, -2, "owner");
|
|
|
|
//redo this arg function
|
|
auto arg_function = ItemArgumentDispatch[evt];
|
|
arg_function(this, L, client, item, mob, data, extra_data, extra_pointers);
|
|
|
|
quest_manager.StartQuest(client, client, item);
|
|
if(lua_pcall(L, 1, 1, 0)) {
|
|
std::string error = lua_tostring(L, -1);
|
|
AddError(error);
|
|
quest_manager.EndQuest();
|
|
lua_pop(L, npop);
|
|
return 0;
|
|
}
|
|
quest_manager.EndQuest();
|
|
|
|
if(lua_isnumber(L, -1)) {
|
|
int ret = static_cast<int>(lua_tointeger(L, -1));
|
|
lua_pop(L, npop);
|
|
return ret;
|
|
}
|
|
|
|
lua_pop(L, npop);
|
|
} catch(std::exception &ex) {
|
|
std::string error = "Lua Exception: ";
|
|
error += std::string(ex.what());
|
|
AddError(error);
|
|
|
|
//Restore our stack to the best of our ability
|
|
int end = lua_gettop(L);
|
|
int n = end - start;
|
|
if(n > 0) {
|
|
lua_pop(L, n);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int LuaParser::EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers) {
|
|
evt = ConvertLuaEvent(evt);
|
|
if(evt >= _LargestEventID) {
|
|
return 0;
|
|
}
|
|
|
|
std::string package_name = "spell_" + std::to_string(spell_id);
|
|
|
|
if(!SpellHasQuestSub(spell_id, evt)) {
|
|
return 0;
|
|
}
|
|
|
|
return _EventSpell(package_name, evt, npc, client, spell_id, data, extra_data, extra_pointers);
|
|
}
|
|
|
|
int LuaParser::_EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers, luabind::adl::object *l_func) {
|
|
const char *sub_name = LuaEvents[evt];
|
|
|
|
int start = lua_gettop(L);
|
|
|
|
try {
|
|
int npop = 1;
|
|
if(l_func != nullptr) {
|
|
l_func->push(L);
|
|
} else {
|
|
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
|
|
lua_getfield(L, -1, sub_name);
|
|
npop = 2;
|
|
}
|
|
|
|
lua_createtable(L, 0, 0);
|
|
|
|
//always push self even if invalid
|
|
if(IsValidSpell(spell_id)) {
|
|
Lua_Spell l_spell(&spells[spell_id]);
|
|
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
|
|
l_spell_o.push(L);
|
|
} else {
|
|
Lua_Spell l_spell(nullptr);
|
|
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
|
|
l_spell_o.push(L);
|
|
}
|
|
lua_setfield(L, -2, "self");
|
|
|
|
auto arg_function = SpellArgumentDispatch[evt];
|
|
arg_function(this, L, npc, client, spell_id, data, extra_data, extra_pointers);
|
|
|
|
quest_manager.StartQuest(npc, client, nullptr, const_cast<SPDat_Spell_Struct*>(&spells[spell_id]));
|
|
if(lua_pcall(L, 1, 1, 0)) {
|
|
std::string error = lua_tostring(L, -1);
|
|
AddError(error);
|
|
quest_manager.EndQuest();
|
|
lua_pop(L, npop);
|
|
return 0;
|
|
}
|
|
quest_manager.EndQuest();
|
|
|
|
if(lua_isnumber(L, -1)) {
|
|
int ret = static_cast<int>(lua_tointeger(L, -1));
|
|
lua_pop(L, npop);
|
|
return ret;
|
|
}
|
|
|
|
lua_pop(L, npop);
|
|
} catch(std::exception &ex) {
|
|
std::string error = "Lua Exception: ";
|
|
error += std::string(ex.what());
|
|
AddError(error);
|
|
|
|
//Restore our stack to the best of our ability
|
|
int end = lua_gettop(L);
|
|
int n = end - start;
|
|
if(n > 0) {
|
|
lua_pop(L, n);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int LuaParser::EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers) {
|
|
evt = ConvertLuaEvent(evt);
|
|
if(evt >= _LargestEventID) {
|
|
return 0;
|
|
}
|
|
|
|
std::string package_name = "encounter_" + encounter_name;
|
|
|
|
if(!EncounterHasQuestSub(encounter_name, evt)) {
|
|
return 0;
|
|
}
|
|
|
|
return _EventEncounter(package_name, evt, encounter_name, data, extra_data, extra_pointers);
|
|
}
|
|
|
|
int LuaParser::_EventEncounter(std::string package_name, QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers) {
|
|
const char *sub_name = LuaEvents[evt];
|
|
|
|
int start = lua_gettop(L);
|
|
|
|
try {
|
|
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
|
|
lua_getfield(L, -1, sub_name);
|
|
|
|
lua_createtable(L, 0, 0);
|
|
lua_pushstring(L, encounter_name.c_str());
|
|
lua_setfield(L, -2, "name");
|
|
|
|
Encounter *enc = lua_encounters[encounter_name];
|
|
|
|
auto arg_function = EncounterArgumentDispatch[evt];
|
|
arg_function(this, L, enc, data, extra_data, extra_pointers);
|
|
|
|
quest_manager.StartQuest(enc, nullptr, nullptr, nullptr, encounter_name);
|
|
if(lua_pcall(L, 1, 1, 0)) {
|
|
std::string error = lua_tostring(L, -1);
|
|
AddError(error);
|
|
quest_manager.EndQuest();
|
|
lua_pop(L, 2);
|
|
return 0;
|
|
}
|
|
quest_manager.EndQuest();
|
|
|
|
if(lua_isnumber(L, -1)) {
|
|
int ret = static_cast<int>(lua_tointeger(L, -1));
|
|
lua_pop(L, 2);
|
|
return ret;
|
|
}
|
|
|
|
lua_pop(L, 2);
|
|
} catch(std::exception &ex) {
|
|
std::string error = "Lua Exception: ";
|
|
error += std::string(ex.what());
|
|
AddError(error);
|
|
|
|
//Restore our stack to the best of our ability
|
|
int end = lua_gettop(L);
|
|
int n = end - start;
|
|
if(n > 0) {
|
|
lua_pop(L, n);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool LuaParser::HasQuestSub(uint32 npc_id, QuestEventID evt) {
|
|
evt = ConvertLuaEvent(evt);
|
|
if(evt >= _LargestEventID) {
|
|
return false;
|
|
}
|
|
|
|
std::string package_name = "npc_" + std::to_string(npc_id);
|
|
|
|
const char *subname = LuaEvents[evt];
|
|
return HasFunction(subname, package_name);
|
|
}
|
|
|
|
bool LuaParser::HasGlobalQuestSub(QuestEventID evt) {
|
|
evt = ConvertLuaEvent(evt);
|
|
if(evt >= _LargestEventID) {
|
|
return false;
|
|
}
|
|
|
|
const char *subname = LuaEvents[evt];
|
|
return HasFunction(subname, "global_npc");
|
|
}
|
|
|
|
bool LuaParser::PlayerHasQuestSub(QuestEventID evt) {
|
|
evt = ConvertLuaEvent(evt);
|
|
if(evt >= _LargestEventID) {
|
|
return false;
|
|
}
|
|
|
|
const char *subname = LuaEvents[evt];
|
|
return HasFunction(subname, "player");
|
|
}
|
|
|
|
bool LuaParser::GlobalPlayerHasQuestSub(QuestEventID evt) {
|
|
evt = ConvertLuaEvent(evt);
|
|
if(evt >= _LargestEventID) {
|
|
return false;
|
|
}
|
|
|
|
const char *subname = LuaEvents[evt];
|
|
return HasFunction(subname, "global_player");
|
|
}
|
|
|
|
bool LuaParser::SpellHasQuestSub(uint32 spell_id, QuestEventID evt) {
|
|
evt = ConvertLuaEvent(evt);
|
|
if(evt >= _LargestEventID) {
|
|
return false;
|
|
}
|
|
|
|
std::string package_name = "spell_" + std::to_string(spell_id);
|
|
|
|
const char *subname = LuaEvents[evt];
|
|
return HasFunction(subname, package_name);
|
|
}
|
|
|
|
bool LuaParser::ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt) {
|
|
if (itm == nullptr) {
|
|
return false;
|
|
}
|
|
evt = ConvertLuaEvent(evt);
|
|
if(evt >= _LargestEventID) {
|
|
return false;
|
|
}
|
|
|
|
std::string package_name = "item_";
|
|
package_name += std::to_string(itm->GetID());
|
|
|
|
const char *subname = LuaEvents[evt];
|
|
return HasFunction(subname, package_name);
|
|
}
|
|
|
|
bool LuaParser::EncounterHasQuestSub(std::string encounter_name, QuestEventID evt) {
|
|
evt = ConvertLuaEvent(evt);
|
|
if(evt >= _LargestEventID) {
|
|
return false;
|
|
}
|
|
|
|
std::string package_name = "encounter_" + encounter_name;
|
|
|
|
const char *subname = LuaEvents[evt];
|
|
return HasFunction(subname, package_name);
|
|
}
|
|
|
|
void LuaParser::LoadNPCScript(std::string filename, int npc_id) {
|
|
std::string package_name = "npc_" + std::to_string(npc_id);
|
|
|
|
LoadScript(filename, package_name);
|
|
}
|
|
|
|
void LuaParser::LoadGlobalNPCScript(std::string filename) {
|
|
LoadScript(filename, "global_npc");
|
|
}
|
|
|
|
void LuaParser::LoadPlayerScript(std::string filename) {
|
|
LoadScript(filename, "player");
|
|
}
|
|
|
|
void LuaParser::LoadGlobalPlayerScript(std::string filename) {
|
|
LoadScript(filename, "global_player");
|
|
}
|
|
|
|
void LuaParser::LoadItemScript(std::string filename, EQ::ItemInstance *item) {
|
|
if (item == nullptr)
|
|
return;
|
|
std::string package_name = "item_";
|
|
package_name += std::to_string(item->GetID());
|
|
|
|
LoadScript(filename, package_name);
|
|
}
|
|
|
|
void LuaParser::LoadSpellScript(std::string filename, uint32 spell_id) {
|
|
std::string package_name = "spell_" + std::to_string(spell_id);
|
|
|
|
LoadScript(filename, package_name);
|
|
}
|
|
|
|
void LuaParser::LoadEncounterScript(std::string filename, std::string encounter_name) {
|
|
std::string package_name = "encounter_" + encounter_name;
|
|
|
|
LoadScript(filename, package_name);
|
|
}
|
|
|
|
void LuaParser::AddVar(std::string name, std::string val) {
|
|
vars_[name] = val;
|
|
}
|
|
|
|
std::string LuaParser::GetVar(std::string name) {
|
|
auto iter = vars_.find(name);
|
|
if(iter != vars_.end()) {
|
|
return iter->second;
|
|
}
|
|
|
|
return std::string();
|
|
}
|
|
|
|
void LuaParser::Init() {
|
|
ReloadQuests();
|
|
}
|
|
|
|
void LuaParser::ReloadQuests() {
|
|
loaded_.clear();
|
|
errors_.clear();
|
|
mods_.clear();
|
|
lua_encounter_events_registered.clear();
|
|
lua_encounters_loaded.clear();
|
|
|
|
for (auto encounter : lua_encounters) {
|
|
encounter.second->Depop();
|
|
}
|
|
|
|
lua_encounters.clear();
|
|
// so the Depop function above depends on the Process being called again so ...
|
|
// And there is situations where it wouldn't be :P
|
|
entity_list.EncounterProcess();
|
|
|
|
if(L) {
|
|
lua_close(L);
|
|
}
|
|
|
|
L = luaL_newstate();
|
|
luaL_openlibs(L);
|
|
|
|
auto top = lua_gettop(L);
|
|
|
|
if(luaopen_bit(L) != 1) {
|
|
std::string error = lua_tostring(L, -1);
|
|
AddError(error);
|
|
}
|
|
|
|
if(luaL_dostring(L, "math.randomseed(os.time())")) {
|
|
std::string error = lua_tostring(L, -1);
|
|
AddError(error);
|
|
}
|
|
|
|
#ifdef SANITIZE_LUA_LIBS
|
|
//io
|
|
lua_pushnil(L);
|
|
//lua_setglobal(L, "io");
|
|
|
|
//some os/debug are okay some are not
|
|
lua_getglobal(L, "os");
|
|
lua_pushnil(L);
|
|
lua_setfield(L, -2, "exit");
|
|
lua_pushnil(L);
|
|
lua_setfield(L, -2, "execute");
|
|
lua_pushnil(L);
|
|
lua_setfield(L, -2, "getenv");
|
|
lua_pushnil(L);
|
|
lua_setfield(L, -2, "remove");
|
|
lua_pushnil(L);
|
|
lua_setfield(L, -2, "rename");
|
|
lua_pushnil(L);
|
|
lua_setfield(L, -2, "setlocale");
|
|
lua_pushnil(L);
|
|
lua_setfield(L, -2, "tmpname");
|
|
lua_pop(L, 1);
|
|
|
|
lua_pushnil(L);
|
|
lua_setglobal(L, "collectgarbage");
|
|
|
|
lua_pushnil(L);
|
|
lua_setglobal(L, "loadfile");
|
|
|
|
#endif
|
|
|
|
// lua 5.2+ defines these
|
|
#if defined(LUA_VERSION_MAJOR) && defined(LUA_VERSION_MINOR)
|
|
const char lua_version[] = LUA_VERSION_MAJOR "." LUA_VERSION_MINOR;
|
|
#elif LUA_VERSION_NUM == 501
|
|
const char lua_version[] = "5.1";
|
|
#else
|
|
#error Incompatible lua version
|
|
#endif
|
|
|
|
#ifdef _WINDOWS
|
|
const char libext[] = ".dll";
|
|
#else
|
|
// lua doesn't care OSX doesn't use sonames
|
|
const char libext[] = ".so";
|
|
#endif
|
|
|
|
lua_getglobal(L, "package");
|
|
lua_getfield(L, -1, "path");
|
|
std::string module_path = lua_tostring(L,-1);
|
|
module_path += ";" + path.GetLuaModulesPath() + "/?.lua;" + path.GetLuaModulesPath() + "/?/init.lua";
|
|
// luarock paths using lua_modules as tree
|
|
// to path it adds foo/share/lua/5.1/?.lua and foo/share/lua/5.1/?/init.lua
|
|
module_path += ";" + path.GetLuaModulesPath() + "/share/lua/" + lua_version + "/?.lua";
|
|
module_path += ";" + path.GetLuaModulesPath() + "/share/lua/" + lua_version + "/?/init.lua";
|
|
lua_pop(L, 1);
|
|
lua_pushstring(L, module_path.c_str());
|
|
lua_setfield(L, -2, "path");
|
|
lua_pop(L, 1);
|
|
|
|
lua_getglobal(L, "package");
|
|
lua_getfield(L, -1, "cpath");
|
|
module_path = lua_tostring(L, -1);
|
|
module_path += ";" + path.GetLuaModulesPath() + "/?" + libext;
|
|
// luarock paths using lua_modules as tree
|
|
// luarocks adds foo/lib/lua/5.1/?.so for cpath
|
|
module_path += ";" + path.GetLuaModulesPath() + "/lib/lua/" + lua_version + "/?" + libext;
|
|
lua_pop(L, 1);
|
|
lua_pushstring(L, module_path.c_str());
|
|
lua_setfield(L, -2, "cpath");
|
|
lua_pop(L, 1);
|
|
|
|
MapFunctions(L);
|
|
|
|
// load init
|
|
std::string filename = fmt::format("{}/{}/script_init.lua", path.GetQuestsPath(), QUEST_GLOBAL_DIRECTORY);
|
|
|
|
FILE *f = fopen(filename.c_str(), "r");
|
|
if(f) {
|
|
fclose(f);
|
|
|
|
if(luaL_dofile(L, filename.c_str())) {
|
|
std::string error = lua_tostring(L, -1);
|
|
AddError(error);
|
|
}
|
|
}
|
|
|
|
//zone init - always loads after global
|
|
if(zone) {
|
|
std::string zone_script = fmt::format(
|
|
"{}/{}/script_init_v{}.lua",
|
|
path.GetQuestsPath(),
|
|
zone->GetShortName(),
|
|
zone->GetInstanceVersion()
|
|
);
|
|
|
|
f = fopen(zone_script.c_str(), "r");
|
|
if(f) {
|
|
fclose(f);
|
|
|
|
if(luaL_dofile(L, zone_script.c_str())) {
|
|
std::string error = lua_tostring(L, -1);
|
|
AddError(error);
|
|
}
|
|
}
|
|
else {
|
|
zone_script = fmt::format("{}/{}/script_init.lua", path.GetQuestsPath(), zone->GetShortName());
|
|
|
|
f = fopen(zone_script.c_str(), "r");
|
|
if (f) {
|
|
fclose(f);
|
|
|
|
if (luaL_dofile(L, zone_script.c_str())) {
|
|
std::string error = lua_tostring(L, -1);
|
|
AddError(error);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
FILE *load_order = fopen(fmt::format("{}/load_order.txt", path.GetLuaModsPath()).c_str(), "r");
|
|
if (load_order) {
|
|
char file_name[256] = { 0 };
|
|
while (fgets(file_name, 256, load_order) != nullptr) {
|
|
for (char & i : file_name) {
|
|
auto c = i;
|
|
if (c == '\n' || c == '\r' || c == ' ') {
|
|
i = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
LoadScript(fmt::format("{}/{}", path.GetLuaModsPath(), std::string(file_name)), file_name);
|
|
mods_.emplace_back(L, this, file_name);
|
|
}
|
|
|
|
fclose(load_order);
|
|
}
|
|
|
|
auto end = lua_gettop(L);
|
|
int n = end - top;
|
|
if (n > 0) {
|
|
lua_pop(L, n);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* This function is intended only to clean up lua_encounters when the Encounter object is
|
|
* about to be destroyed. It won't clean up memory else where, since the caller of this
|
|
* function is responsible for that
|
|
*/
|
|
void LuaParser::RemoveEncounter(const std::string &name)
|
|
{
|
|
lua_encounters.erase(name);
|
|
}
|
|
|
|
void LuaParser::LoadScript(std::string filename, std::string package_name) {
|
|
auto iter = loaded_.find(package_name);
|
|
if(iter != loaded_.end()) {
|
|
return;
|
|
}
|
|
|
|
auto top = lua_gettop(L);
|
|
if(luaL_loadfile(L, filename.c_str())) {
|
|
std::string error = lua_tostring(L, -1);
|
|
AddError(error);
|
|
lua_pop(L, 1);
|
|
return;
|
|
}
|
|
|
|
//This makes an env table named: package_name
|
|
//And makes it so we can see the global table _G from it
|
|
//Then sets it so this script is called from that table as an env
|
|
|
|
lua_createtable(L, 0, 0); // anon table
|
|
lua_getglobal(L, "_G"); // get _G
|
|
lua_setfield(L, -2, "__index"); //anon table.__index = _G
|
|
|
|
lua_pushvalue(L, -1); //copy table to top of stack
|
|
lua_setmetatable(L, -2); //setmetatable(anon_table, copied table)
|
|
|
|
lua_pushvalue(L, -1); //put the table we made into the registry
|
|
lua_setfield(L, LUA_REGISTRYINDEX, package_name.c_str());
|
|
|
|
lua_setfenv(L, -2); //set the env to the table we made
|
|
|
|
if(lua_pcall(L, 0, 0, 0)) {
|
|
std::string error = lua_tostring(L, -1);
|
|
AddError(error);
|
|
lua_pop(L, 1);
|
|
}
|
|
else {
|
|
loaded_[package_name] = true;
|
|
}
|
|
|
|
auto end = lua_gettop(L);
|
|
int n = end - top;
|
|
if (n > 0) {
|
|
lua_pop(L, n);
|
|
}
|
|
}
|
|
|
|
bool LuaParser::HasFunction(std::string subname, std::string package_name) {
|
|
//std::transform(subname.begin(), subname.end(), subname.begin(), ::tolower);
|
|
|
|
auto iter = loaded_.find(package_name);
|
|
if(iter == loaded_.end()) {
|
|
return false;
|
|
}
|
|
|
|
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
|
|
lua_getfield(L, -1, subname.c_str());
|
|
|
|
if(lua_isfunction(L, -1)) {
|
|
lua_pop(L, 2);
|
|
return true;
|
|
}
|
|
|
|
lua_pop(L, 2);
|
|
return false;
|
|
}
|
|
|
|
bool LuaParser::HasEncounterSub(const std::string& package_name, QuestEventID evt)
|
|
{
|
|
auto it = lua_encounter_events_registered.find(package_name);
|
|
if (it != lua_encounter_events_registered.end()) {
|
|
for (auto & riter : it->second) {
|
|
if (riter.event_id == evt) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void LuaParser::MapFunctions(lua_State *L) {
|
|
|
|
try {
|
|
luabind::open(L);
|
|
|
|
luabind::module(L)
|
|
[
|
|
lua_register_general(),
|
|
lua_register_random(),
|
|
lua_register_events(),
|
|
lua_register_faction(),
|
|
lua_register_slot(),
|
|
lua_register_material(),
|
|
lua_register_client_version(),
|
|
lua_register_appearance(),
|
|
lua_register_classes(),
|
|
lua_register_skills(),
|
|
lua_register_bodytypes(),
|
|
lua_register_filters(),
|
|
lua_register_message_types(),
|
|
lua_register_entity(),
|
|
lua_register_encounter(),
|
|
lua_register_mob(),
|
|
lua_register_special_abilities(),
|
|
lua_register_npc(),
|
|
lua_register_client(),
|
|
#ifdef BOTS
|
|
lua_register_bot(),
|
|
#endif
|
|
lua_register_inventory(),
|
|
lua_register_inventory_where(),
|
|
lua_register_iteminst(),
|
|
lua_register_item(),
|
|
lua_register_spell(),
|
|
lua_register_spawn(),
|
|
lua_register_hate_entry(),
|
|
lua_register_hate_list(),
|
|
lua_register_entity_list(),
|
|
lua_register_mob_list(),
|
|
lua_register_client_list(),
|
|
#ifdef BOTS
|
|
lua_register_bot_list(),
|
|
#endif
|
|
lua_register_npc_list(),
|
|
lua_register_corpse_list(),
|
|
lua_register_object_list(),
|
|
lua_register_door_list(),
|
|
lua_register_spawn_list(),
|
|
lua_register_corpse_loot_list(),
|
|
lua_register_npc_loot_list(),
|
|
lua_register_group(),
|
|
lua_register_raid(),
|
|
lua_register_corpse(),
|
|
lua_register_door(),
|
|
lua_register_object(),
|
|
lua_register_packet(),
|
|
lua_register_packet_opcodes(),
|
|
lua_register_stat_bonuses(),
|
|
lua_register_rules_const(),
|
|
lua_register_rulei(),
|
|
lua_register_ruler(),
|
|
lua_register_ruleb(),
|
|
lua_register_journal_speakmode(),
|
|
lua_register_journal_mode(),
|
|
lua_register_expedition(),
|
|
lua_register_expedition_lock_messages()
|
|
];
|
|
|
|
} catch(std::exception &ex) {
|
|
std::string error = ex.what();
|
|
AddError(error);
|
|
}
|
|
}
|
|
|
|
int LuaParser::DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers) {
|
|
evt = ConvertLuaEvent(evt);
|
|
if(evt >= _LargestEventID) {
|
|
return 0;
|
|
}
|
|
|
|
if(!npc)
|
|
return 0;
|
|
|
|
std::string package_name = "npc_" + std::to_string(npc->GetNPCTypeID());
|
|
int ret = 0;
|
|
|
|
auto iter = lua_encounter_events_registered.find(package_name);
|
|
if(iter != lua_encounter_events_registered.end()) {
|
|
auto riter = iter->second.begin();
|
|
while(riter != iter->second.end()) {
|
|
if(riter->event_id == evt) {
|
|
std::string package_name = "encounter_" + riter->encounter_name;
|
|
int i = _EventNPC(package_name, evt, npc, init, data, extra_data, extra_pointers, &riter->lua_reference);
|
|
if(i != 0)
|
|
ret = i;
|
|
}
|
|
++riter;
|
|
}
|
|
}
|
|
|
|
iter = lua_encounter_events_registered.find("npc_-1");
|
|
if(iter == lua_encounter_events_registered.end()) {
|
|
return ret;
|
|
}
|
|
|
|
auto riter = iter->second.begin();
|
|
while(riter != iter->second.end()) {
|
|
if(riter->event_id == evt) {
|
|
std::string package_name = "encounter_" + riter->encounter_name;
|
|
int i = _EventNPC(package_name, evt, npc, init, data, extra_data, extra_pointers, &riter->lua_reference);
|
|
if(i != 0)
|
|
ret = i;
|
|
}
|
|
++riter;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
int LuaParser::DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers) {
|
|
evt = ConvertLuaEvent(evt);
|
|
if(evt >= _LargestEventID) {
|
|
return 0;
|
|
}
|
|
|
|
std::string package_name = "player";
|
|
|
|
auto iter = lua_encounter_events_registered.find(package_name);
|
|
if(iter == lua_encounter_events_registered.end()) {
|
|
return 0;
|
|
}
|
|
|
|
int ret = 0;
|
|
auto riter = iter->second.begin();
|
|
while(riter != iter->second.end()) {
|
|
if(riter->event_id == evt) {
|
|
std::string package_name = "encounter_" + riter->encounter_name;
|
|
int i = _EventPlayer(package_name, evt, client, data, extra_data, extra_pointers, &riter->lua_reference);
|
|
if(i != 0)
|
|
ret = i;
|
|
}
|
|
++riter;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
int LuaParser::DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers) {
|
|
evt = ConvertLuaEvent(evt);
|
|
if(evt >= _LargestEventID) {
|
|
return 0;
|
|
}
|
|
|
|
if(!item)
|
|
return 0;
|
|
|
|
std::string package_name = "item_";
|
|
package_name += std::to_string(item->GetID());
|
|
int ret = 0;
|
|
|
|
auto iter = lua_encounter_events_registered.find(package_name);
|
|
if(iter != lua_encounter_events_registered.end()) {
|
|
auto riter = iter->second.begin();
|
|
while(riter != iter->second.end()) {
|
|
if(riter->event_id == evt) {
|
|
std::string package_name = "encounter_" + riter->encounter_name;
|
|
int i = _EventItem(package_name, evt, client, item, mob, data, extra_data, extra_pointers, &riter->lua_reference);
|
|
if(i != 0)
|
|
ret = i;
|
|
}
|
|
++riter;
|
|
}
|
|
}
|
|
|
|
iter = lua_encounter_events_registered.find("item_-1");
|
|
if(iter == lua_encounter_events_registered.end()) {
|
|
return ret;
|
|
}
|
|
|
|
auto riter = iter->second.begin();
|
|
while(riter != iter->second.end()) {
|
|
if(riter->event_id == evt) {
|
|
std::string package_name = "encounter_" + riter->encounter_name;
|
|
int i = _EventItem(package_name, evt, client, item, mob, data, extra_data, extra_pointers, &riter->lua_reference);
|
|
if(i != 0)
|
|
ret = i;
|
|
}
|
|
++riter;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
int LuaParser::DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers) {
|
|
evt = ConvertLuaEvent(evt);
|
|
if(evt >= _LargestEventID) {
|
|
return 0;
|
|
}
|
|
|
|
std::string package_name = "spell_" + std::to_string(spell_id);
|
|
|
|
int ret = 0;
|
|
auto iter = lua_encounter_events_registered.find(package_name);
|
|
if(iter != lua_encounter_events_registered.end()) {
|
|
auto riter = iter->second.begin();
|
|
while(riter != iter->second.end()) {
|
|
if(riter->event_id == evt) {
|
|
std::string package_name = "encounter_" + riter->encounter_name;
|
|
int i = _EventSpell(package_name, evt, npc, client, spell_id, data, extra_data, extra_pointers, &riter->lua_reference);
|
|
if(i != 0) {
|
|
ret = i;
|
|
}
|
|
}
|
|
++riter;
|
|
}
|
|
}
|
|
|
|
iter = lua_encounter_events_registered.find("spell_-1");
|
|
if(iter == lua_encounter_events_registered.end()) {
|
|
return ret;
|
|
}
|
|
|
|
auto riter = iter->second.begin();
|
|
while(riter != iter->second.end()) {
|
|
if(riter->event_id == evt) {
|
|
std::string package_name = "encounter_" + riter->encounter_name;
|
|
int i = _EventSpell(package_name, evt, npc, client, spell_id, data, extra_data, extra_pointers, &riter->lua_reference);
|
|
if(i != 0)
|
|
ret = i;
|
|
}
|
|
++riter;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
QuestEventID LuaParser::ConvertLuaEvent(QuestEventID evt) {
|
|
switch(evt) {
|
|
case EVENT_SLAY:
|
|
case EVENT_NPC_SLAY:
|
|
return EVENT_SLAY;
|
|
break;
|
|
case EVENT_SPELL_EFFECT_CLIENT:
|
|
case EVENT_SPELL_EFFECT_NPC:
|
|
return EVENT_SPELL_EFFECT_CLIENT;
|
|
break;
|
|
case EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT:
|
|
case EVENT_SPELL_EFFECT_BUFF_TIC_NPC:
|
|
return EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT;
|
|
break;
|
|
case EVENT_AGGRO:
|
|
case EVENT_ATTACK:
|
|
return _LargestEventID;
|
|
break;
|
|
default:
|
|
return evt;
|
|
}
|
|
}
|
|
|
|
void LuaParser::MeleeMitigation(Mob *self, Mob *attacker, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault)
|
|
{
|
|
for (auto &mod : mods_) {
|
|
mod.MeleeMitigation(self, attacker, hit, opts, ignoreDefault);
|
|
}
|
|
}
|
|
|
|
void LuaParser::ApplyDamageTable(Mob *self, DamageHitInfo &hit, bool &ignoreDefault)
|
|
{
|
|
for (auto &mod : mods_) {
|
|
mod.ApplyDamageTable(self, hit, ignoreDefault);
|
|
}
|
|
}
|
|
|
|
bool LuaParser::AvoidDamage(Mob *self, Mob *other, DamageHitInfo &hit, bool & ignoreDefault)
|
|
{
|
|
bool retval = false;
|
|
for (auto &mod : mods_) {
|
|
mod.AvoidDamage(self, other, hit, retval, ignoreDefault);
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
bool LuaParser::CheckHitChance(Mob *self, Mob *other, DamageHitInfo &hit, bool &ignoreDefault)
|
|
{
|
|
bool retval = false;
|
|
for (auto &mod : mods_) {
|
|
mod.CheckHitChance(self, other, hit, retval, ignoreDefault);
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
void LuaParser::TryCriticalHit(Mob *self, Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault)
|
|
{
|
|
for (auto &mod : mods_) {
|
|
mod.TryCriticalHit(self, defender, hit, opts, ignoreDefault);
|
|
}
|
|
}
|
|
|
|
void LuaParser::CommonOutgoingHitSuccess(Mob *self, Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault)
|
|
{
|
|
for (auto &mod : mods_) {
|
|
mod.CommonOutgoingHitSuccess(self, other, hit, opts, ignoreDefault);
|
|
}
|
|
}
|
|
|
|
uint32 LuaParser::GetRequiredAAExperience(Client *self, bool &ignoreDefault)
|
|
{
|
|
uint32 retval = 0;
|
|
for (auto &mod : mods_) {
|
|
mod.GetRequiredAAExperience(self, retval, ignoreDefault);
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
uint32 LuaParser::GetEXPForLevel(Client *self, uint16 level, bool &ignoreDefault)
|
|
{
|
|
uint32 retval = 0;
|
|
for (auto &mod : mods_) {
|
|
mod.GetEXPForLevel(self, level, retval, ignoreDefault);
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
uint32 LuaParser::GetExperienceForKill(Client *self, Mob *against, bool &ignoreDefault)
|
|
{
|
|
uint32 retval = 0;
|
|
for (auto &mod : mods_) {
|
|
mod.GetExperienceForKill(self, against, retval, ignoreDefault);
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
#endif
|