eqemu-server/common/repositories/base/base_loottable_repository.h

365 lines
9.2 KiB
C++

/**
* DO NOT MODIFY THIS FILE
*
* This repository was automatically generated and is NOT to be modified directly.
* Any repository modifications are meant to be made to the repository extending the base.
* Any modifications to base repositories are to be made by the generator only
*
* @generator ./utils/scripts/generators/repository-generator.pl
* @docs https://eqemu.gitbook.io/server/in-development/developer-area/repositories
*/
#ifndef EQEMU_BASE_LOOTTABLE_REPOSITORY_H
#define EQEMU_BASE_LOOTTABLE_REPOSITORY_H
#include "../../database.h"
#include "../../string_util.h"
class BaseLoottableRepository {
public:
struct Loottable {
int id;
std::string name;
int mincash;
int maxcash;
int avgcoin;
int done;
int min_expansion;
int max_expansion;
std::string content_flags;
std::string content_flags_disabled;
};
static std::string PrimaryKey()
{
return std::string("id");
}
static std::vector<std::string> Columns()
{
return {
"id",
"name",
"mincash",
"maxcash",
"avgcoin",
"done",
"min_expansion",
"max_expansion",
"content_flags",
"content_flags_disabled",
};
}
static std::string ColumnsRaw()
{
return std::string(implode(", ", Columns()));
}
static std::string TableName()
{
return std::string("loottable");
}
static std::string BaseSelect()
{
return fmt::format(
"SELECT {} FROM {}",
ColumnsRaw(),
TableName()
);
}
static std::string BaseInsert()
{
return fmt::format(
"INSERT INTO {} ({}) ",
TableName(),
ColumnsRaw()
);
}
static Loottable NewEntity()
{
Loottable entry{};
entry.id = 0;
entry.name = "";
entry.mincash = 0;
entry.maxcash = 0;
entry.avgcoin = 0;
entry.done = 0;
entry.min_expansion = 0;
entry.max_expansion = 0;
entry.content_flags = "";
entry.content_flags_disabled = "";
return entry;
}
static Loottable GetLoottableEntry(
const std::vector<Loottable> &loottables,
int loottable_id
)
{
for (auto &loottable : loottables) {
if (loottable.id == loottable_id) {
return loottable;
}
}
return NewEntity();
}
static Loottable FindOne(
Database& db,
int loottable_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE id = {} LIMIT 1",
BaseSelect(),
loottable_id
)
);
auto row = results.begin();
if (results.RowCount() == 1) {
Loottable entry{};
entry.id = atoi(row[0]);
entry.name = row[1] ? row[1] : "";
entry.mincash = atoi(row[2]);
entry.maxcash = atoi(row[3]);
entry.avgcoin = atoi(row[4]);
entry.done = atoi(row[5]);
entry.min_expansion = atoi(row[6]);
entry.max_expansion = atoi(row[7]);
entry.content_flags = row[8] ? row[8] : "";
entry.content_flags_disabled = row[9] ? row[9] : "";
return entry;
}
return NewEntity();
}
static int DeleteOne(
Database& db,
int loottable_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {} = {}",
TableName(),
PrimaryKey(),
loottable_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int UpdateOne(
Database& db,
Loottable loottable_entry
)
{
std::vector<std::string> update_values;
auto columns = Columns();
update_values.push_back(columns[1] + " = '" + EscapeString(loottable_entry.name) + "'");
update_values.push_back(columns[2] + " = " + std::to_string(loottable_entry.mincash));
update_values.push_back(columns[3] + " = " + std::to_string(loottable_entry.maxcash));
update_values.push_back(columns[4] + " = " + std::to_string(loottable_entry.avgcoin));
update_values.push_back(columns[5] + " = " + std::to_string(loottable_entry.done));
update_values.push_back(columns[6] + " = " + std::to_string(loottable_entry.min_expansion));
update_values.push_back(columns[7] + " = " + std::to_string(loottable_entry.max_expansion));
update_values.push_back(columns[8] + " = '" + EscapeString(loottable_entry.content_flags) + "'");
update_values.push_back(columns[9] + " = '" + EscapeString(loottable_entry.content_flags_disabled) + "'");
auto results = db.QueryDatabase(
fmt::format(
"UPDATE {} SET {} WHERE {} = {}",
TableName(),
implode(", ", update_values),
PrimaryKey(),
loottable_entry.id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static Loottable InsertOne(
Database& db,
Loottable loottable_entry
)
{
std::vector<std::string> insert_values;
insert_values.push_back(std::to_string(loottable_entry.id));
insert_values.push_back("'" + EscapeString(loottable_entry.name) + "'");
insert_values.push_back(std::to_string(loottable_entry.mincash));
insert_values.push_back(std::to_string(loottable_entry.maxcash));
insert_values.push_back(std::to_string(loottable_entry.avgcoin));
insert_values.push_back(std::to_string(loottable_entry.done));
insert_values.push_back(std::to_string(loottable_entry.min_expansion));
insert_values.push_back(std::to_string(loottable_entry.max_expansion));
insert_values.push_back("'" + EscapeString(loottable_entry.content_flags) + "'");
insert_values.push_back("'" + EscapeString(loottable_entry.content_flags_disabled) + "'");
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseInsert(),
implode(",", insert_values)
)
);
if (results.Success()) {
loottable_entry.id = results.LastInsertedID();
return loottable_entry;
}
loottable_entry = NewEntity();
return loottable_entry;
}
static int InsertMany(
Database& db,
std::vector<Loottable> loottable_entries
)
{
std::vector<std::string> insert_chunks;
for (auto &loottable_entry: loottable_entries) {
std::vector<std::string> insert_values;
insert_values.push_back(std::to_string(loottable_entry.id));
insert_values.push_back("'" + EscapeString(loottable_entry.name) + "'");
insert_values.push_back(std::to_string(loottable_entry.mincash));
insert_values.push_back(std::to_string(loottable_entry.maxcash));
insert_values.push_back(std::to_string(loottable_entry.avgcoin));
insert_values.push_back(std::to_string(loottable_entry.done));
insert_values.push_back(std::to_string(loottable_entry.min_expansion));
insert_values.push_back(std::to_string(loottable_entry.max_expansion));
insert_values.push_back("'" + EscapeString(loottable_entry.content_flags) + "'");
insert_values.push_back("'" + EscapeString(loottable_entry.content_flags_disabled) + "'");
insert_chunks.push_back("(" + implode(",", insert_values) + ")");
}
std::vector<std::string> insert_values;
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseInsert(),
implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static std::vector<Loottable> All(Database& db)
{
std::vector<Loottable> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{}",
BaseSelect()
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
Loottable entry{};
entry.id = atoi(row[0]);
entry.name = row[1] ? row[1] : "";
entry.mincash = atoi(row[2]);
entry.maxcash = atoi(row[3]);
entry.avgcoin = atoi(row[4]);
entry.done = atoi(row[5]);
entry.min_expansion = atoi(row[6]);
entry.max_expansion = atoi(row[7]);
entry.content_flags = row[8] ? row[8] : "";
entry.content_flags_disabled = row[9] ? row[9] : "";
all_entries.push_back(entry);
}
return all_entries;
}
static std::vector<Loottable> GetWhere(Database& db, std::string where_filter)
{
std::vector<Loottable> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {}",
BaseSelect(),
where_filter
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
Loottable entry{};
entry.id = atoi(row[0]);
entry.name = row[1] ? row[1] : "";
entry.mincash = atoi(row[2]);
entry.maxcash = atoi(row[3]);
entry.avgcoin = atoi(row[4]);
entry.done = atoi(row[5]);
entry.min_expansion = atoi(row[6]);
entry.max_expansion = atoi(row[7]);
entry.content_flags = row[8] ? row[8] : "";
entry.content_flags_disabled = row[9] ? row[9] : "";
all_entries.push_back(entry);
}
return all_entries;
}
static int DeleteWhere(Database& db, std::string where_filter)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {}",
TableName(),
where_filter
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int Truncate(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"TRUNCATE TABLE {}",
TableName()
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
};
#endif //EQEMU_BASE_LOOTTABLE_REPOSITORY_H