mirror of
https://github.com/EQEmu/Server.git
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365 lines
9.2 KiB
C++
365 lines
9.2 KiB
C++
/**
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* DO NOT MODIFY THIS FILE
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*
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* This repository was automatically generated and is NOT to be modified directly.
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* Any repository modifications are meant to be made to the repository extending the base.
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* Any modifications to base repositories are to be made by the generator only
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*
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* @generator ./utils/scripts/generators/repository-generator.pl
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* @docs https://eqemu.gitbook.io/server/in-development/developer-area/repositories
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*/
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#ifndef EQEMU_BASE_LOOTTABLE_REPOSITORY_H
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#define EQEMU_BASE_LOOTTABLE_REPOSITORY_H
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#include "../../database.h"
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#include "../../string_util.h"
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class BaseLoottableRepository {
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public:
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struct Loottable {
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int id;
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std::string name;
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int mincash;
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int maxcash;
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int avgcoin;
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int done;
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int min_expansion;
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int max_expansion;
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std::string content_flags;
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std::string content_flags_disabled;
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};
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static std::string PrimaryKey()
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{
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return std::string("id");
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}
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static std::vector<std::string> Columns()
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{
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return {
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"id",
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"name",
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"mincash",
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"maxcash",
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"avgcoin",
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"done",
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"min_expansion",
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"max_expansion",
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"content_flags",
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"content_flags_disabled",
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};
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}
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static std::string ColumnsRaw()
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{
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return std::string(implode(", ", Columns()));
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}
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static std::string TableName()
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{
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return std::string("loottable");
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}
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static std::string BaseSelect()
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{
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return fmt::format(
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"SELECT {} FROM {}",
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ColumnsRaw(),
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TableName()
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);
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}
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static std::string BaseInsert()
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{
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return fmt::format(
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"INSERT INTO {} ({}) ",
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TableName(),
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ColumnsRaw()
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);
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}
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static Loottable NewEntity()
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{
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Loottable entry{};
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entry.id = 0;
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entry.name = "";
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entry.mincash = 0;
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entry.maxcash = 0;
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entry.avgcoin = 0;
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entry.done = 0;
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entry.min_expansion = 0;
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entry.max_expansion = 0;
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entry.content_flags = "";
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entry.content_flags_disabled = "";
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return entry;
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}
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static Loottable GetLoottableEntry(
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const std::vector<Loottable> &loottables,
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int loottable_id
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)
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{
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for (auto &loottable : loottables) {
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if (loottable.id == loottable_id) {
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return loottable;
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}
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}
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return NewEntity();
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}
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static Loottable FindOne(
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Database& db,
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int loottable_id
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)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"{} WHERE id = {} LIMIT 1",
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BaseSelect(),
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loottable_id
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)
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);
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auto row = results.begin();
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if (results.RowCount() == 1) {
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Loottable entry{};
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entry.id = atoi(row[0]);
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entry.name = row[1] ? row[1] : "";
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entry.mincash = atoi(row[2]);
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entry.maxcash = atoi(row[3]);
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entry.avgcoin = atoi(row[4]);
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entry.done = atoi(row[5]);
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entry.min_expansion = atoi(row[6]);
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entry.max_expansion = atoi(row[7]);
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entry.content_flags = row[8] ? row[8] : "";
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entry.content_flags_disabled = row[9] ? row[9] : "";
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return entry;
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}
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return NewEntity();
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}
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static int DeleteOne(
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Database& db,
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int loottable_id
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)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"DELETE FROM {} WHERE {} = {}",
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TableName(),
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PrimaryKey(),
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loottable_id
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int UpdateOne(
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Database& db,
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Loottable loottable_entry
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)
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{
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std::vector<std::string> update_values;
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auto columns = Columns();
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update_values.push_back(columns[1] + " = '" + EscapeString(loottable_entry.name) + "'");
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update_values.push_back(columns[2] + " = " + std::to_string(loottable_entry.mincash));
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update_values.push_back(columns[3] + " = " + std::to_string(loottable_entry.maxcash));
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update_values.push_back(columns[4] + " = " + std::to_string(loottable_entry.avgcoin));
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update_values.push_back(columns[5] + " = " + std::to_string(loottable_entry.done));
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update_values.push_back(columns[6] + " = " + std::to_string(loottable_entry.min_expansion));
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update_values.push_back(columns[7] + " = " + std::to_string(loottable_entry.max_expansion));
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update_values.push_back(columns[8] + " = '" + EscapeString(loottable_entry.content_flags) + "'");
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update_values.push_back(columns[9] + " = '" + EscapeString(loottable_entry.content_flags_disabled) + "'");
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auto results = db.QueryDatabase(
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fmt::format(
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"UPDATE {} SET {} WHERE {} = {}",
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TableName(),
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implode(", ", update_values),
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PrimaryKey(),
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loottable_entry.id
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static Loottable InsertOne(
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Database& db,
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Loottable loottable_entry
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)
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{
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std::vector<std::string> insert_values;
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insert_values.push_back(std::to_string(loottable_entry.id));
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insert_values.push_back("'" + EscapeString(loottable_entry.name) + "'");
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insert_values.push_back(std::to_string(loottable_entry.mincash));
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insert_values.push_back(std::to_string(loottable_entry.maxcash));
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insert_values.push_back(std::to_string(loottable_entry.avgcoin));
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insert_values.push_back(std::to_string(loottable_entry.done));
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insert_values.push_back(std::to_string(loottable_entry.min_expansion));
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insert_values.push_back(std::to_string(loottable_entry.max_expansion));
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insert_values.push_back("'" + EscapeString(loottable_entry.content_flags) + "'");
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insert_values.push_back("'" + EscapeString(loottable_entry.content_flags_disabled) + "'");
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auto results = db.QueryDatabase(
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fmt::format(
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"{} VALUES ({})",
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BaseInsert(),
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implode(",", insert_values)
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)
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);
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if (results.Success()) {
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loottable_entry.id = results.LastInsertedID();
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return loottable_entry;
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}
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loottable_entry = NewEntity();
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return loottable_entry;
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}
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static int InsertMany(
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Database& db,
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std::vector<Loottable> loottable_entries
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)
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{
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std::vector<std::string> insert_chunks;
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for (auto &loottable_entry: loottable_entries) {
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std::vector<std::string> insert_values;
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insert_values.push_back(std::to_string(loottable_entry.id));
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insert_values.push_back("'" + EscapeString(loottable_entry.name) + "'");
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insert_values.push_back(std::to_string(loottable_entry.mincash));
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insert_values.push_back(std::to_string(loottable_entry.maxcash));
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insert_values.push_back(std::to_string(loottable_entry.avgcoin));
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insert_values.push_back(std::to_string(loottable_entry.done));
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insert_values.push_back(std::to_string(loottable_entry.min_expansion));
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insert_values.push_back(std::to_string(loottable_entry.max_expansion));
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insert_values.push_back("'" + EscapeString(loottable_entry.content_flags) + "'");
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insert_values.push_back("'" + EscapeString(loottable_entry.content_flags_disabled) + "'");
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insert_chunks.push_back("(" + implode(",", insert_values) + ")");
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}
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std::vector<std::string> insert_values;
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auto results = db.QueryDatabase(
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fmt::format(
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"{} VALUES {}",
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BaseInsert(),
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implode(",", insert_chunks)
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static std::vector<Loottable> All(Database& db)
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{
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std::vector<Loottable> all_entries;
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auto results = db.QueryDatabase(
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fmt::format(
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"{}",
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BaseSelect()
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)
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);
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all_entries.reserve(results.RowCount());
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for (auto row = results.begin(); row != results.end(); ++row) {
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Loottable entry{};
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entry.id = atoi(row[0]);
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entry.name = row[1] ? row[1] : "";
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entry.mincash = atoi(row[2]);
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entry.maxcash = atoi(row[3]);
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entry.avgcoin = atoi(row[4]);
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entry.done = atoi(row[5]);
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entry.min_expansion = atoi(row[6]);
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entry.max_expansion = atoi(row[7]);
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entry.content_flags = row[8] ? row[8] : "";
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entry.content_flags_disabled = row[9] ? row[9] : "";
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all_entries.push_back(entry);
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}
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return all_entries;
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}
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static std::vector<Loottable> GetWhere(Database& db, std::string where_filter)
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{
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std::vector<Loottable> all_entries;
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auto results = db.QueryDatabase(
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fmt::format(
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"{} WHERE {}",
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BaseSelect(),
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where_filter
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)
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);
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all_entries.reserve(results.RowCount());
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for (auto row = results.begin(); row != results.end(); ++row) {
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Loottable entry{};
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entry.id = atoi(row[0]);
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entry.name = row[1] ? row[1] : "";
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entry.mincash = atoi(row[2]);
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entry.maxcash = atoi(row[3]);
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entry.avgcoin = atoi(row[4]);
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entry.done = atoi(row[5]);
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entry.min_expansion = atoi(row[6]);
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entry.max_expansion = atoi(row[7]);
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entry.content_flags = row[8] ? row[8] : "";
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entry.content_flags_disabled = row[9] ? row[9] : "";
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all_entries.push_back(entry);
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}
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return all_entries;
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}
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static int DeleteWhere(Database& db, std::string where_filter)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"DELETE FROM {} WHERE {}",
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TableName(),
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where_filter
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int Truncate(Database& db)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"TRUNCATE TABLE {}",
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TableName()
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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};
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#endif //EQEMU_BASE_LOOTTABLE_REPOSITORY_H
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