Michael Cook (mackal) ed6c46f7ff Fixed non-attacking related movement while mobs are snared
On live a nec/shd normal splitting involved snaring the mob you want
and FDing after they moved enough. The non-snared mobs would return home
and the snared mob would just sit there until it was no longer snared.
There is even a nice flash video! http://www.dzert.com/downloads/eq/fd02.swf
This might need some tweaking, but I'm not sure of any instances where it would
break things...
2013-11-11 18:18:12 -05:00
2013-11-06 13:48:35 -08:00
2013-02-16 15:00:23 -08:00
2013-02-18 23:07:32 -08:00
2013-10-18 21:23:45 -07:00
2013-02-16 16:14:39 -08:00
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EQEmu - Custom Game Implementation for EverQuest

Dependencies can be obtained at http://eqemu.github.com/

More Information: https://github.com/EQEmu/Server/wiki

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