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On live a nec/shd normal splitting involved snaring the mob you want and FDing after they moved enough. The non-snared mobs would return home and the snared mob would just sit there until it was no longer snared. There is even a nice flash video! http://www.dzert.com/downloads/eq/fd02.swf This might need some tweaking, but I'm not sure of any instances where it would break things...
EQEmu - Custom Game Implementation for EverQuest
Dependencies can be obtained at http://eqemu.github.com/
More Information: https://github.com/EQEmu/Server/wiki
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