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* [Player Events] Zone Fetch Settings from QS if Enabled * Update zonelist.cpp * Update zoneserver.cpp
34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
#ifndef ZONESERVER_H
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#define ZONESERVER_H
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#include "../world/world_tcp_connection.h"
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#include "../common/net/servertalk_server.h"
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#include "../common/event/timer.h"
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#include "../common/timer.h"
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#include "../common/emu_constants.h"
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#include "../world/console.h"
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#include <string>
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class Client;
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class ServerPacket;
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class ZoneServer : public WorldTCPConnection {
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public:
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ZoneServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> in_connection, EQ::Net::ConsoleServer *in_console);
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~ZoneServer();
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void SendPacket(ServerPacket *pack) { m_connection->SendPacket(pack); }
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void SetIsZoneConnected(bool in) { m_is_zone_connected = in; }
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bool GetIsZoneConnected() { return m_is_zone_connected; }
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void HandleMessage(uint16 opcode, const EQ::Net::Packet &p);
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std::string GetUUID() const { return m_connection->GetUUID(); }
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void SendPlayerEventLogSettings();
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private:
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std::shared_ptr<EQ::Net::ServertalkServerConnection> m_connection{};
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bool m_is_zone_connected = false;
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EQ::Net::ConsoleServer *m_console;
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};
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#endif
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