mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 16:51:29 +00:00
* First pass of player_event_loot_items * Second pass of player_event_loot_items * Third pass of player_event_loot_items * Example without RecordDetailEvent template * Cleanup the removal of the template * Fourth Pass Add retention for etl tables Rename tables/fields to etl nomenclature Combine database work to one atomic load * Reposition to reduce db tasks * Refactor etl processing for easier additions * Add merchant purchase event testing passed though appears that the event itself has a few bugs. Will fix them in another commit * Fix PlayerEventMerchantPurchase in client_packet.cpp * WIP - Handin * Handin Event added * Cleanup * All a rentention period of 0 days which deletes all current records. * Updates Cleanup and refactor a few items. * Cleanup and Formatting Cleanup and Formatting * Add etl for Playerevent::Trade PlayerEvent::Speech (new event to mirror functionality of qs_speech * Add etl for Playerevent::KilledNPC, KilledNamedNPC and KilledRaidNPC * Add etl for Playerevent::AA_purchase Add etl for Playerevent::AA_purchase * Cleanup before PR * Review comment updates. * Add world cli etl:settings to output a json on all player event details. * Add reserve for all etl_queues Correct a failed test case for improper next id for etl tables when table is first created. * Potential solution for a dedicated database connection for player events. * Simple thread for player_events. Likely there is a better way to do this. * Add zone to qs communications for recordplayerevents First pass of enabling zone to qs direct transport to allow for PlayerEvents to bypass world. * Cleanup a linux compile issue * Add augments to LOOT ITEM and DESTROY ITEM * Add augments to ITEMCREATION, FORAGESUCCESS, FISHSUCCESS, DESTROYITEM, LOOTITEM, DROPPEDITEM, TRADERPURCHASE, TRADERSELL, GUILDTRIBUTEDONATE and cleaned up the naming convention of augments * Formatting fixes * Swap out GetNextTableId * Statically load counter * Add counter.clear() since the counter is static * Upload optional QS conversion scripts * Remove all qs_tables and code referencing them * Update database.cpp * Simplify ProcessBatchQueue * Simplify PorcessBatchQueue * Simplify event truncation * Build event truncation to bulk query by retention groups * Post rebase * Update player_events.h * Fix build * Update npc.cpp * First pass of direct zone to qs sending for player events * Remove keepalive logic * Fix event ordering * Cleanup * Update player_event_logs.cpp * Wipe event data after ETL processed * Split up database connections, hot reload logs for QS * Load rules from database vs qs_database * Update player_event_logs.cpp * Hot toggle queryserv connect --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
31 lines
578 B
CMake
31 lines
578 B
CMake
CMAKE_MINIMUM_REQUIRED(VERSION 3.12)
|
|
|
|
SET(qserv_sources
|
|
database.cpp
|
|
lfguild.cpp
|
|
queryserv.cpp
|
|
queryservconfig.cpp
|
|
worldserver.cpp
|
|
zonelist.cpp
|
|
zoneserver.cpp
|
|
)
|
|
|
|
SET(qserv_headers
|
|
database.h
|
|
lfguild.h
|
|
queryservconfig.h
|
|
worldserver.h
|
|
zonelist.h
|
|
zoneserver.h
|
|
)
|
|
|
|
ADD_EXECUTABLE(queryserv ${qserv_sources} ${qserv_headers})
|
|
|
|
INSTALL(TARGETS queryserv RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
|
|
|
|
ADD_DEFINITIONS(-DQSERV)
|
|
|
|
TARGET_LINK_LIBRARIES(queryserv ${SERVER_LIBS})
|
|
|
|
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
|