mirror of
https://github.com/EQEmu/Server.git
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60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef LAUNCHERLIST_H_
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#define LAUNCHERLIST_H_
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#include "../common/types.h"
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#include "../net/servertalk_server_connection.h"
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#include <map>
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#include <vector>
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#include <string>
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#include <memory>
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class LauncherLink;
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class EQLConfig;
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class LauncherList {
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public:
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LauncherList();
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~LauncherList();
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void Process();
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void LoadList();
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EQLConfig *GetConfig(const char *name);
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void CreateLauncher(const char *name, uint8 dynamic_count);
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void Remove(const char *name);
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void Add(std::shared_ptr<EQ::Net::ServertalkServerConnection> conn);
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void Remove(std::shared_ptr<EQ::Net::ServertalkServerConnection> conn);
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LauncherLink *Get(const char *name);
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LauncherLink *FindByZone(const char *short_name);
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int GetLauncherCount();
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void GetLauncherNameList(std::vector<std::string> &list);
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protected:
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std::map<std::string, EQLConfig *> m_configs; //we own these objects
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std::map<std::string, LauncherLink *> m_launchers; //we own these objects
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std::vector<LauncherLink *> m_pendingLaunchers; //we own these objects, have not yet identified themself
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int nextID;
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};
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#endif /*LAUNCHERLIST_H_*/
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