eqemu-server/world/clientlist.h
2017-04-09 20:17:48 -07:00

89 lines
2.9 KiB
C++

#ifndef CLIENTLIST_H_
#define CLIENTLIST_H_
#include "../common/eq_packet_structs.h"
#include "../common/linked_list.h"
#include "../common/timer.h"
#include "../common/rulesys.h"
#include "../common/servertalk.h"
#include "../common/event/timer.h"
#include "../common/net/console_server_connection.h"
#include <vector>
#include <string>
class Client;
class ZoneServer;
class WorldTCPConnection;
class ClientListEntry;
class ServerPacket;
struct ServerClientList_Struct;
class ClientList {
public:
ClientList();
~ClientList();
void Process();
//from old ClientList
void Add(Client* client);
Client* Get(uint32 ip, uint16 port);
Client* FindByAccountID(uint32 account_id);
Client* FindByName(char* charname);
void ZoneBootup(ZoneServer* zs);
void RemoveCLEReferances(ClientListEntry* cle);
//from ZSList
void SendWhoAll(uint32 fromid,const char* to, int16 admin, Who_All_Struct* whom, WorldTCPConnection* connection);
void SendFriendsWho(ServerFriendsWho_Struct *FriendsWho, WorldTCPConnection* connection);
void SendOnlineGuildMembers(uint32 FromID, uint32 GuildID);
void SendClientVersionSummary(const char *Name);
void SendLFGMatches(ServerLFGMatchesRequest_Struct *LFGMatchesRequest);
void ConsoleSendWhoAll(const char* to, int16 admin, Who_All_Struct* whom, WorldTCPConnection* connection);
void SendCLEList(const int16& admin, const char* to, WorldTCPConnection* connection, const char* iName = 0);
bool SendPacket(const char* to, ServerPacket* pack);
void SendGuildPacket(uint32 guild_id, ServerPacket* pack);
void ClientUpdate(ZoneServer* zoneserver, ServerClientList_Struct* scl);
void CLERemoveZSRef(ZoneServer* iZS);
ClientListEntry* CheckAuth(uint32 iLSID, const char* iKey);
ClientListEntry* CheckAuth(const char* iName, const char* iPassword);
ClientListEntry* CheckAuth(uint32 id, const char* iKey, uint32 ip);
ClientListEntry* FindCharacter(const char* name);
ClientListEntry* FindCLEByAccountID(uint32 iAccID);
ClientListEntry* FindCLEByCharacterID(uint32 iCharID);
ClientListEntry* GetCLE(uint32 iID);
void GetCLEIP(uint32 iIP);
uint32 GetCLEIPCount(uint32 iLSAccountID);
void DisconnectByIP(uint32 iIP);
void EnforceSessionLimit(uint32 iLSAccountID);
void CLCheckStale();
void CLEKeepAlive(uint32 numupdates, uint32* wid);
void CLEAdd(uint32 iLSID, const char* iLoginName, const char* iLoginKey, int16 iWorldAdmin = 0, uint32 ip = 0, uint8 local=0);
void UpdateClientGuild(uint32 char_id, uint32 guild_id);
int GetClientCount();
void GetClients(const char *zone_name, std::vector<ClientListEntry *> &into);
private:
void OnTick(EQ::Timer *t);
inline uint32 GetNextCLEID() { return NextCLEID++; }
//this is the list of people actively connected to zone
LinkedList<Client*> list;
//this is the list of people in any zone, not nescesarily connected to world
Timer CLStale_timer;
uint32 NextCLEID;
LinkedList<ClientListEntry *> clientlist;
std::unique_ptr<EQ::Timer> m_tick;
};
#endif /*CLIENTLIST_H_*/