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For SE_Gate, base2 is which bind to use (starting at 1)
For SE_BindAffinity, base1 is which bind to set (starting at 1)
For SE_GateCastersBindpoint, base1 is which bind to use (starting at 1)
here was actually no spells that don't send to the main bind,
but it uses a base1 of 1 which matches with SE_Gate
This also doesn't break anything
The quest stuff for now hasn't been updated to be able to make use of the extra binds
There are a total of 5 bind points, with the 5th being your starting city
7 lines
306 B
SQL
7 lines
306 B
SQL
ALTER TABLE `character_bind` ADD `slot` int(4) AFTER `id`;
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UPDATE `character_bind` SET `slot`='0' WHERE `is_home`=0;
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UPDATE `character_bind` SET `slot`='4' WHERE `is_home`=1;
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ALTER TABLE `character_bind` DROP PRIMARY KEY, ADD PRIMARY KEY(`id`, `slot`);
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ALTER TABLE `character_bind` DROP COLUMN `is_home`;
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