eqemu-server/utils/deprecated/spell_explorer.cpp
2013-02-16 16:14:39 -08:00

189 lines
6.7 KiB
C++

#include <stdio.h>
#include "../common/types.h"
#include "../common/seperator.h"
#include "../zone/spdat.h"
int main(int argc, char** argv) {
int spid = 0;
if(argc != 2) {
printf("Invalid args: %s [spell id]\n", argv[0]);
return(1);
}
spid = atoi(argv[1]);
int tempid=0;
int16 counter=0;
char spell_line[2048];
FILE *sf = fopen("spells_us.txt", "r");
if(sf == NULL) {
printf("Unable to open spells_us.txt file.\n");
return false;
}
SPDat_Spell_Struct sp;
while(!feof(sf)) {
fgets(spell_line, sizeof(spell_line), sf);
Seperator sep(spell_line, '^', 205, 100, false, 0, 0, false);
if(spell_line[0]=='\0')
break;
tempid = atoi(sep.arg[0]);
if(tempid != spid)
continue;
printf("Found spell %d\n", spid);
counter++;
strcpy(sp.name, sep.arg[1]);
strcpy(sp.player_1, sep.arg[2]);
strcpy(sp.teleport_zone, sep.arg[3]);
strcpy(sp.you_cast, sep.arg[4]);
strcpy(sp.other_casts, sep.arg[5]);
strcpy(sp.cast_on_you, sep.arg[6]);
strcpy(sp.cast_on_other, sep.arg[7]);
strcpy(sp.spell_fades, sep.arg[8]);
sp.range=atof(sep.arg[9]);
sp.aoerange=atof(sep.arg[10]);
sp.pushback=atof(sep.arg[11]);
sp.pushup=atof(sep.arg[12]);
sp.cast_time=atoi(sep.arg[13]);
sp.recovery_time=atoi(sep.arg[14]);
sp.recast_time=atoi(sep.arg[15]);
sp.buffdurationformula=atoi(sep.arg[16]);
sp.buffduration=atoi(sep.arg[17]);
sp.AEDuration=atoi(sep.arg[18]);
sp.mana=atoi(sep.arg[19]);
int y=0;
for(y=0; y < EFFECT_COUNT;y++)
sp.base[y]=atoi(sep.arg[20+y]);
for(y=0;y<11;y++)
sp.base2[y]=atoi(sep.arg[33+y]);
for(y=0; y < EFFECT_COUNT;y++)
sp.max[y]=atoi(sep.arg[44+y]);
sp.icon=atoi(sep.arg[56]);
sp.memicon=atoi(sep.arg[57]);
for(y=0; y< 4;y++)
sp.components[y]=atoi(sep.arg[58+y]);
for(y=0; y< 4;y++)
sp.component_counts[y]=atoi(sep.arg[62+y]);
for(y=0; y< 4;y++)
sp.NoexpendReagent[y]=atoi(sep.arg[66+y]);
for(y=0; y< 12;y++)
sp.formula[y]=atoi(sep.arg[70+y]);
sp.LightType=atoi(sep.arg[82]);
sp.goodEffect=atoi(sep.arg[83]);
sp.Activated=atoi(sep.arg[84]);
sp.resisttype=atoi(sep.arg[85]);
for(y=0; y< 12;y++)
sp.effectid[y]=atoi(sep.arg[86+y]);
sp.targettype=(SpellTargetType)atoi(sep.arg[98]);
sp.basediff=atoi(sep.arg[99]);
sp.skill=(SkillType)atoi(sep.arg[100]);
sp.zonetype=atoi(sep.arg[101]);
sp.EnvironmentType=atoi(sep.arg[102]);
sp.TimeOfDay=atoi(sep.arg[103]);
for(y=0; y< 16;y++)
sp.classes[y]=atoi(sep.arg[104+y]);
sp.CastingAnim=atoi(sep.arg[120]);
sp.TargetAnim=atoi(sep.arg[121]);
sp.TravelType=atoi(sep.arg[122]);
sp.SpellAffectIndex=atoi(sep.arg[123]);
for(y=0; y< 23;y++) {
sp.spacing124[y]=atoi(sep.arg[124+y]);
}
sp.ResistDiff=atoi(sep.arg[147]);
sp.dot_stacking_exempt=atoi(sep.arg[148]);
sp.deletable=atoi(sep.arg[149]);
sp.RecourseLink = atoi(sep.arg[150]);
sp.descnum = atoi(sep.arg[155]);
sp.typedescnum = atoi(sep.arg[156]);
sp.effectdescnum = atoi(sep.arg[157]);
// for(y=0; y< 17;y++)
// sp.Spacing4[y] = atoi(sep.arg[158+y]);
break;
}
fclose(sf);
const struct SPDat_Spell_Struct *s=&sp;
printf("Spell info for spell #%d:\n", spid);
printf(" name: %s\n", s->name);
printf(" player_1: %s\n", s->player_1);
printf(" teleport_zone: %s\n", s->teleport_zone);
printf(" you_cast: %s\n", s->you_cast);
printf(" other_casts: %s\n", s->other_casts);
printf(" cast_on_you: %s\n", s->cast_on_you);
printf(" spell_fades: %s\n", s->spell_fades);
printf(" range: %f\n", s->range);
printf(" aoerange: %f\n", s->aoerange);
printf(" pushback: %f\n", s->pushback);
printf(" pushup: %f\n", s->pushup);
printf(" cast_time: %d\n", s->cast_time);
printf(" recovery_time: %d\n", s->recovery_time);
printf(" recast_time: %d\n", s->recast_time);
printf(" buffdurationformula: %d\n", s->buffdurationformula);
printf(" buffduration: %d\n", s->buffduration);
printf(" AEDuration: %d\n", s->AEDuration);
printf(" mana: %d\n", s->mana);
printf(" base[12]: %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d\n", s->base[0], s->base[1], s->base[2], s->base[3], s->base[4], s->base[5], s->base[6], s->base[7], s->base[8], s->base[9], s->base[10], s->base[11]);
printf(" base2[12]: %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d\n", s->base2[0], s->base2[1], s->base2[2], s->base2[3], s->base2[4], s->base2[5], s->base2[6], s->base2[7], s->base2[8], s->base2[9], s->base2[10], s->base2[11]);
printf(" max[12]: %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d\n", s->max[0], s->max[1], s->max[2], s->max[3], s->max[4], s->max[5], s->max[6], s->max[7], s->max[8], s->max[9], s->max[10], s->max[11]);
printf(" icon: %d\n", s->icon);
printf(" memicon: %d\n", s->memicon);
printf(" components[4]: %d, %d, %d, %d\n", s->components[0], s->components[1], s->components[2], s->components[3]);
printf(" component_counts[4]: %d, %d, %d, %d\n", s->component_counts[0], s->component_counts[1], s->component_counts[2], s->component_counts[3]);
printf(" NoexpendReagent[4]: %d, %d, %d, %d\n", s->NoexpendReagent[0], s->NoexpendReagent[1], s->NoexpendReagent[2], s->NoexpendReagent[3]);
printf(" formula[12]: %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d\n", s->formula[0], s->formula[1], s->formula[2], s->formula[3], s->formula[4], s->formula[5], s->formula[6], s->formula[7], s->formula[8], s->formula[9], s->formula[10], s->formula[11]);
printf(" LightType: %d\n", s->LightType);
printf(" goodEffect: %d\n", s->goodEffect);
printf(" Activated: %d\n", s->Activated);
printf(" resisttype: %d\n", s->resisttype);
printf(" effectid[12]: %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d\n", s->effectid[0], s->effectid[1], s->effectid[2], s->effectid[3], s->effectid[4], s->effectid[5], s->effectid[6], s->effectid[7], s->effectid[8], s->effectid[9], s->effectid[10], s->effectid[11]);
printf(" targettype: %d\n", s->targettype);
printf(" basediff: %d\n", s->basediff);
printf(" skill: %d\n", s->skill);
printf(" zonetype: %d\n", s->zonetype);
printf(" EnvironmentType: %d\n", s->EnvironmentType);
printf(" TimeOfDay: %d\n", s->TimeOfDay);
printf(" classes[15]: %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d\n",
s->classes[0], s->classes[1], s->classes[2], s->classes[3], s->classes[4],
s->classes[5], s->classes[6], s->classes[7], s->classes[8], s->classes[9],
s->classes[10], s->classes[11], s->classes[12], s->classes[13], s->classes[14]);
printf(" CastingAnim: %d\n", s->CastingAnim);
printf(" TargetAnim: %d\n", s->TargetAnim);
printf(" SpellAffectIndex: %d\n", s->SpellAffectIndex);
printf(" RecourseLink: %d\n", s->RecourseLink);
printf(" Spacing124[23]: %d, %d, %d, %d, %d\n", s->spacing124[0], s->spacing124[1], s->spacing124[2], s->spacing124[3], s->spacing124[4]);
return(0);
}